Metal Gear Solid creator Hideo Kojima says that the MotionScan performance capture technology used in LA Noire is "a huge element that from now on will change the direction of adventure games" - but says he will not be using it in his next game.
Young men tend to behave in a fairly predictable fashion. It’s easy to imagine what will happen if you take a group of 30 or 40 men in their teens and twenties, give them axes and beer, and make them row a longship out to sea for a few weeks in order to make a living. There will be a lot of pent-up aggression. There will be a lot of fart jokes. When they finally reach land, they will cut loose – and if there’s no strict rule of enforceable law where they come ashore, watch out.
OnLive CEO Steve Perlman has unveiled new wireless technology capable of sub-millisecond latency and ranges which reach beyond the curvature of the Earth. The potential ramifications of such technology are huge, not least for cloud gaming.
OnLive CEO Steve Perlman has unveiled new wireless technology capable of sub-millisecond latency and ranges which reach beyond the curvature of the Earth. The potential ramifications of such technology are huge, not least for cloud gaming.
The past few weeks have been a distressing time for those in the business of data security - and equally testing for those in the business of convincing consumers that their data is in safe hands. But with Lulzsec, unofficial symbol of the hackstravaganza, disbanded and drawing an at least conceptual line beneath the recent spate of data breaches and security hacks, can we condemn the experience of the last few weeks as yet another brief blip in internet history?
Fantasy writer Joe Abercrombie grew up in Lancaster, UK, rolling dice and plugging away at an Acorn Atom, before venturing south to London where he worked as a film editor. His leap into fantasy writing came in 2006 with The First Law Trilogy (described by Pulitzer prize winner Junot Diaz as “the finest epic fantasy trilogy in recent memory”). While his professional career has zigged and zagged, one thing has remained constant: his love of videogames.
If cloud gaming service Gaikai lives up to its promise, it threatens to drastically change the way players approach online gaming and will likely have a disruptive effect on the traditional retail market, too. For an article on the service in the current issue of Edge, we caught up with company founder David Perry to discuss the challenges of rewiring the gaming industry, how it all works and why FarmVille deserves your respect.
If cloud gaming service Gaikai lives up to its promise, it threatens to drastically change the way players approach online gaming and will likely have a disruptive effect on the traditional retail market, too. For an article on the service in the current issue of Edge, we caught up with company founder David Perry to discuss the challenges of rewiring the gaming industry, how it all works and why FarmVille deserves your respect.
Despite the colourful cast of assailants that have met their demise at the hands of Ninja Gaiden's Ryu Hayabusa, from demons to lightning gods, what we saw of the series' third entry at E3 featured far more down-to-earth adversaries. We sat down with Team Ninja producer Yousuke Hayashi to discuss the challenge of balancing difficulty and accessibilty, the need for greater connection with your enemies and a new focus on swordplay.
Despite the colourful cast of assailants that have met their demise at the hands of Ninja Gaiden's Ryu Hayabusa, from demons to lightning gods, what we saw of the series' third entry at E3 featured far more down-to-earth adversaries. We sat down with Team Ninja producer Yousuke Hayashi to discuss the challenge of balancing difficulty and accessibilty, the need for greater connection with your enemies and a new focus on swordplay.
Prised from our hands-on with Battlefield 3’s riotous Rush mode at this year's E3, we sat down with Lars Gustavsson, lead multiplayer designer and 12 year veteran of the franchise to talk about the series’ development, level design and tactics.
Prised from our hands-on with Battlefield 3’s riotous Rush mode at this year's E3, we sat down with Lars Gustavsson, lead multiplayer designer and 12 year veteran of the franchise to talk about the series’ development, level design and tactics.
Battlefield 3 executive producer Patrick Bach tells us that taking on Call Of Duty won’t mean compromising Battlefield tradition, and explains why the title’s authentic tone is married to an intentionally fantastical plot.
Battlefield 3 executive producer Patrick Bach tells us that taking on Call Of Duty won’t mean compromising Battlefield tradition, and explains why the title’s authentic tone is married to an intentionally fantastical plot.
Rockstar will not publish Team Bondi's next game, according to a former member of staff at the Sydney-based LA Noire developer.
The source, in emails seen by GI.biz, claims that Rockstar's dissatisfaction with the management style of Team Bondi co-founder Brendan McNamara and the amount of money it sunk into the project has left the Sydney studio looking for a different publisher for its next title.