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July 12, 2012

Massively multiplayer real life

James Leach discusses swords, sorcery... and a banking crisis.

Recently I’ve been immersed in the world of massively multiplayer online roleplaying games. Writing, not playing, you understand. I’ve seen and heard about people who play them. What happens to their faces and, a bit behind their faces, their minds.  Yes, I’ve seen and shuddered and kept away.

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Carmageddon dev warns of Kickstarter “fatigue”

Stainless Games admits novelty has worn off and warns that pitches will need to be better if crowd-funding projects are to succeed.

Kickstarter is here to stay but crowd-funding will get tougher and must evolve, according to co-founders of Stainless Games Neil Barnden and Patrick Buckland. In this morning’s Develop Conference keynote the pair revealed that it took Stainless two years to buy back the IP from its former owner Eidos following the publisher’s acquisition by Square-Enix in 2009.

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The Act review

Cartoon visuals and awkward romance combine in React Entertainment’s wayward throwback.

The Act blends the QTEs and cartoon stylings of Dragon’s Lair with the tone and themes of Carry On. Out with the knights and the damsels; in with a lovesick window cleaner and a sexy nurse. It might have worked, if Dragon’s Lair was a better template. It might have worked if romantic comedy was as easy to construct as fantasy.

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Bioware’s Eugene Evans on F2P and next-gen

The Bioware Mythic VP reflects on 30 years in games and gives his predictions for the next hardware battle.

Connected, cross-platform communities, free to play and mobile will all contribute to the industry’s “very bright future”, Bioware Mythic’s VP and studio general manager Eugene Evans told the Develop Conference yesterday.

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The psychology of... Nostalgia

Yearning for the past, and how companies sell us endless reboots and pseudo-sequels.

Do you remember Odysseus, the protagonist of Homer’s 2,800-year-old epic poem The Odyssey? Well, he’s more relevant than you might think to all these modern reboots of older franchises, such as XCOM: Enemy Unknown and Baldur’s Gate: Enhanced Edition.

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July 11, 2012

Lionhead on life after Peter Molyneux

We speak to Lionhead’s creative director Gary Carr about the road ahead for the UK’s most venerable developer.

 

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Penny Arcade's On the Rain-Slick Precipice of Darkness 3 review

An indulgent script isn’t enough to spoil Zeboyd Games’ inventive and characterful JRPG

If Robert Boyd’s games are love letters to the JRPGs of his youth, they’re missives written in shorthand. Boyd’s collaboration with the eponymous webcomic is akin to a 16-bit Final Fantasy on fast-forward: progress is swift, battles are briskly paced and grinding is nonexistent. As with Cthulhu Saves The World, the journey may not last much longer than seven hours, but Rain-Slick 3 covers as much ground in that time as games five times its length.

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The future of Raspberry Pi

David Braben on where the hugely successful ultra low-cost computer goes next.

Where next for Raspberry Pi? The ultra-low-cost computer was an immediate success on launch in February, with hundreds of thousands of people registering their interest for the device David Braben hopes will rekindle interest in computer science.

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Upwardly Mobile: From bedrooms to billions?

Can anyone develop a game and find overnight success on the App Store? Neil Long on the new breed of bedroom coder.

This week’s column pinches its title from a documentary which, if it reaches its Indiegogo total, will chart the rise and rise of the UK game industry. It will tell tales of British ingenuity and look at a hobbyist community which, almost by accident, played a fundamental role in shaping today’s global game business, not to mention plenty of childhoods.

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Android console Ouya raises over $2 million on Kickstarter

Ed Fries-backed project made official after bypassing funding target in hours; full specs revealed.

The Android-based Ouya console is now official, and has raised over $2,000,000 on Kickstarter in a matter of hours - surpassing its $950,000 target with 28 days left of the campaign.

The campaign has raised so much, in fact, that company founder  Julie Uhrman has asked supporters for feedback on what the project's "stretch goals" should be given the additional funding.

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Inversion review

Polished, sure, but it won't turn the cover shooter genre on its head.

Suspiciously humanoid alien invaders. Burly men on a mission. Guns with mounted blades. Sound familiar? Inversion may be a derivative cover shooter, but it’s nevertheless an ambitious science fiction romp in its own right – one that consistently entertains and occasionally thrills despite reheating a vast range of ideas from a set of prestigious shooters.

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July 10, 2012

Is the Japanese game industry dead?

Former Nana On-Sha producer Dewi Tanner tells Develop that Japan's struggles present opportunities to canny western devs.

Is the sun setting on Japanese game development? Not yet, says Dewi Tanner, a Welsh-born former producer at NanaOn-Sha, and now a freelance developer intent on fixing relations between Western devs and Japanese publishers.

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Turbulenz: Developers should target HTML5, not smartphones

Don’t develop for the successful platforms of today, says COO of browser game publishing platform.

At the Develop Conference in Brighton today, COO and co-founder of browser game publishing platform Turbulenz Gavin Shields’ talk pointed to the fact that the top 50 games on the App Store account for 71 per cent of its revenue - this, Shields says, is proof that latecomers simply can’t crack a market that has already had its heyday. Cut The Rope, whatever its other charms, made money by getting out of the gate first.

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Find game industry jobs with Yager and Umbra Software

Join Keen Games, Spec Ops: The Line developer Yager, graphics tech experts Umbra, or teach the next generation of programmers.

Our weekly game industry jobs round-up highlights some of the recently advertised positions from Edge Jobs.

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Find game industry jobs with Yager and Umbra Software

Join Keen Games, Spec Ops: The Line developer Yager, graphics tech experts Umbra, or teach the next generation of programmers.

Our weekly game industry jobs round-up highlights some of the recently advertised positions from Edge Jobs.

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read more





Steam Greenlight hands voting power to users

Jason Holtman says Valve's new indie game initiative is “a solution to a huge business problem”.

Steam Greenlight is the “solution to a huge business problem,” according to Valve’s Jason Holtman, who told the audience at the Develop Conference this morning that the company’s new indie game initiative was made possible by Valve’s flat, bossless structure.

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Watch Dogs' next-generation design

Why Ubisoft's tech noir open-world adventure stole the show at this years E3.

Although many onlookers maintain that E3 2012 was a lacklustre vintage, the event will surely be remembered for one rather rare occurrence: a brand new IP stole the show. While familiar brands huffed and puffed for attention during morose press conferences and on exhibitors’ stands, Watch Dogs sprang its unknown universe onto a captivated audience and immediately everyone got it, making the rest of the show floor look decidedly last-generation.

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July 09, 2012




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