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May 25, 2011

Android Minecraft To Debut On Xperia Play

Beloved indie game will be released first on Sony Ericsson

Mojang, developer of indie PC smash Minecraft, has revealed that the upcoming Android version of the game will be released first on Sony Ericsson’s Xperia Play.

Speaking to Gamasutra, the studio confirmed that the mobile version of Minecraft - which is also headed to iOS devices - will be tweaked to better fit smartphones. In the case of Xperia Play, that means customised controls to make use of the device’s d-pad, touchpads and face buttons.

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May 24, 2011

Parries And Politics: Tera Heads West

Tera developer Bluehole Studios reveals the inventive features behind its upcoming fantasy MMOG.

The developers at Korea's Bluehole Studios realise it’s not enough to simply lure players to upcoming MMOG Tera by dressing their female avatars more scandalously than the competition’s (even though they arguably succeed); such a contentious selling point only accounts for half the game’s potential audience anyway. MMOGs require monthly subscriptions, and you can’t expect players to juggle many concurrently.

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GDC Europe Discount For Edge Readers

GDC Europe Discount For Edge Readers

Readers entitled to €50 off entry prices if registered before August 9.

The organisers of the Game Developers Conference (GDC) Europe 2011 are offering Edge readers a discount of €50 on All Access, Main Conference or Summits and Tutorials passes.

Now in its third year, GDC Europe will feature over 100 lectures from leading industry figures, and this year features four new summits, focusing on community management, indie games, smartphones and tablets, and social games.

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GDC Europe Discount For Edge Readers

Readers entitled to €50 off entry prices if registered before August 9.

The organisers of the Game Developers Conference (GDC) Europe 2011 are offering Edge readers a discount of €50 on All Access, Main Conference or Summits and Tutorials passes.

Now in its third year, GDC Europe will feature over 100 lectures from leading industry figures, and this year features four new summits, focusing on community management, indie games, smartphones and tablets, and social games.

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University profile: Enjmin

A French school created at the request of a game industry that remains closely entwined with its progress.

Enjmin was founded in 2001 and is based in Angoulême, a city in the south west of France. It offers a two-year Masters degree in Games and Interactive Media as well as PhD research programmes in Game Design, Interaction Design, Sound Design, and Ubiquitous Game and Ambient Intelligence. The school is part of the Conservatory of Arts and Trades (CNAM) and is in partnership with the Universities of La Rochelle and Poitiers as well as a long list of companies in the audiovisual and game sectors.

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University profile: SAE Institute and QANTM

A school founded to teach audio engineering in the ’70s that now has an international game design reach.

The School of Audio Engineering was founded in 1976 and introduced a previously unheard of focus on hands-on learning. It now spans 55 colleges across 26 countries and, since the turn of the millennium, includes a number of Qantm colleges in Europe and Australia. Its game design degree sees students specialise in either programming or animation and graphics, with both branches learning about development and design within the context of their focus.

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University profile: Centre for Digital Entertainment

A doctorate that offers an inside view of the industry as you learn.

The Centre for Digital Entertainment is a collaborative doctoral programme that encompasses the University of Bath, Bournemouth University and a broad range of industry partners who take on students for the majority of their research projects. It’s an interesting setup that sees those learning becoming a functioning part of the industry almost immediately, while providing developers with the resources they need to further their own R&D.

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PSN Down Again This Evening

PSN Down Again This Evening

UPDATE: Another PlayStation Blog post confirms PSN will also be down for maintenance in the US, from 8am to 3pm PT.

Sony takes online service down for "scheduled maintenance" but denies imminent return of PS Store.

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PSN Down Again This Evening

Sony takes online service down for "scheduled maintenance" but denies imminent return of PS Store.

UPDATE: Another PlayStation Blog post confirms PSN will also be down for maintenance in the US, from 8am to 3pm PT.

Sony takes online service down for "scheduled maintenance" but denies imminent return of PS Store.

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Making a living from mobile

Four iOS developers offer you advice on how to find success in game development.

Just a few years ago, the prevalence of powerful, gaming-capable smartphones we see today was little more than a pipe dream. Moreover, the idea that traditional handheld consoles would face any real threat was laughable. It’s difficult to recall that time, now that everything from Drop7 to Dead Space lingers temptingly in your pocket, just a download away. And it’s Apple’s iPhone that much of the revolution can be attributed to, despite Google’s Android platform now winning the numbers game.

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Developing with Unity

How you can use Unity's 3D engine to join the next generation of developers.

Just a year and a half ago, on the eve of Unity Technologies’ announcement that it would be launching a free version of Unity, its game development platform, it had 13,000 users. Today, according to company CEO David Helgason, it boasts 450,000 developers.

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Working (and playing) for Valve

How playing other people’s games might just get you a job making their next one.

With the increasing prominence of game industry ‘personalities’ – more often than not serving as the mouthpiece for larger studios’ projects – it’s difficult to shake the picture of the auteur issuing orders down a chain of command, creativity restricted very much to the top tier. Of course, many developers’ experience of working on a big-budget, potentially massmarket, title will be one of focused specialism, and necessarily so.

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Learning to design

We look at how the National Film and Television School hopes to redesign the game designer.

A lot of (arguably wasted) time has been dedicated to the comparison of games with what were, until very recently, significantly more successful media. Art, literature, films and television – it is, perhaps, an inevitability that, as it struggles to find an identity of its own, apologists for any new form of expression or entertainment will seek to legitimise it within the precedents set out by existing channels.

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Gangs Of London Movie Announced

Gangs Of London Movie Announced

Kidulthood director picks up rights to best-forgotten 2006 PSP game.

Menhaj Huda, director of the British film Kidulthood, has acquired the movie rights to 2006 PSP title Gangs Of London.

The filmmaker, who won a British Independent Film award for his 2006 film about west London youth, has optioned the rights through production firms Pulse Films and Foton Films.

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Gangs Of London Movie Announced

Kidulthood director picks up rights to best-forgotten 2006 PSP game.

Menhaj Huda, director of the British film Kidulthood, has acquired the movie rights to 2006 PSP title Gangs Of London.

The filmmaker, who won a British Independent Film award for his 2006 film about west London youth, has optioned the rights through production firms Pulse Films and Foton Films.

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TrackMania Developer Happy On PC

TrackMania Developer Happy On PC

Developers that spread themselves too thinly “find it hard to keep a balance”, says Nadeo founder.

Florent Castelnerac, founder of TrackMania developer Nadeo, has explained why the firm's user-generated content platform, ManiaPlanet, won’t be making the jump to consoles anytime soon, pointing to Battlefield developer DICE as evidence that developers who shift focus to console development "find it hard to keep a balance."

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TrackMania Developer Happy On PC

Developers that spread themselves too thinly “find it hard to keep a balance”, says Nadeo founder.

Florent Castelnerac, founder of TrackMania developer Nadeo, has explained why the firm's user-generated content platform, ManiaPlanet, won’t be making the jump to consoles anytime soon, pointing to Battlefield developer DICE as evidence that developers who shift focus to console development "find it hard to keep a balance."

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Apple Backs Devs In App Store Patent Threat

Apple Backs Devs In App Store Patent Threat

Tells Lodsys to stop threatening developers with infringement suits as they are covered by Apple's licence.

Apple has intervened on behalf of developers who were the subject of legal threats over alleged patent violations in their products on the App Store.

Last week a number of developers revealed that they had been threatened with legal proceedings by Lodsys, a firm which holds patents covering online help, subscription renewal, in-app purchasing and interactive advertising.

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Apple Backs Devs In App Store Patent Threat

Tells Lodsys to stop threatening developers with infringement suits as they are covered by Apple's licence.

Apple has intervened on behalf of developers who were the subject of legal threats over alleged patent violations in their products on the App Store.

Last week a number of developers revealed that they had been threatened with legal proceedings by Lodsys, a firm which holds patents covering online help, subscription renewal, in-app purchasing and interactive advertising.

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The Extraordinary World Of ManiaPlanet

The Extraordinary World Of ManiaPlanet
Building on E228’s preview feature, Nadeo's founder explains the intricacies of TrackMania’s sequel.

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The Extraordinary World Of ManiaPlanet

Nadeo's founder explains the intricacies of TrackMania’s sequel.

In case you didn’t hear back when Nadeo quietly announced it in 2009, the sequel to TrackMania isn’t just about driving. A mindboggling trio of titles built upon a single ‘OS’, ManiaPlanet incorporates TrackMania 2: Canyon (a back-to-basics, beautified refresh of its racing game construction kit), ShootMania: Storm (a philosophically identical FPS maker), and QuestMania (an RPG maker).

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Takashi Miike Hints At Ace Attorney Movie

Takashi Miike Hints At Ace Attorney Movie

Director reveals next project is “a court drama” based on a Nintendo DS game.

Japanese filmmaker Takashi Miike has hinted that he is at work on a movie adaptation of Capcom’s Ace Attorney series.

Speaking to the Huffington Post at the Cannes Film Festival, where he is promoting Hara-Kiri: Death Of A Samurai, the director revealed that his next project would be something very different indeed.

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Takashi Miike Hints At Ace Attorney Movie

Director reveals next project is “a court drama” based on a Nintendo DS game.

Japanese filmmaker Takashi Miike has hinted that he is at work on a movie adaptation of Capcom’s Ace Attorney series.

Speaking to the Huffington Post at the Cannes Film Festival, where he is promoting Hara-Kiri: Death Of A Samurai, the director revealed that his next project would be something very different indeed.

“It is a very light comedy that I am filming now,” he said. “[It’s] a court drama, based on a videogame, the Nintendo game DS.”

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Modern Warfare 3 Trailer Released

Modern Warfare 3 Trailer Released
First gameplay footage confirms USA, England, France and Germany for this year’s Call Of Duty.

Activision has released the first gameplay footage of Call Of Duty: Modern Warfare 3.

The trailer debuted on US TV last night during the NBA western conference finals, and has since been posted on YouTube. It confirms much of what was revealed last week when vast amounts of information on gameplay, plus locations and assets, were leaked.

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May 23, 2011

Toshiyuki Takahashi Leaves Hudson

Toshiyuki Takahashi Leaves Hudson

Inspiration for Adventure Island’s Master Higgins to step down at the end of the month after 26 years.

Toshiyuki Takahashi, the public face of Japanese studio Hudson Soft for more than a quarter of a century, is to leave the firm at the end of this month.

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