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August 22, 2011

EA continues war of words with Activision

Despite Activision Publishing CEO Eric Hirshberg's claim last week that EA's bullish attitude in the run-up to the release of Battlefield 3 was "bad for the industry," it appears EA has no intention to tone down the rhetoric. Speaking to Industry Gamers, corporate spokesman Jeff Brown said: "Welcome to the big leagues Eric - I know you're new in the job but someone should have told you this is a competitive industry. You've got every reason to be nervous. Last year Activision had a 90 [per cent] share in the shooter category. This year, Battlefield 3 is going to take you down to 60 or 70. At that rate, you'll be out of the category in two to three years. If you don't believe me, go to the store and try to buy a copy of Guitar Hero or Tony Hawk."
http://www.industrygamers.com/news/ea-continues-trash-talking-eric-hirshberg-about-call-of-duty/
Industry Gamers


EA continues war of words with Activision

Despite Activision Publishing CEO Eric Hirshberg's claim last week that EA's bullish attitude in the run-up to the release of Battlefield 3 was "bad for the industry," it appears EA has no intention to tone down the rhetoric. Speaking to Industry Gamers, corporate spokesman Jeff Brown said: "Welcome to the big leagues Eric - I know you're new in the job but someone should have told you this is a competitive industry. You've got every reason to be nervous. Last year Activision had a 90 [per cent] share in the shooter category. This year, Battlefield 3 is going to take you down to 60 or 70. At that rate, you'll be out of the category in two to three years. If you don't believe me, go to the store and try to buy a copy of Guitar Hero or Tony Hawk."
http://www.industrygamers.com/news/ea-continues-trash-talking-eric-hirshberg-about-call-of-duty/
Industry Gamers


August 20, 2011

News round-up August 15-19

Gamescom, DRM controversy and social network spats - another week in the game industry.

Monday

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August 19, 2011

The appeal of Mario's gold coins

Why Nintendo’s most abundant offerings are also among its most valuable.

With the Zelda series increasingly concerned with curation, it’s left to Mario to provide the focal point for pure creativity in Nintendo’s universe. Link’s ever-repeating adventures are never particularly short of invention, but his dungeon masters seem to have trouble letting go, turning even incidental rifts into ongoing lore. Mario, on the other hand, spares relatively little thought for history, and will shred good ideas with no obvious remorse – often after a single outing.

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Uproar over From Dust PC

Ubisoft has further raised the hackles of the PC gaming community with this week's belated release of the PC port of Eric Chahi's From Dust. Rock Paper Shotgun weaves a complex tale of the publisher's seemingly ever-changing stance on the inclusion of its widely detested DRM, a terrible, unoptimised port bereft of customisation options, and an outpouring of vitriol on the Ubisoft forums that seems to have culminated in the publisher saying it will refund those dissatisfied with their purchase which, by the sounds of it, is just about everyone.
http://www.rockpapershotgun.com/2011/08/18/from-dust-does-need-online-badly-ported/
Rock Paper Shotgun


Minecraft Xperia Play video

We thought we'd shaken the habit, but then Notch's world-building game Minecraft found its way on to Sony's Xperia Play handset. A very late night and several cups of strong coffee resulted in the brick-for-brick recreation of Edge’s HQ you can see in the video below.
http://www.next-gen.biz/news/minecraft-released-xperia-play
Minecraft released for Xperia Play

 

 


Microsoft: "Japan remains important to us"

Platform holder admits struggles but hopes Kinect can help turn around Xbox 360's fortunes.

Microsoft has insisted it remains committed to the Japanese market despite Xbox 360's struggles, but admitted: "It's a challenging market."

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The Friday Game: Monitor Post

Chris Donlan investigates a room with one exit but two endings.

Intricate and often intimate, room escapes make up one of the most pleasing genres in modern videogames. They’re the very close sibling of the literary world’s locked room mysteries, and they serve a similar purpose - as a sub-category aimed at connoisseurs who are looking for something extremely focused and specific.

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Ubisoft claims huge sales spike since 3DS price cut

Speaking to GI.biz, Ubisoft's European marketing and sales director Geoffroy Sardin claims sales of the publisher's 3DS games have grown eightfold since last week's price cut. "We are very pleased with the development," he said, understandably.
http://www.gamesindustry.biz/articles/2011-08-19-ubisoft-eu-reports-eight-fold-increase-in-3ds-software-sales
GI.biz


Facebook updates terms to forbid Google+ promotion

Inside Social Games reports that Facebook last week updated its Platform Policies to forbid developers cross-promoting games on "any competing social platform." A Facebook spokesperson said: "[We] don't believe it's appropriate to use our site to promote a competitive service whether through ads, platform or any other channel we make available to other thirdparties on Facebook. We've had this policy in place for our advertising platform for some time, and the recent update extended this to Canvas applications on Facebook." While the language used in the new terms - "Apps on Facebook may not integrate, link to, promote, or redirect to any app on any other competing social platform" - suggests promotion of mobile games may also be forbidden, it has been established that this is not the case. As such it seems little coincidence that Facebook chose to update its policy in the week games were added to Google's new social network, Google+.
http://www.insidesocialgames.com/2011/08/15/cross-promotion-puppy-world-facebook-updated-platform-policies
Inside Social Games


Daily links: August 19

Halo's cellos, scrapping youngsters, the motivational power of Pokemon and the church of Edge.

“Swipe a bow across a cello in just the right way, and I'm assaulting the beach on the Silent Cartographer level in Halo: Combat Evolved. I even know where all the rocks are.”
Bitmob’s Rus McLaughlin considers the power of music in games to immortalise a moment just as easily as it can destroy one.

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Report: iPad 3 due early next year

While Apple's intention to release a third iteration of its tablet next year is hardly news, the claim that iPad 3's screen will have a 2048x1536 display most certainly is: the current model's resolution is 1024x768. It should be noted, however, that iPad 2 was also rumoured to come with a high-resolution display. The report comes from the Wall Street Journal, which is behind a paywall these days, but Gizmodo has all the details.
http://gizmodo.com/5832490/wsj-says-high+res-ipad-3-will-appear-early-2012
Gizmodo


Notch: "I'll fight Bethesda for as long as it takes"

Minecraft creator describes publisher's Elder Scrolls trademark claim as "bogus" and gears up for court battle.

Markus "Notch" Persson admits he may have made a mistake in his choice of Quake 3 as a means of settling his trademark dispute with Bethesda, but describes the publisher's claim as "bogus" and says he is prepared to go to court and "fight for as long as it takes."

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Windows 8 will have an app store

A post on the Microsoft Developer Network blog reveals a laundry list of features planned for the next iteration of its Windows operating system, the most eye-catching of which is an app store. It's little surprise that Microsoft is getting in on the act, but it certainly helps put one thing in context: in January, Microsoft moved to block Apple's attempt to trademark the phrase "App Store," arguing it was "a generic name that Apple should not be permitted to usurp for its exclusive use."
http://blogs.msdn.com/b/b8/archive/2011/08/17/introducing-the-team.aspx
Microsoft


The Sims 3 tops Nordic chart

FIFA 11 dethroned as gamers of Denmark, Finland, Norway and Sweden show their love for all things Sims.

After spending six of the last seven weeks at number one, FIFA 11 has finally been unseated at the top of the Nordic chart, which collates sales data from Norway, Finland, Sweden and Denmark. And it's another EA game, The Sims 3, that replaces it.

The Sims is clearly a popular series in the Nordic territories: expansion Town Life Stuff is at number five and another, Generations, is at number 15. Looking at the charts for individual formats, the entire top four, and seven of the top ten PC games, are Sims titles.

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Opinion: Whose game is it anyway?

Who really owns a game, asks N'Gai Croal, its creator or the people who play it?

In the run up to the 2009 public beta for Quake Live, I met with the game’s executive producer, Marty Stratton. One topic of discussion was the tremendous sense of ownership that longtime Quake III Arena players felt towards the game, and what a challenge it could be to deal with some of those fans when they were up in arms. For a variety of reasons, tweaks and changes were made to maps and weapons, but there was a contingent that simply wouldn’t be satisfied unless Quake Live was exactly like Quake III Arena had been.

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Skullgirls gallery

New fighting game IP doesn't come along very often, and with good reason: much has to be done to stand out from the established crowd. Developed by a competitive fighting game player, Skullgirls has been built from the ground up with the competitive scene in mind, with an in-depth, feature-filled training mode, the ability to take control of a character while viewing a replay to try and right past wrongs and plenty more besides. Our favourite feature? You have to hold down the start button for a full 15 frames to pause the action, a move designed to avoid accidental mid-match pauses which, in tournaments, mean forfeiting the round. Skullgirls is set for release this year on PSN and Live Arcade, and these screenshots, released at Gamescom, show the newly announced Parasoul in action.
http://www.skullgirls.com/home
Skullgirls


Asura's Wrath trailer

With Devil May Cry 4 disappointing, its reboot entrusted to Ninja Theory and Clover Studio long since disbanded, fans of the complex melée combat systems that Capcom does so well have been left wanting this generation. All eyes, then, are on Asura's Wrath, and while this latest trailer from Gamescom is a little heavy on QTEs and camera cuts, we're hoping there's plenty of depth to the underlying mechanics.
http://www.capcom.co.jp/asura/
Capcom


Mojang turns publisher

The studio behind the enormously popular Minecraft is putting its high profile to good use, announcing that it is to publish Swedish developer Oxeye Game Studio's Cobalt. The developer describes it as "more of a team effort than the usual developer/publisher combo," with Notch's team to help with marketing, publicity and distribution.
http://www.oxeyegames.com/oxeye-collaborates-with-mojang-to-bring-you-cobalt/
Oxeye


Sony: Vita RAM rumours were "very funny"

Speaking to Eurogamer at this week's Gamescom in Cologne, Sony Worldwide Studios head Shuhei Yoshida said that recent reports that Sony had halved the RAM in its upcoming portable to keep costs down were "very funny." Those reports appeared to be corroborated by Reality Fighters developer Novarama, but Yoshida says a RAM cut was never on the agenda. "It's been very funny. Some developer mentioned the RAM was halved," he said. "We never announced the amount of RAM, and we never changed it. We've been making games, right, and we've been showing the games since January. If RAM gets cut in the middle of development, there's no way we can complete the games. So I was like, what's going on?" Sony's PSP successor has 512MB of RAM and 128MB of VRAM, meaning it has more memory than Xbox 360 and PlayStation 3.
http://www.eurogamer.net/articles/2011-08-18-sony-why-ps-vita-has-512mb-of-ram
Eurogamer


August 18, 2011

CryEngine SDK goes free

Crytek promised earlier this summer that its CryEngine 3 SDK would be made available for free, and it has lived up to that promise: it's now a free download from the link below. There's only a catch if you want to sell the fruits of your endeavour, in which case Crytek asks that you get in touch to arrange a licensing deal.
http://www.crydev.net/dm_eds/download_detail.php?id=4
Crytek


Zynga's patent problems deepen

The Facebook gaming king was sued for patent violation by Segan LLC earlier this month, and now Bloomberg reports that Zynga is the subject of further litigation. The complainant this time is Agincourt Gaming, alleging that Zynga is in violation of patents covering "credit-based online gaming and a prize redemption system based on the outcome of gameplay." Bill Carmody, senior partner at Agincourt's lawyers Susman Godfrey, said: "Agincourt's patents cover the most lucrative aspects of online social gaming - including those comprising the bulk of Zynga's revenues - as they contain the crucial 'link' that allows for global, interactive prize redemption over the internet." Agincourt seeks unspecified damages and an injunction; looks like Zynga has another battle on its hands.
http://www.bloomberg.com/news/2011-08-17/-farmville-maker-zynga-accused-in-suit-of-infringing-patents-for-games.html
Bloomberg


Newell: "We want EA's games on Steam"

Valve boss hopes to resolve dispute over terms and conditions which EA says are to blame for its removal of games from Steam.

Gabe Newell has for the first time spoken about the recent removal of EA games from Valve's download service, Steam, saying: "We want EA's games on Steam and we have to show them that’s a smart thing to do."

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Burnout Crash! trailer

Gamescom brings the latest footage from Criterion's top-down take on the Burnout series' beloved Crash mode, set for release through Xbox Live Arcade and PlayStation Store this autumn.
http://www.criteriongames.com/CRASH/
Criterion


GTA trilogy to hit Mac App Store

IGN reports that Rockstar's classic Grand Theft Auto III will be released on the Mac App Store today, priced at $14.99. Vice City will follow on August 25, with San Andreas arriving a week after on September 1.
http://uk.pc.ign.com/articles/118/1188450p1.html
IGN


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