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December 27, 2011

2011 round-up: PC

From Dust was just one of many games delayed in a year that sorely tested PC gamers' patience.

Short Shrift

PC players are gaming's great investors. They outspend their console brethren on regular, iterative hardware upgrades, and put in the hours tweaking settings and downloading large files rather than popping to the shops and returning with a disc. In 2011, PC gamers' patience was stretched to limit with delay after delay to some of the year's biggest games.

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2011 round-up: Nintendo

Wii's swan-song, its successor's unveiling and the fall and rise of 3DS.

Wii and Wii U

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December 26, 2011

2011 round-up: reviews

The year of the shooter.

Shooters

Despite the boundaries between genres becoming increasingly blurred, if 2011 belonged to any one strand of gaming, it was the shooter.

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2011 round-up: PlayStation

The year ended well with Vita's release, but Sony's 2011 was defined by the PS3 and PSN hacks.

PlayStation 3

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2011 round-up: PlayStation

The year ended well with Vita's release, but Sony's 2011 was defined by the PS3 and PSN hacks.

PlayStation 3

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2011 round-up: Xbox 360

Kinect, the next generation and Indie Game frustration - Microsoft's year in videogame news.

Kinect

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December 24, 2011

News round-up December 19 - 23

Vita launches, Nintendo boosts its artistic credentials and dragons steal Christmas - a week in videogames.

Monday

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December 23, 2011

Merry Christmas!

We're heading home for the holidays, but there will still be plenty to read over the festive period.

We're signing off for the Christmas break today, so this will be the last main post of 2011.

However, we've made sure that there will be plenty for you to read over the festive period in between mince pies and sherry.

Expect to see round-ups of the year's biggest reviews and most important events over the next week, including our looks at Sony, Nintendo and Microsoft's years, mobile, free-to-play, politics, and the best soundbytes.

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The Friday Game: Best of 2011 Edition

Chris Donlan picks over the best free games of the year.

Every year, the standard of games I write about here on The Friday Game seems to get a little better, and 2011’s been a wonderful case in point. Here are some of my favourites from the last 12 months.

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European Vita software line-up and pricing announced

Three different price bands for games but no 32GB memory card.

Sony has revealed line-up and prices for the European launch of Vita next February 22.

As previously reported, the console will come six AR Play cards and a voucher for three free AR games.

The full software line-up is as follows:

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GameStop apologises for announcing The Last Guardian cancellation

Sony quickly moved to quash the rumour, senior director of corporate communications Patrick Seybold issuing a statement saying this wasn't the case.

GameStop has apologised for wrongly informing customers that The Last Guardian, Team Ico's in-production PlayStation game, had been cancelled via an automated email.

The game was removed from the company's website and in-store systems at the same time that the email was sent.

Sony quickly moved to quash the rumour, senior director of corporate communications Patrick Seybold issuing a statement saying this wasn't the case.

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No 32GB memory card for European Vita launch

The cards come in 4GB, 8GB, 16GB and 32GB flavours, but the largest one will only be released with the console in the US and Japan.
http://blog.eu.playstation.com/2011/12/22/playstation-vita-ar-cards-bundled-free-at-launch/
European PlayStation blog

Sony has revealed that its 32GB memory card for Vita won't be available in Europe and other PAL territories at launch.

The cards come in 4GB, 8GB, 16GB and 32GB flavours, but the largest one will only be released with the console in the US and Japan.

It will, however, come bundled with six AR Play cards and a voucher code to download three AR games for free. The games in question are Table Football, Cliff Diving and Fireworks.


December 22, 2011

Rebuilding Syndicate

Starbreeze Studios’ take on the legendary Syndicate should be on the shelves by February. Will it be ready in time?

Jeff Gamon, an executive producer at EA Partners, confesses that he didn’t learn the etymology of Syndicate’s exotic-sounding codename until just recently. “The name Project RedLime came from the first page of the rough draft of the script,” he says. “A side character was heard on the New York Stock Exchange trading floor saying: ‘Sell RedLimes at 157’. And that’s it. The name stuck.”

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Game Of Thrones trailer

Our first look at Cyanide's Game Of Thrones RPG has been a long time coming - it's due for release for Xbox 360, PS3 and PC early next year.
http://www.eurogamer.net/articles/2011-12-21-game-of-thrones-rpg-details-revealed
Eurogamer

Our first look at Cyanide's Game Of Thrones RPG has been a long time coming - it's due for release for Xbox 360, PS3 and PC early next year.

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Limbo lands on Mac App Store

Playdead's striking monochrome adventure Limbo is now available on the Mac App Store, with a Steam release to follow on January 13.
http://itunes.apple.com/gb/app/limbo/id481629890
Mac App Store

Playdead's striking monochrome adventure Limbo is now available on the Mac App Store, with a Steam release to follow on January 13.

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Opinion: The importance of being generous

Tadhg Kelly gets into the Christmas spirit as he considers the importance of giving players more than they expect.

So, assuming you either make games or want to, what’s your model for how to do that? Pull a team together, make a game and pop it up on Steam? Upload it to an app store? Make a demo and sell a full-priced version? Hope to hit the wave and strike it lucky?

You’re probably making a huge, but fairly common, error: you think you’re in the business of making stuff.

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Unity launches 3.5 public beta, previews Flash support

“Our vision has always been to let developers take their games to as many places as possible – and Flash deployment greatly furthers that,” said CCO Nicholas Francis. “I can’t wait to see where our new and existing users will now take Unity.”

Unity Technologies is launching a public beta of its 3.5 update for the Unity development platform, along with a developer preview of its upcoming Flash support.

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App Store brings in four times revenue of Android Market

The top 200 apps on the iPhone App Store generated four times as much revenue last month as those on the Android Market, according to a new study. The report, by mobile analytics firm Distmo, also found that iPad apps made twice as much money as their Android Market equivalent. It also shows a dramatic shift towards freemium, with half of the top 200 iPhone apps, and 65 per cent of Android apps, are free-to-play and supported by in-app purchasing.
http://techcrunch.com/2011/12/20/distimos-year-end-report-shows-why-developers-love-ios-iphone-4x-android-revenue-ipad-2x/#
TechCrunch

The top 200 apps on the iPhone App Store generated four times as much revenue last month as those on the Android Market, according to a new study.

The report, by mobile analytics firm Distmo, also found that iPad apps made twice as much money as their Android Market equivalent. It also shows a dramatic shift towards freemium, with half of the top 200 iPhone apps, and 65 per cent of Android apps, are free-to-play and supported by in-app purchasing.

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Gran Turismo 5 update released

Sony has released a free update, version 2.02, for PS3 racer Gran Turismo 5, more than year after the game's release. The update adds the ability to change wheels on standard cars, and ten free coupons for tuning tweaks in GT Auto. Also included is the Family Upgrade, which enables the DLC released in October to be used on multiple accounts on the same console. New paid DLC is also available, with four vehicles included.

Sony has released a free update, version 2.02, for PS3 racer Gran Turismo 5, more than a year after the game's release.

The update adds the ability to change wheels on standard cars, and ten free coupons for tuning tweaks in GT Auto. Also included is the Family Upgrade, which enables the DLC released in October to be used on multiple accounts on the same console. New paid DLC is also available, with four vehicles included.

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Final Fantasy XIII-2 tops Japanese chart

Square Enix's RPG sequel Final Fantasy XIII-2 is the new number one in the Japanese all-formats software chart after selling 525,000 copies in its first week on shelves. With the Xbox 360 version failing to crack the top 20, it was left to the PS3 release to unseat last week's number one, Monster Hunter Tri G, which slips to number two.
http://andriasang.com/comzgc/media_create_sales/
Andriasang

Square Enix's RPG sequel Final Fantasy XIII-2 is the new number one in the Japanese all-formats software chart after selling 525,000 copies in its first week on shelves.

With the Xbox 360 version failing to crack the top 20, it was left to the PS3 release to unseat last week's number one, Monster Hunter Tri G, which slips to number two.

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December 21, 2011

Xbox dashboard satirised in new XBLIG game

Weapon of Choice maker releases a co-op shooter to highlight the difficulty of finding Indie Games on 360's new dashboard.

Weapon Of Choice maker Mommy's Best Games has released a co-op shooter called Game Type to highlight the difficulty of finding Indie Games on 360's new dashboard, featuring Hoodie Girl's battle against the "evil" MediaBall.

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Ludum Dare game dev competition attracts record entries

The 22nd edition of the game development competition attracts record game submissions, with contributions from Markus "Notch" Persson, QWOP maker Bennett Foddy and Traal maker Jonathan Whiting.
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&etype=open
Ludum Dare

The 22nd edition of the game development competition attracts record game submissions, with contributions from Markus "Notch" Persson, QWOP maker Bennett Foddy and Traal maker Jonathan Whiting.

Based on the theme of "Alone", the competition took place between December 16 and 19, attracting 891 entries in total, up from 599 in August's competition and 352 in April. 717 entries were in the 48-hour main competition, and the 72-hour Jam took 174.

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The humble block

One of gaming’s oldest tools is also one of its most important.

Videogames were originally built from blocks, and some of them never got over it. Can you blame them? From the pixel to the tile to the cube – it counts, even when it’s built from polygons rather than the more honest, but exotic, voxels – and from the ammo crate to the tetronimo, blocks are as good a basic unit of currency as the medium is likely to get.

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Gala Networks passes 20 million registered users

To celebrate the milestone, Gala Networks Europe will be running a series of in-game events across its various titles on the gPotato.eu portal

Allods Online publisher Gala Networks has announced that its gPotato gaming portals have now amassed over 20 million registered users worldwide.

Gala doesn't disclose active user figures, however, so it's not clear how many of those registrations are still seeing regular use.

Gala Networks Europe played a significant part in the company's overall growth, accounting for seven million, or 35 per cent, of those users alone.

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Axis Animation on the art of the game trailer

Are prerendered CG trailers like Dead Island's false prophets or free entertainment?

Dead Island’s promotional trailer, created by Glasgow-based studio Axis Animation, made a splash back in February. Partly because the trailer displayed unusually high craftsmanship, partly because its story of a child’s death sparked an industry-wide debate on tasteful advertising, and partly because the promotion failed to include actual footage of the game. But did the sexy tease promote a comparable experience?

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