Translator Mato Tree's examination of the differences between the US and Japanese versions of Super Mario Bros is fantastically deep and entertaining, comparing the names of objects and enemies in each version and answering such questions as, why is the "But our Princess is in another castle!" text in English in the Japanese edition? Essential stuff. (Via GameSetWatch)
Burrito Bison belongs to a genre so freshly-minted that, as far as I’m aware, it’s yet to be formally named. You could call it a How Far game for the time being – a little like Canabalt, and a lot like PopCap’s hick Facebook glory, Pig Up!
Organisers of the IndieCade festival, the annual celebration of independent games held in Culver City, California, have announced the 36 titles that have been selected as finalists.
A hundred-strong global jury whittled down 446 submissions to 36 finalists whose developers hail from all over the world. Each game will be playable at the festival, which will also feature talks from indie luminaries, networking events, and previews of upcoming games.
Sony has revised its online terms of service, adding a new clause which prevents disgruntled users binding together and launching a class-action lawsuit against the company - unless it agrees to it.
New release NHL 12 takes the number one spot on the latest weekly Nordic chart, which combines sales data from Finland, Norway, Sweden and Denmark.
The ice hockey title holds off competition from fellow new entries Dead Island, Warhammer 40,000: Space Marine and Resistance 3, which occupy the next three positions on the chart, while Deus Ex: Human Revolution slips to number five after two weeks at the top.
Following on from yesterday's look at Cambridge-based chip manufacturer ARM's ambitions to get its silicon into ever more gaming hardware, we chart some of the landmark devices powered by the little known company's processors.

Where do the ideas for games come from? Well, for a start they don’t usually get thrown into the ring as one-line pitches. You can do that with movies because movies – all movies – are more similar to each other than games are. A movie is just a story; a game is an experience.
Where do the ideas for games come from? Well, for a start they don’t usually get thrown into the ring as one-line pitches. You can do that with movies because movies – all movies – are more similar to each other than games are. A movie is just a story; a game is an experience.
MotoHeroz is a cuddly toy you hug to your face, only to realise a second too late it’s in fact a surly porcupine. The 2D platforming racer’s facade of Nintendo cheerfulness – tracks corkscrew through cartoony forest, ice, desert, water and sky environments; buggies hit the ground with a pillowy bounce; and both coins and collectibles lay tucked around each level – masks a sobering challenge that slaps you down for the tiniest imprecision.