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October 12, 2011

Microsoft acquires Twisted Pixel

Microsoft has announced that it has acquired Austin-based Splosion Man and The Gunstringer developer Twisted Pixel. Founded in 2006, the studio has built close ties with Microsoft, releasing four games for Xbox Live Arcade since 2009, while the recent game The Gunstringer was a boxed Xbox 360 exclusive that made use of Kinect.

Microsoft has announced that it has acquired Austin-based Splosion Man and The Gunstringer developer Twisted Pixel.

Founded in 2006, the studio has built close ties with Microsoft, releasing four games for Xbox Live Arcade since 2009, while recent game The Gunstringer was a boxed Xbox 360 exclusive that made use of Kinect.

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Square Enix shows off photo-realistic next-generation engine

The DirectX 11-based Luminous Engine can ape the visual fidelity of digital photographs, while a suite of development tools called Luminous Studio will feature advanced cloth and fluid simulation, realtime reflections, animation and AI, and will apparently reduce development costs by up to 30 per cent.
http://game.watch.impress.co.jp/docs/news/20111012_483046.html
Game Watch

At a press conference in Japan last weekend, Square Enix showed off tech demos of its next-generation Luminous Engine, which it first announced in August, and announced features of its Luminous Studio development framework.

Designed with native DirectX 11 support, the engine includes cloth and fluid simulation, realtime reflections and highly efficient tessellation techniques that lower the level of detail of 3D models with minimal memory usage cost.

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Zynga unveils "Project Z" gaming platform

http://techcrunch.com/2011/10/11/zynga-live-to-launch-today/
Techcrunch

Zynga may have dominated the Facebook game charts, but its now eyeing the playing field outside of the social network. At the Zynga Unleashed event in San Francisco this week, company founder Mark Pincus confirmed "Project Z" (or Zynga Direct), a direct-to-consumer gaming platform that could effectively side-step Facebook and deliver Zynga content straight to the fans.

The Project Z website will still make use of Facebook Connect for multiplayer, however, and players will be able to swap between the two sites without affecting their game progress.

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Non-Facebook social gaming worth $5.6bn by 2014

Research cites significant growth outside of the social network giant in emerging markets.

Revenue from social gaming on platforms other than Facebook is set to grow from $3.2 billion to $5.6 billion by 2014, according to data from a new study.

The report, compiled by online game research company Superdata and commissioned by social distribution platform provider Viximo, claims that Facebook represents just a third of worldwide traffic for social games.

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Microsoft to release 320GB Xbox 360 hard drive

If you've filled your hard drive to the rafters (as we have), news of a beefier 320GB hard-drive, will come as a pleasant surprise in time for your Christmas haul/wishlist. Priced at £79.99 ($129.99 in the US), the drive comes with a download code for Lego Star Wars 3: The Clone Wars, too.
http://www.computerandvideogames.com/322068/320gb-xbox-360-hard-drive-launching-this-month/
CVG

If you've filled your hard drive to the rafters (as we have), news of a beefier 320GB hard drive, will come as a pleasant surprise in time for your Christmas haul/wishlist. Priced at £79.99 ($129.99 in the US), the drive comes with a download code for Lego Star Wars 3: The Clone Wars, too.

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Gaikai partners with Level 3, targets 100M users by end of 2012

Cloud gaming company Gaikai chose GDC Online as the stage to announce that Colorado-based Level 3 Communications will be providing its online infrastructure.

Cloud gaming company Gaikai chose GDC Online as the stage to announce that Colorado-based Level 3 Communications will be providing its online infrastructure.

"We've built the fastest, lowest latency interactive network in the world, and plan to expand the capacity to reach even more gamers using Level 3's incredible array of IP services," said Gaikai CEO David Perry. "We have focused religiously on the quality of the experience and are confident of being able to reach an audience of over 100 million users within the next year."

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Sony hacked again, 93,000 accounts breached

Accounts temporarily locked; company to email affected users.

Sony has reported another hacking attack attempt on 93,000 accounts. Of the accounts, PlayStation Network and Sony Entertainment Network make up 60,000, plus 33,000 Sony Online Entertainment users.

Sony claims the hackers used "a massive set of sign-in IDs and passwords" to carry out the attack, but that only a "small fraction" of the accounts accessed displayed any activity before the company locked them.

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October 11, 2011

Irish game industry could double in size by 2014

A new report from Forfás, Ireland's policy advisory board for enterprise and science, has laid out a plan to double the size of the Irish game industry’s workforce within three years.

A new report from Forfás, Ireland's policy advisory board for enterprise and science, has laid out a plan to double the size of the Irish game industry’s workforce within three years.

The report [PDF], Games Sector In Ireland: An Action Plan for Growth, says the Irish game industry currently directly employs 2,000 people, up five-fold since 2004, but that the number could grow to 4,500 by the end of 2014 if the government offers appropriate support for the sector.

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NPD: 91 per cent of US kids are gaming

A new report from market research firm the NPD Group has found that 91 per cent of US children aged 2-17 play games.

A new report from market research firm the NPD Group has found that 91 per cent of US children aged 2-17 play games.

That amounts to approximately 64 million kids when you take the 4,136 individuals surveyed and weight the results to represent the US population.

According to the report, Kids and Gaming 2011, since 2009 the population growth of US children aged 2-17 rose 1.54 per cent, while the gaming population of that age group increased 12.68 per cent.

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Facebook brings social App discovery to iOS

Facebook Credits and HTML5 apps can be purchased through mobile platform; but Facebook heavyweights see decline in user retention.

Facebook has rolled out an update for its iOS app which allows developers to distribute HTML5-based games. Users are now able to purchase, bookmark and play the third-party apps from within the platform, as well as purchase Facebook Credits.

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Forza Motorsport 4 review

Forza might be getting familiar, but it's still a more exciting drive than Gran Turismo 5.

And so the biennial Forza Motorsport edition rolls out on to videogaming’s increasingly congested racetrack. Picking out the competition, despite the heavy traffic, is easy: somewhere near the front, Shift 2: Unleashed and Gran Turismo 5 trade paint as Forza 3 pits from the lead, straight into retirement. That front spot is the position Forza 4 assumes it will take. It’s a fair assumption, and one that should surprise no one.

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Forza Motorsport 4 review

Forza might be getting familiar, but it's still a more exciting drive than Gran Turismo 5.

And so the biennial Forza Motorsport edition rolls out on to videogaming’s increasingly congested racetrack. Picking out the competition, despite the heavy traffic, is easy: somewhere near the front, Shift 2: Unleashed and Gran Turismo 5 trade paint as Forza 3 pits from the lead, straight into retirement. That front spot is the position Forza 4 assumes it will take. It’s a fair assumption, and one that should surprise no one.

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GDC Online: Eve Online's "highest grossing asset"

Speaking at GDC Online, Ben Cockerill, associate producer at CCP Games, detailed the highest grossing avatar asset purchased by players: a monocle.
http://www.gamasutra.com/view/news/37794/GDC_Online_Detailing_EVE_Onlines_Virtual_Item_Woes_.php
Gamasutra

Speaking at GDC Online, Ben Cockerill, associate producer at CCP Games, detailed the highest grossing avatar asset purchased by players of MMORPG Eve Online: a monocle.

The reason? It gets you into trouble, apparently: "If you dock a ship and you're wearing a monocle, people come and fight you," Cockerill told the audience.

We knew there was a reason monocles went out of fashion.


GDC Online: Nolan Bushnell on storytelling and the console's demise

Speaking at GDC Online, Atari co-founder Nolan Bushnell reinforced a recurring claim in game industry circles; that there won't be another (traditional) console platform, stating: "I don't believe there will be another major console".
http://www.gamasutra.com/view/news/37779/GDC_Online_Bushnell_On_Future_Opportunities_In_Game_Storytelling.php
Gamasutra

Speaking at GDC Online, Atari co-founder Nolan Bushnell reinforced a recurring claim in game industry circles; that there won't be another (traditional) console platform, stating: "I don't believe there will be another major console".

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GDC Online: PopCap points to cross-platform HTML5 future

Speaking at this week's GDC Online, frequent Edge contributor Giordano Contestabile addressed the transformation of the mobile gaming industry. "One day the iPhone arrived and we became the darlings of the game industry," he said in a talk titled Successful Publishing On Smartphones: iOS vs. Android.
http://www.gamasutra.com/view/news/37791/GDC_Online_PopCaps_Essentials_For_Mobile_Publishing_And_Development_.php
Gamasutra

Speaking at this week's GDC Online in Austin, Texas, frequent Edge contributor Giordano Contestabile addressed the transformation of the mobile gaming industry.

"One day the iPhone arrived and we became the darlings of the game industry," he said in a talk titled Successful Publishing On Smartphones: iOS vs. Android.

read more


GDC Online: PopCap points to cross-platform HTML5 future

Speaking at this week's GDC Online, frequent Edge contributor Giordano Contestabile addressed the transformation of the mobile gaming industry. "One day the iPhone arrived and we became the darlings of the game industry," he said in a talk titled Successful Publishing On Smartphones: iOS vs. Android.
http://www.gamasutra.com/view/news/37791/GDC_Online_PopCaps_Essentials_For_Mobile_Publishing_And_Development_.php
Gamasutra

Speaking at this week's GDC Online in Austin, Texas, frequent Edge contributor Giordano Contestabile addressed the transformation of the mobile gaming industry.

"One day the iPhone arrived and we became the darlings of the game industry," he said in a talk titled Successful Publishing On Smartphones: iOS vs. Android.

read more


TIGA responds to Vaizey's computer science revolution

Richard Wilson warns that government plans for industry guest teachers in schools not big enough to have a dramatic impact.

Dr Richard Wilson, CEO of UK trade association TIGA, has responded to comments made by Ed Vaizey on BBC 2 current affairs programme Newsnight. During last night's programme, Vaizey called on UK businesses to help kick-start a computer science revolution in schools, but Wilson warns that most UK developers don't have the time to help teach in schools.

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TIGA responds to Vaizey's computer science revolution

Richard Wilson warns that government plans for industry guest teachers in schools not big enough to have a dramatic impact.

Dr Richard Wilson, CEO of UK trade association TIGA, has responded to comments made by Ed Vaizey on BBC 2 current affairs programme Newsnight. During last night's programme, Vaizey called on UK businesses to help kick-start a computer science revolution in schools, but Wilson warns that most UK developers don't have the time to help teach in schools.

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Out There: Game designers are evil

Plus, where indie games are made and possibly the best Facebook game so far.

"Evil is not the death of games design… it is its logical end point." Film writer Jonathan McCalmont suggests that game designers are ruthlessly manipulative, playing with our brain chemistry in order to make compulsive games. So evil, in fact, that he compares them with Michael Bay.

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EA responds to "mature" rating for BF3

With US ratings body ESRB slapping a mature label on EA's upcoming COD-contender Battlefield 3, the company issued one of the more blunt - and hilarious - statements of response in recent times: "I don't think you understand the gravity of the situation," an EA spokesperson told Eurogamer. "For God's sake, there is a nuke in Paris! Millions of lives are at stake!!"

With US ratings body ESRB slapping a mature label on EA's upcoming COD-contender Battlefield 3, the company issued one of the more blunt - and hilarious - statements of response in recent times: "I don't think you understand the gravity of the situation," an EA spokesperson told Eurogamer. "For God's sake, there is a nuke in Paris! Millions of lives are at stake!!"

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EA responds to "mature" rating for BF3

With US ratings body ESRB slapping a mature label on EA's upcoming COD-contender Battlefield 3, the company issued one of the more blunt - and hilarious - statements of response in recent times: "I don't think you understand the gravity of the situation," an EA spokesperson told Eurogamer. "For God's sake, there is a nuke in Paris! Millions of lives are at stake!!"

With US ratings body ESRB slapping a mature label on EA's upcoming COD-contender Battlefield 3, the company issued one of the more blunt - and hilarious - statements of response in recent times: "I don't think you understand the gravity of the situation," an EA spokesperson told Eurogamer. "For God's sake, there is a nuke in Paris! Millions of lives are at stake!!"

read more


Sony hints at discount Vita downloads for UMD owners

A pamphlet circulated at a Sony sales briefing in Japan has detailed how PSP owners will be able to continue playing their UMD collection on Vita. News of the pamphlet came from a Japanese retailer who claimed to be in attendance at the event.
http://andriasang.com/comyir/
Andriasang

A pamphlet circulated at a Sony sales briefing in Japan has detailed how PSP owners will be able to continue playing their UMD collection on Vita. News of the pamphlet came from a Japanese retailer who claimed to be in attendance at the event.

Following the report, Sony development chief Yoshio Matsumoto revealed that Sony is considering offering a service which would allow owners of the UMD version of a game to download it again at a discounted price.

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Flash gaming: Show us the money

In the second part of our week-long series on Flash gaming, we find out what makes it so financially alluring to indie devs.

Web games are now far from an amateur concern. Once the scene was fuelled by dabblers, collecting under the banner of Flash to tease out the capabilities of a new technology. Now a fulsome economy has grown, allowing indie talent to blossom into professional concerns, while maintaining a good deal of creative freedom. In this second instalment of our weeklong series on Flash, we examine just how this unique arrangement came to be, detail the deals being cut, and discover what sort of sums are exchanging hands.

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Mobile developers create charity Corona Indie Bundle

Following in the footsteps of the Humble Indie Bundle, a group of mobile developers have created their own iOS charity bundle. The Corona Indie Bundle includes five games created using Ansca Mobile's SDK, Corona, and costs 69p.
http://itunes.apple.com/us/app/corona-indie-bundle/id469265146?mt=8
Corona Indie Bundle

Following in the footsteps of the Humble Indie Bundle, a group of mobile developers have created their own iOS charity bundle. The Corona Indie Bundle includes five games created using Ansca Mobile's SDK, Corona, and costs 69p.

17 per cent of the proceeds from every sale will be split between three charities: Bliss, Child's Play and Dispensario de Managua.

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BioWare details Mass Effect 3 co-op

In a post on its forums, BioWare has detailed how Mass Effect 3's four-player co-op will work. According to community co-ordinator Chris Priestly, the co-op missions will have a "direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory”. The system, dubbed Galaxy at War, will influence your solo campaigns "Galactic Readiness" level along with other yet to be announced "platforms and interfaces".
http://social.bioware.com/forum/1/topic/323/index/8481789/1
BioWare

In a post on its forums, BioWare has detailed how Mass Effect 3's four-player co-op will work following the confirmation of its existence yesterday.

According to community co-ordinator Chris Priestly, the co-op missions will have a "direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory”.

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