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September 13, 2012

Wii U released in Japan in December, worldwide details later today

Satoru Iwata prices and dates new hardware ahead of US and EU broadcasts this afternoon.

Wii U will be released in Japan on Saturday, December 8, Nintendo has revealed. The company's release plans for North America and Europe will be announced later today.

The date was revealed by company president Satoru Iwata in a Nintendo Direct web broadcast early this morning. Two versions of the system will be available at launch; a Basic white model will retail for ¥26,250 (£210), with a black Premium model costing ¥31,500 (£250).

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September 12, 2012

iPhone 5 revealed, "full console quality" graphics promised

Apple's new smartphone and new A6 processor revealed at San Francisco event; Real Racing shown off.

Apple has unveiled the long-rumoured iPhone 5, proclaiming the latest version of its all-conquering smartphone, which this time is constructed entirely from aluminium and glass, as "the best product we've ever made."

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Keiji Inafune reveals new zombie game Yaiba

Comcept's latest promises the walking dead, ninjas, robots and, least surprisingly of all, action.

Former Capcom producer and Comcept CEO Keiji Inafune has revealed that he is working on a new zombie game titled Yaiba.

The designer announced the project via a press release which promises that it will contain not only the walking dead, but ninjas, robots and action - examples of which you can see in the teaser trailer below.

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LittleBigPlanet Vita review

A chance to see Media Molecule’s staggering achievement afresh, and one of the best versions yet.

With every year that passes, Sony’s backing of the original LittleBigPlanet seems increasingly bold. It eschewed military greys and browns in favour of antique wallpapers and cotton reels for the course of its campaign; it chose depth and flexibility over friendly immediacy when it came to the level creation toolbox.

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NaturalMotion: From GTA's physics to App Store success

How a budding middleware developer suddenly became one of the biggest deals in mobile gaming.

Back in 2008, NaturalMotion’s profile was skyrocketing, helped in no small part by its work on GTAIV. The software developer’s procedural animation technology, Euphoria – which enabled dynamic animation on the fly of multiple 3D figures – ensured that the population of Liberty City felt as alive as the city itself.

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Steam Greenlight's first successful games include Project Zomboid, Black Mesa

Long-awaited Half-Life remake heads list of first ten games to clear crowd curation service.

Valve has announced the first ten games to pass muster on Steam Greenlight, the crowd curation service launched late last month.

Among those chosen for release on Steam are some familiar names, including sandbox survival game Project Zomboid, and the long-awaited Black Mesa, a remake of the first Half-Life in the Half-Life 2 engine.

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On board Modern Warfare's AC-130 gunship

Why Call Of Duty’s greatest power fantasy leads to its most disturbing scenes.

Modern Warfare’s mission briefings might be pornography for hardcore military fetishists – all bristling gun barrels and intimate exhaust port close-ups – but there’s really only one vehicle that makes an impact deserving of Infinity Ward’s near-reverential treatment.

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Terry Cavanagh on making fewer, more ambitious games

Is the creator of Super Hexagon, and one of indie development’s flightiest talents, starting to settle down?

Terry Cavanagh’s probably the closest thing the indie development scene has to its own Mark Rothko. The 28-year-old designer makes brooding, claustrophobic, and rather stark games, using simple tools and limited palettes – and they all seem to hinge on a single idea. It’s a surprise, then, to learn that his favourite game of all time is Final Fantasy VII, Square’s 1997 rambling RPG.

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Gamescom video: Cologne to Brighton bike ride raises £10,000 for GamesAid

Game industry professionals, including Future Publishing journalists, ride 500km for charity.

An eight-strong team of videogame industry professionals ended Gamescom by riding their bikes 500km from Cologne to Brighton, raising over £10,000 (more than twice its original target) for charity GamesAid in the process.

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September 11, 2012

Troedsson: "Sometimes I think [EA gets] too much crap for not being innovative"

DICE boss disputes accusations that the publisher focuses too heavily on sequels over new IP.

DICE general manager Karl Magnus Troedsson has defended parent company Electronic Arts against accusations that it isn't innovative enough.

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Tekken Tag Tournament 2 review

Is a 12-year-old mechanic enough to breathe new life into Namco's ageing fighting series?

This time it feels faster. Tekken 6 died as a spectator sport after Bob, at first glance a morbidly obese take on Street Fighter’s Ken, became the default choice for competitive players; at 2011’s Evolution championship, half of the eight finalists played as the tubby blonde fighter. But the real difference comes from the return of the tag mechanic 12 years after PS2’s Tekken Tag Tournament.

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Picross E review

Little that couldn't have been done on the DS, though that hardly matters in the face of such ageless design.

The popular nonogram puzzle has been a fixture on Nintendo handhelds since Mario’s Picross on the Game Boy, and responsibility for this eShop release once again falls to regular series steward Jupiter. Though the developer’s Picross DS didn’t quite match the excellence of Hudson Soft’s Japanese-only Illust Logic, the former’s regular flow of downloadable puzzles meant it offered greater longevity.&nb

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Wii U European release date to be revealed this week

NOE president Satoru Shibata to host Nintendo Direct conference on Thursday.

Nintendo will reveal details of the Wii U's European launch in two days' time, according to a tweet on the company's official Twitter feed.

The tweet comes from Nintendo of Europe president Satoru Shibata, who will divulged the information during a Nintendo Direct conference on Thursday September 13 at 3pm BST (4pm CEST). 

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Steam Big Picture mode hands-on

We get to grips with Valve’s Steam revamp for the couch-bound collective.

Anyone who’s dipped into a Valve game may have noticed its approach to user interfaces and HUDs. Whether during a rampage through Ravenholm or a battle in Badlands, Valve lets its action breathe with simple, transparent UIs that don’t intrude on the scene. So how does Valve fare when it decides to make the interface the centre of attention? Very well, actually.

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The power of gaming nostalgia

Fond recollections of what made us start gaming are what keep many devs and journalists in the industry, says Leigh Alexander.

Those of us that grew up with gaming have enjoyed the distinct privilege of seeing a medium advance and explode largely only during our own lifetimes, and even a small window of time – a handful of years – evidences enormous progress.

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Game industry jobs: The case for college

Somerset College staff on why students choose their course over studying at university.

Further Education colleges offer game industry job hopefuls a friendlier degree experience than many universities, according to a leading college tutor.

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Wing Commander creator announces new game Cloud Imperium

Chris Roberts returns to the videogame industry after a ten year hiatus.

Wing Commander, Privateer and Freelancer creator Chris Roberts has announced a new game after nearly ten years away from the videogame industry.

Roberts' new game is currently called Cloud Imperium, and has been in development for just under a year and will be officially revealed on October 10 this year.

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Mists Of Pandaria takes World Of Warcraft east

Blizzard unleashes Kung fu pandas and Pokémon into Azeroth.

Azeroth faces its harshest trial yet. Having repelled the extraterrestrial demonic threat of the Burning Legion, journeyed north to destroy the massed undead ranks of the Scourge and seen their lands torn asunder by a giant dragon bursting from deep beneath them, the proud Alliance and resolute Horde must next question their very identity. With subscriptions to the MMOG that once ruled all others having fallen over a million from 10.2m in the second quarter of 2012, World Of Warcraft faces a crisis.

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September 10, 2012

Microsoft announces cloud gaming deal for Windows 8

Deal with Californian cloud firm Agawi to stream games of all kinds to any Windows 8 device over Microsoft's Azure platform.

Microsoft's upcoming launch of Windows 8 has been given a boost with the announcement of a deal which will bring cloud streaming of games to devices running the new version of its operating system.

The company is collaborating with Agawi, a Californian company whose cloud gaming platform has attracted significant funding from investors and currently has more than three million users.

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Games tax relief: what happens next

With industry consultation now over, what has to happen in the coming six months for UK tax breaks to become reality?

Today marks the deadline for submissions to government on the proposed tax relief for UK videogame companies. Trade association UKIE revealed its recommendations, including an excellent point about DLC, earlier this afternoon.

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Hotline Miami's world of violence

To live and retry in LA: the retro revival gets ultraviolent in Dennaton Games' shooter.

Your target in Hotline Miami is holed up in a gaudy apartment, guarded by armed heavies with itchy trigger fingers and ferocious dogs with empty stomachs. The décor is hideous – the kind of thing that an ’80s movie drug baron would pick to complement his white suit. You kick open the front door, knocking down the first thug. His firearm hits the deck, and you dive on top of him, spilling pink brains on a lurid turquoise rug as techno music throbs in your ears.

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Still Playing: Vanquish

Chris Schilling finds that a DLC weapon subtly transforms the way Platinum’s shooter is played.

We tend to stop writing about games when you start playing them. We cover the announcement, we write previews and reviews, but by the time you unwrap a new game we've moved on. Still Playing is our bid to address that.

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Steam's $100 Greenlight fee a small price to pay for a service that works

Think $100 is too high a barrier to entry? Just wait until you start a business, says Strongman Games' Erlend Grefsrud.

Valve gave the gaming community a chance with Steam Greenlight. Regardless of its flaws, it seems clear the initiative was intended to help developers with quality products but niche audiences activate their fanbase from somewhere like Reddit or TIGSource and prove that there is a market for their game.

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