Microsoft should merge Xbox Live Indie Games with Xbox Live Arcade, reducing the barrier to entry for independent developers and helping them reach bigger audiences, one indie has said.
If you’ve played Kyle Pulver’s Offspring Fling, you’ll be prepared for quite a lot of what Snapshot has in store for you. The latest game from the intriguing designer’s Retro Affect label, this is another tightly constructed platformer with glorious pastel visuals and a sharp emphasis on speed-running.

The Legend Of Zelda series will be released for Wii U in 2014, a Nintendo Japan source claims, adding that Link's Wii U debut is being developed by the biggest team ever to work on a Nintendo game.
Our weekly game industry jobs round-up highlights some of the recently advertised positions from Edge Jobs.
Ubisoft has confirmed that it will no longer use always-on DRM in its PC games. In fact, the publisher claims it quietly scrapped its controversial scheme several months ago.
Speaking to Rock Paper Shotgun, Ubisoft's worldwide director for online games Stephanie Perlotti said that the company dropped its DRM, which required that players maintain a permanent internet connection just to play its games, since June.
Valve has moved to stem the flow of fake Steam Greenlight entries by charging a $100 submission fee to those who want their indie games listed on the community voting service.
EA Labels president Frank Gibeau believes that the time for new IP is at the beginning of a console generation, not towards its end.
The Electronic Arts exec reveals that the publisher is working on "three to five new IPs" for the next generation of consoles, but feels development resource is better spent on iterating existing series during the life-cycle of contemporary hardware.
Valve has posted a job advert on its website for an industrial designer, the listing revealing that the developer intends to enter the hardware creation space.
"We're frustrated by the lack of innovation in the computer hardware space though, so we're jumping in," reads the role description.
In issue 245 of Edge, we speak to Far Cry 3's producer Dan Hay and lead designer Jamie Keen about the challenge of creating the game's mountainous island environment and what we can expect to be lurking within its dense foliage. But that wasn't the only topic we tackled: protagonist Jason's relationship with the island's inhabitants, and the changes he undergoes as a result, also came up.
With the November 6 return of Master Chief on the horizon, journalists and fans - well, the journalists and fans who aren't zooming in on lightened GTA V screenshots in the hope of finding a hidden release date or something, anything - are poring over new scraps of Halo 4 information as if they were fragments of Sappho. We’re not above it.
Assassin's Creed III is the cover star of our latest issue, Edge 245, but despite being the one constant in the five-year-old series it's not Desmond, the modern-day heir to Altair, Ezio and new protagonist Connor Kenway, on the cover. While millions have grown to love the Assassin's Creed series, few hold Desmond - voiced by Nolan North - in such high regard.
How To Make A Game continues with an examination of the Xbox Live Indie Games service.
With its grinning blimps, its rickety siege towers and the fact that you’ve been put in charge of an endlessly advancing war turtle, Shellrazer offers the most pleasantly deranged battlefields you're likely to find on the App Store. Despite so much improbable havoc, though, this blaster’s just as interested in what takes place before the shooting starts.?
To meet changing industry demands Southampton Solent could launch two versions of its software engineering-based development degree, both aimed at helping graduates secure a job in games.
David Cage doesn’t want to talk about technology. We’re discussing the emotional impact of Beyond, the latest artful and ambitious thriller from Quantic Dream, a sort of supernatural biopic following vulnerable psychic Jodie Holmes through her life. Visually, it’s astonishing, with motion-capture data of such intricacy that the animation nears photorealism.
Throughout this week, as part of our coverage of Sony's closure of Wipeout developer Sony Liverpool, we've been talking to key former members of staff about the studio's heyday when, known as Psygnosis, it put out a slew of great games, first for the Amiga and then Sony's PlayStation.
Many games are ruined by developers' desire to ensure they're accessible to as many players as possible, according to Alex Hutchinson - the lead designer on Edge 245 cover star Assassin's Creed III.
In my last column, I discussed how the TV industry and Hollywood both involve the target audience throughout the creative process, from early test screenings through to final recordings. This approach of involving the target audience in the creative process received some criticism from readers who believe that doing so is designing for the lowest common denominator, which ultimately results in less innovative games.
I like to think I’m a courteous person in my day-to-day life, unconcerned with competition. When I put Split/Second in the disc tray, however, I become something else entirely. Suddenly, I’m acting in a television show built on carnage, where the stakes are high and the speed strips flesh from my face. The premise is Smash TV simple, but it’s the only excuse for chaos developer Black Rock needed.
After a couple of fairly uninspired themes – which still gave rise to some typically wonderful games – Ludum Dare’s hit on a winner for its 24th competition. The topic for the latest game jam is 'evolution' – and the entries suggest this may result in one of the best hauls yet.
NCsoft has closed Paragon Studios, the developer behind City Of Heroes, and will switch off the MMOG's servers before the end of the year.
The decision follows an internal restructuring, with NCsoft West director of corporate communications Lincoln Davies explaining that, "the continued support of the franchise no longer fits with our long-term goals for the company."