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August 23, 2011

Nintendo stock soars on 3DS trade show rumour

The company's share price rose by as much as ten per cent during the day's trading, ending the day up 8.1 per cent, at ¥13,100 per share. It appears that the cause for this much-needed recovery is not the rumoured 3DS redesign, but reports of a 3DS trade show in Tokyo on September 13, just days before the Tokyo Game Show kicks off, with investors speculating that the company is set to reveal new games for the troubled system.
http://blogs.wsj.com/marketbeat/2011/08/23/nintendo-shares-jump-as-event-fuels-hopes/
Wall Street Journal


Nintendo stock soars on 3DS trade show rumour

The company's share price rose by as much as ten per cent during the day's trading, ending the day up 8.1 per cent, at ¥13,100 per share. It appears that the cause for this much-needed recovery is not the rumoured 3DS redesign, but reports of a 3DS trade show in Tokyo on September 13, just days before the Tokyo Game Show kicks off, with investors speculating that the company is set to reveal new games for the troubled system.
http://blogs.wsj.com/marketbeat/2011/08/23/nintendo-shares-jump-as-event-fuels-hopes/
Wall Street Journal


Indie Games Summer Uprising begins

The second promotion designed to showcase "the diversity, talent, and potential" of Xbox Live Indie Games kicked off yesterday, with the release of Milk Stone Studio's Raventhorne. That is followed today by 2D fighting game Battle High: San Bruno, with one game to be released each day between now and the end of next week.
http://indiegames-uprising.com/Default.aspx
Indie Games Summer Uprising


Report: 3DS hardware revision due in 2012

Sources claim new hardware will include a second analogue stick, reduced emphasis on 3D and perhaps even a new name.

Nintendo is to radically revise the design of the 3DS, according to reports, with a new unit due in 2012 sporting a second analogue stick, reduced emphasis on 3D and perhaps even a new name.

The claims come from sources close to French site 01.net, and while they appear outlandish it should be noted that the site has, so far this year, published information on Wii U and Vita that was later proven largely correct.

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Daily links: August 23

Videogame pacing, gunplay, real-life question blocks and a disgruntled Call Of Duty commentator.

Joakim Sandberg, the Swedish developer behind beautiful games Noitu Love & The Army Of Grinning Darns and Noitu Love 2: Devolution, takes Metroid Fusion as an example to demonstrate his idea of good action game flow. The video’s pacing isn’t too shabby, either.

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The Last Rocket review

Charming iOS puzzler fueled by more than a little of Nintendo's spirit.

The very last place you’d expect to direct your sympathies in the event of nuclear disarmament: those poor little warheads. Shaun Inman’s iOS game The Last Rocket evokes precisely such a response, however, placing you in control of an adorable missile named Flip. Every time his tiny pixelated eyes blink open and shut, a small royalty fee might as well get deposited in Nintendo’s bank account.

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Sony: we'll improve dev analytics

Speaking during a roundtable session at Gamescom last week, Sony Worldwide Studios president Shuhei Yoshida said the company would give developers greater access to user metrics. "We like to provide our developers with much more services for the platform," he said. "Platform holders have data, and that data has not necessarily been available for developers. Sometimes it's just hard to provide the right data to development teams. But [we are offering] more and more services to developers, and I think things will just get better and better."
http://www.develop-online.net/news/38495/Sony-pledges-better-game-analytics-for-devs
Develop


Ubisoft to patch out From Dust PC DRM

The publisher has pulled a series of volte-faces regarding From Dust's PC DRM, with conflicting statements and forum posts promising the DRM would be removed or toned down. If the latest one is to be believed, however, the controversial always-on DRM is to be removed. "We recognise that one of our posts in the From Dust forum regarding the need for authentication in the game was not clear," it reads. "We sincerely apologise for the misunderstanding. Our tech teams are working on a patch that should release in approximately two weeks that will eliminate the need for any online authentication."
http://forums.ubi.com/eve/forums/a/tpc/f/9751064939/m/1511052349
Ubisoft


Microsoft not planning Xbox 360 price cut

Speaking to VG247 at last week's Gamescom, Microsoft's vice president of interactive entertainment Chris Lewis said the company did not feel compelled to cut the price of the Xbox 360 following Sony's reduction of the PS3's price. "For me to sit here and say that was a surprise would be a lie," he said. "We think we offer great value now. I think Xbox Live's enviable. What we've achieved with Kinect has given us growth that I think others would aspire to at this point in the lifecycle. We're happy with our position."
http://www.vg247.com/2011/08/18/turning-10-chris-lewis-on-360s-past-present-future/
VG247


August 22, 2011

Gaikai signs CD Projekt streaming deal

A demo of The Witcher 2 will be available to stream from Gaikai affiliate sites after publisher CD Projekt signed a deal with the cloud gaming firm. “Gaikai’s streaming service will allow us to bring The Witcher 2 to an impatient and increasingly connected audience,” said Michal Nowakowski, VP of business development at CD Projekt. “Gaikai's Affiliate Network of game industry sites will allow millions of gamers all over the world to play and share the game like never before.” The deal follows similar agreements signed between Gaikai and publishers including Electronic Arts and Capcom. The recently launched Gaikai Affiliate Network includes The Escapist, Eurogamer, Get Games, Rock, Paper, Shotgun and VG247.
http://www.gaikai.com/
Gaikai


Full digital PSN release for Driver: San Francisco

Driver: San Francisco will receive a full digital release on the PlayStation Network in the coming weeks, presumably in line with the retail version’s September 2 launch. “We are doing triple-A games you can download to the hard-drive,” Ubisoft Reflections MD Gareth Edmonson said during a Gamescom panel attended by Develop. “Driver is released on the PlayStation Network in a few weeks, for example. That’s the full Blu-Ray/DVD experience you can download. I think physical media will remain very important, but I think things are going to shift. How long that will take I’m not too sure. I don’t agree that the size of data will be the limiting factor, though, you can store this data on your hard drives.” A few weeks ago, Driver: SF creative director and Gareth’s brother, Martin Edmondson, told Edge there’ll be at least one more home console cycle before cloud computing takes centre stage. “I’m pretty sure there’ll be one more cycle,” he said. “Whether there’ll be a fifth is real crystal ball stuff. But it’s pretty obvious the way things are ultimately moving.”
http://www.develop-online.net/features/1400/PlayStation-The-next-ten-years
Develop


German game industry shows slight first half growth

Software sales and income from online gaming business models rose one percent in Germany in the first half of 2011 to €793 million (£694m), according to data from the country’s Federal Association for Interactive Entertainment Software (BIU). Sales of gaming applications were up 13 percent year-on-year during the sixth-month period. BIU managing director Olaf Wolters told Reuters: "The economy has recovered now and people are spending more on their hobbies again. Up to the end of the year we are expecting slight growth in turnover of up to three percent in total.” Uwe Bassendowski, managing director of Sony Computer Entertainment Germany, was also upbeat about the market. "People yearn for entertainment in the good and bad times and probably more in the bad times so the impact is low,” he said. “We are in a very comfortable situation because consumer confidence is there and the market is developing positively."
http://www.reuters.com/article/2011/08/19/us-gamescom-economy-idUSTRE77I3LL20110819
Reuters


Record Gamescom attendance, 2012 show dated

Last week’s Gamescom event attracted a record 275,000 people between August 15 and 17, cementing the show’s status as "the world's largest games fair", according to organiser Koelnmesse. Gamescom 2011 played host to 557 exhibitors from almost 40 countries. More than 300 games were on show, drawing over 5,000 media representatives from over 50 nations to the event. "In a word: overwhelming!" said Koelnmesse CEO Gerald Böse. The firm also confirmed that Gamescom 2012 will return to Cologne, Germany next year, from August 15-19.
http://www.gamescom-cologne.com/en/gamescom/home/index.php
Gamescom


Deus Ex: Human Revolution review

Can Eidos Montreal's human revolution build on the series' already substantial frame?

Human Revolution begins clumsily and in at least that sense it’s a true successor to the first game. Whereas 2000’s ‘thinking man’s shooter’ dropped the player off at a terrorist-occupied Statue of Liberty with barely more than a pat on the back, Eidos’ prequel over-eggs the orientation, locking the player into a series of technobabble-filled cutscenes and on-rails sequences that hurriedly set the scene.

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Merceron laments lack of progress in AI

Square Enix's technology director on why AI is one of game development's greatest challenges, and the six-year-old FEAR remains a high watermark.

Julien Merceron, worldwide technology director at Square Enix, believes that AI has been largely left behind in the current generation's charge towards realistic graphics and physics, telling us that it is such a complex discipline that it will be some time before we see significant advances in games.

"I think for many generations of platforms, people have been saying AI is the next thing," he tells us. "From my perspective, not a lot has happened. I don't think the leap will be as big as people believe, because it's a very complex area.

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Notch releases Ludum Dare game

As part of the Ludum Dare competition over the weekend, Minecraft creator Markus 'Notch' Persson made a game in 48 hours, live streaming the whole process. Prelude Of The Chambered is a six level dungeon crawler that sets the player in search of secrets, loot and upgrades as they gradually explore its torch-lit corridors. Much like Minecraft, you can't reload if disaster strikes, but death in Prelude results in a full restart. As the game takes around 20 to 30 minutes to complete, this makes its patrolling enemies a particularly potent menace. You can play the game by clicking on the source link below.
http://s3.amazonaws.com/ld48/index.html
Prelude Of The Chambered


Gamestop: pre-owned benefits publishers

Letting customers trade in old games drives sales of new ones, sequels and DLC, says executive VP Mike Mauler.

We are told that pre-owned game sales are bad for the industry: they deprive publishers of revenue, with the proceeds of the sale lining only the retailers' pockets. According to one retailer, however, pre-owned benefits publishers as well.

The claim comes from Mike Mauler, executive vice-president of Gamestop International. "I can understand the feelings," he tells us, "[but] we've sat down with developers and publishers and really gone through the data. I personally think there's a lot of benefit to the publisher.

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Source: PS3 sales surge after price drop

Sony's decision to drop the UK retail price of the PlayStation 3 to £199.99 last week appears to have reaped immediate dividends, with one "reliable retail source" telling MCV that sales of the system rose 65 per cent week on week. That may further improve this week, with Sony kicking off an extensive marketing campaign to spread awareness of the PS3's new low price.
http://www.mcvuk.com/news/read/ps3-sales-leap-following-price-drop/083512
MCV


Daily links: August 22

Nervous creators, angry game makers and game music rendered with mouth and harp.

“While developing LittleBigPlanet, and especially while making its sequel, we often ended up designing for creators and non-creatives as two distinct audiences. I also have no doubt that no matter how easy you make it for people to create there are some who will never make anything. The assumption goes that some people create and others consume.

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Opinion: Change for change's sake

Today's games' disparate assortment of ideas make for a queasy experience, argues Steven Poole.

Sometimes, what comes after the colon in a game’s title can be all too revealing. For example, I can exclusively reveal that the full title of Killzone 3, for some reason kept secret until now, is Killzone 3: Helghast Go To The Funfair. All that was missing, as I played through the campaign cooperatively with a friend, were the candy floss and toffee apples, the faint odour of vomit and the ambient threat of stabbing. Oh, wait: the game has an ambient threat of stabbing too.

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Opinion: Change for change's sake

Today's games' disparate assortment of ideas make for a queasy experience, argues Steven Poole.

Sometimes, what comes after the colon in a game’s title can be all too revealing. For example, I can exclusively reveal that the full title of Killzone 3, for some reason kept secret until now, is Killzone 3: Helghast Go To The Funfair. All that was missing, as I played through the campaign cooperatively with a friend, were the candy floss and toffee apples, the faint odour of vomit and the ambient threat of stabbing. Oh, wait: the game has an ambient threat of stabbing too.

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Zumba Fitness tops chart for tenth week

But good news for Nintendo as Ocarina climbs nine places and Xenoblade Chronicles debuts in seventh.

Yes, it's still there. Despite an 18 per cent drop in sales from last week, 505 Games' Zumba Fitness is the UK all-formats number one for a tenth consecutive week, and the 13th since its release last year.

There's good news for Nintendo, however, with the 3DS price drop seeing The Legend Of Zelda: Ocarina Of Time 3D rise nine places to number four, with sales rising 59 per cent week on week.

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Microsoft beats Zynga at Starcraft II

Last night saw the grand finals of the After Hours Gaming League, with Microsoft taking on Zynga at Starcraft II to bring down the curtain on a tournament devised by popular Starcraft II shoutcaster Sean "Day[9]" Plott. According to the league's Twitter, Microsoft won, and donated its $5,000 reward to Amnesty International. Other companies that took part in the tournament included Google, Facebook, Amazon, Dropbox, Twitter and Yelp.
http://twitter.com/#!/AHGLtv/status/105094649143754752
After Hours Gaming League


Sony explains lack of PS3 cross-game chat

Speaking to Eurogamer, Sony Worldwide Studios president Shuhei Yoshida said that the continiung absence of cross-game chat on PS3 was due to memory limitations. "Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact. The game has to use its own memory to do [in-game chat]. There's always voice chat in the game. But it's part of a game feature, not part of an OS feature. That's the reason in terms of the ability to have voice chat across different games."
http://www.eurogamer.net/articles/2011-08-19-why-the-ps3-cant-do-cross-game-voice-chat
Eurogamer


Namco Bandai and DeNa announce partnership

The joint venture, named BDNA Inc, is to focus on smartphone games, and will be 75 per cent funded by Namco Bandai, with DeNa footing the bill for the remaining 25 per cent. Shin Unozawa, CEO of Namco Bandai Games, will also be CEO of BDNA, with senior executives from both sides sitting on the board of directors. BDNA will officially open its doors on October 1.
http://www.andriasang.com/e/blog/2011/08/22/bdna/
Andriasang


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