Log on:
Powered by Elgg

Feed detail

June 27, 2012

DICE: Mobile gaming no threat to consoles

Battlefield studio boss: "People who are painting such a grim picture of where we're going are wrong."

DICE general manager Karl Magnus Troedsson has hit back at industry "naysayers" proclaiming the death of console gaming in the face of a growing mobile market.

0

read more


Pocket Planes review

Nimblebit’s casual airline simulation struggles to get off the ground.

Rarely has a game simultaneously asked so much yet so little of its players. Nimblebit’s molasses-paced follow-up to Tiny Tower requires a significant time investment, a lot of patience and a tremendous amount of willpower not to spend money on hurrying things along. Yet your input is reduced to the occasional handful of taps, the majority of your time spent waiting for something to happen.

read more


GameHorizon 2012: Charles Cecil hails an industry in flux

Broken Sword creator opens Newcastle conference and pays tribute to Steve Jobs for "shaking up" game industry.

Revolution Software’s Charles Cecil kicked off this year’s GameHorizon conference in Gateshead by welcoming the uncertain game industry landscape, saying it plays into the hands of smaller developers.

0

read more


Get Into Games 2012: Dev tools to give you the edge

Unity or Unreal? GameMaker, Maya or C++? We detail the technologies to learn to help you stand out from the crowd.

Of all the tools and languages we discussed with members of the videogame industry while putting this feature together – including indie developers, course leaders and studio managers – nearly everyone mentioned C++. The object-oriented programming language is ubiquitous and continues to underpin the game industry, despite a broadening range of available platforms and development environments that compile code on your behalf and are lowering the barrier to entry.

read more



June 26, 2012

Harada blasts "whining and complaining" fans

Tekken producer hits out at trolls demanding he use 17-year-old voice samples in Tekken Tag Tournament 2.

Tekken producer Katsuhiro Harada has hit out at "whining and complaining" fans who repeatedly call for voice samples from the early games to be used in the upcoming Tekken Tag Tournament 2.

0

read more


Get Into Games 2012: Bournemouth University

A seaside university in a laid back town with an eye squarely set on teaching students about the cutting edge of gaming.

Spread across the neighbouring UK south coast towns of Bournemouth and Poole, Bournemouth University offers a BSc in games technology and an MSc in computer games technology. In addition to these two courses, The School Of Design Engineering & Computing also offers a BSc in music and audio technology, which covers C++ programming, making it ideal for musicians with a specific interest in the game industry.

read more


Velocirapture review

No depth to speak of, but plenty of fun as PikPok combines basketball with palaeontology.

When approaching Adult Swim’s latest arcade time-waster, it’s hard not to suspect that the name came first, and the mechanics were then constructed to fit around it. Who cares? Velocirapture’s sugary and simple: a heavenly spin on basketball played with vengeful deities and huge 1950s-styled dinosaurs. It draws you in after your first few taps of the screen, and it’s smart enough to keep things brief, topping off a short campaign with an endless mode and a limited selection of unlockables.

read more


Trip Hawkins on Apple and Steve Jobs

The EA co-founder talks us through how he helped influence Apple's direction and what he learned from working with Jobs.

Throughout this week we're publishing an extensive interview with Trip Hawkins, founder of EA, The 3DO Company, and Digital Chocolate.

read more


Spec Ops: The Line review

One of the most subversive shooters yet made.

This could well be one of the most subversive shooters yet made. That doesn’t say very much: vaulting the bar set by other entrants to the genre is hardly an Olympic feat. Nonetheless, Spec Ops: The Line deploys the crude ordnance of thirdperson carnage to persecute more formidable targets: war, soldiering, American interventionism, and the depiction of those things within videogames.

read more


Indie games head to Evo

SpyParty, Nidhogg, Super Time Force and DiveKick among 10-strong lineup at world's biggest fighting game tournament.

Organisers of Evo 2K12, the biggest and most prestigious fighting game tournament in the world, have announced that 10 indie games will be playable at this year's event, which takes place next month in Las Vegas.

0

read more


The Unfinished Swan: Painting a clearer picture

How Giant Sparrow is using sensory deprivation to build a rich and evocative world.

The demonstration starts and there’s nothing onscreen bar a wall of white. It’s impossible to tell the game has even loaded. There are no markers or displays; even the environment is missing. Then Ian Dallas, Giant Sparrow designer and co-founder, pulls the trigger on his gamepad and a black bead of paint sails through the air, leaving a splatter ahead of us as our first reference point.

read more


From Bedrooms To Billions: "a story that needs to be told"

Anthony Caulfield on his four-year battle to make a documentary about the UK game industry, which is now on Indiegogo.

Two British filmmakers have launched an Indiegogo campaign in a bid to fund From Bedrooms To Billions, a documentary about the UK videogame industry from 1979 to 1996.

In an interview, Anthony Caulfield - whose partner in the project is his wife, Nicola - explains that the pair have been working on From Bedrooms To Billions, on and off, for four years. It's an ambitious endeavour, telling a story spanning 17 years in just 90 minutes, with a third act set in the present day.

read more



Get Into Games 2012: Teesside University and Reflections

How a close relationship between a Ubisoft dev studio and Teesside University is creating new opportunities for students.

Teesside University has worked closely with Reflections, a Ubisoft studio, over the past 12 years, the developer taking students (the current body of which you can see gathered above) for work placements during sandwich years, advising on course content and providing project feedback. 

The relationship led initially to Reflections’ sponsorship of Teesside’s Vis Awards – which recognised the achievements of students on the university’s game-related courses – with Reflections judging work and offering four six-month paid internships as prizes.

read more


June 25, 2012

Trip Hawkins: The inspiration for EA

The EA co-founder shares the formative experiences that led him to set up one of the world's biggest videogame companies.

Electronic Arts is 30 years old, and there is no denying that the publisher casts a long shadow of influence over the entire industry. The company, founded in May 1982, pioneered a business model that treated game designers like rock stars and software publishers like record labels. It pushed the use of big names and big licenses in sports (think Madden, NFL) and soon grew to gobble up many renowned development studios to become a massive entertainment conglomerate.

read more


Get Into Games 2012: University of Hull

An institution that boasts its own in-house development studio, and was instrumental in the creation of LCD technology.

The University of Hull has a deep connection with early gaming technology, given emeritus professor George Gray’s discovery of one of the essential components for LCD displays during the ‘60s. So we have Hull to thank, in part, for Nintendo’s Game & Watch handhelds. Nowadays, Hull continues to directly contribute to the industry not just through its graduates, but also via an in-house development company called SEED, where students can get a taste of what studio work is like.

read more


Get Into Games 2012: University of Hull

An institution that boasts its own in-house development studio, and was instrumental in the creation of LCD technology.

The University of Hull has a deep connection with early gaming technology, given emeritus professor George Gray’s discovery of one of the essential components for LCD displays during the ‘60s. So we have Hull to thank, in part, for Nintendo’s Game & Watch handhelds. Nowadays, Hull continues to directly contribute to the industry not just through its graduates, but also via an in-house development company called SEED, where students can get a taste of what studio work is like.

read more


Get Into Games 2012: Further education

We investigate how higher education is meeting the needs of both the game industry and students.

The unrelenting pace of the videogame industry means it isn’t an easy partner for the necessarily more ponderous world of higher education. It’s a disconnect that any external observer could be forgiven for thinking was easily rectifiable, given that the cutting-edge games of the past couple of generations have taken just as long as a bachelor’s degree, if not longer, to complete.

read more


The truth about videogame lawsuits

Gamers are often too quick to let their tastes and entrenched beliefs get in the way of the legal truth, says Jas Purewal.

[INT. Tense boardroom of a social game giant, Clickathon, in Q3 2015.]

CEO: We're getting killed out there. Those damn console manufacturers have taken back way more market share than anyone expected with their high-fallutin' new consoles - our customers are queuing up to give them money. Most of all, that pesky publisher SegSoft is hoovering up our revenue with their free-to-play firstperson shooters, made by that super developer GunMans. We need a plan.

read more


Get Into Games 2012

Advice on starting a career in game development from inside the industry.

Public exposure to the videogame industry is at an all-time high in the UK. The government’s recent reform of the National Curriculum will allow students to be taught computer science over the much-maligned ICT; powerful game creation tools like Unity and GameMaker are cheap to try and easy to use, while commercial releases now routinely include extensive level editors; and then there are projects like the $25 PC Raspberry Pi, and high-profile contests such as Epic Games’ Make Something Unreal jam, which concluded at public consumer electronics event The Gadget Show Live.

0

read more


Get Into Games 2012: EA Gothenburg, DICE and Criterion

The heads of three leading EA studios offer advice on getting hired in today’s competitive market.

Applying to work for Electronic Arts, a huge multinational developer and publisher, may seem like a daunting task for those starting out in their career. But while the corporate façade might be one of dizzying scale, the studios that compose this well-oiled machine are approachable, have distinctive personalities, and in many cases are proud of their ‘small-studio’ mentality.

read more




Fils-Aime: "insatiable" gamers impossible to please

"For years this community has been asking, 'Where's Pikmin?' We give them Pikmin, and they say, 'What else?'"

Nintendo Of America president Reggie Fils-Aime has defended the company's performance at E3 2012, has said he is "troubled tremendously" by core gamers' "insatiable" appetite for new announcements.

0

read more


<< Back Next >>