Good games are created through playtesting. These are not my words but those of legendary game designer Jesse Schell, as stated in his excellent book, The Art of Game Design. He goes even further by saying that playtesting is not only good for a game, it’s necessary in order to make a good game.
Good games are created through playtesting. These are not my words but those of legendary game designer Jesse Schell, as stated in his excellent book, The Art of Game Design. He goes even further by saying that playtesting is not only good for a game, it’s necessary in order to make a good game.
A group of researchers have developed a computer system that learns how to play Civilization, using only the game's manual and onscreen feedback to develop a strategy that saw it win 79 per cent of its games - a development which could greatly aid the videogame AI design process.
This is the first in our three-part series of articles on Absolution. Here's our second, an examination of IO's more controversial introductions to the series, and our third on the challenges of building AI for stealth games.
One indicator of the close relationships enjoyed by Finland’s various studios is that the exchange of business cards which usually takes place when we gather developers together for Region Specific discussions doesn’t occur. Everyone here knows each other and all are welcomed to RedLynx’s premises as old friends, not just guests.
Bring almost any game to mind and more often than not, you’ll be able to stick a pin into a mental map marking where it came from. Be it Lionhead’s resolutely British Fable series, for example, Activision’s all-American Call Of Duty titles or even the esoteric output of defunct French studio Delphine, games evoke a sense of origin. But despite its prolific output, most would be hard pressed to identify many games heralding from the Nordic country of Finland.
Housemarque is no stranger to adaptation.
While its presence on the ground flo
With an average employee age somewhere on the south side o
Despite having released over 50
One indicator of the close relationships enjoyed by Finland’s various studios is that the exchange of business cards which usually takes place when we gather developers together for Region Specific discussions doesn’t occur. Everyone here knows each other and all are welcomed to RedLynx’s premises as old friends, not just guests.
Bring almost any game to mind and more often than not, you’ll be able to stick a pin into a mental map marking where it came from. Be it Lionhead’s resolutely British Fable series, for example, Activision’s all-American Call Of Duty titles or even the esoteric output of defunct French studio Delphine, games evoke a sense of origin. But despite its prolific output, most would be hard pressed to identify many games heralding from the Nordic country of Finland.