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July 01, 2011

Media Molecule “stepping away” from LBP

At Gamelab 2011 in Barcelona, Media Molecule studio director Siobhan Reddy reveals that the developer is to move on from the platformer that made it famous, saying: “We’re stepping away from LittleBigPlanet to focus on some new ideas.”
http://twitter.com/edgeonline/statuses/86724363574980608
Twitter


Richard Bartle: "Social games aren't social"

Yet, the online gaming pioneer argues, they will lead new audiences to play more and better games.

Richard Bartle, co-creator of the first virtual world, MUD, a multiplayer RPG played over ARPAnet from its release in 1978 (read our Making Of MUD article), is known for speaking his mind, but he hasn’t previously been particularly vocal about gaming’s current hot ticket, social games. 

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IGF 2012 calls for submissions

Organisers of the Independent Games Festival - which runs each year during the Game Developers Conference in San Francisco - are calling for submissions for next year’s awards. All independent developers are invited to make suggestions for awards for excellence in visual art, audio, design, technical excellence and more, including the prestigious Nuovo award, before October’s deadline. See the source link below for more.
http://igf.com/2011/06/2012_independent_games_festiva.html
IGF


Inafune eyes Chinese market

Closing an insightful essay on the current state of the Japanese videogame industry – of which he is a long-standing critic – Capcom’s former head of R&D Keiji Inafune reveals that it is Chinese, not North American success that he is seeking with his two new companies, Comcept and Intercept. “It may be too late – or too hard – to tackle the US market at this point,” he writes. “The next big market is China. There I see many opportunities. My sights are on Asia.”
https://www.mckinseyquarterly.com/Strategy/Innovation/Staying_in_the_game_2828
McKinsey Quarterly (registration required)


DC Universe Online adds microtransactions

Massively reports that Sony Online Entertainment’s PlayStation 3 and PC MMOG now has its own virtual store, the DC Universe Online Marketplace. It’s rather sparse at the moment, with just a few items for sale, though that is expected to change. With access to the game itself currently requiring a monthly subscription, the addition of microtransaction support raises the question of whether SOE is to join the recent rush of MMOGs which have switched to the free-to-play model. We’ve approached SOE for clarification.
http://massively.joystiq.com/2011/06/30/dc-universe-online-launches-in-game-market/
Massively


Resident Evil: The Mercenaries 3D review

Repetition betrays its bonus mode roots, but it's still a grisly pleasure.

Like its proto-Horde predecessor that debuted as an unlockable mode in Resident Evil 4, The Mercenaries is a time trial of violence, pitting the overmatched player against an endless stream of slow, relentless enemies. You shoot, you run out of ammo, and you spend the latter half of the round trying to escape via rooftops and catwalks, in a desperate attempt to avoid the zero score that awaits anyone who fails to survive until the end.

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MumboJumbo files new PopCap motion

PopCap was ordered to pay fellow casual game developer MumboJumbo $7.3 million in damages last year, a court finding PopCap guilty of fraud, tortious interference and breach of contract. With both parties appealing the verdict and the case ongoing, MumboJumbo has filed a new motion to ensure it is compensated in the event that rumours of PopCap's acquisition or IPO come to fruition. Martin Rose, of MumboJumbo's attorneys Rose Walker, said: "[PopCap] has a responsibility to pay its debts. We just want to do everything we can to make sure that what the jury and the court called for is carried out. Depending on the terms of the reported sale, there may be no assets left in PopCap to satisfy the full judgement."
http://www.industrygamers.com/news/popcap-lawsuit-has-additional-motions-filed/
Industry Gamers


Tokyo Game Show in power-saving effort

The effects of the Tohoku earthquake and tsunami in March continue to be felt, with the Tokyo area braced for a power shortage this summer. As a result, organisers of this year's Tokyo Game Show are targeting a 25 per cent reduction in energy consumption, replacing lights with LED bulbs, shutting off downward-moving escalators, and limit power available to exhibitors. This year's show runs from September 15 to 18 at the Makuhari Messe convention hall.
http://www.gamasutra.com/view/news/35583/Tokyo_Game_Show_Reduces_Power_Output_Following_Earthquake.php
Gamasutra


Valve makes Source SDK free

Team Fortress 2's transition to free-to-play prompts Valve to give away development kit for nothing.

The development kit for Valve's Source engine is now available for free, the developer has confirmed.

Gamers have in fact been able to play mods made using the engine without charge since the release last year of Valve's free co-op shooter Alien Swarm. Now Rock Paper Shotgun reports that the developer has gone further and made the Source SDK completely free, following the news earlier this week that multiplayer shooter Team Fortress 2 was switching to the free-to-play model.

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June 30, 2011

FIFA 11 leads Nordic chart

The week’s highest new entry, FEAR 3, fails to break into the top five.

FIFA 11 has claimed the number one spot on the Nordic chart, which collates sales data from Norway, Sweden, Finland and Denmark.

Former chart-topper LA Noire jumps two places to second, ahead of Lego Pirates Of The Caribbean, The Sims 3 and The Sims 3: Generations.

The week’s highest new entry is FEAR 3 at number six, while Duke Nukem Forever, the best-seller for the previous fortnight, slips to eleventh.

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Peter Molyneux at Gamelab

Lionhead's head explains his inspirations, what Kinect brings to Fable and why his next project's all new.

After the “horrendous mistake” that was his Fable: The Journey demo during Microsoft’s E3 press conference, it wasn’t entirely a surprise that he wasn’t going to repeat it for his Gamelab conference session today in Barcelona.

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Limbo confirmed for PSN and Steam

Last year’s Live Arcade hit headed to other platforms, developer Playdead confirms.

Limbo, Danish studio Playdead’s indie hit that was released on Xbox Live Arcade last year, is headed to PlayStation Network and PC.

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Limbo confirmed for PSN and Steam

Last year’s Live Arcade hit headed to other platforms, developer Playdead confirms.

Limbo, Danish studio Playdead’s indie hit that was released on Xbox Live Arcade last year, is headed to PlayStation Network and PC.

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Bungie Aerospace revealed

The Halo developer has revealed Aerospace, a partnership initiative which will see it support smaller developers using Bungie.net and its community. The first such partnership is with Seattle’s Harebrained Games, led by Jordan Weisman, the man behind the Halo 2 ARG, I Love Bees, as well as MechWarrior, Shadowrun and Crimson Skies. The studio’s iOS game, Crimson, will be released under the Bungie Aerospace banner this summer.
http://www.bungie.net/News/content.aspx?cid=3186
Bungie


Unity opens Stockholm office

Unity Technologies’ new Swedish office will be led by Erik Hemming and Erland Korner, formerly of DICE, and the firm is recruiting for what VP of engineering Steffen Toksvig describes as “a handful of really experienced people that can complement the awesomeness of Erik and Erland.” We’ll be publishing an interview with Unity Technologies CEO David Helgason tomorrow.
http://www.gamesindustry.biz/articles/2011-06-30-unity-technologies-opens-stockholm-office
GI.biz


Activision reveals Call Of Duty XP

Two-day event offers real-life Modern Warfare battles, a million-dollar tournament and more, with proceeds donated to charity.

Activision has announced Call Of Duty XP, a two-day event based on its enormously popular shooter, to take place in Los Angeles in September.

Set in a 12-acre space, Call Of Duty XP will give 6,000 attendees a first chance to lay hands on Modern Warfare 3’s multiplayer and co-op modes, as well as the first full glimpse of the Call Of Duty Elite subscription service that Activision announced last month.

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Going mobile

Rockstar senior designer Anthony Gowland, veteran of GTA and Red Dead Redemption, on going indie after six and a half years at the top.

Anthony Gowland is a ten-year industry veteran responsible for designing games including Grand Theft Auto: Chinatown Wars and Red Dead Redemption. Joining Rockstar Leeds as a mission scripter, Gowland was quickly promoted to senior designer after just three months and has spent the past six and a half years overseeing the studio's output. Last month, however, he decided to strike out alone, leaving big-budget development behind and setting up mobile development studio Mainly About Games.

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Going mobile

Rockstar senior designer Anthony Gowland, veteran of GTA and Red Dead Redemption, on going indie after six and a half years at the top.

Anthony Gowland is a ten-year industry veteran responsible for designing games including Grand Theft Auto: Chinatown Wars and Red Dead Redemption. Joining Rockstar Leeds as a mission scripter, Gowland was quickly promoted to senior designer after just three months and has spent the past six and a half years overseeing the studio's output. Last month, however, he decided to strike out alone, leaving big-budget development behind and setting up mobile development studio Mainly About Games.

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Siggraph 2011 promises record amount of gaming content

Development courses, talks and more planned for Vancouver computer graphics festival this August.

Organisers are promising a “record amount” of game development content at this year’s Siggraph conference, which takes place in Vancouver in August.

Heading the list is a two-part course looking at recent advances in realtime rendering. Among those taking part in the course - which is intended to foster links between the development community and the field of 3D graphics research - are staff from Bungie, EA, Sony, Treyarch, CCP and Avalanche.

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News Corp takes $545 million hit in MySpace sale

Rupert Murdoch’s News Corp has, after months of speculation, offloaded the moribund social network to advertising firm Specific Media, with Justin Timberlake apparently an investor in the deal. News Corp bought MySpace in 2005 for $580 million; Murdoch paper The Wall Street Journal reports that the sale was completed for just $35 million. Half of MySpace’s 450 remaining staff have been let go as a result of the deal.
http://blogs.wsj.com/digits/2011/06/30/tech-today-myspace-goes-to-specific-media-and-justin-timberlake/
Wall Street Journal


HMV hit with huge loss

The retailer’s latest financial results show losses of £121.7 million, in stark contrast to the £49.2 million profit it posted this time last year. HMV is now in debt to the tune of £170.7 million, with an “underperforming” videogame market a key factor in its dismal performance. However, the retailer remains optimistic after the sale of bookshop chain Waterstone’s and HMV Canada, which were both loss-making, and is to focus its attention on growing markets including ticket sales and digital downloads
http://www.mcvuk.com/news/45137/HMVs-profits-plunge
MCV


Sony unveils PSP Engine

Sony’s Kentaro Suzuki took to the stage at Tokyo’s Game Tools and Middleware Forum 2011 to introduce the PSP Engine, which Sony has created to streamline the process of porting PlayStation Portable games to PlayStation 3 under the PSP Remaster banner. Features include high resolution rendering, dual analogue controls, stereoscopic 3D, shared save data, and memory and graphical expansion – all of which are to be used in the first release in the PSP Remaster series, Monster Hunter Portable HD.
http://www.andriasang.com/e/blog/2011/06/30/psp_engine/
Andriasang


Portuguese board game behind Trenched delay

The planned European release last week of Double Fine’s XBLA tower defence title was delayed due to “unexpected challenges with distribution”. It now appears that the game is in violation of a trademark held by Rui Alipio Monteiro, a Portuguese board game designer who in 2007 registered the trademark for Trench, a strategy board game set during the First World War. Monteiro confirmed to Eurogamer Portugal that he holds the trademark, but otherwise had “nothing to declare.” Double Fine must now reach a settlement with Monteiro to allow the studio the use of the name, or change the game’s title altogether.
http://www.eurogamer.net/articles/2011-06-30-board-game-blocks-eu-trenched-release
Eurogamer


Gowland: consumers decide the value of games

Ex-Rockstar designer says it’s not up to the industry to tell consumers how much a game is worth.

Anthony Gowland, a former senior designer at Rockstar who worked on Grand Theft Auto: Chinatown Wars and Red Dead Redemption, believes that attempts by the likes of Nintendo to keep the price of games at their current level despite the continuing rise in popularity of low-cost, downloadable games is misguided, and that the ultimate value of videogames is decided by consumers, not the industry itself.

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Touch controls: the fallacy of choice

Virtual D-pads, tilting and swiping - let’s make games with fewer control options, says usability expert Graham McAllister.

Offering the player a choice of controls is a good thing, right? It means that all players can choose a method of interaction to suit their own preferences. On many iOS or Android games it’s common to see a range of control schemes available which, broadly speaking, can be split into several basic forms: tilt-based controls and the varying forms of touch – direct manipulation, virtual D-pads, steering wheels and twin-sticks.

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