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August 16, 2011

DMC Gamescom trailer

Ninja Theory's Devil May Cry reboot looks better the more we see of it. While the E3 trailer seemed lacking in some of the series' trademark fluidity, this latest footage looks like it could have come from Capcom's internal studios, rather than the team behind Heavenly Sword's lumpen combat.
http://www.youtube.com/watch?v=2y8NO8Xiz7Q
YouTube


Kinectimals announced for Windows Phone 7

Microsoft has confirmed at its Gamescom Playday event that Frontier's Kinectimals will be released on Windows Phone 7 this autumn, with touchscreen inputs replacing the 360 version's gesture controls. It supports cross-platform play to an extent too, with a Microsoft rep explaining to VG247: "There's a QR code element built into the game where you are able to transfer your cat that you've developed there, or you can reverse that and take your animal from your phone to your Xbox."
http://www.vg247.com/2011/08/16/kinectimals-coming-to-windows-phone-7-with-cats-and-bears/
VG247


GDC Europe: Breaking rules in survival horror

Silent Hill: Downpour's design director on how to "disempower the player" in an age of improved interfaces and control systems.

At Gamescom prelude GDC Europe in Cologne yesterday, Brian Gomez, design director of the forthcoming Silent Hill: Downpour at Czech developer Vatra, spoke of the importance to the survival horror genre of breaking accepted development conventions.

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Spacelings review

Vague controls sully this imaginative iOS puzzler.

A cute puzzle game with a cleverly used mechanic, Spacelings is an object lesson in how to make a decent game rather than a great one. Each level begins with a number of Spacelings, usually surrounded by nasty bombs, mines and obtrusive walls, while somewhere else on-screen a spaceship sits with a tractor beam extended. The player controls the direction of the beam, and must suck in the Spacelings while avoiding bombs and mines – simple.

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Daily links: August 16

External UMD drives, everyday games, bad phishing and cosplayers in their natural environments.

One feature prospective Vita owners want in their new, rear-trackpad, front touch, tilt-controlled device is... a UMD drive?

Perhaps the most convincing Xbox Live phishing attempt we’ve ever seen. You nearly had us, Xbox Modiator.

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Trenched out in Europe next month

The planned European release of Double Fine's mech tower defence game was blocked by a Portuguese board game called Trench. Microsoft has this morning confirmed that Trenched will finally be released next month, under a new name, Iron Brigade.
http://www.eurogamer.net/articles/2011-08-16-ms-confirms-trenched-european-release
Eurogamer


Dota 2 trailer

Valve's action-RTS is set for release before the year is out, and this week's Gamescom event in Cologne will host the game's first public showing, as well as a million-dollar team tournament featuring some of the original game's most high-profile players.
http://dota2.com/
Dota 2


Broken Thumbs fined $50,000 for child privacy breach

The Federal Trade Commission has hit the Zombie Duck Hunt developer with a $50,000 fine for violating child privacy laws with its iOS game Emily's Girl World. The FTC found the app asked children to email in comments for an in-game blog, and in the process collected the email addresses of thousands of under-13s, in violation of the Children's Privacy Protection Act (Coppa). Chairman Joe Leibowitz said: "The FTC's Coppa rule requires parental notice and consent before collecting children's personal information online, whether through a website or mobile app. Companies must give parents the opportunity to make smart choices when it comes to their children's sharing of information on smartphones."
http://www.digitaltrends.com/mobile/broken-thumb-apps-pays-out-50k-to-ftc-for-violating-childrens-privacy/
Digital Trends


Football Manager RPG review

A decision making quest that's interesting, but not always succesful.

Anyone buying Football Manager RPG under the impression it's made by Sports Interactive is in for a shock. This is nothing less than the anti-Football Manager: no stats, no tinkering, not even any simulation of matches. The closest equivalent to what it offers is a personality quiz: this is football management with the emphasis on 'man'.

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Borderlands 2 teaser trailer

Teaser is, of course, a euphemism for thirty seconds of CG that don't give away an awful lot, and so the below proves. Gearbox is promising that its sequel will sport new and more diverse environments, improved AI, a better mission system and storyline - and, of course, lots of loot. Studio head Randy Pitchford told Game Informer that Gearbox is going to great lengths to eliminate grinding in favour of "more meaningful activities that are connected to the story." Much more is expected at Cologne's Gamescom event, which kicks off tomorrow.
http://www.gameinformer.com/b/features/archive/2011/08/10/randy-pitchford-talks-borderlands-2.aspx
Game Informer


Minecraft released for Xperia Play

Mojang's indie hit is to be released for all Android devices in due course, but its exclusivity deal with Sony Ericsson means that it has been released first for the Xperia Play. And, in typical fashion, this first release is an alpha, with Mojang promising to improve the current version's rather limited feature set over time. Focusing on the "creative aspects of Minecraft", version 0.1 features randomised worlds, 36 types of block, and local multiplayer. "We have tried to put in the features that make sense for playing on a mobile device while still keeping the core of the Minecraft experience," the developer told Kotaku. "You will be able to select blocks on the touchscreen or just scroll through them with the circle and square buttons on the Xperia Play."
http://kotaku.com/5831051/minecraft-+-pocket-edition-hits-select-androids-xperia-play-today-for-7
Kotaku


Harmonix's Vidrhythm is an iOS App

First revealed by a trademark filing last month - with the studio saying nothing at the time beyond "It will be awesome" - Harmonix co-founder and CEO Alex Rigopulos has revealed that Vidrhythm is an iOS title. "It will actually be our first iOS release as a studio, coming out relatively soon," he told Gamasutra. "I can't say anything yet about what it is, but in parallel with all these huge console games we have underway, we're commencing our first iOS development project. We think there are a lot of creative opportunities [with smartphones] that we haven't really been able to focus on yet. So we're looking forward to doing more in that space."
http://www.gamasutra.com/view/news/36587/Harmonix_VidRhythm_Studios_First_InHouse_iOS_Game.php
Gamasutra


PopCap: using EA IP "would make sense"

Speaking at GDC Europe in Cologne yesterday, director of online business Bart Barden said PopCap would most likely make use of EA's extensive IP portfolio following its $1.3 billion acquisition. "I think there are certain aspects of [EA] products that would really make sense in that way; things like minigames or pieces of games, or maybe small features that sit on top of some of the core games," he said. "I do see a lot of synergies for, probably, cross-promotion. I think it's about getting the PopCap people excited about EA's social games and vice versa. There's probably the biggest bang for the buck there, at least in the near term."
http://www.develop-online.net/news/38450/PopCap-Leveraging-EA-IP-would-make-sense
Develop


Heroes Of Ruin trailer

This 3DS action RPG is the work of N-Space, developer of the GameCube's Geist, though more recently it's been handling DS ports of the likes of Goldeneye 007 and the recent Call Of Duty games. With four character classes, drop-in, drop-out online co-op, voice chat, copious amounts of loot and daily challenges, this certainly looks to fill a hole in 3DS's software line-up. It's not due until 2012, which leaves plenty of time for N-Space and Square Enix London Studios to sort out that iffy framerate.
http://www.heroesofruin.com/
Heroes Of Ruin


Report: 3DS sells 200,000 in Japan

Andriasang brings word from Nikkei that Nintendo's decision to drop the price of the 3DS by 40 per cent in Japan has had an immediate effect: 207,000 units had been sold by the close of business on Sunday. If the figure is correct it would beat the 206,000 units sold in the system's second week on sale. Nikkei cites a market research firm, but doesn't name it; Andriasang suggests it's Enterbrain. We'll know more when the weekly Media Create charts are released later this week.
http://www.andriasang.com/e/blog/2011/08/16/3ds_post_price_drop_sales/
Andriasang


August 15, 2011

Gears Of War 3 playable in 3D

Gears Of War 3 producer Rod Fergusson has revealed that the game will be playable in stereoscopic 3D. "It felt like something we wanted to have," he told Eurogamer. "It was a feature we didn’t want to be deficient in. It's still fledgling technology, it's still a niche feature, but it was something we could support. I love the qualities it provides, the window into a world…It's a different experience but it's a really good one."
http://www.eurogamer.net/articles/2011-08-15-gears-of-war-3-stereoscopic-3d-announced
Eurogamer


Gamescom 2011 preview

Ahead of the event's kick off on Wednesday, we detail what to expect from the world's largest game industry event.

European videogame trade show Gamescom 2011 kicks off this week, taking place in Cologne between August 17 - 22. This year's show is the event's third, and looks set to be its biggest yet with 550 confirmed exhibitors (up ten per cent on last year's event) including companies such as Sega, Sony, Nintendo, Capcom, Microsoft and EA.

Here we detail some of the highlights.

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Google acquires Motorola

The $12.5 billion deal will significantly boost Google's presence in the mobile device market. Writing on the official Google blog, CEO Larry Page praised the "natural fit between [the] two companies," due in no small part to Motorola adopting Google's Android operating system across its entire range of smartphones back in 2008. Page stresses that the deal will not affect Google's treatment of Android as an open platform, and said it would also strengthen the company's patent portfolio "to better protect Android from anti-competitive threats from Microsoft, Apple and other companies."
http://googleblog.blogspot.com/2011/08/supercharging-android-google-to-acquire.html
Google


Xbox 360: dead in Japan?

As sales slump and its last great exclusive goes multiplatform, retailers confirm plans to phase out Microsoft's console.

The Xbox 360's life appears to be coming to an end in Japan, with hardware sales falling, retailers beginning to turn their back on the console, and the system's last high-profile Japanese exclusive headed to PlayStation 3.

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Opinion: Design as law

Is design everything when it comes to making games? Clint Hocking doesn't think so.

There is a philosophy of game development that seems to resurface from time to time which asserts the idea that ‘design is law’. Back in 1996 when
John Romero first founded Ion Storm in Dallas, design-as-law may have been an idea that needed its time in the spotlight to help us grapple with dramatic shifts taking place in the industry.

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Rage online pass locks out singleplayer content

The increasingly popular online pass - which typically requires second-hand buyers to cough up an extra fee for online multiplayer - is being used by Rage developer Id Software to restrict access to singleplayer content. Dotted throughout the gameworld are sewer hatches, which are only accessible to those who bought the game new. "Those hatches are all over," creative director Tim Willits told Eurogamer. "Most people never find them…It's outside the main path. We're not detracting from anything."
http://www.eurogamer.net/articles/2011-08-11-tim-willits-building-rage-and-never-selling-out-interview
Eurogamer


Somethin' Else on Papa Sangre's value

Company boss Paul Bennun talks premium pricing and choosing iOS.

The curious mix of binaural audio, survival horror and traditional adventuring in Somethin’ Else’s iOS adventure Papa Sangre creates an experience quite unlike anything else. At last week's Edinburgh Interactive it came to light that Apple encouraged the developer to sell the game at a premium price, saying it was "worth more than the price of [a] coffee." We sat down with company director of digital, Paul Bennun, to find out more.

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Apple encouraged Papa Sangre dev to increase price

Nintendo president Satoru Iwata was clearly referring to Apple when, at GDC in February, he launched an impassioned defence of Nintendo's business model and asked: "Is maintaining the high value of games a priority or not? What we produce has value, and we should protect that value." His belief - that the likes of Apple have no interest in maintaining the high price of worthy software - was contradicted at last week's Edinburgh Interactive by UK studio Somethin' Else. The developer revealed that Apple got in touch before the release of its innovative iOS rhythm game Papa Sangre and expressed an interest in promoting it. "They asked us how much we were going to sell it for, and we said maybe £1.99," said managing director Steve Ackerman. "They said: 'You must be joking. This is a premium app, this is worth more than the price of [a] coffee'." The game eventually launched at £3.99, more than double the price the developer had in mind. We'll have an interview with Somethin' Else's Paul Bennun on the site later today.
http://www.develop-online.net/news/38440/Apple-encouraged-premium-price-for-Papa-Sangre
Develop


Daily links: August 15

Annoying cats, Wikipedia-based board games and finding yourself - or not.

Austin-based illustrator J.R. Barker transforms an irritating internet meme into an irritatingly unavailable NES game, working his fantastic illustration into a Konami NES box circa 1988, complete with slightly creased corners. Okay, everybody sing along now: “Nyanyanyanyanyanyanya!”

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Zumba Fitness still on top in UK

Workout title makes it nine consecutive weeks on top as Zelda sales reveal first green shoots of 3DS's recovery.

In news that will come as no surprise to anyone, Zumba Fitness is once again number one in the UK all-formats software chart.

It's now the ninth straight week that 505 Games' workout title has taken top spot, and the twelfth week in total since its release late last year. Chart compiler UKIE notes that its sales are slowing, dropping seven per cent since last week. Disney Interactive takes the next two spots with Lego Pirates Of The Caribbean and Cars 2.

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