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June 12, 2012

Making Indie Game: The Movie

James Swirsky and Lisanne Pajot on the creation of their documentary about Super Meat Boy and Fez, which launches today.

Indie Game: The Movie, a documentary telling the story of the creation of Super Meat Boy and Fez, launches today.

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Mad Riders review

Like Nail'd, Techland’s second off-road trip is fast but forgettable.

There’s very little that’s mad about Mad Riders, despite the vain attempts of its self-mocking launch trailer to convince you otherwise. Its track design comes closest to living up to the game's title: perhaps three seconds per lap will be spent racing across flat terrain, while the rest is a haphazard mess of near-vertical inclines, vertiginous drops and blind corners.

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Localising Dark Souls

Hidetaka Miyazaki and translation specialist Ryan Morris on how their love of each other's cultures strengthened the game's localisation.

When FromSoftware creative director Hidetaka Miyazaki began development on acclaimed action-RPG Demon’s Souls, his love of western fantasy literature made him determined to cast British actors for the parts. This ambition would eventually lead him to UK-based localisation partner Frognation, whose sterling reputation and ability to handle voice recording in addition to translation made it an ideal collaborator.

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Apple unveils Retina MacBook Pro

Company promises "a gaming experience like you have never seen before" with three million more pixels than an HDTV.

Apple has revealed a new MacBook Pro notebook, with a Retina display containing over three million more pixels than an HDTV.

With a 15 inch screen boasting pixel density of 2,880 x 1,800 - or 220 pixels per inch - Apple CEO Tim Cook claims the new MacBook Pro "pushes the limits of performance and portability like no other notebook… [It's] the most advanced Mac we have ever built."

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June 11, 2012

Phil Harrison: Microsoft isn't marginalising gamers

"Halo, Gears, Forza, Fable and Dance Central, all returning in a bigger, better way. I think gamers are going to be pretty well catered for."

Microsoft executive Phil Harrison insists his new employer isn't leaving gamers behind in its bid to transform the Xbox 360 from a games console into a multimedia device, telling us he believes "gamers are going to be pretty well catered for" during the next 12 months.

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UK government to scrap ICT from 2014

Department of Education consultation finds ICT "not fit for purpose".

The UK government has today officially announced its intentions to replace Information and Communications Technology (ICT) with a "fresh approach to teaching technology in schools" from September 2014.

The announcement follows the completion of the government's consultation on the UKIE-led Next Gen Skills Computer Science coalition's proposal to reform ICT, based on recommendations from the Next Gen report.

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Clang: Neal Stephenson takes to Kickstarter

We speak to the historical and science fiction author seeking $500,000 for a "totally new" take on videogame swordfighting.

Renowned historical and science fiction author Neal Stephenson is seeking $500,000 on crowd-funding website Kickstarter to fund development of a swordfighting game.

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Art Of Balance: Touch! review

On 3DS, will Shin’en’s wonderful puzzler finally reach the audience it deserves?

Art Of Balance could be called Art Of Physics. Certainly, it requires a steady hand and a degree of poise to take the game’s wonderfully tactile building blocks and stack them into towers, but most of the real fun comes from developer Shin’en’s playful approach to gravity: the way a pile of rectangles sways drunkenly before deciding to stay upright, the manner in which the eventual collapse of a lopsided pyramid spreads from the bottom to the very top of the mass, toying with your hopes as it goes.

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Analysing our second-screen future

With the GamePad, SmartGlass and Cross-Play, the platform holders are all pushing the second screen. But will any of them benefit gamers?

If there was one message that all three platform holders agreed on at last week’s E3, it’s that one screen is no longer enough.

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Gravity Rush review

Exactly the kind of original game that a fresh-faced system such as Vita needs.

Gravity Rush might be known as Gravity Daze in its homeland, but the truth is that both titles work just as well. The daze? That’s found in the woozy, discombobulating feeling of tapping the right shoulder button in mid-air, causing gravity to vanish and 360 degrees of orientational possibility to open up around Kat, your character. The rush?

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June 10, 2012

E3 2012: David Jaffe's diary - the end

"For the whole week you have a 24/7 connection with people who love games. Then it's over, and it's like being pulled out of the womb."

Day four - Thursday, June 7

I'm fucking fried. Probably the most important thing for you to understand about what it's like at E3 is that trying to do these diaries and remember which day is which gets harder as the week goes on. All the days have pretty much all just blurred into one in my mind.

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June 09, 2012

E3 2012 in review

This year's conference was characterised by underwhelming presentations, but there was a welcome glimpse of the next generation.

Monday

Microsoft kicked off this year's E3 with what turned out to be a lacklustre conference.

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June 08, 2012


E3 2012: Sony's 25 Vita games

We rectify Sony's bizarre neglect of its new handheld by finding the 25 games that could have been shown on stage.

As readers of our Sony E3 2012 press conference report will know, we were less than impressed with the company's almost total neglect of its Vita handheld. The machine, after all, is struggling, comfortably outsold in Japan by Nintendo's 3DS (by 13 units to one last week) and frequently lagging behind its predecessor PSP. The expected - and required - slew of E3 announcements, however, never came.

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The Friday Game: Snakes On A Cartesian Plane

Cale Bradbury’s latest explores the pleasures of iteration and the enduring power of an arcade classic.

Playing it so soon after the events of E3 2012 makes Snakes On A Cartesian Plane feel kind of satirical. Look, a handful of new games, and they’re all just variations on the same theme. Why be cynical, though? Cale Bradbury’s compilation is as witty as the punning name suggests – and it’s also a lot more accessible.

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38 Studios files for bankruptcy

Kingdoms Of Amalur developer owes more than $150 million, official probe opened.

Listing Kingdoms Of Amalur developer 38 Studios has filed for bankruptcy and will be liquidated, while federal and state officials have opened a formal investigation into what went wrong.

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E3 2012: David Jaffe's diary - day three

With E3, the Stanley Cup and the President all in town, our E3 diarist's third day felt "like the beginning of a Die Hard movie."

Day three - Wednesday, June 6

My day was mostly back to back meetings, which was great for me personally, and the company and the game, but it's not all that exciting for you guys. But it was also the ice hockey Stanley Cup here in LA. The game was at the Staples Center, which is pretty much connected to the LA Convention Centre where E3 2012 is, and the LA Kings had won the first three games. The finals are best of seven so they just needed one more win, and it was just a fucking madhouse, just people everywhere.

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