Despite being a rhythm-action game, Groove Coaster is fresh. The latest project from Space Invaders Infinity Gene director Reisuke Ishida, this is a beat-matching game that starts simple and unfolds into a brilliantly synchronised obstacle course.
Zombie games are hardly uncommon on the App Store. Pity the poor creature itself: once the bleeding edge of urban horror, its now the go-to clown of videogames. By name, Zombie Gunship sounds little different from the pack, but it brings an unlikely new danger for the undead: Modern Warfare's AC-130 gunship.
Broadband speeds across the UK were revealed today to be on average far slower than advertised, with the nation's average download rate barely half of the average available maximum.
The research, conducted by speed optimisation firm Pando Networks, found that the average UK download speed was just 481KBps. Be Broadband was the outstanding performer, leading the way both in its average speed of 594KBps and completion rate of 84 per cent.
“The true glory of victory isn’t the explosion or the death rattle, it’s before that, when the outcome is guaranteed, but not yet realized.”
Awesome ex-Bungie designer Jaime '30 seconds of fun' Griesemer presents part three of his series of articles on designing enemies.
The art sparkles, and the title works a peculiar kind of over-wrought magic. Beyond that, however, Insanely Twisted Shadow Planet all too often becomes a carnival of quiet miscalibration. Play it if you want to see a well-known formula rigorously applied – albeit with few signs that the original design’s deeper nuances have been understood. Travel its intestinal hallways to watch the Castlevania template sluggishly transformed from a gripping tale of exploration via gradual empowerment into a drearier story depicting the slow levelling up of a locksmith.
Take-Two has reported a loss and drop in revenues for its first fiscal quarter ended June 30.
The publisher posted a net loss of $8.6 million (£5.3m), or $0.11 per share, versus a profit of $27.4 million (£16.8m) during the same period last year, while revenues came in at $334.4 million (£204.5m), compared to $375.4 (£230m) 12 months ago.
As the first of the entire series, it was a boilerplate mission. Break into the manor of Lord Bafford, steal his jewelled sceptre, and sneak back out. Yet this one particular Thief player approached it with a unique flair. One by one, he hunted down each of Bafford’s hired guards, smacked them with the blackjack, and dragged their unconscious bodies into the dining room where he arranged them in colourful poses: propped up back to back, legs poking out from the dumbwaiter, or draped across the length of the dinner table.
As the first of the entire series, it was a boilerplate mission. Break into the manor of Lord Bafford, steal his jewelled sceptre, and sneak back out. Yet this one particular Thief player approached it with a unique flair. One by one, he hunted down each of Bafford’s hired guards, smacked them with the blackjack, and dragged their unconscious bodies into the dining room where he arranged them in colourful poses: propped up back to back, legs poking out from the dumbwaiter, or draped across the length of the dinner table.
Blitz Games Studios has closed 1UP, the indie publishing label it set up in 2008 to help small developers get their games to market, and is shifting focus to IndieCity, a new download service to launch this summer.
Speaking to Develop, 1UP producer Neil Holmes blamed the closure on a changing marketplace, with the dominance of Steam, and the "race to zero" forcing prices down elsewhere, meaning the initiative was no longer sustainable.