Log on:
Powered by Elgg

Feed detail

July 17, 2012

Why top devs are backing a new game art course

Blitz Games Studios, Codemasters and Pixel Bullies among consultants on Warwickshire College Foundation Degree.

Leading developers have pledged to work with students on a new games art course which launches in September with the aim of priming graduates for a game industry job.

read more


Why top devs are backing a new game art course

Blitz Games Studios, Codemasters and Pixel Bullies among consultants on Warwickshire College Foundation Degree.

Leading developers have pledged to work with students on a new games art course which launches in September with the aim of priming graduates for a game industry job.

read more


How the US Navy's Act Of Valor games the recruitment process

Nathan Ditum on how the US military has leaned heavily on the language of videogames to lure new recruits.

I watched Act Of Valor because there was something about its mix of provocatively familiar title and government-sanctioned authenticity that from the outside made me feel queasy.

read more


Find game industry jobs with DICE and Crytek

Design levels for Crytek, program UIs for DICE or build tools for Easy.

Our weekly game industry jobs round-up highlights some of the recently advertised positions from Edge Jobs.

read more


Marketing games on social media

The battle for Facebook, Twitter and YouTube is a fight for an audience on largely uncharted territory, but who in games ‘gets’ social media?

Social media in games – social media in our lives, for that matter – is so pervasive it’s a stretch to remember a time before Facebook, YouTube and Twitter. But the science of marketing games via social media channels is in its relative infancy. Practitioners can still be labelled ‘pioneers’, though “there’s no such thing as a social media expert,” says PopCap’s director of editorial and social media Jeff Green.

read more


Valve confirms Steam Linux

Left 4 Dead 2 running natively in Ubuntu as Valve confirms setting up a dedicated team to bring Steam to Linux.

Valve has officially confirmed that work has begun on Steam for Linux, and has successfully ported Left 4 Dead 2 to Ubuntu, the popular desktop version of the open-source operating system.

The news was revealed in the first post on the official Steam Linux blog, which confirms that Valve has set up a new team dedicated to work on bringing L4D2, the Steam client, and the company’s other games to Ubuntu.

0

read more


Resident Evil 6: Getting the balance right

Will three strands of gameplay be enough to appease RE5's critics?

As much as it failed to live up to Resident Evil 4’s creative achievements, it’s easy to forget that RE5 was one of Capcom’s recent financial successes.

read more


July 16, 2012

Lessons for the new breed of adventure games

Creators should learn from the genre's mis-steps like Phantasmagoria rather than seek to copy its early successes, writes Leigh Alexander.

Maybe I’ve been suffering light fatigue of the modern triple-A game market, as is somewhat routine when distant temporal rumbles start to foretell the annual E3 avalanche. Whatever the cause may be, I’ve spent recent weeks curled up in a nest of old games, swaddled in an inexplicable fixation on precisely the era of gaming that put loads of people off the pastime altogether.

read more


Nintendo made Wii U Pro Controller to secure Call Of Duty

Analyst Michael Pachter claims Activision refused to bring its biggest series to Wii U without an alternative to the standard GamePad.

Nintendo designed the Wii U Pro Controller because Activision refused to develop a Call Of Duty game for the console using only the standard GamePad.

The claim comes from Wedbush Securities analyst Michael Pachter, who made clear his disdain for Nintendo's new console at the Develop Conference in Brighton last week, saying the console simply "isn't going to work."

0

read more


Sony lost Limbo deal because it wanted IP rights

Playdead's million-selling adventure could have been on PSN first had Sony let the studio keep the IP, SCE's Pete Smith admits.

Sony lost out on the chance to release million-selling indie adventure Limbo before Microsoft because it wanted rights to the IP, the company has admitted.

0

read more


Theatrhythm Final Fantasy review

Square Enix's 3DS title is as much an artfully fashioned trip down memory lane as it is a rhythm-action game.

One-Winged Angel. Battle With The Four Fiends. Aerith’s Theme. If these names mean nothing to you, then Theatrhythm Final Fantasy is unlikely to resonate either. If, however, you’re one of the swarm of voters who propelled the last piece in that list to place an unlikely 16th on Classic FM’s recent poll of the top 300 tracks in the history of classical music, you’re exactly the kind of person that Square Enix is looking for.

read more



July 15, 2012

Time Extend: Tony Hawk's Pro Skater 3

Ahead of the release next week of Tony Hawk's Pro Skater HD, we reflect on THPS3, arguably the series' finest moment.

So, then, which number is it for you? Which Tony Hawk's game should be here instead of Tony Hawk’s Pro Skater 3? The question of which Tony Hawk game is best is one that could run and run, likely until Activision’s prolific licensing deal with Hawk runs out, but every one has merit thanks to the core of enthralling combo-based hi-score play that’s present in each.

read more


July 13, 2012

The Edge Archives: Gabe Newell on Valve in 2007

The Valve co-founder's vision for Steam, the Half-Life 2 episodes, and the future of PC gaming, from 2007's E172.

Every weekend, we're delving into the Edge archives, mining our rich 19-year history for features and reviews from years past. This week, it's an extensive interview with Gabe Newell from E172 in 2007, in which the Valve co-founder shared his vision for the future of his company, the Steam platform, Windows, and PC gaming in general.

-

read more


Wii U games Edge wants to see

Nintendo has shown its hand for launch, but what's next? We examine the Wii U games that could transform the console's prospects.

Critics often use the term “mixed reception” as a euphemism for near-total negativity, but the response to the Wii U games shown so far has been genuinely diverse. The befuddling initial unveiling and the apathy that greeted Nintendo’s E3 2012 conference both generated a potentially dangerous kind of anti-buzz, but hands-on impressions have been much more positive.

read more


Wuhu Island: Nintendo's tropical playground

Why Nintendo’s getaway reveals more about its creators than you might expect.

What has Nintendo given videogames? Well, it’s created mascots and traditions, and even come up with a handful of genres. It’s pushed physics and character, too, along with analogue controls and rotating sprites. Yet a big part of what Nintendo always brings with it is an understanding that videogames shouldn’t just build environments. To be great, they need to create actual places.

read more


Wuhu Island: Nintendo's tropical playground

Why Nintendo’s getaway reveals more about its creators than you might expect.

What has Nintendo given videogames? Well, it’s created mascots and traditions, and even come up with a handful of genres. It’s pushed physics and character, too, along with analogue controls and rotating sprites. Yet a big part of what Nintendo always brings with it is an understanding that videogames shouldn’t just build environments. To be great, they need to create actual places.

read more


Duck Hunted: a modern take on a Nintendo classic

Chris Donlan is both the hunter and the hunted in this week's Friday Game.

Despite its timeworn iconic status (and that pacy cameo in the first WarioWare outing), Duck Hunt still feels the least, well, Nintendoesque early Nintendo game. You’re not running, jumping, or controlling a polite little pixie. Instead, you’re standing very still and waiting, before blasting madly at helpless wildlife with a shotgun – all while resisting the urge to blow your own dog away whenever his cheery head pops into the frame.

read more



DayZ dev 'terrified' of upsetting community with changes

Dean "Rocket" Hall admits his hugely popular ArmA II mod is "two or three hours from complete disaster at any one time."

Dean "Rocket" Hall, the developer behind DayZ, admits that making updates to his zombie-infested ArmA II mod is "terrifying" because he can't be sure how the game's rabid community will react if things go wrong.

0

read more


DayZ dev 'terrified' of upsetting community with changes

Dean "Rocket" Hall admits his hugely popular ArmA II mod is "two or three hours from complete disaster at any one time."

Dean "Rocket" Hall, the developer behind DayZ, admits that making updates to his zombie-infested ArmA II mod is "terrifying" because he can't be sure how the game's rabid community will react if things go wrong.

0

read more


The Cave: Ron Gilbert's homecoming

The Monkey Island co-creator brings hillbillies, a sentient pothole and Maniac Mansion's spirit to the 2D platformer.

Double Fine’s importance to the current resurgence of graphic adventure games is hard to overstate.

read more


The Cave: Ron Gilbert's homecoming

The Monkey Island co-creator brings hillbillies, a sentient pothole and Maniac Mansion's spirit to the 2D platformer.

Double Fine’s importance to the current resurgence of graphic adventure games is hard to overstate.

read more


July 12, 2012



<< Back Next >>