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September 20, 2011

Inafune offered to finish Mega Man Legends 3

Capcom legend asked to stay on as a contractor, but was turned down.
http://www.gameblurb.net/news/capcom-refused-to-let-keiji-inafune-to-complete-mega-man-legends-3/
Game Blurb

Capcom cancelled what would have been Mega Man's 3DS debut in July, and former head of production Keiji Inafune apologised to fans soon after despite leaving Capcom last October. Speaking to 4Gamer - translated by Game Blurb - Inafune reveals that he reached out to the publisher in the hope of saving the game. He explains that, when he told Capcom he was leaving, he offered to stay on as a contractor to finish projects he had started.

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September 19, 2011

Netflix launches game rental service

The US movie rental service has renamed its mail-order offering Qwikster, and has quietly begun offering game rentals to at last give competition to GameFly, which has operated without significant opposition for the best part of a decade. "Members have been asking for videogames for many years," writes CEO and co-founder Reed Hastings in a blog post, "and now that DVD by mail has its own team, we are finally getting it done." GameFly can still boast of a competitive edge, however: its catalogue covers a far wider range of formats than Qwikster's PS3, Xbox 360 and Wii.
http://blog.netflix.com/2011/09/explanation-and-some-reflections.html
Netflix


TrackMania 2: Canyon review

Gorgeous, confusing and very much the same - the user-generated racer returns.

There’s a line that should be drawn between encouraging players to make a game better, and relying on them to make it playable. Or is there? Even that, it seems, is for the Trackmaniacs to decide. Visit the official forums for TrackMania 2 and what you’ll see is a game being documented more than discussed.

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DC Universe Online going free-to-play

Sony Online Entertainment has told IGN that is to restructure its PC and PlayStation 3 MMOG DC Universe Online to make the game free to play. The new, three-tier structure gives those that play for free just two character slots, though more can be unlocked through microtransactions. Those who have spent a minimum of $5 in the game in the past - either through microtransactions or subscription fees - will be Premium players, with access to more character slots and a higher cash limit. The third tier, Legendary, comes at a monthly cost of $14.99, and among other benefits will give players all future DLC packs for free. Executive producer Lorin Jameson said: "We are really seeing the benefits of free-to-play, and we're really liking it. Needless to say we're paying close attention to it and maybe looking to make some surprise moves a little later."
http://uk.ps3.ign.com/articles/119/1195161p1.html
IGN


Deus Ex's boss battles were outsourced

Eidos Montreal outsourced Deus Ex: Human Revolution's controversial boss battles to Grip Entertainment, whose president Paul Kruszewski admits in a behind-the-scenes video that he came into the project with no prior experience of the series. "Full confession: I'm a shooter guy," he says. "I was coming into this not knowing a lot about the Deus Ex world. The guys at Eidos gave us the design, gave us the engine…and we gave them back that experience." Many players will agree with Kruszewski's admission that bosses were a tough balancing act given the freedom afforded by the game's augmentation system - "Balancing that was brutally hard," he says - but may disagree with his claim that Grip succeeded. "I've been building technology for 20 years," he says, "and it's one of the cleanest, best pieces of technology I've ever built."

 


Exploring Borderlands' Pandora

How a dash of redneck charm brought Gearbox Software's world to life.

The guns – all 17 million of them – may be the most obvious draw, but it’s the setting of Pandora that ultimately saves Borderlands from a life spent aping Halo. The planet’s as craggy and hostile as any Forerunner ring-world, but it’s built to serve humour rather than dry, rattling grandeur, and its dramas are personal, for the most part, rather than apocalyptic.

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Out There: The rise of the local game

Plus HP Lovecraft envy and blocky resonance cascades.

“Historically, however, video games have shied away from game designs that required social organisation. The industry has long believed that organisation of people in that way doesn’t scale, and that while its fine for sessional games like a Wii Sports party, it just gets too complicated to keep a long term game going for most players to bother.”

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Portal with screenshots video

Arthur Lee's proof of concept demo is pretty remarkable. In it, you can take a screenshot and place it on a surface as a portal into the world as it was when you took the picture. Made in Unity, and described by Lee as a "rip off" of Portal and Retro Affect's Snapshot (see the lower video below to understand how), it sparks with potential, though taming the freedom that it'd lend players is probably the big challenge. Bets on Lee getting snapped up by Valve in the next few weeks?
http://www.superfundungeonrun.com/
Arthur Lee


Writers' Guild Awards nominees announced

Last year, Rockstar's Red Dead Redemption took home the Writers' Guild Award for Best Videogame Script, and this year's nominees have been announced. Ed Stern is nominated for his work on Brink, and is joined by Alex Garland and Tameem Antoniades for Ninja Theory's Enslaved: Odyssey To The West, and Kieron Gillen for Channel 4's online game The Curfew. The award ceremony is set for November 16 at The Tabernacle in London's Notting Hill.
http://www.writersguild.org.uk/news-a-features/general/203-guild-awards-2011-shortlists-announced
Writers' Guild


Foldit players solve AIDS puzzle

Gamers model retroviral protease, which has baffled scientists for a decade, in just three weeks.

Players of the online game Foldit have helped discover the structure of an enzyme that had the scientific community stumped for a decade, representing a significant step forward in attempts to cure retroviral diseases like AIDS.

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Fortresscraft passes 500,000 downloads

Projector Games' Xbox Live Indie Game, heavily inspired by Mojang's Minecraft, had grossed a million dollars from 350,000 copies sold by the beginning of last month. The intervening weeks have taken that total past the 500,000 mark, with the developer taking to Twitter to say: "After only 163 days of being available, I'm incredibly proud for Fortresscraft [to] finally sell that magic half-million; thank you everyone."
https://twitter.com/#!/Fortress_Craft/status/115562618449698816
Twitter


Cut The Rope hits DSiWare

It's little surprise that Cut The Rope will be released on DSiWare this week given its success - it was downloaded six million times in its first four months - but given Nintendo's stance on small independent, or "garage" developers, it's heartening to see a true mobile success story available as a download for Nintendo handhelds. However, those that take this as a sign that Nintendo has changed its policy on smartphone software should note that it's priced at €5, compared to just 69p on the iOS App Store. It'll also be available on the eShop, the 3DS download store on which an updated 3D version of NES shooter Twinbee will also be released this week.
http://www.nintendo.co.uk/NOE/en_GB/
Nintendo


Opinion: Identity in games

Videogaming’s greatest questions: Who am I? What do I shoot? Why am I an American?

The topic of ‘personal identity’ in philosophy is a knotty one, as Julian Baggini’s recent book, The Ego Trick, shows. What guarantees that you are the same person from one day to the next, or from one decade to the next? Some thinkers favour a story about psychological consistency, which others attempt to challenge with fantastical parables. Suppose that, through some magic sci-fi process, you suddenly underwent ‘fission’, so that there were now two identical human beings who shared all your thoughts and memories. Which one would be ‘you’? Both?

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Sony confirms Vita will be region free

At E3 in June, Sony Worldwide Studios Europe vice-president Michael Denny said that the company's upcoming PSP successor would be region free "to the best of my knowledge." Now Worldwide Studios president Shuhei Yoshida has taken to Twitter to confirm that the handheld will not be region-locked - just as well given that we're still without western release dates for the handheld, which will be on Japanese shelves on December 17.
https://twitter.com/#!/yosp/status/114813147948384258
Twitter


Dead Island retains UK top spot

Two weeks at the top for Deep Silver's zombie-infested action-adventure.

Deep Silver's Dead Island is the UK all-formats number one for the second week in a row.

The open-world zombie holds its lead over last week's number two, Warhammer 40,000: Space Marine, which stays in second place despite sales falling by 52 per cent.

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Yoshida: Vita update process to be streamlined

Speaking to Game Informer at last week's Tokyo Game Show, Sony Worldwide Studios' Shuhei Yoshida said the company realised the time taken to update PS3 firmware was excessive. "It's very annoying when you only have one hour in your busy life to play a game, and when you have to spend 30 minutes out of that one hour to update the hardware," he said. "So it's not necessarily the frequency of how we update, it's the intrusiveness of the current process we have on PS3 and PSP. I cannot talk about specific plans, but we are very aware of the issues, and we'd like to address those issues on PS Vita."
http://www.gameinformer.com/b/features/archive/2011/09/18/sony-s-shu-yoshida-talks-vita-psp-lessons-and-nintendo.aspx?PostPageIndex=2
Game Informer


Report: EA to close Melbourne studio

Kotaku reports that EA is to close Visceral Studios, the Australian developer which has worked on Dead Space, The Godfather 2 and Dante's Inferno, following the cancellation of its current project. EA Games vice president Patrick Soderlund has apparently decided that the team's triple-A Xbox 360 and PS3 game was not going to be profitable, and pulled the plug on both the game and the studio itself.
http://www.kotaku.com.au/2011/09/eas-visceral-studios-in-melbourne-rumoured-to-close-on-monday/
Kotaku


Scribblenauts wins TGS Designers Award

Ageing DS puzzler selected by panel of the nation's leading developers as Monster Hunter wins Game Of The Year.

Scribblenauts, the inventive DS puzzle game released in the west in 2009, has won the Game Designers Award at the Tokyo Game Show's Japan Game Awards.

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September 17, 2011

News round-up: September 12 - 16

Details on Vita's Japanese release, more studio closures and Nintendo's deepening troubles - a week in videogame news.

Monday

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September 16, 2011

Hard Reset review

Yes, this sci-fi FPS is hard, and it'll encourage you to reset, too.

Here’s an FPS which lives up to its name, if nothing else. It is indeed hard, and, in being so unforgiving, the messy drudgery of its combat and cheap instant deaths often see you blasted back to the last checkpoint. If only they had called it Rewarding Progress and extrapolated the design from there.

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The Making Of: Flower

Flower invited players into a world of tripped-out bliss, but making it was far from serene.

Videogame designer Jenova Chen 
was driving when he first noticed the grass fields. Arriving in America from 
the modernist steel-and-glass sprawl of Shanghai, he’d never seen anything like the verdant landscape beside the interstate highway in California. He stopped his car, grabbed his camera and started clicking. “It was like the desktop wallpaper of Windows XP,” he remembers. “Green grass fields stretching to infinity. I saw a windmill farm – something I’d never seen before in my life.

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Perry wants bespoke Gaikai controller

While cloud streaming service Gaikai can be controlled with a variety of devices, CEO David Perry told Gameindustry.biz that he intends for the company to come up with a controller of its own. "I have my own ideas for what a controller needs to be," he said. "I've been collecting controllers to demonstrate my point on what needs to be done. I've been starting to look into how that can be made at a sensible price as it's quite a complex device, so we'll see. But for the minute our plan is to support as many things as can be plugged in or go through Bluetooth. Whatever your favourite controller is."
http://www.gamesindustry.biz/articles/2011-09-16-gaikais-david-perry-interview
Gamesindustry.biz


Mastercard trialling Kinect-powered purchasing

Gizmodo reports that Mastercard is currently working on a shopping and payment system, QkR, which uses Kinect for gesture-controlled shopping. While watching an advertisement for a t-shirt, a "wave to buy" prompt appears on screen, and should the user wave a further prompt appears allowing the user to select size, colour and a stored delivery address while the ad plays on in the background.
http://gizmodo.com/5840848/you-are-about-to-start-shopping-with-gestures-thanks-to-kinect/gallery/1
Gizmodo


Portal free on Steam

Free until September 20 as part of Valve's Learn With Portals initiative.
http://www.rockpapershotgun.com/2011/09/16/portal-free/
Rock Paper Shotgun

Rock Paper Shotgun has spotted that Portal is free on Steam. It's a limited offer, set to expire on September 20, and is part of Valve's educational initiative, Learn With Portals, which aims drive student interest in STEM subjects - science, technology, engineering and maths - by getting them to create Portal levels.


Ni No Kuni confirmed for the west

Level 5 CEO Akihiro Hino has confirmed at the Tokyo Game Show that Ni No Kuni, the striking collaboration between the Professor Layton developer and renowned animation house Studio Ghibli, will be released in the west. An English localisation of the game is already underway, with a North American release planned for early 2012. Ni No Kuni was released for DS last year, but the PS3 version - which will be released in Japan on November 17 - will feature additional story content, with Hino also revealing post-release DLC is in the works.
http://uk.gamespot.com/events/tgs-2011/story.html?sid=6335002&pid=998014
Gamespot


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