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September 09, 2011

Out There: Cloud energy consumption

Plus the mod that modernises Deus Ex and win every Quarrel.

This one's not ostensibly about videogames, but Google's report on its energy consumption is an eye-opener for the in-the-cloud future of gaming we're headed towards. Gmail generates 1.2kg a year per user, which, Google rather convolutedly claims, equates to less than the energy it requires to drink a bottle of wine, stuff a message into the bottle and throw it into the sea.

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Console Crysis to be digital-only

Further to this morning's news that Crytek's 2007 PC shooter is headed to PS3 and Xbox 360 comes confirmation from EA that it will be a downloadable title, priced at 1600 MSP / £14.99, run on CryEngine 3 and support 3D. CEO Cevat Yerli said: "We are extremely proud of what we were able to accomplish with Crysis. We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality – and still is for many gamers even four years later. By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming."
http://www.vg247.com/2011/09/09/crysis-for-consoles-to-be-downloadable-priced-at-1600-msp15/
VG247


Max Payne goes mobile

While it is yet to specify target platforms, Rockstar says it is giving "the full HD treatment for mobile devices" to 2001's Max Payne. In a statement, the publisher said: "Available for the first time on mobile, Max Payne will have connectivity to the Rockstar Games Social Club and boast the same features as its PC counterparts, including HD graphics and high-resolution textures that take advantage of the latest mobile technologies, including incredibly customizable controls and support for wired controllers."
http://kotaku.com/5838594/rockstar-bringing-back-classic-max-payne-in-hd--for-mobile-devices
Kotaku


Report: Kimura and Wada leave Grasshopper

Last October, Harvest Moon creator Yasuhiro Wada and Yoshiro Kimura, the brain behind Little King's Story, left Marvelous Entertainment and joined Goichi Suda's studio Grasshopper Manufacture. Now, Siliconera reports that both men quit Grasshopper last month, without having released a single game.
http://www.siliconera.com/2011/09/08/harvest-moon-and-little-kings-story-creators-are-no-longer-at-grasshopper-manufacture/
Siliconera


From Dust PC DRM patched, PS3 version dated

Rock Paper Shotgun reports that Ubisoft has fulfilled its promise to remove From Dust's always-on DRM in a patch; update the game through Steam now and play offline to your heart's content. Meanwhile, Ubisoft confirmed yesterday that the Eric Chahi god sim will finally be released for PlayStation 3 on September 14 in Europe, and September 27 in North America.
http://www.rockpapershotgun.com/2011/09/09/to-ashes-from-dusts-drm-removed
Rock Paper Shotgun


HMV's retail woes continue

The retailer announced a huge loss of £121.7 million in June, and despite offloading HMV Canada and bookshop chain Waterstone's its misery continues. Sales in the eighteen weeks to September 3 fell 21.8 per cent, but an increased focus on technology in selected stores saw their sales more than double. As such it is to roll out its new shop-floor strategy to the majority of its 150 stores before the end of the month.
http://www.hmvgroup.com/media-centre/news/2011/2011-09-09.aspx
HMV


White PS3 confirmed for UK and Ireland

Online retailer GameStop is to sell the white PS3, first released in Japan last year, from November 1. The console, exclusive to Gamestop, comes with a 320GB hard drive and two white Dualshock 3 controllers, at a cost of £249.97.
http://www.gamestop.co.uk/42248_PlayStation_3_PS3_320GB_Classic_White_2_White_Dualshock_Pads.aspx
GameStop


Techland sorry for "inexcusable" Dead Island slur

Launches internal investigation after "feminist whore" reference is found in PC code.

Techland, developer of Dead Island, has apologised for a line of code that called a skill given to one of the game's female characters "Feminist Whore."

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US 3DS sales rocket after price drop

Nintendo reports 185,000 units sold after August 12 price cut, an increase of 260 per cent.

Sales of 3DS rose 260 per cent in the United States following the 40 per cent price drop last month, Nintendo has announced.

In total, Nintendo sold more than 235,000 units in August, around 185,000 of which were sold following the price drop coming into effect on August 12. That, Nintendo says, is a 260 per cent increase over the same 19-day period in July.

Overall more than 590,000 Nintendo systems -  including 190,000 Wii consoles and 165,000 units of the ageing DS - were sold in August. More than 50 million games have been sold so far in 2011.

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The Friday Game: Ludum Dare 21

Chris Donlan sifts through some of the entries from the latest 48 hour game design challenge.

The theme of the latest Ludum Dare challenge was ‘escape’ - a little pedestrian given some of the previous competitions. With only 48 hours in which to make a game, ‘escape’ still worked its strange magic, though, and there were some fascinating – and often extremely polished – entries. Let’s take a look at a few of them.

Glissaria
Lee Miller

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The Friday Game: Ludum Dare 21

Chris Donlan sifts through some of the entries from the latest 48 hour game design challenge.

The theme of the latest Ludum Dare challenge was ‘escape’ - a little pedestrian given some of the previous competitions. With only 48 hours in which to make a game, ‘escape’ still worked its strange magic, though, and there were some fascinating – and often extremely polished – entries. Let’s take a look at a few of them.

Glissaria
Lee Miller

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Star Fox 64 3D review

Can a 3D makeover blow away 14 years' worth of cobwebs?

At first, it is as if scales are falling from your eyes. Fourteen years ago, no little imagination and faith were required to picture Star Fox 64’s rough polygons as an approximation of 3D, but now it is a reality: Fox McCloud and chums really are flying into the screen.

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Arc's Persona fighting game trailer

This is the first footage of Arc System Works' Persona fighting game, Persona 4 The Ultimate In Mayonaka Arena, and it's shaping up nicely. Given Arc's recent past it's little surprise that Arena bears more than a passing resemblance to its anime-themed fighter BlazBlue, an accessible and welcoming game that deserved a wider audience. Here's hoping the more recognisable Persona cast gives Arena a leg up when it's released in arcades next spring, and consoles next summer.
http://www.andriasang.com/e/blog/2011/09/09/persona_4_ultimate_trailer/
Andriasang


Crysis confirmed for PS3 and 360

Rumours that Crytek's 2007 byword for powerful gaming PCs was headed to consoles first broke in July, when the Korean ratings board outed a planned Xbox 360 and PS3 release. That has now been confirmed, and while no specific date was given, the EA-published title will be released next month.
http://www.gametrailers.com/video/exclusive-debut-crysis/720428
Gametrailers


No Last Guardian at TGS

When Fumito Ueda admitted he wouldn't be at E3 in June it was widely assumed that our next look at The Last Guardian would come at this month's Tokyo Game Show. Sadly, in a post on the PlayStation Blog, Sony's associate product marketing manager Brian Dunn reveals that won't be the case after all. "We wanted to confirm that The Last Guardian is not on the schedule for this year's Tokyo Game Show," he writes. "However we can assure you that Ueda-san and the rest of the development team are hard at work to bring his lofty vision to life and deliver the very best gaming experience possible."
http://blog.us.playstation.com/2011/09/08/ico-shadow-of-the-colossus-collection-hit-soon-see-final-box-art/
PlayStation Blog


NPD: US retail spend falls again

Deus Ex tops software chart after just five days on shelves, but retail sales revenue falls for a fourth consecutive month.

Market research firm NPD Group has revealed that US retail videogame spend fell 23 per cent last month.

Total US videogame sales in August were $669.9 million, a 23 per cent drop year on year. This is the fourth decline in as many months; only twice this year has NPD reported growth at retail.

Deus Ex: Human Revolution was the month's best-selling game despite only being on sale for five days in the month, as overall software sales fell 37 per cent to $285.9 million.

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September 08, 2011

Activision: Social, mobile markets “have finally reached critical mass”

Activision plans to step up its efforts in the social and mobile gaming markets in a “thoughtful, methodical way”, chief financial officer Thomas Tippl said at the Citi 2011 Tech Conference in New York today. While the firm is no stranger to the digital marketplace – its online sales grew to a record $423 million in the second quarter of 2011, representing 37 per cent of the company's net revenues – its exploration of the social and mobile spaces has been cautious, with activity generally tied to extensions of its core franchises. Tippl said this will change, albeit not overnight, Gamasutra reports. "We're methodically investing in social and mobile gaming projects. While our goal is always to be number one in anything we do, even if we only get to half of our fair share in mobile and social over the next three years, it will still represent a significant upside, given that the mobile and social gaming markets have finally reached critical mass. And I expect it to grow at a double-digit clip for the foreseeable future. To date, we've mostly [explored social and mobile] around our existing franchises. In the future you will see more activity on our part to broaden our social and mobile parts of the portfolio. But it's going to be done in a thoughtful, methodical way, and in a way that will tend to create value for our shareholders, as opposed to venture capitalists and private equity firms [that are contributing to] what I would call a bubble valuation."
http://www.gamasutra.com/view/news/37109/Activision_Assures_Methodical_Entry_Into_Social_Mobile.php
Gamasutra


THQ preparing for cloud-based, disc-free consoles

THQ CEO Brian Farrell says the publisher expects future consoles to drop physical disc support in favour of cloud gaming, resulting in reduced hardware manufacturing costs, lower console prices for consumers that will drive mass market adoption, and no physical goods costs for publishers. Delivering a keynote presentation at the Cloud Gaming USA conference, the executive said the transition from physical retail to digital is well underway. "The box, ship and done model is transitioning to observe, measure, and modify," he said, according to GamesIndustry.biz. This is "a games as a service model where direct consumer feedback allows the ability to operate in this always on, always connected environment. We have the opportunity to interact with players in new ways that can be reactive to their desires, play habits, and buying habits.” Farrell then revealed plans to release 40 weekly DLC packs for upcoming title Saints Row: The Third, "which will grow and change the experience as the consumer engages with the game… We intend to create an online digital ecosystem with the consumer that keeps them interested for almost a year, perhaps even longer. And we expect most of our large console games going forward will extend the base experience with DLC packs. Things like online in-game storage, and consumables and other online items that will go on for at least a year post-release."
http://www.gamesindustry.biz/articles/2011-09-08-thq-future-consoles-will-drop-discs-for-cloud-gaming
GamesIndustry.biz


EA: Online Pass revenues “haven't been dramatic”

Electronic Arts CFO Eric Brown has given the first public update on the financial performance of the company’s Online Pass scheme. Initially launched with EA Sports games - beginning with the release of Tiger Woods PGA Tour 11 in June 2010 - but now extended to the company’s wider software portfolio, Online Pass combats the used games market by offering game-specific, one-time registration codes needed to access online services. Second hand buyers are required to pay a $10 fee if they want to unlock all of a given game's online features. "The revenues we derive from that haven't been dramatic,” Brown said at the Citi 2011 Tech Conference, as reported by Gamasutra. “I'd say they're in the $10-$15 million range since we initiated the program." Nevertheless, Brown pointed out that the sales total is all "found revenue" that comes from users who previously "consumed bandwidth for free", and the profit margins are of course significant.
http://www.gamasutra.com/view/news/37089/EA_Details_Strong_Digital_Growth_Sims_Social_Numbers.php
Gamasutra


Now recruiting on Edge Jobs

Find your future at Sony or DICE on the game industry's premier recruitment board.

Now available on Edge Jobs are a variety of roles at some of the world's premier game studios.

DICE is looking for a engineer to work on its bleeding edge Frostbite 2 engine, working in its 30-strong team.

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Bushnell: we'll reduce high school to a single year

Atari founder says his Speed To Learn project can rescue America's "disaster" of a public school system.

Nolan Bushnell has made the boldest claim yet about his Speed To Learn educational project: he says it will mean students can complete high school in less than a year.

Bushnell, founder of Atari, was speaking at the Cloud Gaming Conference USA in San Jose, California. He is still yet to go into detail on his Speed To Learn project, a suite of educational games which he said at E3 would "change the way kids learn, both in and out of school."  

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Infinity Field review

Proof that good ideas and great controls can even live up to the standard of Geometry Wars.

It would be hard to improve on Geometry Wars 2, but that doesn't prevent a pang of sadness from the knowledge that Bizarre Creations is no longer around to try. Infinity Field comes close, however, and it does so due to an ace up its sleeve: it has easily the most responsive dual-stick controls of any shooter on iOS thus far, outmanoeuvring the competition so thoroughly that it's not even a contest.

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THQ defends studio closures

Says closure of Homefront developer Kaos and four other studios this year is part of its "fewer, bigger" strategy; Montreal headcount to more than double in two years.

THQ has defended its decision to close a number of internal studios this year, saying it was focusing on reducing costs and increasing profitability in line with its new "fewer, bigger" strategy.

Speaking to investors at the Citi Global Technology Conference today, executive vice-president and chief financial officer Paul Pucino was asked by an investor why no mention was made at THQ's annual meeting of the need to restructure when the publisher announced the closure of three studios less than two weeks later.

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DrawRace 2 review

The exceptional sequel to the iOS racing line racer.

What a difference two years make. The original DrawRace created a new style of racing for a new control scheme that offered real precision – but it did so in a bright and cheerful cartoony style. DrawRace 2 makes it look like an amateur effort. Everything from the piano track that plays over its start screen to what lies beyond is comprehensive, exquisitely tuned and polished to a fine shine.

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Max Payne 3 released in March

In a press release, Rockstar has confirmed that E227 cover star Max Payne 3 will be released for Xbox 360, PS3 and PC in March 2012. "Max Payne 3 gave us an amazing creative opportunity to evolve one of our most iconic characters," said founder Sam Houser. "We're excited to show fans a modern version of Max that pulls them back into his dark and twisted story."
http://www.rockstargames.com/maxpayne3/agegate/ref/?redirect=
Rockstar


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