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July 19, 2011

Panel: Are Smartphones the New Consoles?

The technology gap is closing, but the games gap may be harder to close.

“It’s not a technology problem or a hardware problem or a business problem – it’s a design problem,” said Microsoft Game Studio’s business development manager Phil Waymouth today, when addressing the difficulties of moving from creating standalone console games to crafting cross-media IPs that spans platforms.

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Zynga sued for copyright infringement

Developer SocialApps claims the social giant used its game’s source code to create smash hits like FarmVille.

Zynga has been accused of using a competitor’s source code to create a number of popular Facebook games including FarmVille, FrontierVille, CityVille and FishVille.

myFarm developer SocialApps has sued Zynga for alleged copyright infringement, violation of trade secrets and breach of written contract, among other charges, Patent Arcade reports.

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LittleBigPlanet Vita dev signs Sony exclusivity deal

UK-based developer Double Eleven has signed an agreement which will see it develop games exclusively for Sony platforms. Formed by ex-Rockstar Leeds lead engineers last year, the studio is currently developing LittleBigPlanet for PlayStation Vita and was recently revealed to be the architect behind the technology driving the portable platformer. “Double Eleven are one of the most exciting developers to emerge onto the development scene in recent years, their technical expertise makes them a great fit for LittleBigPlanet on PS Vita and we’ve very pleased with the progress the team have made on this hugely anticipated title,” said Michael Denny, senior VP of SCE Worldwide Studios Europe. Double Eleven CEO Lee Hutchinson added: “For us to become strong partners with Sony at such a crucial stage in our own development underlines the unswerving commitment we have made to the quality of our production. It is a testament to the hard work of all the exceptional team here at Double Eleven and we're delighted that this agreement will help our company grow and flourish, working on prestigious titles, on leading-edge platforms.”
http://www.next-gen.biz/news/littlebigplanet-vita-trailer
LittleBigPlanet Vita trailer


Indie Games Summer Uprising 2011 titles revealed

The organisers of the Xbox Live Indie Games Summer Uprising have announced the initial list of titles set to be released as part of the promotion, which is designed to showcase the best of independent gaming on Microsoft’s digital marketplace. Chosen by a select panel of judges, the eight games - T.E.C. 3001, Speedrunner HD, Raventhorne, Take Arms, Train Frontier Express, Cute Things Dying Violently, Doom And Destiny, Battle High: San Bruno - will be joined by two more community-selected titles following a public vote set to take place from August 1-14. The final ten games selected will launch between August 22 and September 2. Hit the link for further details on the promotion and the games featured.
http://indiegames-uprising.com/News.aspx
Indie Games Summer Uprising


Michael Acton Smith: Games can beat Harry Potter

Moshi Monsters maker says, “The most successful entertainment brands of tomorrow will originate as games.”

Michael Acton Smith, CEO of Mind Candy, maker of web-based kids game Moshi Monsters, told the audience at Develop that games have an unexploited ability to produce the world’s leading entertainment brands.

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Bethesda: Publishing Wet was the right decision

Despite a poor critical and commercial reception, Bethesda vice president of marketing Pete Hines told us that he has no regrets about the decision to pick up the game for release, but admits that the publisher is now focused on "bigger and better things." "Nothing is a hundred percent in this industry, you know," he said. Wet could have done better but honestly for us it did pretty well - it sold quite a few copies for what it was. It wasn't Fallout 3, but not everything is... we're trying to look for even bigger and better things so that you look at them and go, 'That's really a game I can't afford to miss.'" Hines added: "I'll admit this freely, I was [one of the] few guys who saw Wet at Bethesda. I was like, 'That's really cool. It's very different.' It's not a home run. You don't look at it and go: 'There's no way that won't be a commercial smash.' The graphics were not the highest end graphics of the day, but it had a quality, it had personality, it had an edge to it.
http://www.next-gen.biz/features/pete-hines-bethesdas-past-present-and-future
Pete Hines interview


PSM3 launches redesign

Edge stablemate PSM3 has revealed its new look, touting a new focus on appealing to grown-ups. The redesigned mag hits UK newsagents on July 22 and will include a world-exclusive 12-page Skyrim feature and extensive interview with Team Bondi director Brendan McNamara. "PSM3's crisp new-look and sharper editorial focus truly reflects the needs of the modern, adult gamer - who, like us, sees video games as the most dynamic, exciting form of entertainment," says editor Dan Dawkins. "We all crave fresh experiences and smarter ways to play the games we own - and the new-look PSM3 helps you get the most from your console without wasting time or money." The relaunched mag will cost £4.99 and also be available through Zinio.
http://www.myfavouritemagazines.co.uk/index.php?force_sid=872181d569ae6ba1234045e86544dbad&cl=search&searchparam=psm3
My Favourite Magazines


Bethesda actively looking for developers to work with

But despite growing portfolio of studios, Pete Hines says the Skyrim maker isn't all about acquisitions.

Speaking to Edge, Bethesda vice president of marketing Pete Hines explains that the publisher and developer will continue to look for new developers to work with, but that acquisitions are not necessarily at the forefront of its mind.

"We're always talking to folks that we like and respect to see: should we be making a game together? What are your ideas? What do you guys wanna do? And wherever it makes sense, we will." he said during an interview published on the site today.

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Bethesda actively looking for developers to work with

But despite growing portfolio of studios, Pete Hines says the Skyrim maker isn't all about acquisitions.

Speaking to Edge, Bethesda vice president of marketing Pete Hines explains that the publisher and developer will continue to look for new developers to work with, but that acquisitions are not necessarily at the forefront of its mind.

"We're always talking to folks that we like and respect to see: should we be making a game together? What are your ideas? What do you guys wanna do? And wherever it makes sense, we will." he said during an interview published on the site today.

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Pete Hines on Bethesda's past, present and future

Part one of our frank conversation, covering what makes a Bethesda game and its recent studio buying spree.

Bethesda has been both a developer and a publisher since it established in 1986, but over the last few years, it’s moved to becoming one of the world’s leading gaming companies.

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Uncharted film "going back to the videogame"

Replacement Uncharted movie director Neil Burger has revealed that he is going back to Naughty Dog's adventure series for inspiration. Burger, who directed The Limitless and Illusionist, took up the reins following original director David O. Russells' exit. Burger has discarded Russell's plans to cast Mark Wahlberg as Nathan Drake at the head of a family of antique traders, stressing that the game is a rich source of ideas as it stands. "Mainly we're beginning from scratch and going back to the video game," Burger told Crave Online. "Because there's a lot of cool stuff, actually, from the videogame, if you know it… It's really one of the most cinematic video games, and one that has really developed characters. So, you know, there's a lot of cool, really intense things that, if they work for the film's story, I want to use them." The news will come as a relief to Uncharted fans hoping for a more authentic experience at the cinema.
http://www.craveonline.com/film/articles/171259-exclusive-neil-burger-talks-quncharted-the-movieq
Crave Online


Uncharted film "going back to the videogame"

Replacement Uncharted movie director Neil Burger has revealed that he is going back to Naughty Dog's adventure series for inspiration. Burger, who directed The Limitless and Illusionist, took up the reins following original director David O. Russells' exit. Burger has discarded Russell's plans to cast Mark Wahlberg as Nathan Drake at the head of a family of antique traders, stressing that the game is a rich source of ideas as it stands. "Mainly we're beginning from scratch and going back to the video game," Burger told Crave Online. "Because there's a lot of cool stuff, actually, from the videogame, if you know it… It's really one of the most cinematic video games, and one that has really developed characters. So, you know, there's a lot of cool, really intense things that, if they work for the film's story, I want to use them." The news will come as a relief to Uncharted fans hoping for a more authentic experience at the cinema.
http://www.craveonline.com/film/articles/171259-exclusive-neil-burger-talks-quncharted-the-movieq
Crave Online


First Indie Games Summer Uprising titles announced

Microsoft has announced the first eight games to be included in its Indie Games Summer Uprising, taking place between August 22 and September 2. The Uprising, which aims to showcase some of the best indie games on Xbox Live, consists of games voted for by independent developers - another two games will be chosen through a public vote, to take place between August 1 and August 14. The eight announced games are: Battle High: San Bruno, Cute Things Dying Violently, Doom & Destiny, Raventhorne, SpeedRunner, Take Arms, T.E.C. 3001 and Train Frontier Express. You can see the games in action in the video below.
http://indiegames-uprising.com/Default.aspx
Indie Games Uprising


Tiny Tower review

Nimblebit has us looking to the skies - while it empties our wallets.

So innocuous, so unassuming, so all-encompassing, Tiny Tower is nearly brilliant. The most obvious attraction may well be the price – which is ostensibly nothing – but this game will eventually take your money, and there's simply no calculating how much time.

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Tiny Tower review

Nimblebit has us looking to the skies - while it empties our wallets.

So innocuous, so unassuming, so all-encompassing, Tiny Tower is nearly brilliant. The most obvious attraction may well be the price – which is ostensibly nothing – but this game will eventually take your money, and there's simply no calculating how much time.

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Andrew Wilson: Facebook, XBLA growing threat to retailers

EA Sports boss says 45 per cent of 2010 game revenues were digital; people want on demand.

Speaking at this year's Develop conference today, EA sports worldwide development lead Andrew Wilson said that game retailers are facing a serious disruptive challenge from on-demand digital content.

Despite the continued growth of the game market, fewer players are choosing to visit specialist retailers, instead turning to Facebook games and download services such as Steam, Xbox Live and PSN. 45 per cent of game revenues in 2010 were digital, according to Wilson.

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Pac'N-Jump review

An old classic takes a bite out of an new one.

What’s the ultimate fate of a successful indie game? For Doodle Jump, it's being gobbled up by the Pac-Man brand. Pac'N-Jump is stuffed with Namco’s retro iconography – the later ‘stages’ are themed on Dig Dug, Rally-X and Galaga – and does a great job of turning them into mechanics, but at its core this is only a clone of a hit. 

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Australian R18+ rating in 2011 unlikely

The much-debated potential Australian R18+ classification rating has faced further delays following NSW Attorney-General Greg Smith confirmation that he will abstain from voting on the subject. Speaking to the Australian Gamespot, a spokesperson for Smith said that "more work needs to be done on this issue" and that Smith intends to wait for the results of the Australian Law Reform Commission's classification review - due in 2012.
http://au.gamespot.com/news/6323864/nsw-set-to-derail-upcoming-r18-decision
Gamespot Australia


Tax credit group claims it has saved UK studios £226,000

UK games tax specialist and UKIE partner Jumpstart has claimed that it has already saved UK development studios more than £226,000 in R&D tax credits and hopes to reach savings of £1 million. “I am delighted that this initiative has created tangible benefit so quickly,” said UKIE chairman and Mastertronic director Andy Payne. “Jumpstart worked closely with Mastertronic and submitted a cast-iron claim which has maximised our R&D tax break revenue." The firm finds the savings by applying for R&D tax credits on game studios' behalf, and says it has a 98.6 per cent success rate on all claims made since the organisation's formation in 2008.
http://www.ukie.info/
UKIE


Cavorite review

Charisma and originality aren’t quite enough to elevate this iOS puzzler.

Cavorite’s bushy haired and bespectacled scientist looks familiar, and so do most of the things around him: crates, buttons, platforms, exits. That it manages to be original is surprising – and what lets it down is tragic. 

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Cavorite review

Charisma and originality aren’t quite enough to elevate this iOS puzzler.

Cavorite’s bushy haired and bespectacled scientist looks familiar, and so do most of the things around him: crates, buttons, platforms, exits. That it manages to be original is surprising – and what lets it down is tragic. 

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UTV Ignition confirms Austin layoffs

Faxion Online developers let go; affected employee says redundancies higher than reported.

Following reports last month UTV Ignition has confirmed that it has made a number of job cuts at the Austin-based True Studios, which developed free-to-play MMOG Faxion Online and was working on FPS Reich.

UTV online vice president Don Choi issued a statement to Gamasutra saying that only a "fraction" of the studios staff had been laid off, though an affected employee, who wished to remain anonymous, contradicted the statement, claiming instead that the majority of employees at True had been let go.

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Apple users buying 61 per cent more apps

Increase comes in spite of average prices 14 per cent higher than last year.

According to a report from Gene Munster, analyst at investment bank and institutional securities firm Piper Jaffray, the amount of apps downloaded by the average Apple iOS device user in 2011 has seen a 61 per cent increase year-on-year (rising from 51 apps in 2010 to 83).

This boost comes in spite of an increased app ASP (average selling price), which has risen 14 per cent year-on-year in 2011 to $1.44, recovering from an 18 per cent decline in 2010.

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Extent launches "all-you-can-eat" Android subscription service

Digital entertainment media company Extent, which specialises in PC games on demand, has launched an Android service called GameTanium. The service will grant users unlimited access to 75 games at launch for a monthly subscription of $4.99. Extent promises to add games each week, aiming to reach 200 by the end of the year. Current games include Treasures Of Montezuma, Raging Thunder, Wave Blazer and Parachute Panic. "There are lots of markets for Android; right now, there might be a hundred different Android markets by the end of this year," Extent content and mobile head Rick Marazzani says. "But app discovery is enormously challenging on the Android marketplace right now, and more so the more popular it becomes. Monetization, as a result, can be tough: Android has had a lot of problems monetizing content. Our business model is very different; it's an all-you-can eat subscription, like Spotify for games, with trophies, and integration with different payment models."
http://www.gamasutra.com/view/news/35597/Interview_Exent_Unveils_Subscription_Game_Distro_For_Android
Gamasutra


Extent launches "all-you-can-eat" Android subscription service

Digital entertainment media company Extent, which specialises in PC games on demand, has launched an Android service called GameTanium. The service will grant users unlimited access to 75 games at launch for a monthly subscription of $4.99. Extent promises to add games each week, aiming to reach 200 by the end of the year. Current games include Treasures Of Montezuma, Raging Thunder, Wave Blazer and Parachute Panic. "There are lots of markets for Android; right now, there might be a hundred different Android markets by the end of this year," Extent content and mobile head Rick Marazzani says. "But app discovery is enormously challenging on the Android marketplace right now, and more so the more popular it becomes. Monetization, as a result, can be tough: Android has had a lot of problems monetizing content. Our business model is very different; it's an all-you-can eat subscription, like Spotify for games, with trophies, and integration with different payment models."
http://www.gamasutra.com/view/news/35597/Interview_Exent_Unveils_Subscription_Game_Distro_For_Android
Gamasutra


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