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September 05, 2012

Dev calls on Microsoft to "merge" Xbox Live Arcade and Indie Games

Developers should be able to submit successful indie games for potential XBLA release, Robert Boyd tells us.

Microsoft should merge Xbox Live Indie Games with Xbox Live Arcade, reducing the barrier to entry for independent developers and helping them reach bigger audiences, one indie has said.

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Snapshot review

A camera is your greatest ally in Retro Affect’s smart speed-tuned platformer.

If you’ve played Kyle Pulver’s Offspring Fling, you’ll be prepared for quite a lot of what Snapshot has in store for you. The latest game from the intriguing designer’s Retro Affect label, this is another tightly constructed platformer with glorious pastel visuals and a sharp emphasis on speed-running.

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Wii U Zelda in 2014, source claims

Link's Wii U debut to be Nintendo's "most expensive game to date"; first dungeon "bigger than Hyrule Field."

The Legend Of Zelda series will be released for Wii U in 2014, a Nintendo Japan source claims, adding that Link's Wii U debut is being developed by the biggest team ever to work on a Nintendo game.

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Find game industry jobs working for DICE or Shotgun Software

Create high-end assets in Stockholm, build artists' tools or help to train the next generation of UK designers.

Our weekly game industry jobs round-up highlights some of the recently advertised positions from Edge Jobs.

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Ubisoft scraps PC DRM

Publisher says it dropped always-on requirement in June, and games now just need a single activation when installed.

Ubisoft has confirmed that it will no longer use always-on DRM in its PC games. In fact, the publisher claims it quietly scrapped its controversial scheme several months ago.

Speaking to Rock Paper Shotgun, Ubisoft's worldwide director for online games Stephanie Perlotti said that the company dropped its DRM, which required that players maintain a permanent internet connection just to play its games, since June.

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Valve adds $100 fee to weed out Steam Greenlight fakes

Charge brought in less than a week after launch to combat "noise and clutter" on crowd-voting indie game scheme.

Valve has moved to stem the flow of fake Steam Greenlight entries by charging a $100 submission fee to those who want their indie games listed on the community voting service.

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September 04, 2012

Gibeau: new IP doesn't make sense this late in current generation

EA Labels president says conservative marketplace means sequels for now.

EA Labels president Frank Gibeau believes that the time for new IP is at the beginning of a console generation, not towards its end.

The Electronic Arts exec reveals that the publisher is working on "three to five new IPs" for the next generation of consoles, but feels development resource is better spent on iterating existing series during the life-cycle of contemporary hardware.

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Valve "jumping in" to hardware space

Developer, frustrated with a lack of innovation in the hardware space, posts job listing for industrial designer.

Valve has posted a job advert on its website for an industrial designer, the listing revealing that the developer intends to enter the hardware creation space.

"We're frustrated by the lack of innovation in the computer hardware space though, so we're jumping in," reads the role description. 

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Creating Far Cry 3's character

Ubisoft Montreal on protagonist Jason Brody and his journey into savagery.

In issue 245 of Edge, we speak to Far Cry 3's producer Dan Hay and lead designer Jamie Keen about the challenge of creating the game's mountainous island environment and what we can expect to be lurking within its dense foliage. But that wasn't the only topic we tackled: protagonist Jason's relationship with the island's inhabitants, and the changes he undergoes as a result, also came up.

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Guessing Halo 4's story

What can we infer about Halo 4's narrative from the titles of its soundtrack? Brian Howe investigates.

With the November 6 return of Master Chief on the horizon, journalists and fans - well, the journalists and fans who aren't zooming in on lightened GTA V screenshots in the hope of finding a hidden release date or something, anything - are poring over new scraps of Halo 4 information as if they were fragments of Sappho. We’re not above it.

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Assassin's Creed III: players will love "terrific" Desmond payoff

"I don't think anyone really liked Luke Skywalker in A New Hope, but the journey that he goes through makes him amazing."

Assassin's Creed III is the cover star of our latest issue, Edge 245, but despite being the one constant in the five-year-old series it's not Desmond, the modern-day heir to Altair, Ezio and new protagonist Connor Kenway, on the cover. While millions have grown to love the Assassin's Creed series, few hold Desmond - voiced by Nolan North - in such high regard.

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Making Xbox Live Indie Games

"My first interactive novel failed [testing] because if you had a wired guitar controller plugged in, the game would default to that."

How To Make A Game continues with an examination of the Xbox Live Indie Games service.

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Shellrazer review

Slow and steady wins the war in Slick Entertainment’s oddball iOS shooter.

With its grinning blimps, its rickety siege towers and the fact that you’ve been put in charge of an endlessly advancing war turtle, Shellrazer offers the most pleasantly deranged battlefields you're likely to find on the App Store. Despite so much improbable havoc, though, this blaster’s just as interested in what takes place before the shooting starts.?

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Southampton Solent considers indie development degree

UK university mulling spliting BSc in Computer Games Development into specialised mainstream and indie courses.

To meet changing industry demands Southampton Solent could launch two versions of its software engineering-based development degree, both aimed at helping graduates secure a job in games.

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Beyond: Two Souls' emotional core

David Cage on giving players meaning, not fun, in Quantic Dream’s investigation of the supernatural.

David Cage doesn’t want to talk about technology. We’re discussing the emotional impact of Beyond, the latest artful and ambitious thriller from Quantic Dream, a sort of supernatural biopic following vulnerable psychic Jodie Holmes through her life. Visually, it’s astonishing, with motion-capture data of such intricacy that the animation nears photorealism.

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September 03, 2012

The Psygnosis Story: Glen O’Connell, head of PR

Glen O’Connell on Psygnosis’ contribution to the cultural shift into the mainstream effected by PlayStation and powered with Wipeout and Wipeout 2097

Throughout this week, as part of our coverage of Sony's closure of Wipeout developer Sony Liverpool, we've been talking to key former members of staff about the studio's heyday when, known as Psygnosis, it put out a slew of great games, first for the Amiga and then Sony's PlayStation.

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Assassin's Creed III devs: "Easy mode often ruins games"

The team behind Ubisoft's epic stealth sequel on the art of providing a challenge without alienating your audience.

Many games are ruined by developers' desire to ensure they're accessible to as many players as possible, according to Alex Hutchinson - the lead designer on Edge 245 cover star Assassin's Creed III.

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The difference between focus testing and player testing

Graham McAllister on why two very different research methods are frequently confused, and why both matter.

In my last column, I discussed how the TV industry and Hollywood both involve the target audience throughout the creative process, from early test screenings through to final recordings. This approach of involving the target audience in the creative process received some criticism from readers who believe that doing so is designing for the lowest common denominator, which ultimately results in less innovative games.

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Still Playing: Split/Second Velocity

David Valjalo on why Black Rock's racer brings out the best - and worst - in him.

I like to think I’m a courteous person in my day-to-day life, unconcerned with competition. When I put Split/Second in the disc tray, however, I become something else entirely. Suddenly, I’m acting in a television show built on carnage, where the stakes are high and the speed strips flesh from my face. The premise is Smash TV simple, but it’s the only excuse for chaos developer Black Rock needed.

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Pixelapse: the platform game evolved

Chris Donlan on one of the highlights from the recent Ludum Dare 24.

After a couple of fairly uninspired themes – which still gave rise to some typically wonderful games – Ludum Dare’s hit on a winner for its 24th competition. The topic for the latest game jam is 'evolution' – and the entries suggest this may result in one of the best hauls yet.

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City Of Heroes to close after eight years

NCsoft shutters Paragon Studios and prepares to shut down MMOG's servers "before the end of the year".

NCsoft has closed Paragon Studios, the developer behind City Of Heroes, and will switch off the MMOG's servers before the end of the year.

The decision follows an internal restructuring, with NCsoft West director of corporate communications Lincoln Davies explaining that, "the continued support of the franchise no longer fits with our long-term goals for the company."

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