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June 29, 2012

The Friday Game: Past Enemies

Eddie Cameron’s making a fascinating shooter – and you should probably play it before he finishes it.

The price of marketplace dominance is measured in, well, excitement, I guess. Almost everyone plays shooters, but it’s a rare person indeed who hasn’t grumbled about them too. They’re everywhere, they’re all the same, they’re steadily staining the world brown. It’s this kind of thinking that makes the 7 Day First Person Shooter design jam so timely: loads of new gun games, but they seem so fresh, so unusual.

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Get Into Games 2012: Which platform to develop for?

From PC to mobile, we present our pick of the best formats for making your first game.

Developers have never been faced with a broader range of platforms, nor a more difficult task when it comes to deciding on which to focus their efforts. The digital age has turned the traditional publishing model on its head, while development tools that were once the exclusive realm of experienced professionals now court amateurs with menu-driven interfaces and free licences.

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Get Into Games 2012: Which platform to develop for?

From PC to mobile, we present our pick of the best formats for making your first game.

Developers have never been faced with a broader range of platforms, nor a more difficult task when it comes to deciding on which to focus their efforts. The digital age has turned the traditional publishing model on its head, while development tools that were once the exclusive realm of experienced professionals now court amateurs with menu-driven interfaces and free licences.

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The trouble with Google Chrome's Native Client

Google’s revolutionary browser gaming technology hasn’t taken off. Why?

Last December, Google proudly showed off what was by all rights a modern marvel: full console games playing in a browser without the need for plugins.

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"Significant reduction in staff" at Prototype dev Radical

Studio to "support other Activision projects" after Prototype fails to meet expectations.

Activision has confirmed a "significant reduction in staff" at Radical Entertainment, the Canadian developer of the Prototype series which has been in business for over 20 years.

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June 28, 2012




Get Into Games 2012: Enjmin

The French institute that encourages students to form studio-like teams, and where they may learn from Jordan Mechner.

Enjmin is a training and research institute located in Angoulême, a city in the south-west of France, which offers a two-year master’s degree in games and interactive digital media. Students can specialise in one of six areas: game design, visual design, sound and music design, programming, ergonomics and project management, and can choose to spend a third year working on a personal project.

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Firefall: A new gold standard for action MMOGs

How Red 5 is aiming to redefine free-to-play with its sci-fi shooter.

Firefall’s opening map, the Brazilian resort of Copacabana, boasts some astonishingly beautiful views. Rock formations bulge from the landscape in dramatic columns. Palm trees and other jungle foliage break up the sandy brown terrain as the waters of the Atlantic glitter in the middle distance. It would be an idyllic holiday retreat if not for the afterburner roar of all those jetboots polluting the calm.

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The drinking man's guide to watching StarCraft: South Korea

Drop7 designer Frank Lantz's regular column continues with a look at the centre of the universe for competitive StarCraft play.

In the last column we looked at the fundamentals of realtime strategy. Now, before we begin our deep dive into the specific details of StarCraft, we’re going to take a brief swim around the world.

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Trip Hawkins: The EA days

"It took tremendous courage, leadership, determination and execution" - the EA founder on his Lawrence Of Arabia moment.

Throughout this week, we're serialising an extended interview with Trip Hawkins, founder of Electronic Arts, The 3DO Company, and social gaming firm Digital Chocolate.

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Get Into Games 2012: Southampton Solent University

A south-coast university that teaches its students to be flexible to succeed in a constantly changing industry.

Southampton Solent University offers two major videogame degrees, a BSc (Hons) in computer games development with a focus on software engineering and a BA (Hons) in computer and video games for artists. A close relationship between them means that students benefit from working with, and learning from, other disciplines throughout their degrees.

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Miles Jacobson comments on Eidos split

Sports Interactive studio director breaks nine-year silence at GameHorizon conference in Newcastle.

Almost a decade after Sports Interactive left Eidos, studio director Miles Jacobson has finally explained the developer’s acrimonious split from its publisher.

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June 27, 2012

Get Into Games 2012: Somerset College

Multimillion pound investment in this long-established institution has resulted in cutting-edge facilities.

Somerset might not spring to mind when planning your first steps into the fast-moving videogame industry, but Somerset College is doing its best to change that. Founded as The School Of Art And Science in 1856, it has benefited from a multimillion pound investment that’s resulted in cutting-edge facilities. Based in Taunton, the college’s two-year FdSc in computer games technology sets students up for either their first role in the industry, or a final year (subject to validation) at Somerset College to earn a BSc.

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Get Into Games 2012: Howest College University

A Belgian college spread across two cities that aims to provide a studio experience from the beginning.

Howest, University College West Flanders is split between four campuses and two cities: Bruges and Kortrijk, and its bachelor’s degree in digital arts and entertainment was compiled with the input of major players in the international game industry, according to department international officer Rik Leenknegt. The college has been voted most entrepreneurial institution of higher education in Flanders by both employers and the government five times.

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Livingstone: Tomb Raider controversy "blown out of proportion"

Reaction to assault scene "quite extreme", says Eidos life president at GameHorizon 2012.

Eidos life president Ian Livingstone says the upcoming reboot of Tomb Raider still features a strong, capable heroine and believes reaction to the game's controversial trailer have been blown out of proportion.

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Trip Hawkins: Founding Electronic Arts

How the former Apple man set up one of the biggest videogame companies in the world.

Throughout this week, we're publishing an extended interview with Trip Hawkins, founder of EA, The 3DO Company and Digital Chocolate, and a former colleague of the late Steve Jobs at Apple.

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Upwardly Mobile: the rise and rise of smartphone gaming

Mobile gaming’s new frontiers are as exciting as they are troubled, writes Neil Long.

“We are looking at the new arcade, and 99 cents on the iPhone is the new quarter.”

Seamus ‘Father of Xbox’ Blackley’s soundbite on the state of mobile games neatly encapsulates mobile gaming when it’s at its best – snack-sized play, choice, accessibility, excitement and opportunity.

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