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July 22, 2011

Mick Hocking on 3D and virtual reality

The Worldwide Studios boss tells us why Sony is leading the 3D charge.

In his keynote at this year's Develop conference, Sony Computer Entertainment Worldwide Studios senior director Mick Hocking looked back at a year in which the third place became the third dimension as 3D games arrived on PlayStation 3. We caught up with him at the event to discuss what 3D really adds to games, the importance of tuning it properly and why virtual reality really will take off this time.

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The Friday Game: Untris

Chris Donlan on a fantastic puzzle remix in which you must deal with the aftermath of a botched game of Tetris.

2011 has been a pretty good year for fans of entropy, and for anyone with natural – or unnatural - gifts for reverse engineering. LA Noire’s already inverted GTA, putting you at the other end of a killing spree, and allowing players to pick through the human chaos of a crime scene, searching for that scarlet thread that connects the victim all the way back to the perpetrator.

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Earth Defence Force: Insect Armageddon review

The alien invasion heads west, but do its B-movie excesses survive the journey intact?

With Insect Armageddon the EDF franchise heads west, relocating both its development and narrative. Vicious Cycle may be new to EDF’s world of giant bugs and big guns, but it’s no stranger to B-movie shooters, having delivered the clunky, silly Eat Lead: The Return Of Matt Hazard a couple of years ago.

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Earth Defence Force: Insect Armageddon review

The alien invasion heads west, but do its B-movie excesses survive the journey intact?

With Insect Armageddon the EDF franchise heads west, relocating both its development and narrative. Vicious Cycle may be new to EDF’s world of giant bugs and big guns, but it’s no stranger to B-movie shooters, having delivered the clunky, silly Eat Lead: The Return Of Matt Hazard a couple of years ago.

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Nokia reports dismal financial results

In stark contrast to Apple - which earlier this week announced profits of over $7 billion in a single quarter - its Finnish competitor has revealed sharp declines across its business over the past three months. Having posted a €295 million profit this time last year, Nokia announced losses of €487 million. Sales revenue, earnings per share and cash in hand all slumped, and sales fell in every single device category and every single territory except the Middle East, Africa and South America.
http://paidcontent.co.uk/article/419-read-it-and-weep-nokia-reports-loss-of-nearly-500-million-huge-declines/
Paid Content


EA unable to guarantee Old Republic pre-orders

BioWare's upcoming Star Wars MMOG The Old Republic will only be available through Origin, and the ongoing confusion surrounding EA's new download service continues with the revelation that pre-orders are not guaranteed. While the explanation - that BioWare wants to limit day-one server load to ensure a lag-free experience at launch - makes sense, asking fans to pay $5 solely for the privilege of being able to play a game on release day most certainly doesn't. Perhaps most telling of all is this line from the game's FAQ: "Please be careful when pre-ordering Star Wars: The Old Republic, and only pre-order from trusted retailers or Origin.com."
http://www.swtor.com/preorder/faq
The Old Republic


PSN users raise £1 million for earthquake relief

Sony has confirmed that PSN users across the globe raised ¥129.7 million (£1.01 million) to help support the relief effort for the Tohoku earthquake and tsunami that struck Japan in March. North American users raised £260,955, Europeans £538,122, Japanese players £181,751 and the rest of Asia contributed £16,673. Sony itself donated ¥300 million (£2.34 million).
http://www.eurogamer.net/articles/2011-07-22-sony-gamers-massive-earthquake-donation
Eurogamer


Catherine finds a European publisher

Only days ago Atlus told Joystiq it had "no plans at this time" to release Team Persona's HD console debut, erotic thriller Catherine, in Europe. Now Deep Silver has announced it is to publish the game across Europe later this year. Atlus used almost exactly the same line back in February, telling Beefjack it had "no plans for a North American release at this time." It then confirmed its US release four days later. Deep Silver's Klemens Kundratitz described Catherine as "something new, fresh and exciting; unlike anything else in the gaming world – a unique mixture of genres."
http://www.eurogamer.net/articles/2011-07-22-catherine-coming-to-europe-this-year
Eurogamer


Inafune's Comcept announces first game

After leaving Capcom last year, Inafune set up two new companies: game studio Comcept, and cross-media firm Intercept. The former has announced its first game, a social title for Japan's mobile social network, Gree. The Island Of Dr Momo casts players as the titular doctor who, according to Andriasang, "combines animals together in an effort to make the world's cutest thing." Inafune's first release since leaving Capcom will be released for iOS and Android in the autumn.
http://www.andriasang.com/e/blog/2011/07/22/inafune_first_game/
Andriasang


Sony insurer heads to court over PSN liability

Zurich American claims 55 class-action suits have been filed against Sony, but argues that its policy does not cover legal costs.

Insurance firm Zurich American has asked a New York court to rule that it has no liability to cover defence costs in the mounting legal claims filed against Sony following April's PSN attack.

Reuters reports that the insurer has asked the court to declare that it does not have to pay legal costs related to claims "asserted in the class-action lawsuits, miscellaneous claims, or potential future actions institued by any state attorney general."

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Irem pulls games from PSN

Andriasang brings word that the publisher is to remove 12 games from the Japanese PlayStation Store, including R-Type Tactics and Irem Arcade Classics, on August 11, as well as all other content related to those games including demos, DLC and videos. Irem is also to close its nine themed lounges in PS3's virtual world, PlayStation Home. Irem did not explain its decision.
http://www.andriasang.com/e/blog/2011/07/22/irem_psn/
Andriasang


Bill Roper joins Disney Interactive

Disney Interactive has announced that Bill Roper, former VP of Blizzard North and CCO of Cryptic Studios, has been appointed as vice president of the Marvel franchise. Alex Seropian, Disney's senior vice president and general manager, said: "We are pleased to have Bill join our team. With 17 years of experience in the worldwide gaming industry, we are confident that Bill has the creative vision necessary to help guide the next wave of development and product for Disney Interactive's Marvel Games."
http://massively.joystiq.com/2011/07/21/disney-interactive-media-group-appoints-bill-roper-as-vice-presi/
Massively


Microsoft profit jumps on record revenue

Entertainment & Devices Division posts strong growth as Xbox 360 is named the top-selling game console in the US over the past 12 months.

Microsoft said this evening that its full year profit soared on record revenue, thanks in part to the strong performance of its Xbox business.

For the fiscal year ended June 30, 2011, Microsoft reported record company-wide revenue of $69.94 billion, up 12 per cent year on year, while fourth quarter revenue was up eight per cent to a record $17.37 billion. Net income for the year rose 23 per cent to $23.15 billion, with $5.87 billion generated in the fourth quarter.

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July 21, 2011

LA Noire leads Nordic chart

Rockstar’s detective thriller leapfrogs FIFA 11 to return to the top of the weekly software rankings.

LA Noire has reclaimed the number one spot on the weekly Nordic chart, which collates sales data from Norway, Sweden, Denmark and Finland.

The title jumped four places to take the top spot ahead of FIFA 11, which had led the chart for the previous two weeks.

Duke Nukem Forever, Lego Pirates Of The Caribbean and The Sims 3: Generations rounded off the top five in a quiet week for new releases.

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Pete Hines on why risk is relative

Multiplayer, Metacritic and being outside the squeezed middle.

In part two of our interview with Bethesda vice president of marketing Pete Hines, we discuss why bolt-on multiplayer isn’t part of the Bethesda formula, and how its games will stack up against the Call Of Duty behemoth.

Check back to part one for his account of the company’s unique structure and its recent studio acquisition spree.

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Warner's Fryer: "Producers don't always know what they're doing"

The GM of Warner Bros Seattle says studios should be built from the ground up, saying creatives are the "molten core of talent".

Laura Fryer, general manager of the three studios that comprise Warner Bros Seattle, has said that studios should be built around creatives rather than producers, who "don't always know what they're doing."

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Media Molecule: The importance of expression

Alex Evans and Kareem Ettouney on providing the tools to create great art.

Following their Develop conference keynote on pitching the original LittleBigPlanet idea to Sony, we sat down with Media Molecule technical director Alex Evans and art director Kareem Ettouney to find out how the Move Pack will make being creative even easier and where the studio is heading

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McNamara: Rockstar keen on MotionScan in GTA

Speaking in the latest issue of PSM3 - passed on by CVG - the Team Bondi head claims that Rockstar is "looking at" using MotionScan, the ground-breaking facial animation tech used in LA Noire, in the next iteration of Grand Theft Auto. "I think they're looking at it for every game," he said. "Grand Theft Auto is huge, so you've got all the problems of how big the cast would be and how many lines would you have to record and all that stuff. They're more than welcome to use MotionScan… Rockstar will make those decisions. They generally make the right decisions."
http://www.computerandvideogames.com/312565/gta-v-rockstar-looking-at-la-noire-face-tech-says-bondi/
CVG


"We abandoned Guitar Hero," admits Kotick

In an extensive interview with Forbes, the Activision Blizzard CEO gives his perspective on why the publisher deemed it necessary to close its entire Guitar Hero business unit. "We were so excited about going [in a] new direction with DJ Hero, I think we abandoned a bit of the innovation that was required in the Guitar Hero franchise," he said. "Guitar Hero became unsuccessful because it didn't have any nourishment and care." The series is far from gone for good, though: "We're going to use new studios and reinvent Guitar Hero." Despite cancellations, closures and redundancies following Activision's poor performance in the last financial year, Kotick insists: "The most important thing we do to encourage innovation is give people the freedom to fail."
http://blogs.forbes.com/davidewalt/2011/07/20/activision-blizzard-bobby-kotick-innovation/
Forbes


Blur was "like bacon with cornflakes"

With its mix of real cars and weaponry, Bizarre Creations' swansong induced panic in consumers, says ex-design manager Gareth Wilson.

Gareth Wilson, former design manager of Bizarre Creations, has said that the Liverpool studio's final game, futuristic racer Blur, was like having "bacon with cornflakes."

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Creating a new look for Fable: The Journey

Lionhead's Tak Saito on stamping his signature on Fable.

Demonstrated at E3 last month, Fable: The Journey sees the series embrace Kinect while for the first time straying from the familiar 'bloodline' theme that characterises the previous three games. Despite branching into brave new territory, however, its lineage remains instantly recognisable.

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Hines: Forced multiplayer "a waste of time"

"Drop it, don't bother…it's a giant distraction and it'll make for a worse overall game," says Bethesda's VP of marketing.

Pete Hines, vice president of marketing at Bethesda Softworks, has issued a stern warning to developers who are contemplating adding multiplayer to games that simply don't need it, saying: "Just drop it, don't bother…it'll make for a worse game."

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Media Molecule: devs' revenue obsession is "depressing"

Co-founder Mark Healey says developers motivated solely by money risk wasting their lives.

Mark Healey, co-founder and creative director of LittleBigPlanet developer Media Molecule, has hit out at developers who are motivated by profit, arguing that those who view their audience solely as a potential source of revenue risk wasting their lives.

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Iain McCaig: The human aspect

The Hollywood concept artist, creator of Darth Maul and illustrator of Deathtrap Dungeon, discusses his career.

From a collaborative drawing exercise that spawned a monstrous pipe-smoking skeletal pilot to a video of a film concepts and CGI trials that never went into production, concept artist Iain McCaig’s session mirrored his evident personality - theatrical and charismatic. McCaig designed Darth Maul, but more importantly also drew the covers of several early Fighting Fantasy books, cutscene portraits for Secret Of Monkey Island and is now working with Respawn Entertainment.

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Iain McCaig: The human aspect

The Hollywood concept artist, creator of Darth Maul and illustrator of Deathtrap Dungeon, discusses his career.

From a collaborative drawing exercise that spawned a monstrous pipe-smoking skeletal pilot to a video of a film concepts and CGI trials that never went into production, concept artist Iain McCaig’s session mirrored his evident personality - theatrical and charismatic. McCaig designed Darth Maul, but more importantly also drew the covers of several early Fighting Fantasy books, cutscene portraits for Secret Of Monkey Island and is now working with Respawn Entertainment.

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