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June 23, 2011

Kojima: Japan needs to understand western tastes

Speaking to Famitsu - translated by 1UP - Kojima says that Japanese developers are wrong to expect western success from games that are resolutely Japanese in style. "To put it in an extreme fashion, Americans like games where you have a gun and you're shooting at space aliens," he said. "If you don't understand why that's fun, then you shouldn't be making games for the world market; you don't need to. I mean, Japanese people might say: 'Why space aliens?', but Americans will counter with: 'What's with these games featuring these feminine-looking boys fighting in Japan with these huge swords?' It's no wonder the target audience for a lot of games is getting so compartmentalised."
http://www.1up.com/news/hideo-kojima-japanese-obsession-overseas
1UP


GameSalad adds HTML5 support

The drag-and-drop game creation platform adds HTML5 support to a new version of its engine, dubbed GameSalad Arcade, which lets users reach a far wider potential audience than before. CEO Steve Felter writes: " By harnessing the power of an emergent technology like HTML5, GameSalad developers will have a distinct advantage in reaching a wider audience than any other development platform. We are very excited to put the GameSalad community at the forefront of such a disruptive technology." The firm has released a variety of tutorials on optimising games for HTML5, and will be announcing additional monetisation solutions in the coming weeks.
http://gamesalad.com/blog/2011/06/22/project-masala-%E2%80%93-html5-game-creation-for-everyone/
GameSalad


Apple likely to fail in Amazon lawsuit

California district judge Phyllis Hamilton says she is "probably" going to deny Apple's attempt to block Amazon from its use of the phrase "app store" in branding for its Android download marketplace, Amazon Appstore. The retailer argues that it is a generic phrase it should be free to use, but Hamilton said a more likely reason for her denial will be Apple's failure to demonstrate "real evidence of actual confusion" among customers.
http://www.businessweek.com/news/2011-06-22/apple-bid-to-bar-amazon-appstore-will-likely-be-denied.html
Businessweek


Shadows Of The Damned review

A mix of Suda 51 and Shinji Mikami’s ideas proves more awkward than inspiring.

A patchwork, not a hybrid, Shadows Of The Damned is an awkward mixture of elements from the oeuvres of its high-profile creators. As executive director and writer, Suda 51 brings along many of the motifs that have typified his quirky, outlandish productions. From wisecracking protagonist Garcia Hotspur to blood-spurting finishers and a fetish for strawberries, it’s easy to mistake Shadows Of The Damned for his latest solo effort rather than his first major collaboration.

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Ian Livingstone to be honoured at Develop Awards

The Eidos life president will join Peter Molyneux, David Braben, Charles Cecil, the Gower brothers and Phil Harrison when he becomes the latest receipient of the Development Legend award at the Develop Awards in London on July 20. "To receive this coveted award is an honour," Livingstone said. "Recognition by the development community is particularly satisfying and I am very grateful."
http://www.develop-online.net/news/38101/Ian-Livingstone-to-receive-Development-Legend-accolade
Develop


Valve interested in Wii U

"Wii U seems to be a lot more powerful than the previous generation," Valve founder Gabe Newell told Joystiq. "It sort of fits better into the scalibity in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us...We've always loved Nintendo."
http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/
Joystiq


Crysis 2 DX11 patch coming next week

Crytek CEO Cevat Yerli tells Gamasutra that the introduction next Monday of DirectX 11 support is "a gift to the high-end community. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference." He also admits some regret at the decision to have Crysis 2 run on a wider range of PCs, as well as consoles, saying: "Crysis 1's intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit."
http://www.gamasutra.com/view/news/35410/Cryteks_Expensive_Gift_To_Its_HighEnd_Players.php
Gamasutra


Activision: racing decline caused Bizarre closure

Speaking to Joystiq, Activision Publishing CEO Eric Hirshberg breaks the firm's silence on the closure in February of Bizarre Creations - for some reason in the present tense. "The thing that Bizarre is best at and what they're known for and what their signature is is in the racing world," he said. "And the decision had as much to do with our assessment of what was happening to the racing genre as it had to do with anything specific to Bizarre. We just didn't think it was the best place for us to put our competitive energies. The racing genre had shrunk, pretty precipitously."
http://www.joystiq.com/2011/06/22/activision-publishing-ceo-eric-hirshberg-on-true-crime-bizarre/
Joystiq


Hard Lines review

Original, funny and intense, this score-attack game is anything but an idle distraction.

Perhaps the biggest problem for Hard Lines is its inspiration. Because Snake is rubbish. But Hard Lines puts that bare mechanic to good use, building a game around it that's anything but an idle distraction.

The big idea is simple: loads of lines, and loads of points. Depending on the mode, your line has to either pick a path through the intersecting mass towards points, kill those other lines and gobble up their 'bits', or simply keep scoring to stay alive.

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Microsoft's Nuads video

Enrique de la Garza, senior product planner at Microsoft's Xbox Live advertising team, shows off the new Kinect-powered interactive advertising platform that the firm officially unveiled earlier this week. He focuses on the five example implementations of the technology that we covered in detail yesterday - click the source link below for more.
http://www.next-gen.biz/news/microsoft-confirms-kinect-advertising
Edge


Q Entertainment hints at 3D Child Of Eden

Producer James Mielke says on the latest 8-4 Play podcast that Child Of Eden's PlayStation 3 release has been staggered because the developer is doing all work on the game in-house, and is now at work on the PS3 version. Saying it is "coming along nicely," Mielke hints at an improved PS3 release, with Move controls and 3D: "There's nothing I can really say about it, except that it will definitely be worth the couple months that people have to wait for the PS3 version to get finished. People with PS3s, people with nice TVs, people with all kinds of control options...it's going to be really cool."
http://www.giantbomb.com/news/the-reason-we-havent-heard-about-child-of-eden-on-ps3/3410/
Giant Bomb


Sakurai has "no plans whatsoever" for new Smash Bros

Series creator says the thought of gamers having to wait several years for game Iwata announced at E3 "makes me cringe."

Masahiro Sakurai has poured cold water on the suggestion that a new game in his Smash Bros series is around the corner, admitting that work has yet to begin on the project and saying that gamers may have to wait "several years" before anything is released.

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Portal 2 sells 3 million

Valve founder Gabe Newell revealed that the EA-published sequel had passed three million sales at the Games For Change event in New York City yesterday. For the sake of comparison, the original Portal had sold four million copies across all platforms except Steam by the time its sequel was released in April.
http://www.joystiq.com/2011/06/22/newell-portal-2-has-sold-3-million-copies-since-launch/
Joystiq


Zelda helps 3DS back on top in Japan

Nintendo handheld tops hardware sales for the first time in two months, though Ocarina misses out on number one.

Nintendo's 3DS was the best-selling hardware in Japan last week, as the release of The Legend Of Zelda: Ocarina Of Time 3D saw the glasses-free 3D handheld outsell PSP for the first time in more than two months.

3DS sold 40,649 units over the course of the week, a comfortable lead over PSP's 31,741 sales, though PSP has been the best-selling hardware in Japan for some time: the last time 3DS topped the hardware chart was the week ending April 17.

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Zelda helps 3DS back on top in Japan

Nintendo handheld tops hardware sales for the first time in two months, though Ocarina misses out on number one.

Nintendo's 3DS was the best-selling hardware in Japan last week, as the release of The Legend Of Zelda: Ocarina Of Time 3D saw the glasses-free 3D handheld outsell PSP for the first time in more than two months.

3DS sold 40,649 units over the course of the week, a comfortable lead over PSP's 31,741 sales, though PSP has been the best-selling hardware in Japan for some time: the last time 3DS topped the hardware chart was the week ending April 17.

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Infinity Blade set for free-to-play release in Japan

Chair Entertainment's Unreal-powered iOS title - named the fastest-grossing iOS app of all time after grossing over $1.6 million in just four days - will see a free-to-play release in Japan later this year under the name Infinity Blade X. Japanese firm DeNA will release the game through its mobile social gaming network, Mobage, this autumn.
http://www.epicgames.com/news/dena-to-bring-infinity-blade-x-to-mobage-in-japan
Epic Games


Report: PopCap buyer is EA

TechCrunch broke the news that PopCap was in talks over a $1 billion acquisition last night, and has since been told by two sources that the prospective buyer is Electronic Arts, and that talks are at a late stage. This would be a risky move for EA - the purchase price would be 13 per cent of its $7.49 billion stock market valuation - but not inconceivable given PopCap's success relative to that of Playfish, which EA acquired in 2009 for $400 million. EA also acquired Chillingo, publisher of the first Angry Birds and Cut The Rope, last October, though the terms of the deal were undisclosed. A PopCap spokesperson told us: "Per company policy, we do not comment on rumours and speculation of this nature."
http://techcrunch.com/2011/06/22/sources-popcap-buyer-is-ea
TechCrunch


June 22, 2011

Report: PopCap being acquired for over $1 billion

TechCrunch claims that the Seattle-based casual game maker and publisher is in the process of being acquired for over $1 billion. The site says the buyer is currently unknown but that it’s not Zynga, which has apparently looked into the acquisition but found the asking price too high. Other possible contenders are EA and large Chinese online company Tencent. PopCap’s annual revenues are currently thought to be around $100-150 million.
http://techcrunch.com/2011/06/22/popcap-games-to-be-acquired-for-1-billion/
TechCrunch


Report: PopCap being acquired for over $1 billion

TechCrunch claims that the Seattle-based casual game maker and publisher is in the process of being acquired for over $1 billion. The site says the buyer is currently unknown but that it’s not Zynga, which has apparently looked into the acquisition but found the asking price too high. Other possible contenders are EA and large Chinese online company Tencent. PopCap’s annual revenues are currently thought to be around $100-150 million.
http://techcrunch.com/2011/06/22/popcap-games-to-be-acquired-for-1-billion/
TechCrunch


Facing reality

Why LA Noire is just the latest step towards the perfect human (or alien) performance.

Seemingly without exception, developers really want to talk about LA Noire. With its use of performance capture taking centre stage, creating the first detective game in which the only required reading is the face of each suspect, it's given us a breakthrough we seldom see: obvious and powerful, without which the game simply would not work. So integral is MotionScan, a pioneering 'markerless' capture solution by Depth Analysis, that no mention of LA Noire is complete without it.

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UK retailers accused of Steamworks blacklist

Darryl Still, of IL2 Sturmovik publisher 1C Company, tells CVG: "[Retailers] recently sent a command to publishers that if they include Steamworks in their title it will not be stocked...They need to grow up, stop bullying, and focus their attentions on making their offerings as attractive as the people they are obviously looking over their shoulders in panic at."
http://www.computerandvideogames.com/304378/how-valve-shook-up-the-pc-market-1c-on-steams-true-value/
CVG


Kirby gets own Wii TV channel

From tomorrow, Wii owners in Europe, Australia and New Zealand will be able to download the Kirby TV Channel, which will host over 50 episodes telling of Kirby's exploits in Dream Land. Two episodes will be released per week, with each one available for a fortnight before being removed.
http://www.officialnintendomagazine.co.uk/28123/kirby-tv-coming-to-wii/
ONM


Kirby gets own Wii TV channel

From tomorrow, Wii owners in Europe, Australia and New Zealand will be able to download the Kirby TV Channel, which will host over 50 episodes telling of Kirby's exploits in Dream Land. Two episodes will be released per week, with each one available for a fortnight before being removed.
http://www.officialnintendomagazine.co.uk/28123/kirby-tv-coming-to-wii/
ONM


A new Golden Age of gaming

In the first of a new monthly column, Giordano Bruno Contestabile looks at the five stages of grief the game industry must go through to reach a Golden Age.

Everyone in the video game industry, and anyone with an interest in gaming, can attest that the last couple of years have brought considerable change, and with it an equivalent amount of turmoil. But in this opening column for Edge I want to argue that those events, rather than wrecking our beloved industry, are putting down the foundations for the next stage of growth, and potentially for a true Golden Age of gaming.

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Sony offers six free months of Music Unlimited

In a post on the PlayStation Blog, Sony has announced that PlayStation 3 owners in the UK, France, Germany, Spain, Italy, Ireland, Australia and New Zealand can sign up for a free 180-day trial of the streaming music service's basic package. This gives access to a catalogue of seven million songs through PS3, PC and a recently released Android client, as well as the option of uploading your own collection to the cloud. However, the offer is not available to those who have previously taken advantage of the free 30-day trial of the premium service.
http://blog.eu.playstation.com/2011/06/22/180-days-of-q-music-unlimited-free-on-ps3
Sony


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