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July 12, 2011

Nintendo Video hitting 3DS this week – report

The Nintendo Video application for 3DS will launch in Europe this Wednesday, July 13, according to Destructoid. Downloadable from the eShop, it will give users access to both 2D and 3D videos, with confirmed content including 3D episodes of Disney Australia's Oscar's Oasis, 3D Magic Tricks from studio D4D, and 3D movie trailers. The 3DS SpotPass system will allow users to download videos automatically when the portable is close to a wireless connection, even when in sleep mode.
http://www.destructoid.com/nintendo-video-comes-to-european-3ds-this-wednesday-205824.phtml
Destructoid


Sony: Industry must support indie developers

“Without doing so, the whole industry will stall, in terms of innovation,” says the head of SCE Worldwide Studios.

Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida has said the industry must support digital indie game development in order to sustain innovation.

Yoshida told Develop “the whole industry will stall” if small, creative ‘garage developers’ aren’t encouraged to flourish.

“As an industry, we have to support those smaller teams, and let them try out their ideas,” he said. “Without doing so, the whole industry will stall, in terms of innovation.”

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Xbox Music to launch this autumn - report

In a speech at the Microsoft Partner Conference yesterday, Microsoft CEO Steve Ballmer reportedly announced plans to launch a new service called Xbox Music this autumn. Presumably based on the Zune Marketplace, Business Insider says Xbox Music will play home to over 11 million songs, and that Kinect users will be able to search for tracks using the device’s voice recognition tech.
http://www.businessinsider.com/ballmer-talks-about-how-skype-will-fit-into-microsoft-2011-7?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+typepad%2Falleyinsider%2Fsilicon_alley_insider+%28Silicon+Alley+Insider%29&utm_content=Google+Reader
Business Insider


July 11, 2011

Siggraph highlights: Real-Time Live! and Sandbox

Siggraph chair Jason RM Smith, who is also digital production supervisor at LucasArts San Francisco, has outlined Real-Time Live!, a showcase of trends and techniques in game graphics presented via live presentations by the artists and engineers who made them. Games will include Kinectimals, Need For Speed: Hot Pursuit and Epic's Samaritan demo. Accompanying Real-Time Live! is the Sandbox, which will allow attendees to try projects for themselves - which is a grand way of saying they'll be able to play the games. "I’m also using it to squeeze in additional content just because there were so many great submissions," Smith says. Along with Kinectimals and Need For Speed: Hot Pursuit will be games including Alan Wake and Killzone 3.
http://siggraphmediablog.blogspot.com/2011/07/siggraph-gaming-content-revealed-part.html
Siggraph


Edge Facebook hits 3000 followers

Being shy and reserved types, it was with some trepidation that we set out into the world of Facebook. But 3000 likes later we're feeling distinctly more confident, especially given the (mostly) excellent discussions taking place on the page. If you're on Facebook and fancy joining the rapidly growing Edge community, follow the link below.
http://www.facebook.com/edgeonline
Edge Facebook


Free-to-play overtakes premium in App Store

Freemium model accounted for significantly more iOS revenues in June; Trip Hawkins says free-to-play is most lucrative model in all sectors.

Mobile analytics and advertising network specialist Flurry has released research which shows that free-to-play revenue has overtaken premium revenue in the App Store.

Flurry's research shows that 65 per cent of revenues from the 100 most-downloaded games in June came from titles using the freemium pricing model, compared to just 39 per cent in January this year.

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EA omits Steam from Battlefield 3 distributors

Developer and publisher Electronic Arts has omitted Steam from a recently published - and subsequently removed - list of nearly 100 digital retailers supporting upcoming shooter Battlefield 3. The omission follows last month's removal of Crysis 2 due to a disagreement over DLC. We've contacted EA for comment.
http://www.joystiq.com/2011/07/10/battlefield-3-may-not-come-to-steam-according-to-eas-list
Joystiq


EA omits Steam from Battlefield 3 distributors

Developer and publisher Electronic Arts has omitted Steam from a recently published - and subsequently removed - list of nearly 100 digital retailers supporting upcoming shooter Battlefield 3. The omission follows last month's removal of Crysis 2 due to a disagreement over DLC. We've contacted EA for comment.
http://www.joystiq.com/2011/07/10/battlefield-3-may-not-come-to-steam-according-to-eas-list
Joystiq


US spent $5.9 billion on videogames in Q1 2011

NPD's "expanded research" takes in used sales, DLC and mobile games.

According to market research company NPD, US consumers spent an estimated $5.9 billion on videogames, hardware and accessories in the first quarter of 2011. The figure represents a 1.5 per cent increase year-on-year, with $2.03 billion accounting for video and PC game sales.

In total, an estimated $1.85 billion was spent on used games, rentals, subscriptions, digital downloads, social titles, DLC and mobile games.

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US spent $5.9 billion on videogames in Q1 2011

NPD's "expanded research" takes in used sales, DLC and mobile games.

According to market research company NPD, US consumers spent an estimated $5.9 billion on videogames, hardware and accessories in the first quarter of 2011. The figure represents a 1.5 per cent increase year-on-year, with $2.03 billion accounting for video and PC game sales.

In total, an estimated $1.85 billion was spent on used games, rentals, subscriptions, digital downloads, social titles, DLC and mobile games.

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Street Fighter IV: Volt review

Here's an idea – if online play is a game’s key feature, it should probably work properly.

Capcom is the modern master of repackaging, and Street Fighter IV is its flagship project. Excluding the arcade versions, Volt is the sixth standalone SFIV game thus far. Cynics point out that these iterations often introduce features that should have been in the game in the first place, and to an extent they have a point, but it's a shallow one. No one who's bought multiple SFIV iterations cares as much about new characters and levels as new features the playerbase has demanded.

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Titus: Politics Is Not A Game review

Practice dirty politics through the medium of minigames in a charming, if simplistic, satire for iOS.

Politics is not a game – it's a dirty business, one that Titus makes almost straightforward as he faces a series of elections in which he tries to pocket cash from lobbyists, or hold a town hall meeting while dodging rotten tomatoes. 

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Bigpoint and Spil Games announce partnership

German online game publisher and portal Bigpoint has announced a new partnership with online web game company Spil Games. The deal will see Bigpoint release a number of its titles via Spil's casual gaming platform, which boasts 130 million players, starting with ZooMumba and the end of July. Bigpoint CEO Heiko Hubertz said: "Spil's community of like-minded gamers is unique in the market, and we will also benefit from Spil's global reach, localized prices around the world and easy handling of the API." While Spil Games CEO Peter Driessen added: "Our two companies will fit together perfectly. I have long admired Bigpoint's innovative work in the world of browser games, and I am very pleased to welcome such a large player to Spil Games' growing social gaming platforms."
http://www.bigpoint.net/
Bigpoint


Forget-Me-Not review

This iOS resurrection of an obscure C64 game teaches the meaning of retro – and also its value.

Retro can mean all sorts of things – especially when, as it is in gaming, it's trendy. Retro tends not to deal in specifics, the description often presaging a blocky aesthetic that skins a modern game rather than something that could have been made thirty years ago. But Forget-Me-Not isn't trendy retro: you could have found this on a C64 compilation, and it's infused from title screen to the music’s ascending bloops with old-school values.

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Former XCOM devs form Uppercut Games and unveil Epoch

Former 2K Marin art director Andrew James and lead designer Ed Orman, who both worked on the studios reboot of XCOM, have left the publisher to form mobile and download game studio Uppercut Games. The studio has also unveiled its first game, Epoch, a "highly cinematic" shooter for iOS - you can see the first video below. The pair, who have 28 years of experience between them and have also worked on games such as Freedom Force and the BioShock series, formed Uppercut with the intention of bringing "triple-A quality to mobile and downloadable games" - a mission statement that is becoming increasingly familiar as developers such as the newly formed The Game Bakers and Adhesive Games promise to close the gap.
http://www.uppercut-games.com/
Uppercut Games


Dust 514 will require initial "cover charge"

But CCP's massively multiplayer shooter may go fully free-to-play eventually.

Eve Online developer CCP has revealed that players of its upcoming PS3 massively multiplayer FPS Dust 514 will be required to pay a "cover charge". According to the developer, the charge will be refunded as in-game currency and is in place to help manage the rollout of the game.

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Wipeout and Syphon Filter 3 released for Xperia Play

European Xperia Play owners are now able to get their hands on two new PlayStation titles in the form of Wipeout and Syphon Filter 3. Both games have been added to the European PSOne Classics Library on the Android Store and cost £3.99 each.
http://www.pocketgamer.co.uk/r/Android/Sony+Ericsson+Xperia+Play/news.asp?c=31318
Pocket Gamer


Opinion: Letting go of ownership

N’Gai Croal now prefers digital downloads to physical media, but how, he wonders, will we manage our rights to stuff we’ll never own?

If someone had told me a decade ago that I would prefer digital media – downloads or streams – to physical media, I’d have said they were crazy. After all, I didn’t have broadband in my Brooklyn apartment, just at the office. My Palm VII wireless handheld and my SkyTel two-way pager were the pinnacle of technology. And I still fancied myself a proud collector of CDs, DVDs, books, comics and games.

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Uncharted 3 multiplayer beta attracts over one million players

Naughty Dog has thanked players after more than one million Uncharted fans signed up to the multiplayer beta of Drake's Deception last week. "One day after the beta went fully public, we passed one million unique players in the Uncharted 3 multiplayer beta," writes Naughty Dog community strategist Arne Meyer on the PlayStation blog. "Not only that, but the player count is growing with each passing day! We couldn't be prouder of our community coming out in such numbers to play in the Uncharted 3 multiplayer beta." The beta will come to an end on Thursday (July 14). Last week, Sony announced that the UK release date for the game had been moved forward three days.
http://blog.us.playstation.com/2011/07/08/uncharted-3-multiplayer-beta-hits-1-million-players-co-op-adventure-and-new-map-hit-710/
US PlayStation Blog


Zumba Fitness still UK number one

505 Games' fitness phenomenon spends its fourth consecutive week at the top of the UK all-formats software chart.

Zumba Fitness remains at the top of the UK all-formats software chart this week, while Dirt 3 makes a late bid for the top rising from seven to two.

Transformers: Dark Of The Moon also ascends the chart, buoyed by the release of the film, settling at number three. Lego Pirates Of The Caribbean and LA Noire round out the top five.

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TIGA warns of UK "brain drain"

Game industry facing skills shortage as developers go abroad, according to trade association report.

UK trade association TIGA has warned that the nation's game industry is facing a continued "brain drain" of skilled development staff. The warning was based on results from a recently conducted survey of 104 UK game business which revealed that 20 per cent of them had lost staff to foreign countries in the past 12 months.

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Katamari creator joins Glitch team

Keita Takahashi returning to games in order to help develop Tiny Speck's curious MMOG.

Katamari Damacy and Noby Noby Boy creator Keita Takahashi will help out on the development of Tiny Speck's upcoming casual MMOG Glitch (check Glitch's tag page for a full preview of this fascinating game) according to a blog post on the developer's site.

Takahashi, who left Namco Bandai last year, has moved to Vancouver in order to join the team.

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July 09, 2011

EA CEO: Motion control “still too imprecise”

Electronic Arts boss John Riccitiello isn’t wholly convinced by motion control gameplay on Move and Kinect. “Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy,” the executive told IndustryGamers. “It’s still too imprecise for me. I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc.” One thing Riccitiello is excited about is Nintendo’s Wii U. “It's a high definition platform and I love the controller. I just think it’s cool,” he said. “You’re a gamer - so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control… There is something about having that second screen that transcends anything I’ve ever done before… I think there’s something really powerful about a second screen that I think really matters."
http://www.industrygamers.com/news/nintendo-wii-u-transcends-anything-before-it-says-ea-ceo/
IndustryGamers


Limbo dated for PSN, Steam

Developer Playdead has announced PlayStation Network and PC launch dates for its multi award-winning platformer Limbo. Last year’s Xbox Live Arcade hit will arrive on the US PSN on July 19, in Europe the following day, and in Japan at a later date. It’ll release worldwide on Steam on August 2. In the announcement, Playdead CEO and co-founder Dino Patti teased a “little extra secret” in store for fans. He added: “Since we have gotten a lot of requests for the Limbo soundtrack, we are also making that available through iTunes, from this Monday (July 11th).” Originally released last July, Limbo was the most nominated title in the Game Developers Choice Awards earlier this year. In February, it won the Indie Game Challenge at the DICE conference in Las Vegas, where it also won the award for achievement in art direction. A runner-up in our own 2010 awards, for audio and visual design, we awarded the morbid, melancholy and darkly funny game a 9/10 review score.
http://www.limbogame.org/
Limbo


Zynga acquires Canadian mobile studio

Five Mobile, now Zynga Toronto, becomes the social gaming giant’s 15th acquisition in 13 months.

Zynga has acquired Toronto, Canada-based developer Five Mobile for an undisclosed sum.

“Zynga is crossing the border,” the social gaming firm said in a blog post announcing the deal, which includes “certain assets and intellectual property” created by Five Mobile.

The acquisition is Zynga’s 15th in just 13 months.

Five Mobile founders Ameet Shah, Jeff Zakrzewski, Oliver Tabay and Troy Hubman will all remain on board, with Shah heading up the studio.

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