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August 18, 2011

Daily links: August 18

The business of cards, cow decorated knuckles and a song about Minecraft.

Winning a game of Solitaire is as much about luck as it is skill but, just like Peggle and Drop7, it’s highly compulsive even armed with that knowledge. You could always make your own luck, of course, which is exactly what Lars, Marcus and Theo of near-unpronounceable design collective Skrekkogle did when they set about rending Solitaire’s win screen from the restrictive confines of the monitor.

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Assassin's Creed Revelations trailer

Another day of Gamescom means a fresh batch of trailers. We'll kick off today's proceedings with this latest glimpse of Assassin's Creed Revelations, soundtracked by some historically inappropriate dubstep.
http://assassinscreed.ubi.com/revelations/en-GB/home/
Ubisoft


Silent Hill HD Collection goes multiplatform

Konami's remastering of Silent Hill 2 and 3 was first announced as a PlayStation 3 exclusive. Tomm Hullett, producer of the upcoming Silent Hill: Downpour, confirmed an Xbox 360 release for the collection at Gamescom yesterday following fan clamour for a multiplatform release.
http://www.joystiq.com/2011/08/17/silent-hill-hd-collection-also-heading-to-xbox-360-konami-aimi/
Joystiq


3DS begins Japanese recovery

Forty per cent price drop has an immediate effect as 3DS outsells PSP by almost five to one.

The sight of a PSP Monster Hunter at the top of the all-formats chart may suggest that it's business as usual in Japan. Further down the list, however, are the first green shoots of 3DS's recovery.

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Xenoblade Chronicles gallery

A glowing return to form for the JRPG that boasts one of the strongest battle systems in the genre. Follow the source link below to read the full review.
http://www.next-gen.biz/reviews/xenoblade-chronicles-review
Xenoblade Chronicles review


Age Of Empires Online gallery

Can Gas Powered Games' free-to-play take on the classic strategy series live up to its heritage? Follow the source link for the full review.
http://www.next-gen.biz/reviews/age-empires-online-review
Age Of Empires Online review


Xenoblade Chronicles review

A glowing return to form for the JRPG that boasts one of the strongest battle systems in the genre.

Xenoblade Chronicles begins in much the same way as its spiritual grandfather, the seminal Japanese RPG Xenogears, did some 13 years ago. No sooner have you settled into the shoes of your protagonist, learned the layout of his pastoral neighbourhood and met the friendly faces that comprise his community in Colony 9, than everything around you is destroyed in a gigantic robot attack.

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Ubisoft on Driver San Francisco’s narrative design

We talk to company founder Martin Edmondson’ about the unexpectedly delightful story weaved between the game's racing.

Driver’s story sounds daft: series hero Tanner gets a bonk on the head and ends up in a coma. The game takes place in his dream, and so explains the game’s principle novelty: the ability to leave Tanner’s body and possess that of any other driver in the city. Two things subsequently surprise you.

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Ubisoft on Driver San Francisco’s narrative design

We talk to company founder Martin Edmondson’ about the unexpectedly delightful story weaved between the game's racing.

Driver’s story sounds daft: series hero Tanner gets a bonk on the head and ends up in a coma. The game takes place in his dream, and so explains the game’s principle novelty: the ability to leave Tanner’s body and possess that of any other driver in the city. Two things subsequently surprise you.

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Lollipop Chainsaw gallery

Suda51's Grasshopper Manufacture is having a busy time of it, working on a PSP Evangelion game, a social game for Mobage, collaborating with Hungarian studio Digital Reality on Sine Mora and working on a radio drama inspired by Hideo Kojima's Snatcher. Its next full-scale console release is Lollipop Chainsaw, which tells of a cheerleader ridding her US high school of a zombie infestation. Warner Bros has already announced plans to publish the game in the west in 2012 for PS3 and Xbox 360, and has released the below screenshots to coincide with this week's Gamescom in Cologne.
http://lollipopchainsaw.com/
Warner Bros


Ubisoft relaxes Driver DRM

Ubisoft has been busily raising the ire of PC gamers for some time now, delaying the release of many of its games and, in Driver San Francisco's case, requiring a persistent online connection for the game to be played. "We've heard your feedback requiring the permanent internet connection requirement for Driver and have made the decision to no longer include it," the publisher told Rock Paper Shotgun. Instead, the game will only require an internet connection for a single check when the game is launched.
http://www.rockpapershotgun.com/2011/08/17/ubisoft-listens-barely-changes-driver-drm/
Rock Paper Shotgun


Ubisoft relaxes Driver DRM

Ubisoft has been busily raising the ire of PC gamers for some time now, delaying the release of many of its games and, in Driver San Francisco's case, requiring a persistent online connection for the game to be played. "We've heard your feedback requiring the permanent internet connection requirement for Driver and have made the decision to no longer include it," the publisher told Rock Paper Shotgun. Instead, the game will only require an internet connection for a single check when the game is launched.
http://www.rockpapershotgun.com/2011/08/17/ubisoft-listens-barely-changes-driver-drm/
Rock Paper Shotgun


Activision: bullish EA "bad for our industry"

"We shouldn't be tearing each other apart," says Hirshberg of Battlefield 3 publisher's desire to see Modern Warfare 3 fail.

Eric Hirshberg, CEO of Activision Publishing, has condemned EA's combative attitude in the run-up to the release later this year of Battlefield 3 and Modern Warfare 3, saying: "This kind of rhetoric is bad for our industry."

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August 17, 2011

Battlefield 3 leads EA raid on Gamescom awards

Electronic Arts titles collected four out of eight gongs at the Gamescom 2011 awards, the show’s organisers said this evening. An “expert jury of national and international media, press, and trade representatives” unanimously elected Battlefield 3 Best Of Gamescom 2011, while FIFA 12 was named Best Console Game and Star Wars: The Old Republic Best Online Game. The Sims Social also took Best Browser Game, which was a new category at this year’s awards. Sony scooped two awards, with PlayStation Vita named Best Hardware and Uncharted: Golden Abyss Best Mobile Game, while Blizzard’s Diablo III was crowned Best PC Game and Warner’s Sesame Street: Once Upon A Monster Best Family Game.
http://www.gamescom-cologne.com/en/gamescom/home/index.php
Gamescom


Atari continues casual push with key executive hires

Atari has appointed a number of new executives as it continues to expand into the mobile and social gaming arenas, hiring Robert Mattes as chief financial officer, Owais Farooqui as senior VP of digital publishing, and Maria Pacheco as VP of mobile. Offering 20 years of senior level financial management experience and “in depth experience from various online and micro-transaction business models”, Mattes will be responsible for Atari's finance, accounting, IT and various administrative functions. Farooqui, who joins from tournament games company King.com, and Pacheco, who most recently served as vice president of marketing for Vivendi Games Mobile, will be “charged with developing and executing a cohesive mobile, social and online strategy for the company designed to best leverage Atari’s legendary gaming franchises for a new generation of gamers across online, smartphones and tablets”. Atari CEO Jim Wilson said: “As we continue to evolve our business, Owais and Maria will be instrumental in helping us build the digital vision and strategy for the overall Atari brand. Robert is accomplished financial executive who brings a significant background to address our continued expansion into emerging platforms. His financial transaction experience will also be important as Atari continues to grow.”
http://finance.yahoo.com/news/Atari-Bolsters-Management-prnews-1987525891.html?x=0
Press release


Zynga acquires mobile studio Astro Ape - report

Farmville creator Zynga appears to have made its 16th acquisition in just 14 months, with reports suggesting the social gaming giant has snapped up New York-based mobile studio Astro Ape. While the deal has yet to be officially announced, US site Business Insider (via Mobile Entertainment) spotted that members of Astro Ape’s executive team have changed their places of employment to Zynga NY on professional network LinkedIn. Astro Ape CEO Chieh Huang is listed as director of the new office as of August 2011, while Astro Ape co-founder William Fong is listed as director of engineering at Zynga NY. Astro Ape was behind popular mobile titles Office Heroes and Monsterz Revenge.
http://www.mobile-ent.biz/news/read/zynga-buys-mobile-social-astro-ape-and-rebrands-it-zynga-ny/015182
Mobile Entertainment


Square Enix: middleware not suitable for Tomb Raider

Bespoke engines are ideal, says Square Enix's worldwide technology director, but a balance must be found.

As Square Enix Group worldwide technology director, Julien Merceron must oversee a great deal of development projects, managing the tech needed to create them. At last month's Develop conference, he told us that while budgetary and staffing limitations mean that bespoke engines aren't always possible, ensuring teams have access to tools that don't inhibit their visions takes precedence.

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Ridge Racer Unbounded gallery

Finnish developer Bugbear Entertainment's upcoming racer is a Ridge Racer spin-off in name and deed, with an emphasis on destruction and aggression rather than the series' trademark sweeping powerslides. Other firsts for the series include an in-world HUD, user-generated content and, astoundingly for an 18-year-old franchise, a PC release.
http://www.bugbear.fi/
Bugbear


PC Modern Warfare 3 gets dedicated servers

Speaking to Eurogamer at Gamescom, Noah Heller of Call Of Duty: Elite developer Beachhead confirmed that the PC version of the upcoming Modern Warfare 3 will sport the feature that was so lamentable an absence from 2009's Modern Warfare 2. "The big announcement today is that we're supporting dedicated servers for PC, which is really cool," he said. As for Elite itself, Heller revealed that as well as mobile, tablet and browser-based versions of the service, there will also be a console app allowing users to "jump out of the game into the app and communicate with your clan or do whatever you need to do before running back into the game."
http://www.eurogamer.net/articles/2011-08-17-modern-warfare-3-gets-dedicated-servers
Eurogamer


Notch to Bethesda: let's settle trademark row with Quake 3

Full of joie de vivre following his recent nuptials, Minecraft creator Markus "Notch" Persson has suggested his Mojang studio and Bethesda settle their legal differences in the most unusual of fashions. Earlier this month, Bethesda's lawyers wrote to Mojang demanding that it not name its next game Scrolls, arguing that it infringes its Elder Scrolls trademark. "I challenge Bethesda to a game of Quake 3," Persson writes on his blog. "Three of our best warriors against three of your best warriors. If we win, you drop the lawsuit. If you win, we will change the name of Scrolls to something you're fine with. I am serious, by the way."
http://notch.tumblr.com/post/9038258448/hey-bethesda-lets-settle-this
The Word Of Notch


Keiji Inafune working on PSP love sim

The Capcom legend has worked with Idea Factory before, lending his likeness to its subsidiary Compile Heart for Neptune MkII. As you'll see from the below screenshots, it was a rather leftfield project, and so is his apparent collaboration with Idea Factory on its new PSP love sim, Bakudan Handan. Revealed in the latest Famitsu and translated by Andriasang, the game is set in a theme park which has been taken over by someone in a bear suit and who is threatening to blow it up. Inafune's name is mentioned twice: as designer of the theme park, which is based on videogames; and as the protagonist's uncle, who pops up throughout the game to impart sage wisdom. Andriasang is unsure whether either of those will be the real Keiji Inafune; either way we're offering pretty long odds on Bakudan Handan getting localised for the west.
http://www.andriasang.com/e/blog/2011/08/17/inafune_love_sim/
Andriasang


Vita spec sheet debunks RAM cut rumour

Reports prior to E3 in June suggested that Sony had halved the Vita's onboard RAM in a bid to drive down costs. 1UP notes that a spec sheet released yesterday confirms that Vita does, in fact, have the full 512MB of RAM, and 128MB of VRAM - giving it more memory overall than Xbox 360 or PlayStation 3.
http://www.1up.com/news/vita-ram-wasnt-downgraded-reach-24999-price
1UP


Gravity Rush Vita trailer

Announced - under its Japanese name, Gravity Daze - but sadly rather lost in the crowd at E3, Gravity Rush is a cel-shaded action adventure centred on, as the name suggests, controlling gravity to traverse the environment. It's an internal project, under development at SCE Japan, and certainly has pedigree, helmed as it is by Keiichiro Toyama, director of the first Silent Hill and, more recently, PS3's episodic survival horror Siren Blood Curse.
http://www.jp.playstation.com/scej/title/gravitydaze/index.html
Sony


Tekken 3D Prime Edition trailer

If launch title Super Street Fighter IV 3D Edition proved that 3DS was that rarest of beasts - a handheld on which fighting games are a sound fit rather than a compromise - it was Dead Or Alive Dimensions that showed that the system might in fact be the natural future home of the 3D fighting game. It was no surprise, then, that Tekken was announced for the system at E3, and judging by this Gamescom trailer it, too, will work well on 3DS with its four-button, pad-friendly controls. A 3D copy of the CG movie Tekken Blood Vengeance is included, too, but what sells it to us is the prospect of seeing Bob's morbid obesity rendered in three dimensions.
http://tekken.namco.com/index.html
Namco Bandai


Humble indie fumble: an XBLA horror story

The creator of The Adventures Of Shuggy reveals the lessons of a four year long dev disaster.

The Adventures Of Shuggy is by all accounts a buoyant little platform-puzzler with ever-changing mechanics and a cheery sense of its own nonsense. To deal in crude numbers: on this website it rated an enthusiastic seven, and we were trailing a little below the critical average. But then there are those other numbers - the ones that really matter: sales. For all the goodwill towards it, the game has barely troubled the charts since it became available for download on XBLA in June.

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