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June 14, 2012

Revolution Software to unveil Broken Sword 5?

New game will be revealed next month, Charles Cecil tells us it will return to the developer's 2D roots.

Veteran British developer Charles Cecil is gearing up to announce Revolution Software’s first wholly original game for eight years – tipped to be Broken Sword 5.

If the new title is the fifth instalment in the Broken Sword saga, it will be Revolution’s first fresh iteration of the point-and-click adventure series since 2006.

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Revolution Software to unveil Broken Sword 5?

New game will be revealed next month, Charles Cecil tells us it will return to the developer's 2D roots.

Veteran British developer Charles Cecil is gearing up to announce Revolution Software’s first wholly original game for eight years – tipped to be Broken Sword 5.

If the new title is the fifth instalment in the Broken Sword saga, it will be Revolution’s first fresh iteration of the point-and-click adventure series since 2006.

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Is it time for gaming à la carte?

With all the fuss over on-disc DLC, wonders Brian Howe, should players be able to choose which parts of a game they pay for?

At this point, you’ve got to feel a little sorry for the folks at BioWare, who can’t even lift a finger without pressing some hot-button issue. The developer hit the headlines when it locked out a player from his legally purchased copy of Dragon Age 2 because of his BioWare forum violations.

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Is it time for gaming à la carte?

With all the fuss over on-disc DLC, wonders Brian Howe, should players be able to choose which parts of a game they pay for?

At this point, you’ve got to feel a little sorry for the folks at BioWare, who can’t even lift a finger without pressing some hot-button issue. The developer hit the headlines when it locked out a player from his legally purchased copy of Dragon Age 2 because of his BioWare forum violations.

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Inferno+ review

Frantic yet comforting, Radiangames’ latest is another wonderful slice of arcade action.

Only games can be so hectic and yet so comforting. That’s down to the warm embrace, most likely, of recognisable genres - even when they’ve been spliced together in unusual ways. Inferno+ is a case in point: it controls like Robotron, but it thinks like Gauntlet, taking the twin-stick shooter out of all those closed-off battle arenas and throwing it into luminous dungeons riddled with keys, locks, mobs and even bosses.

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Bringing multiplayer to God Of War: Ascension

How Sony Santa Monica is balancing its series' high production values with an invitation to online mortals everywhere.

Kratos is the last person you want to invite to a party: he’s abrasive, moody, and has a history of dismembering anyone he disagrees with. However, with a rising tide of trade-ins of singleplayer-only games, and mounting internal pressure to push the PSN Pass program, God Of War: Ascension will make the Ghost of Sparta into a more social beast via its suite of multiplayer offerings.

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Find your future working on DICE's Frostbite engine

Developing Sacred 3 for consoles at Keen Games or designing the next Innogames project.

Battlefield creator DICE is looking for a senior software engineer to work on its in-house Frostbite engine. You'll be part of a dedicated team in Stockholm made up of over 30 people, developing technology for both DICE's projects and those of other EA teams. Find all DICE's jobs here.

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Virtua Fighter 5 Final Showdown review

A fighting game of staggering, endless depth.

There’s one word that sums up Virtua Fighter 5 Final Showdown: economy. In the literal sense, it’s great value for money, with the roster, modes, and online features of a full-price game for less than £10. More to the point, though, it flies in the face of modern fighting game conventions – there are no comeback mechanics to deploy, no super meters to manage and no teammate assists here.

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The psychology of... Avatars

Digital versions of us are not only altering the way that we perceive ourselves, but how we go on to behave in the real world.

Our appearance changes every day. When we get up each morning, we decide what clothes and jewellery to wear, which hairs to shave and which to style. All of this varies by occasion, and some of us make more radical alterations as well, such as getting tattoos, piercings or cosmetic surgery. In real life, though, we’re often limited in the changes we can make to appear taller, say, or more prosperous. Videogames and virtual realities, on the other hand, are more flexible. They can let us be a hulking brute, a sultry minx or a fleet-footed athlete.

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June 13, 2012

Why Phil Harrison joined Microsoft

The former public face of PlayStation on how Microsoft's ambitious future plans compelled him to join.

In March, when Microsoft hired Phil Harrison, it was widely assumed that it was his time at Sony that got him the job. Harrison, however, tells us that while that was no doubt a factor, it was what he did in the years following his departure from Sony that were key.

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Bit Stream review

Musical vector racing with an ear for a tune – but just the one, unfortunately.

Bit Stream takes the concept of Nintendo’s Bit Generations micro-game Dotstream, promising a “unique audio-sensory makeover” in which your movements, and those of the AI racers, are accompanied by beat-matched audio cues. In this respect, at least, the game works brilliantly, with every swerve, boost pad and misjudged line changing the audio track.

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Neal Stephenson on Clang

The renowned author on crowd funding, videogame swordfighting, and why Gabe Newell's in his Kickstarter video.

At the time of writing, historical and science fiction author Neal Stephenson is almost halfway to his $500,000 funding target on Kickstarter, with which he intends to fund development of Clang, a multiplayer swordfighting game for PC which sits within The Mongoliad, a transmedia universe produced by his Subutai Corporation. 

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The drinking man's guide to watching StarCraft

Drop7 designer Frank Lantz presents the first in a regular series on how to watch "the world's greatest eSport."

The bad news is that you will never be good at StarCraft. The good news is that with the right attitude, a little bit of practice, and this guide, you can get good at watching StarCraft. And that's good news indeed, because while the boy geniuses who are good at StarCraft spend all day, every day toiling away in tedious practice and gruelling combat, you get to relax on your couch with a cold beer and enjoy the results of their efforts. So who's the big dummy now?

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Zynga stock hits lowest value since IPO

CityVille developer's shares drop 11.8 per cent prompting Nasdaq short-selling ban.

Zynga's shares have dropped by 11.8 per cent, reaching a low of $4.78 yesterday - their lowest since the developer's IPO in December -  and prompting Nasdaq to place a temporary ban on short selling.

The fall was triggered by a report from financial services firm Cowen & Company which warns that the market for games on Facebook is in an "accelerating user tailspin". The report cites App Data research which shows Zynga's DAUs dropped 8.2 per cent to 54.2 million in May.

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Zynga stock hits lowest value since IPO

CityVille developer's shares drop 11.8 per cent prompting Nasdaq short-selling ban.

Zynga's shares have dropped by 11.8 per cent, reaching a low of $4.78 yesterday - their lowest since the developer's IPO in December -  and prompting Nasdaq to place a temporary ban on short selling.

The fall was triggered by a report from financial services firm Cowen & Company which warns that the market for games on Facebook is in an "accelerating user tailspin". The report cites App Data research which shows Zynga's DAUs dropped 8.2 per cent to 54.2 million in May.

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The dangerous world of Dishonored

How Arkane Studios is blending stealth and its signature visceral combat into one uncommonly rich game.

When Viktor Antonov, the man responsible for Half-Life 2’s art direction, tells you that he wants to be “in a jazz band”, you can rest assured that he’s not embarking on yet another pet project that will keep him from working on videogames. Making games, he’s suggesting, is seldom more musical than when a group of alpha creatives start jamming together on a single project.

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June 12, 2012




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