“The rhetorical power of the word "gamification" is enormous, and it does precisely what the bullshitters want: it takes games [and] makes them accessible in the context of contemporary business.”
“The rhetorical power of the word "gamification" is enormous, and it does precisely what the bullshitters want: it takes games [and] makes them accessible in the context of contemporary business.”
It’s November 1999 and the atmosphere in Steven Spielberg’s office is frosty. The director’s Amblin production company, on the Universal Studios lot, is hosting Paul Bucha, the president of the Congressional Medal of Honor Society. The Vietnam veteran, awarded America’s highest decoration for his own courage under fire, is stating his case against videogames. Strongly. The particular target of his ire: a firstperson shooter based on an original concept by Spielberg himself called Medal Of Honor.
Publisher THQ has announced that two studios in Australia, and a development studio in Phoenix are to be closed, with 200 jobs lost, as part of a "strategic realignment to better align resources with the company's future portfolio."
Team Bondi has sold its assets and IP, and told its staff to choose between jobs with the buyer or severance terms, according to reports, with a source claiming the LA Noire developer has "gone bankrupt."
A Develop source, described as "an insider who engages with both companies locally", claims that game-related IP and other assets have been sold to Australian production studio Kennedy Miller Mitchell. The company, owned by Mad Max director George Miller, had previously been rumoured to be in talks to acquire the Sydney-based developer.