Log on:
Powered by Elgg

Feed detail

March 21, 2012

Pokemon crossover game and 3DS top Japan chart

Pokemon Company's crossover of Pokemon and Tecmo Koei's Nobunaga's Ambition series leads the Japanese all-formats chart in its debut week.
http://andriasang.com/con0cw/media_create_sales/
Andriasang

Pokemon Company's crossover of Pokemon and Tecmo Koei's Nobunaga's Ambition series leads the Japanese all-formats chart in its debut week.

The DS title sold 172,027 copies, enough to beat two fellow new entries, Sega’s Shining Blade and Namco Bandai’s Madoka Magika Portable, both for PSP.

The PS3 version of Mass Effect 3 is another notable debutant, narrowly charting at number 20 with 8,000 units sold, Andriasang reports.

read more


Zynga acquires Draw Something developer

Zynga has acquired social game developer OMGPOP for a fee reported to be in the region of $180 million (£114m).
http://allthingsd.com/20120321/looks-like-zynga-just-bought-omgpop-for-200-million/?mod=atdtweet
AllThingsD

Zynga has acquired social game developer OMGPOP for a fee reported to be in the region of $180 million (£114m).

Reports of a potential buyout emerged earlier this week, shortly after New York-based OMGPOP’s Draw Something dethroned Zynga’s Words With Friends as the most popular Facebook game with 12.2 million daily active users.

read more


UKIE hails "fantastic" tax relief

UK trade body UKIE has described the chancellor's announcement of tax relief for the UK videogame industry as "fantastic news." While rival trade association TIGA has tirelessly campaigned for Games Tax Relief, and was quick to claim the credit earlier today, UKIE has also pressured government for targeted tax incentives. It's the association's second major policy victory of the year, after it successfully lobbied for computer science to be taught in UK schools.

 

UK trade body UKIE has described the chancellor's announcement of tax relief for the UK videogame industry as "fantastic news."

read more


Edinburgh Interactive details 2012 plans

Organisers have announced the venue and first round of speakers for the annual Edinburgh Interactive festival, which this year celebrates its 10th anniversary. Eidos life president Ian Livingstone is marking an anniversary of his own this year; his first Fighting Fantasy book, The Warlock Of Firetop Mountain, will be 30 years old in August. He'll discuss his new interactive novel, Blood Of The Zombies, and will also chair a skills and education panel.
http://edinburghinteractive.co.uk/
Edinburgh Interactive

Organisers have announced the venue and first round of speakers for the annual Edinburgh Interactive festival, which this year celebrates its 10th anniversary.

Eidos life president Ian Livingstone is marking an anniversary of his own this year; his first Fighting Fantasy book, The Warlock Of Firetop Mountain, will be 30 years old in August. He'll discuss his new interactive novel, Blood Of The Zombies, and will also chair a skills and education panel.

read more


Games Tax Relief: the industry reacts

Hot on the heels of news that the UK government is to introduce tax relief for videogame companies, trade association TIGA has sent over quotes from leading industry figures welcoming chancellor George Osborne's announcement.

Hot on the heels of news that the UK government is to introduce tax relief for videogame companies, trade association TIGA has sent over quotes from leading industry figures welcoming chancellor George Osborne's announcement.

Jason Kingsley, TIGA chairman, CEO and creative director of Rebellion:

read more


UK games tax relief confirmed

UK chancellor George Osborne pledges to support "our brilliant videogame industry" with targeted tax relief.

UK chancellor of the exchequer George Osborne has said in his Budget announcement this afternoon that government is to introduce tax relief for the nation's videogame companies.

In his speech at the House Of Commons, Osborne said the move was part of a bid to "turn Britan into Europe's technology centre, starting with digital content."

0

read more


Game Group files for administration

Trading to continue amid ongoing discussions with lenders.

Following its suspension of share trading this morning, UK retailer Game has filed for administration.

"Further to this morning's announcement of the suspension of trading in shares of GAME Group plc, the board has concluded that its discussions with all stakeholders and other parties have not made sufficient progress in the time available to offer a realistic prospect for a solvent solution for the business,” a statement from the company explains.

0

read more


Thatgamecompany devs form new studio

Game designer Chris Bell and Feel Engineer John Nesky will now focus on finishing Way, a finalist at the Independent Games Festival which is currently available as a free alpha build.

Two Thatgamecompany staffers have left the Journey and Flower developer to form indie studio The Wilderness.

Game designer Chris Bell and Feel Engineer John Nesky will now focus on finishing Way, a finalist at the Independent Games Festival which is currently available as a free alpha build.

read more


Report: Game to close, new company to open Monday

Game Group rescue packages detailed. Game Group's board has presented interested parties with four potential next steps for the retailer after a period of consultation with Game's major suppliers and a financial specialist.
http://www.mcvuk.com/news/read/gamestation-to-be-sacrificed-as-new-company-emerges-from-game-s-ashes/093064
MCV

Game Group's board has presented interested parties with four potential next steps for the retailer after a period of consultation with Game's major suppliers and a financial specialist, it has been reported.

MCV sources suggest that Game Group is planning to voluntarily enter into administration this weekend before opening a new company on Monday. It would be funded by current lenders, include only the chains UK and Spanish networks and lead to the abolition of Gamestation.

read more


US bill proposes cigarette-style warning labels for games

The labels would be applied to any game rated 'E' for everyone and above, and read: "Warning: Exposure to violent video games has been linked to aggressive behaviour." Labels would have to be appear on all games rated as such, regardless of whether or not their content was violent.
http://thehill.com/blogs/floor-action/house/216903-house-members-call-for-new-warning-labels-on-most-video-games
The Hill

Two U.S. politicians have backed a bill that proposes violent games be labelled with tobacco product-style warning labels.

Virginia Representative Frank Wolf and California Representative Joe Baca have co-sponsored bill H.R. 4202, otherwise known as the Violence in Video Games Labelling Act. 

read more


Game Group share trading suspended

Shares close at 2.39p as further store closures loom.

Ailing UK retailer Game Group has suspended trading of its shares pending "clarification of the company's financial position".

In a statement, the board said that the company's value had been eroded.

"The Board now considers itself to be unable to assess the business's financial position, and is of the opinion that there is no equity value left in the Group." 

0

read more


March 20, 2012

Vita guide now available on Newsstand

The magazine includes embedded video and costs £1.49.

Future Publishing has released a Vita Special on Newsstand complete with embedded video and bespoke design.

The magazine is available to purchase through the Official PlayStation Magazine UK, Gamesmaster or PSM3 container apps and costs £1.49.

read more


Malicious review

A pretty and bracingly unforgiving arena brawler.

It mightn’t be quite as hard-edged as its title suggests, but Alvion’s third-person arena brawler is bracingly unforgiving, throwing its players into a series of testing encounters with the bare minimum of instructions. Often you’ll spend as much time battling with the camera as your opponents, thanks to a capricious lock-on system whose idiosyncrasies only become apparent after repeated play. It can be tough, awkward and occasionally archaic in its systems, but it is a welcome reminder that the boss battle is far from a lost art.

read more


Mirror's Edge: Building the impossible

Dear Esther environment artist Rob Briscoe remembers the origins, pitfalls and potential in co-creating DICE’s flawed gem.

This is the first in a regular series of contributions from Dead End Thrills creator Duncan Harris, exploring the art and science of gaming’s most historic projects. Lovingly captured galleries of these and other games can be found at Dead End Thrills.

--

read more


Mirror's Edge: Building the impossible

Dear Esther environment artist Rob Briscoe remembers the origins, pitfalls and potential in co-creating DICE’s flawed gem.

This is the first in a regular series of contributions from Dead End Thrills creator Duncan Harris, exploring the art and science of gaming’s most historic projects. Lovingly captured galleries of these and other games can be found at Dead End Thrills.

--

read more


Zuma's Revenge announced for XBLA

PopCap Games has announced Zuma's Revenge, a sequel to its Zuma puzzler released for PC and Mac in 2009, for Xbox Live Arcade. The original was first released all the way back in 2003, and the enhanced Zuma Deluxe launched on XBLA in 2005. Revenge adds two brand-new modes, including Boss Rush and Weekly Challenge, and its mechanics have been updated too: there are no lives, no checkpoints and no more game over screens.

PopCap Games has announced Zuma's Revenge, a sequel to its Zuma puzzler released for PC and Mac in 2009, for Xbox Live Arcade.

The original was first released all the way back in 2003, and the enhanced Zuma Deluxe launched on XBLA in 2005. Revenge adds two brand-new modes, including Boss Rush and Weekly Challenge, and its mechanics have been updated too: there are no lives, no checkpoints and no more game over screens.

read more


Devs losing interest in Android - study

A survey of over 2,000 mobile app developers has found evidence of waning interest in Google's Android OS for a fourth consecutive quarter. Gamesindustry.biz reports that the survey, conducted by Appcelerator and analyst firm IDC every three months, polled 2,173 developers and found that 78.6 per cent expressed interest in developing for Android.
http://www.gamesindustry.biz/articles/2012-03-20-survey-shows-waning-interest-in-android-development
gamesindustry.biz

A survey of over 2,000 mobile app developers has found evidence of waning interest in Google's Android OS for a fourth consecutive quarter.

Gamesindustry.biz reports that the survey, conducted by Appcelerator and analyst firm IDC every three months, polled 2,173 developers and found that 78.6 per cent expressed interest in developing for Android.

read more


Nottingham Trent calls for ITAG submissions

Nottingham Trent University has issued a first call for submissions ahead of this year's Interactive Technologies And Games (ITAG) conference. The event, which runs as part of Nottingham Trent's annual GameCity festival, will focus on issues of accessibility and rehabilitation for peopel with disabilities through interactive technology and games.
http://itag.gamecity.org
ITAG

Nottingham Trent University has issued a first call for submissions ahead of this year's Interactive Technologies And Games (ITAG) conference.

The event, which runs as part of Nottingham Trent's annual GameCity festival, will focus on issues of accessibility and rehabilitation for peopel with disabilities through interactive technology and games.

read more


This week's opportunities on Edge Jobs

Find your future working in Media Molecule's imagisphere, managing the build of DICE's games or programming for Gameloft in Madrid.

LittleBigPlanet developer Media Molecule has a number of jobs going at it's Guildford, Surrey studio, including a space for an experienced programmer and lead audio designer working on the company's current and future projects. Find all Media Molecule's jobs here.

0

read more


Incoboto review

Fluttermind’s lonely iPad puzzler is as beautiful as it is fiddly.

Incoboto is set in a galaxy that’s used up and burnt out, so it’s the task of your tiny explorer to travel across the wilderness of space restoring light to the darkness. It’s a game about universal heat death, in other words, but it’s surprisingly sweet with it.

read more


Blizzard sticking with subs for WOW

Blizzard Entertainment says it is "really happy" with the monthly subscription model despite falling numbers of World Of Warcraft subscribers amid the meteoric rise of free-to-play. Speaking to our friends at PC Gamer, WOW producer John Lagrave insisted that Blizzard had no intention of switching its flagship MMOG to the freemium model, under which games are free-to-play and revenue comes from sales of virtual goods.
http://www.pcgamer.com/2012/03/20/blizzard-%E2%80%9Cvery-happy%E2%80%9D-with-subscription-model-say-free-to-play-can-%E2%80%9Cburn-out%E2%80%9D-players/
PC Gamer

Blizzard Entertainment says it is "really happy" with the monthly subscription model despite falling numbers of World Of Warcraft subscribers amid the meteoric rise of free-to-play.

Speaking to our friends at PC Gamer, WOW producer John Lagrave insisted that Blizzard had no intention of switching its flagship MMOG to the freemium model, under which games are free-to-play and revenue comes from sales of virtual goods.

read more


Halfbrick games headed to more platforms

Australian developer Halfbrick Studios says it intends to expand the likes of Fruit Ninja and Jetpack Joyride to "web platforms and Facebook" following the acquisition of Spanish firm Onan Games. The Valencia-based company developed Mandreel, which enables developers to support iOS, Android, Flash and HTML5 from a single C++ codebase.

Australian developer Halfbrick Studios says it intends to expand the likes of Fruit Ninja and Jetpack Joyride to "web platforms and Facebook" following the acquisition of Spanish firm Onan Games.

read more


Free apps drain more battery - study

Free mobile apps monetised with in-app advertising drain more battery than their paid equivalents, a new study has found. The Microsoft Research study looked at six free apps on Windows Phone and Android, and found that between 65 and 75 per cent of the apps' energy consumption was used by thirdparty advertising solutions.
http://www.bbc.co.uk/news/technology-17431109
BBC

Free mobile apps monetised with in-app advertising drain more battery than their paid equivalents, a new study has found.

read more


Kongregate triples virtual goods revenue

Flash gaming portal Kongregate has tripled revenue from sales of virtual goods since its acquisition by US retailer GameStop last year. It follows a shift in focus towards microtransactions, with Kongregate doubling the number of virtual goods-based games on its website in the past year. Sales of virtual items now account for 80 per cent of the company's revenue; the site has 15.5 million users and hosts 50,000 games, most of which are free to play.
http://venturebeat.com/2012/03/16/under-gamestop-kongregate-sees-big-growth-in-virtual-goods-business/
VentureBeat

Flash gaming portal Kongregate has tripled revenue from sales of virtual goods in the last year.

read more


Braben: Pre-owned "killing singleplayer games"

Frontier Developments boss David Braben has hit out at pre-owned games, saying that retailers' focus on second-hand games is "killing singleplayer games." Speaking to Gamasutra, the Elite creator said the dominance of pre-owned at retail meant publishers were loath to greenlight games without multiplayer components because they would be traded in quickly, and argued that second-hand sales were to blame for the high price of new games.
http://www.gamasutra.com/view/news/166204/Used_games_killing_single_player_titles_says_Braben_.php
Gamasutra

Frontier Developments boss David Braben has hit out at pre-owned games, saying that retailers' focus on second-hand games is "killing singleplayer games."

Speaking to Gamasutra, the Elite creator said the dominance of pre-owned at retail meant publishers were loath to greenlight games without multiplayer components because they would be traded in quickly, and argued that second-hand sales were to blame for the high price of new games.

read more


<< Back Next >>