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September 12, 2011

Game to stock music and Blu-ray movies

UK retailers Game and Gamestation are to sell music and Blu-ray movies in some 300 of their nationwide stores. The move has been encouraged by the PS3’s price-point: "The PS3 console is now under £200 and for that price gamers are getting a great Blu-ray player as well as one of the best consoles out there”, says Game’s head of UK PR, Neil Ashurst. The stocking of Blu-ray titles also coincides with the release of Star Wars: The Complete Saga which is available in the UK now. Blu-rays can also be traded for in-store discount, as with pre-owned games.
http://www.computerandvideogames.com/318515/game-to-sell-music-blu-rays-and-star-wars/
CVG


Game to stock music and Blu-ray movies

UK retailers Game and Gamestation are to sell music and Blu-ray movies in some 300 of their nationwide stores. The move has been encouraged by the PS3’s price-point: "The PS3 console is now under £200 and for that price gamers are getting a great Blu-ray player as well as one of the best consoles out there”, says Game’s head of UK PR, Neil Ashurst. The stocking of Blu-ray titles also coincides with the release of Star Wars: The Complete Saga which is available in the UK now. Blu-rays can also be traded for in-store discount, as with pre-owned games.
http://www.computerandvideogames.com/318515/game-to-sell-music-blu-rays-and-star-wars/
CVG


GameStop: Digital is good for the retail industry

Game retail chain executive says he doesn't see free-to-play or digital distribution as a threat.

Despite the common preconception that digital distribution is detrimental to the health of bricks-and-mortar retail, GameStop International executive vice president Mike Mauler thinks there's a much bigger cross-over than many commentators believe.

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Details on GameStop’s gaming tablet emerge

US retailer GameStop will launch its "GameStop certified gaming platform", a tablet, across its stores next year. The company’s president Tony Bartel says the tablet will use the Android operating system and be compatible with a dedicated controller. GameStop intends to stream games to owners of the device. Bartel says: “We've created a controller that we're testing to really allow for immersive gameplay. It's hard to imagine how to stream a game - let' say Modern Warfare 3 - onto a tablet and then play it with your finger.”
http://www.gamesindustry.biz/articles/2011-09-12-gamestop-chooses-android-for-own-brand-gaming-tablet
Gamesindustry.biz

   


Elevator Action Deluxe review

After 28 years away, the original corridor shooter returns.

Elevator Action is an arcade game born at a time when you could make an arcade game about anything. Sure, it features spies and hit-men, both of which are videogame evergreens, but it's primarily concerned with elevators‚ and they don't seem quite as obviously fuelled by high-octane promise. In point of fact, though, they provide the basis for a clever and twitchy blend of action game and puzzler: so it was back in 1983, and so it is now.

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Bigpoint snaps up console game developer 49Games

Online game company Bigpoint has acquired 49Games and its 40 employees. The developer previously made sports games for Wii, but under Bigpoint will be put to work, unsurprisingly, developing online titles. 49Games' CEO Jan-Hendrik Ohl said the team will "deliver fantastic 3D MMOs" for Bigpoint, which has made a number of acquisitions recently.
http://www.develop-online.net/news/38615/Bigpoint-takes-over-49Games
Develop

 


Opinion: Why videogame series shouldn't be annualised

Clint Hocking warns of the dangers the game industry faces as it moves towards a future of yearly sequels.

As a general rule, I prefer not to play sequels – even sequels to games I really like. The reason is that game sequels tend to be sequels in the narrative sense, but are rarely sequels in the mechanical or dynamical sense. Typically, a sequel continues the story of some rough-and-tumble anti-hero without making significant changes to the gameplay. If the gameplay changes enough, we typically call it a new game rather than a sequel. The evolution from Guitar Hero to Rock Band, for example, seems to me like what we should call a sequel.

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New Syndicate game set for 2012

The much-rumoured, Starbreeze-developed Syndicate game has been confirmed and given a release date of early 2012 for 360, PC and PS3. Described as “a unique and brutal sci-fi first-person shooter experience set in a not too distant future, where business is war”, the new EA-published title sounds a far cry from Bullfrog’s 1993 original.
http://www.mcvuk.com/news/read/new-syndicate-game-finally-confirmed/084545
MCV

   


Codemasters founder launches new mobile dev studio

David Darling, a co-founder of Codemasters in 1986, has launched Kwalee. The Leamington Spa-based studio will focus on mobile apps. The company’s website states Kwalee "will develop smartphone apps that are very special indeed (not just games), we are striving to give our customers unique and rewarding experiences." With mobile development ushering in a return to bedroom coding days of the '80s, Darling's move seems a good fit.
http://www.gamesindustry.biz/articles/2011-09-13-darling-launches-new-mobile-studio
Gamesindustry.biz

 


Dead Island UK number one

Four games make their debut in the top ten this week as Techland's open world shooter takes the top spot.

Dead Island has shambled its way to the top of this week's UK all formats chart, debuting at number one and knocking Deus Ex: Human Revolution from the spot in the process. Eidos Montreal's futuristic thriller falls to number five.

Three other games made their debut in the top ten this week: THQ's Warhammer 40,000: Space Marine occupies number two while Sony's PS3-exclusive Resistance 3 fights its way to fourth. Nintendo's Star Fox 64 3D sold enough copies to place it at number nine.

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Last chance to enter our Zelda competition

Today’s the final day to have a chance at winning a pair of tickets to the London leg of Nintendo’s Zelda celebration concerts. We’re giving away five pairs of tickets to the event taking place at the HMV Hammersmith Apollo on October 25 – the only confirmed European date for the tour. Enter at our Facebook page (follow the source link below): hit the competitions tab in the left column, and answer the multiple choice questions. While you’re at it – give us a Like and get involved with your fellow Edge readers, eh?
https://www.facebook.com/edgeonline
Zelda 25th Anniversary Symphony Competition


Research suggests adults are the biggest spenders on freemium app games

A report by Flurry Analytics reveals the biggest spenders and players of mobile freemium games. The research was extensive, taking “a sample of iOS and Android freemium games with over 20 million users across more than 1.4 billion sessions… which tracks over 110,000 apps across the major smartphone platforms.” Though the 18-24 age group spent the most time playing freemium app games (32 per cent compared to 29 per cent for the 25-34 group), it’s the 25-34 group that spends the most money (a huge 49 per cent of spends compared to 16 per cent for the 18-24 range).
http://blog.flurry.com/bid/71993/Mobile-Freemium-Games-Gen-Y-Plays-but-Gen-X-Pays
Flurry

 


Quantic Dream say Heavy Rain preowned sales caused major losses

Quantic Dream co-founder Guillaume de Fondaumiere says “between €5 and €10 million worth of royalties” were lost due to second-hand sales of the developer’s interactive thriller Heavy Rain. Though he understands the plight of a customer, trapped in a recession and faced with full-price retail, Fondaumiere is keen to find a solution to the problem. “I've always said that games are probably too expensive so there's probably a right level here to find,” he said. “And we need to discuss this altogether and try to find a way to I would say reconcile consumer expectations, retail expectations but also the expectations of the publisher and the developers to make this business a worthwhile business.”
http://www.gamesindustry.biz/articles/2011-09-12-quantic-dream-we-lost-and-8364-10m-on-second-hand-heavy-rain-sales
Gamesindustry.biz

 


Warhammer 40,000: Space Marine review

Has Relic produced a game worthy of its iconic source material?

In an era of skillshots and RPG cross-breeding, the boldest gimmick is to have no gimmick at all. Judged by these standards, Space Marine is a staggeringly brave project. A linear action game built from asset re-use and endless indistinguishable encounters, you switch between ranged weapons and a selection of melee axes, hammers and chainswords. You toss a few grenades, and then you do it all over again.

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Team Meat unlikely to work with Microsoft “ever again”

The Super Meat Boy developer complains about platform-holder’s lack of support.

Edmund McMillen, co-founder founder of indie developer Team Meat, has addressed the sour taste left after working on Microsoft’s XBLA platform. Speaking during an Indie Games weblog podcast, he went so far as to say “I don't think we'll work with them ever again”.

Team Meat is responsible for the indie favourite Super Meat Boy which was released on XBLA in October 2010 and on Steam the following month.

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Trenched renamed to Iron Brigade

Double Fine's mech battler Trenched, recently blocked from release in Europe due to a board game designer's ownership of the trademark Trench, will be renamed Iron Brigade worldwide when it launches in Europe this month. Speaking on Whiskey Media's Big Live Live Show Live Double Fine's Greg Rice and Brad Muir said that the decision was to ensure that players of all versions could play online together, and that the update would include a new survival mode, weapons, costumes and gestures. Muir also confirmed that additional DLC is currently being worked on.
http://www.xblafans.com/trenched-to-become-iron-brigade-everywhere-dlc-to-come-25910.html
XBLAfans.com


Harvest Moon and Little King Story creators leave Grasshopper Manufacture

Harvest Moon creator Yasuhiro Wada and Little King's Story creator Yoshiro Kimura have both left Grasshopper Manufacture after less than a year working with the No More Heroes and Lollipop Chainsaw developer. Wada was Grasshopper's chief operating officer, while Kimura was the company's chief creative officer. Neither has yet commented on the reasons behind their decision to leave.
http://www.gamasutra.com/view/news/37137/Wada_Kimura_Have_Left_Grasshopper_Manufacture.php
Gamasutra

 


Gaikai receives funding from Intel

Cloud gaming service Gaikai has received new funding from Intel's investment organisation Intel Capital. The undisclosed amount came from a total of $24 million invested by Intel in eight different companies, including gaming analytics firm Swrve - who you can read more about in the next issue of Edge magazine, out September 27. "The best computing experiences unite leading-edge hardware with amazing software," said Intel executive vice president Arvind Sodhani. "These investments in best-of-breed software vendors play an integral part in Intel's software strategy by fueling the creation of compelling and unique user experiences across devices."
http://www.gamesindustry.biz/articles/2011-09-12-gaikai-receives-new-investment-from-intel
Gamesindustry.biz

 


September 11, 2011

EA's Origin to host thirdparty content “very soon”

Electronic Arts plans to add thirdparty content to its new Origin digital distribution platform in the near future, putting the service in more direct competition with the likes of Steam, Impulse and Direct2Drive. "Initially, Origin is set up to deliver EA games, but very soon, we'll be delivering thirdparty content to Origin," EA CFO Eric Brown said at a UBS conference in London attended by Gamasutra. "We're fairly excited about Origin," he added. "We have about four million installs of the client, we expect that number to climb substantially as we enter this ... holiday season."
http://www.gamasutra.com/view/news/37136/EAs_Origin_Hosting_ThirdParty_Content_Very_Soon_4M_Client_Installs.php
Gamasutra


Activision vs West and Zampella goes to court in May

Hundreds of millions of dollars at stake in legal battle between the former Infinity Ward bosses and the Call Of Duty publisher.

Infinity Ward founders Jason West and Vince Zampella will go to court with their former employer Activision in Los Angeles on May 7, 2012 in a battle over royalties from the Call Of Duty franchise.

West and Zampella, two of the driving forces behind the creation of the blockbuster firstperson shooter franchise, were fired by Infinity Ward parent company Activision last March for alleged illegal dealings with rival publisher Electronic Arts.

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Activision vs West and Zampella goes to court in May

Hundreds of millions of dollars at stake in legal battle between the former Infinity Ward bosses and the Call Of Duty publisher.

Infinity Ward founders Jason West and Vince Zampella will go to court with their former employer Activision in Los Angeles on May 7, 2012 in a battle over royalties from the Call Of Duty franchise.

West and Zampella, two of the driving forces behind the creation of the blockbuster firstperson shooter franchise, were fired by Infinity Ward parent company Activision last March for alleged illegal dealings with rival publisher Electronic Arts.

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September 10, 2011

News round-up September 5-9

Dragon Quest X, bulky 3DS peripherals and Dead Island's woes - a week in videogame news.

Monday

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September 09, 2011

El Shaddai: Ascension Of The Metatron review

The action game that presents Bible stories by way of psychedelia, sci-fi, anime and videogame oddity.

So El Shaddai is based on the Book of Enoch, a bit 
of antediluvian religious esoterica that outlines the revelations of Noah’s great grandfather. But this is hardly Sunday School stuff. El Shaddai presents Bible stories by way of hippie psychedelia, French sci-fi, Japanese anime and videogame oddity.

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Zynga launches Adventure World

The social gaming titan's latest game for Facebook, Adventure World, was revealed last week. Overnight, Zynga got in touch to confirm that the game, which takes no little inspiration from the Indiana Jones films, is now live on Facebook. This is the first game from Zynga's Boston studio, and it claims it's its "most feature-rich" work so far, with a world 40 times the size of FarmVille. "We call this genre social adventure," said Nabeel Hyatt, general manager of Zynga Boston, "where players can explore, discover and team with friends on an adventure of a lifetime. We hope our players have as much fun playing the game as we had building it." Find out for yourself by following the source link below.
http://www.facebook.com/adventureworld
Facebook


Deus Ex passes two million units shipped

In a press release, Square Enix confirms that it has already shipped two million copies of Deus Ex: Human Revolution since its launch last month. Its first DLC pack, The Missing Link, will be released next month; should you still be on the fence, follow the below source link for our review.
http://www.next-gen.biz/reviews/deus-ex-human-revolution-review
Deus Ex: Human Revolution review


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