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July 16, 2011

Hollywood veteran joins Respawn as art director

Respawn Entertainment, the studio founded last year by ex-Infinity Ward heads Jason West and Vince Zampella, has hired a Hollywood movie veteran as its new art director. It’s the first time that Matt Codd, who has previously worked on projects like Saving Private Ryan, Twelve Monkeys and Chronicles of Riddick, has worked in the game industry. In an interview on Respawn’s site, Codd said he was attracted to the field by the freedom it grants creators. “… Your mind gets so blurred working on movies and I think it was the other concept guys telling me that how they enjoyed working on games and how much more freedom and time for their imagination they had. So when I was asked to come and meet and do this game I thought ‘If all those things are true, I’d love to come do it,’ and sure enough, it seems that way.” He also said of the difference between the movie and game industries: “…On movies they slap a script in front of you. Pretty much 80% of the movie is going to be made that way. But what’s interesting about this company, or games, I’m not sure if it’s the same way everywhere, is they’re inventing as they go along and then seeing if it fits or if they need to take it out, it’s a far more imaginative way of coming up with entertainment.”
http://www.respawn.com/news/art-director-interview/
Respawn


Former DJ Hero devs reveal new mobile studio

A number of ex-FreeStlyeGames staff have established a new mobile development studio called Music In Colour. Headed up by former FreeStyleGames boss Chris Lee, it’s set to release a music title, Say What?!, for iPhone on July 20. A collaboration between the studio, music production company Reactify and independent recording studio Metropolis Group, the game uses an increasingly cryptic collection of scrolling icons which relate to song lyrics, which players have to correctly identify and tap on to progress. Debuting with four playable tracks from artists Calvin Harris, Scouting for Girls, the Zutons and The Nolans, it’ll be free to download, with additional songs sold via in-app payments of £1.19. “The music business needs to capture a new audience," Music In Colour managing director Lee told the Guardian. "Rather than make a game then license the music, this is much more of a partnership. We think there is a great opportunity to leverage the mobile platform to build something that reaches a wider audience, and monetises music… It's almost a Generation Game mechanic: a simple layer that lives over the music. We're not trying to be cleverer than that. This is about something that appeals in its simplicity, and we're trying not to niche it. It should appeal as much to 8-13 year-old girls as it does to 30-40 year-old males."
http://www.guardian.co.uk/technology/appsblog/2011/jul/13/8linq-say-what-iphone-music-games
Guardian


Ubisoft confirms online pass plans

Uplay Passport granting access to online features and exclusive content to be bundled with new copies of "core" games beginning with Driver: San Francisco.

Ubisoft has confirmed reports that it’s to jump on the online pass bandwagon later this year, joining major publishers like Sony, THQ and EA in restricting online access to its games to those who buy new boxed copies or a one-time use registration code.

Set to be bundled with new copies of "core" Ubisoft games beginning with Driver: San Francisco later this year, the Uplay Passport will offer “access to online features and exclusive content”.

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July 15, 2011

How on Earth can EA afford PopCap?

One of the world's biggest publishers, EA has been loss-making for four years, so where has it found a spare $1.3 billion?

Despite being one of the largest videogame companies in the world, EA has been consistently loss-making in recent times, yet earlier this week it announced the acquisition of PopCap in a deal that could eventually cost $1.3 billion. It's an eye-watering sum, put in context by EA's annual revenues of over $3.5 billion, but rather than fund the deal from its own pocket, EA has carefully structured it to avoid upsetting investors.

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Hitman: Absolution's killer AI

AI is never so scrutinised as it is in stealth games - IO explains how it’s ensuring 47's marks look intelligent.

This is the third and final part in our series of previews of Hitman: Absolution. You'll find our demo impressions here and discussion of its controversial new additions here. 

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Hitman: Absolution's killer AI

AI is never so scrutinised as it is in stealth games - IO explains how it’s ensuring 47's marks look intelligent.

This is the third and final part in our series of previews of Hitman: Absolution. You'll find our demo impressions here and discussion of its controversial new additions here. 

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The Friday Game: 100th

In a week of great free games, Droqen’s creepy balloon ride rises to the top.

This has been a good couple of days for brilliant free games that pretty much speak for themselves. Impasse, for example, is a minimalist puzzler from Wanderlands where the experience of playing provides its own silent tutorial as you move through a series of deviously constructed levels. If you know too much going into it, the joy of discovery is diminished, so all I’ll say is this: over at the developer’s blog, the team is already discussing the creation of a post-mortem.

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Real ID Party available for testing in WOW

Blizzard has revealed that it will test its Read ID Party feature in World Of Warcraft. Real ID Party allows players using Battle.net's social networking system to invite friends of the same faction to a party, regardless of what realm that player is currently located in. The newly formed party is then able to queue up for a five-player normal of heroic dungeon. Aspects of the service may require payment, but Blizzard has said that it will go into more detail on this once the testing period is over.
http://gamepolitics.com/2011/07/14/wow-real-id-party-ready-testing
Game Politics


Homebrew Minecraft demo hits DS

DS modder Smelaum has released a demo of his homebrew version of Minecraft. Players can only add of remove blocks, and there is no way to save at the moment so budding architects may want to stick to simple structures for now. Smelaum intends to rectify that, however, along with adding full-blown level generation in a later release. Take a look at the video below.
http://www.ds-scene.net/?s=viewtopic&nid=11053
DS Scene


Halo designer joins Sucker Punch

Ex Bungie designer Jaime Griesemer has joined Infamous studio Sucker Punch. “I found a great team and a fantastic opportunity just across the street at Sucker Punch Productions,” Griesemer said. “It’s a smaller team, very collaborative, they’ve got enormous talent and they are very hungry – they want to take it to the next level and are willing to put in the effort it will take to get there.” Griesemer added that Sucker Punch fell more in line with the size of operation he wanted to work for: “When Bungie and I parted ways, I didn’t really have a plan. I knew I wanted something different; I’m just not comfortable on an enormous team with a lot of process – it’s creatively stifling.”
http://www.joystiq.com/2011/07/14/half-minute-halo-an-interview-with-jaime-griesemer/
Joystiq


THQ UK studio officially closed

36 staff made redundant, though three new start-ups emerge.

THQ's planned closure of its UK studio, Digital Warrington, has now officially taken place with the loss of 36 jobs. A transition team of ten remain to oversee the PSN release of Warhammer 40,000 Kill Team.

"THQ have done all they can through the consultancy period and have treated staff with respect," studio founder Colin Bell told Develop. "I've definitely been proud to have been involved in setting up and running the studio and have no regrets.

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Bangai-O HD: Missile Fury review

Refined for Xbox Live and now with added projectiles.

Nearly hidden among thousands of missiles is 
the newfound refinement in Bangai-O HD, the eponymous giant robot’s third outing. While 
its DS predecessor Bangai-O Spirits blew the series’ doors wide open – offering customisable loadouts and more than 100 levels that could be skipped or solved – this XBLA version sees Treasure opting for a more tightly controlled, if equally ludicrous, experience.

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Tribes: Ascend dev shifts focus to PC

Hi-Rez Studios has put the Xbox 360 version of its upcoming Tribes reboot on the back burner following its decision to switch to the free-to-play model. Microsoft's hitherto reticence to allow microtransactions on Xbox Live has prompted Hi-Rez to focus its attention on the PC version of the game, but it is not cancelling the Xbox 360 release entirely, explaining to Gamespot: "An eventual XBLA version - and even PSN version - is not out of the question but neither will be this year."
http://uk.gamespot.com/pc/action/tribes-ascend/news/6323617/tribes-ascend-back-burnered-on-xbox-live
Gamespot


Just Dance 2 becomes biggest thirdparty Wii game

The second game in Ubisoft's Wii music series is now the best-selling thirdparty game on Wii, the publisher has announced, and the franchise has now notched up sales of 14 million units worldwide. Ubisoft's Laurent Detoc said: "Ubisoft is incredibly proud of the monumental success Just Dance 2 has had the past nine months. The game’s outstanding performance solidifies the Just Dance brand as a pop culture phenomenon." Just Dance 3 - which sees the series expand to Xbox 360 and PlayStation 3, as well as Wii - will be released in October.
http://www.gamasutra.com/view/news/35893/Ubisofts_Just_Dance_2_Becomes_Wiis_BestSelling_ThirdParty_Game.php
Gamasutra


NPD: US retail spend shrinks again

LA Noire takes top spot in software sales as retail spend slumps 10 per cent year on year.

Market research firm the NPD Group has released its report on the US retail videogame market for last month, and once again it makes for depressing reading: declines in every sector saw overall spending fall 10 per cent year on year to $995 million.

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3DS outsold by DS

In a press release, Nintendo reveals that it sold more than 800,000 systems in the US last month, but it's new glasses-free handheld, 3DS, was comfortably outsold by its predecessor. Over 386,000 DS systems were sold in June, more than double 3DS's sales of 143,000. There was better news for Nintendo in the software charts, though, with 283,000 copies of The Legend Of Zelda: Ocarina Of Time sold during the month.
http://press.nintendo.com/articles.jsp?id=29772
Nintendo


Call Of Duty Elite beta begins

Activision's stat-tracking, social subscription service for its Call Of Duty series has now entered beta on Xbox 360, ahead of its launch alongside Modern Warfare 3 in November. Some 2.8 million players have already signed up, and the publisher says invites will be sent out in stages over the next few weeks. Chacko Sonny, studio head of Beachhead, said: "A public beta with the massive Call of Duty community is the best way to generate the scale we need for end-to-end testing. We're looking to get as many participants in the beta as possible, so we ask that fans stay patient as we ramp up in the coming weeks." Activision is still accepting registrations for the beta - head to the source link below if you're interested.
http://www.callofduty.com/elite
Activision


Bulletstorm, Witcher developers form new studio

A new Polish development studio has been established by game industry veterans who previously served at the likes of People Can Fly, CD Projekt RED and City Interactive. Members of Warsaw-based Flying Wild Hog’s 35-person team have been credited on games including Bulletstorm, The Witcher 2 and Painkiller, Gamasutra reports. The studio's first game will be Hard Reset, a post-apocalyptic cyberpunk first person shooter built using the firm’s proprietary Road Hog engine and set for release this September exclusively on PC.
http://www.gamasutra.com/view/news/35870/Bulletstorm_Witcher_2_Devs_Announce_Hard_Reset_New_Studio.php
Gamasutra


Crytek: PS Vita “will have a hard time, might be too late”

Sony’s PlayStation Vita will struggle against next-generation mobiles and tablets, according to Crytek CEO Cevat Yerli. "The Vita is an absolutely fantastic platform but it will have a hard time, and it might be too late," he told the latest issue of Develop (via CVG). "I love Sony as a company, and we have great relations with them, but the Vita is going to have a hard time against the next generation mobiles and all the tablets. There's also the 3DS investing in this market," he added. "It's going to be a battle, and it will be about content and the platform's ability to receive the content. Streamlined social connectivity will also be very important."
http://www.computerandvideogames.com/311663/crytek-ps-vita-will-have-a-hard-time-against-mobile-devices/
CVG


July 14, 2011

Silicon Knights reveals expansion plans

Government grant to help the Too Human maker create 80 jobs. Studio also working on a new development engine and plans to self-publish future titles.

Canadian developer Silicon Knights has revealed a string of expansion plans alongside the announcement that it has received CDN$3 million in provincial funding from the Ontario government.

The grant, which comes on top of roughly CDN$35 million invested in the Too Human maker over the last five years, will help the studio grow its workforce from 97 to 177 employees, the St. Catherine's Standard reports.

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Silicon Knights reveals expansion plans

Government grant to help the Too Human maker create 80 jobs. Studio also working on a new development engine and plans to self-publish future titles.

Canadian developer Silicon Knights has revealed a string of expansion plans alongside the announcement that it has received CDN$3 million in provincial funding from the Ontario government.

The grant, which comes on top of roughly CDN$35 million invested in the Too Human maker over the last five years, will help the studio grow its workforce from 97 to 177 employees, the St. Catherine's Standard reports.

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Ubisoft introducing online pass system – report

‘Uplay Passport’ granting access to multiplayer features expected to launch alongside Driver: San Francisco later this year.

Ubisoft is reportedly planning to debut its own online pass system when it releases Driver: San Francisco this autumn.

According to a GamerZines, the 'Uplay Passport' will work similarly to online passes introduced by other publishers, restricting online multiplayer access to those who buy a new copy of Driver: San Francisco or purchase a one-time access code from Xbox Live Marketplace or the PlayStation Store.

If true, we’d expect the system to be rolled out across Ubisoft’s catalogue of multiplayer-enabled titles.

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Region Specific: Finland

From cold northern latitudes comes a red-hot dev scene.

You can read about all of our visits to the world's key development scenes by visiting our Region Specific topic page.

Overview
From origins in the vibrant 1990s demoscene has emerged one of Europe’s most creative centres for game development.

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Region Specific: Finland

From cold northern latitudes comes a red-hot dev scene.

You can read about all of our visits to the world's key development scenes by visiting our Region Specific topic page.

Overview
From origins in the vibrant 1990s demoscene has emerged one of Europe’s most creative centres for game development.

read more


Netflix arrives on 3DS

US 3DS owners will have to wait for the Nintendo Video application, which was released on the eShop yesterday but is currently set for a US release later this summer. In the meantime, US movie streaming service Netflix is to launch an app of its own on the 3DS download store tomorrow. An oddly-worded announcement says that full-length 3D movies will soon be available to US 3DS owners, but doesn't specify if that will be through Netflix - which does not currently offer 3D movies - or a separate app.
http://press.nintendo.com/articles.jsp?id=29765
Nintendo


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