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August 30, 2011

Daily links: August 30

What was the first videogame? What would Mario look like as an indie film? How does Adam Jensen dance?

What was the first videogame? 1958's Tea For Two, maybe? Nope. A new book by Noah Wardrip-Fruin called Media Archaeology contends that it could have been Christopher Strachey's draughts, or checkers, game for the Manchester Mark I, which employed opponent AI and represented the board and counters on a cathode ray tube, and was probably completed in 1951.

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HTML5 Developer Conference announced

The one-day event, organised by the Silicon Valley IGDA, takes place in San Francisco on September 27. Speakers include Douglas Crockford from Yahoo, Ben Savage of Sibblingz, Google's Steve Souders and Lilli Thompsen, and David Herman from Mozilla. It's another sign of the growing importance of HTML5, though we're not sure about the event's tagline: "Javascript is your sword, HTML5 is your shield, and the game is on."
http://html5devconf.com/index.html
HMTL5devconf


EA tweaks Origin EULA

Following last week's furore over the data-mining clause in EA's Origin EULA, the publisher has since redrafted the agreement. While its content is almost identical to the original, EA has toned the language down significantly. "EA knows that you care how information about you is collected, used and shared, and we appreciate your trust that we will do so carefully and sensibly," it reads. "Information about our customers is an important part of our business, and EA would never sell your personally identifiable information to anyone, nor would it ever use spyware or install spyware on users' machines." Which is all very well, but there's still no way to opt out of the specific clause; if you don't like it, your only option is to not install Origin.
http://www.giantbomb.com/news/ea-revises-origins-eula-to-make-it-sound-decidedly-less-sinister/3624/
Giant Bomb


Deus Ex tops UK chart

Zumba Fitness' ten-week dominance ended by Square Enix's Human Revolution.

After ten consecutive weeks on top of the UK all-formats software chart, Zumba Fitness has at last been dethroned, with Deus Ex: Human Revolution entering the chart at number one.

Its total sales in just two days were 26,000 copies less than predecessor Deus Ex: Invisible War's lifetime sales, with the majority of purchasers - 57 per cent - buying the Xbox 360 version.

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Persson wants Minecraft on Steam

Says Mojang is in talks with Valve but recognises an "inherent incompatibility between what we and they want to do."

Markus "Notch" Persson has said that his Mojang studio is in talks with Valve in the hope of making Minecraft available through Steam, but admits there is an "inherent incompatibility" between the two firms' approaches.

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Counter-Strike Global Offensive gallery

After last week's debut trailer comes a first set of screenshots for Valve's Counter-Strike reboot, which is set for release on Steam, Xbox Live Arcade and PlayStation Network early next year.
http://www.computerandvideogames.com/317106/counter-strike-go-gets-first-screenshots
CVG


August 29, 2011

Edge is on holiday

It's the August bank holiday today, which means we're all loudly insisting on eating all our meals outside in the rain because it's August and we're English. Normal service will be resumed tomorrow.
http://www.next-gen.biz/
Edge


The making of: Left 4 Dead

Valve’s co-op take on undead horror redefined online play and scared us witless. Not bad for an apocalypse with just 30 zombies.

Chet Faliszek knows more about the living dead than is healthy. In October 2008, a month before the launch of Valve’s zombie-horror game Left 4 Dead, the writer was standing in a supermarket ice-cream aisle when a girl came running over and enlisted his help in settling an argument with her boyfriend. “Hey, mister,” she asked without a flicker of embarrassment.

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August 27, 2011

News round-up August 22 - 26

EA and Activision spit feathers and Apple gets a new CEO - another week in the videogame industry.

Monday

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August 26, 2011

Zynga tweaks stock structure to give CEO more power

In what is being described as an "unprecedented" move for a technology company, Zynga has changed the structure of its stock to give CEO Mark Pincus 70 times the voting power of those who buy its shares on the stock market. Each of Pincus' shares will be worth 70 votes, with current stockholders' shares worth 10 votes, and those that bought shares after Zynga filed for an IPO get just one vote per share. One observer said the move may have been designed to ensure that Zynga staff with stock options do not have the power to outvote Pincus, who founded the company in 2007 and, with a 16 per cent share, is its majority shareholder.
http://www.bloomberg.com/news/2011-08-25/zynga-s-unprecedented-stock-structure-boosts-chief-s-power-before-ipo.html
Bloomberg


Microsoft scores timed-exclusive Skyrim DLC

The platform holder has just announced that the first two DLC packs for Bethesda's sprawling RPG, The Elder Scrolls V: Skyrim, will be exclusive to Xbox 360 for 30 days from release.
http://elderscrolls.com/
Skyrim


First Bungie Aerospace game released next week

Crimson: Steam Pirates, the first game to be published under the Bungie Aerospace banner -which is the Halo developer's way of giving a leg-up to independent studios - will be available as a free download for iPad from September 1. However, not everyone is pleased by the news. Andy Moore, one of the developers of the strategy game SteamBirds to which Harebrained Schemes' work bears a more than passing resemblance, considers on his blog whether he is entitled to be annoyed by his work being cloned. In the comments, he's since backtracked from his original claim that "Bungie is being a moral dick," but he raises some interesting questions about when cloning's hypothetical statute of limitations ought to expire.
http://www.andymoore.ca/2011/08/the-third-cloning-of-steambirds/
Andy Moore


Resistance 3 "survival experiment" in London next weekend

To promote its upcoming shooter, Sony has enlisted the services of Punchdrunk, an alternative theatre company, whose show "…and darkness descended" takes place in London next weekend. The audience form part of the titular resistance, tasked with getting a message to a group of US survivors who feature in the early scenes of the game itself. Punchdrunk's artistic director Felix Barrett said: "We are fascinated by the level of immersion that is inherent within videogame and the possible interface with the real world…we get a chance to apply PlayStation's game mechanics and transpose them to a live environment." The firmware update jokes write themselves. We'll have a man on the ground at Waterloo Station Arches next weekend, and assuming he's not disembowelled by grumpy Chimera his report will be in a future issue.
http://www.punchdrunk.org.uk/
Punchdrunk


Child's Play: Gaming Sesame Street

"Most kids' games are cheaply made," says Warner's Jon Katz, who plans to break the pattern with Double Fine's Sesame Street: Once Upon A Monster.

“Most kids’ games are cheaply made,” says Jon Katz, an associate producer at Warner Bros. Interactive. “They’re made fast, they’re shoved in a box and put on the shelf, and they’re not of high quality. The perception is, “Oh, they’re just kids. They don’t know the difference between a 90 rated game and a 30 rated game, and they don’t care.

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Serious Play Award winners revealed

Twenty games were shortlisted for the 2011 Serious Play Awards, which honour "oustanding examples of corporate, military, healthcare, and school / at home learning titles." The Best In Show award was given to Air Medic Sky One, a game by University Medical Center Utrecht which teaches junior doctors about patient safety and introduces them to techniques to control their own state of mind and body, to avoid making mistakes. A Silver Award was given to Spacechem, the chemistry puzzler we awarded nine out of ten back in issue 226.
http://www.seriousplayconference.com/
Serious Play


The Friday Game: Wonderputt

Crazy golf goes through the blender in Damp Gnat’s big little browser game masterclass.

Say what you will about golf but it at least gave us crazy golf, so it can’t be all that bad. And if crazy golf – which is surely an arcadey reconfiguring of a game that can often seem tedious and drawn-out – wasn’t good enough by itself, it’s now given us Wonderputt. Wonderputt is everything that crazy golf aspires to be: it’s intricate, devious, and magical.

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Fukushima Game Jam kicks off tomorrow

This weekend eight teams will develop games from start to finish in 30 hours at the Fukushima Game Jam, organised by IGDA Japan and Ubiquitous Entertainment, in Minamisoma, Japan. The city was one of the areas worst affected by the Tohoku earthquake and tsunami that struck Japan in March. The theme for the event is "Fun Overcomes Difficulty," and organisers said: "We're going to show the world that we are going to make it through, by showing our enthusiasm and energy."
http://www.gamasutra.com/view/news/36800/Fukushima_Game_Jam_Aims_To_Overcome_Difficulty_With_Fun.php
Gamasutra


Daily links: August 26

Disney's Donkey Kong-alike, Breakout obsession and Media Molecule's fridge.

Beautiful geekery time: some Redditors have been recording their mouse movements while playing PC stalwarts using IOGraphicavirusdotexe playing L4D2Nastybutler playing TF2cpadliub playing Quake Livedesports playing DOTA.

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Natsume delays 3DS games

A Natsume spokesperson has confirmed to Nintendo World Report that the planned western release of two 3DS games, Gabrielle's Ghostly Groove and Harvest Moon: Tale Of Two Towns, have been delayed due to sluggish sales of Nintendo's new portable. Both games are now slated for an October release in North America.
http://www.nintendoworldreport.com/news/27606
Nintendo World Report


Luminous Studio: Square Enix's next-gen engine

Japanese technology writer Zenji Nishikawa has had an early look at Luminous Studio, Square Enix's next-generation engine. His thoughts for Impress Watch have been summarised by Andriasang, and reveal the emphasis the company is placing on animation and, in news that chimes well with worldwide technology director Julien Merceron's recent comments, AI. While Nishikawa compares Luminous Studio to Epic Games' Unreal Engine, Square Enix apparently has no plans to license its engine to other developers. The company intends to show off the engine's capabilities with a tech demo late next year.
http://www.andriasang.com/e/blog/2011/08/26/luminous_studio_detailed/
Andriasang


Portal co-creator unveils Quantum Conundrum

Kim Swift's next project is a firstperson puzzler called Quantum Conundrum, which is due on Xbox Live Arcade, PlayStation Network and Steam early next year. It casts players as a child dropped on the doorstep of an inventor uncle's laboratory-cum-manor-house, with puzzles solved using the Interdimensional Shift Device. Batteries dotted around the map allow you to change 'dimensions' at will, with each giving the world and objects in it different properties. For Swift's video walkthrough of the game's early moments, follow the source link below.
http://uk.gamespot.com/events/pax2011/story.html?sid=6330901&pid=640914&mode=previews
Gamespot


Tim Schafer: Amnesia Fortnights saved Double Fine

The studio's founder tells us Double Fine wouldn't be here today if it had continued to focus on large-scale projects.

With Costume Quest, Stacking and Trenched already in the wild, and Sesame Street: Once Upon A Monster soon to join them, Double Fine's Amnesia Fortnights have proved nothing if not prolific. We speak to studio founder and development legend Tim Schafer about the inspiration for the fortnights and how they've affected the studio's fortunes.

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GameStop removes PC Deus Ex from sale

The US retailer caused uproar earlier this week when it admitted to removing free OnLive codes from PC copies of Deus Ex: Human Revolution to avoid promoting a competitor. In response, an internal memo was sent to staff telling them to remove the game from shelves. It reads: "As GameStop is developing a streaming service in our Spawn Labs Cloud Gaming Division, the coupon that was included is for a competitive service. We are returning all copies of the PC regular edition to the vendor in agreement with Square Enix."
http://www.wired.com/gamelife/2011/08/gamestop-deus-ex/
Wired


Zynga Game Cards hit 18 new countries

Zynga has partnered with Epay to take its virtual currency cards to 18 new markets: the UK, France, Spain, Germany, Luxembourg, Belgium, Portugal, Italy, Austria, Switzerland, Sweden, Norway, Denmark, Greece, Poland, Hungary, the Czech Republic and Croatia.
http://www.insidesocialgames.com/2011/08/24/zynga-expands-game-cards-into-18-new-countries/
Inside Social Games


New CEO Tim Cook: "Apple is not going to change"

Cook was COO of Apple until Steve Jobs' resignation on Wednesday, and in an email to staff, leaked to Ars Technica, he says it is very much business as usual despite the loss of its talismanic CEO. "I am looking forward to the amazing opportunity of serving as CEO of the most innovative company in the world," he said. "I share Steve's optimism for Apple's bright future. I want you to be confident that Apple is not going to change. I cherish and celebrate Apple's unique principles and values. Steve built a company and culture that is unlike any other in the world and we are going to stay true to that - it is in our DNA. We are going to continue to make the best products in the world that delight our customers and make our employees incredibly proud of what they do."
http://arstechnica.com/apple/news/2011/08/tim-cook-e-mail-to-apple-employees-apple-is-not-going-to-change.ars
Ars Technica


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