
Apple has officially revealed the long-rumoured iPad 2, which will launch on March 11 in the US and later in the month across Europe.
Available in black or white, the device features a new design that’s 33 per cent thinner and up to 15 per cent lighter than the original iPad, while offering the same 9.7-inch LED-backlit LCD screen.

“For them, content is created by someone else. Quantity is what drives their profit: quality doesn’t matter.”
Nintendo CEO Satoru Iwata hit out at mobile and social games during his GDC keynote, saying that smartphone manufacturers and social networks “have no motivation to maintain the high value of videogame software.”
Users can pause movie on 3DS and resume on Wii; Nintendo offering 10,000 WiFi hotspots through AT&T.
While this morning’s GDC keynote was very much Satoru Iwata’s, Nintendo of America president Reggie Fils-Aime briefly took the stage to outline Nintendo’s plans for 3DS in the USA.
Top of the list was support for the movie streaming service Netflix. While the service is already available on home consoles including Wii, 3DS Netflix will be a little different.
Galaxy team at work on Mario's 3DS debut; Miyamoto working on Zelda 25th anniversary celebration.
Nintendo CEO Satoru Iwata used his keynote at the Game Developers Conference to announce a new Super Mario game for 3DS.
The game is under development at Nintendo’s EAD studio in Tokyo, the same team that developed Super Mario Galaxy and its sequel for Wii.

We hand over 2010's Edge Award for Best Developer to the Platinum Games head before discussing Anarchy Reigns

Tells Indie Game Summit to treat pirates as potential customers: “Make a game last longer than a week.”
Minecraft creator Markus “Notch” Persson told the closing session at GDC’s Indie Games Summit yesterday that the notion of piracy as theft is false.
“Piracy is not theft,” he said. Referencing the most common anti-piracy argument, he said: “If you steal a car, the original is lost. If you copy a game, there are simply more of them in the world.”

Repetitive, addictive, arguably unethical and potentially expensive: are social games glorified slot machines?

A class action suit has been filed against the US retailer after a customer alleged her details were retained.

LG injunction could be circumvented by moving inbound shipping destination.
Despite electronics firm LG's successful attempt to bar European PS3 shipments in its ongoing patent dispute with Sony, it has come to light that the console manufacturer may be able to exploit a loophole in order to continue shipping units.

First public airing at GDC for the latest entry in DICE's FPS series.
EA has shown Battlefield 3 to the public for the first time at GDC 2011, and released an extended gameplay trailer on the game’s website. The footage is notable for both the game’s graphics – which look wonderful – and DICE’s characteristically intense audio. Our sister site, PC Gamer, reported on the playthrough, and you can watch the trailer below.

Mojang announce Scrolls at GDC 2011, a digital collectible card and board game.
Mojang founder and Minecraft creator Markus ‘Notch’ Persson and lead designer Jakob Porser have revealed Scrolls, a digital collectable card and board game, at GDC 2011. Despite not yet having finished Mojang’s first game yet, the developer appears keen to get on with the next, enlisting the help of Penny Arcade’s Jerry Holkins and Jnkboy for the games story and art respectively.

Brian Neider to replace DeMartini as general manager of thirdparty publishing arm.
EA’s David DeMartini has stepped down from the role of group general manager of EA Partners, the company’s co-publishing arm dedicated to distributing games developed by third-party developers. Senior VP and COO of the EA Games label, Brian Neider, will replace DeMartini.

Unity Technologies has announced the release of the Unity Android and Unity Android Pro versions of its popular 3D development platform.
Because Unity has been designed to offer a single authoring environment for all of its supported platforms, including iOS, the company says developers can now port their Unity-based games to Android with a single click of a button.

Shadow Complex, Infinity Blade developer reveals its three golden rules of downloadable development.
Chair Entertainment, developer of iOS hit Infinity Blade, said at a GDC session earlier today that its success as a digital studio came almost by accident.

EA said today that Chillingo and Playfish are to offer publishing services to the independent development community as part of an expansion of the EA Partners program.
The EA-owned firms’ expanded publishing roles will focus on delivering indie content to fast-growing mobile and social gaming platforms such as the App Store, Google Android and Facebook.

Home 1.5 features bolstered graphics, physics and realtime multiplayer gaming; due this spring.
Sony is set to reinvent PlayStation 3’s social gaming service Home as a fully-featured multiplayer gaming platform with the release of Home 1.5.
The update was announced today at the Game Developers Conference (GDC) in San Francisco and is to focus on three key areas – graphics, physics, and realtime multiplayer gaming.

The global PC game market saw "surprisingly strong growth in 2010", recording record annual revenue of $16.2 billion, according to new research released by the PC Gaming Alliance (PCGA).
The non-profit organisation said the figure represents growth of 20 per cent over 2009’s total.
The data comes from the PCGA’s third annual Horizons report, which was prepared by market research firm DFC Intelligence.

Market research firm DFC Intelligence has forecast that the European market for digital game content will grow to €3.3 billion ($4.2 billion) by 2015.
If achieved, the figure would be almost double the €1.7 billion ($2.2 billion) the market generated in 2010.
The data comes from a new report, Monetising the European Market for Virtual Currency, the key findings of which are due to be presented this Thursday at the Game Developers Conference in San Francisco, according to co-contributor Live Gamer.

Nvidia and Epic showing off latest enhancements – tessellation, Physx, 3D Vision and more – at GDC.
Epic Games is showing off the latest enhancements to its Unreal Engine at this week’s Game Developers Conference (GDC) in San Francisco. Chief amongst them is the addition of DX11 support.
Unreal Engine 3 now features DX11 tessellation as well as support for Nvidia’s Physx, Apex and 3D Vision technologies. A realtime demo showcasing the engine’s capabilities will be shown off at GDC.

Search giant gives GDC attendees free hardware for the third year running.
Google yesterday continued its tradition of rewarding attendees to its Game Developers Conference (GDC) sessions with free hardware.
Having given out HTC Evo 4G phones last year and HTC Magic handsets in 2009, this year the firm gave attendees free Cr-48 laptops which run on Google’s Chrome OS, which is still in development.

How voice and gesture recognition in 14 languages posed fresh localisation challenges.
At yesterday’s GDC session, New Technology and New Interfaces: Localising Videogames for Kinect, Microsoft explained the fresh challenges posed by the simultaneous worldwide release of its motion-sensing peripheral, with gesture and voice recognition requiring a unique approach to localisation.

Dream Build Play returns for a sixth year, with cash prizes and XBLA publishing contracts up for grabs.
Microsoft has used this week’s Game Developers Conference to open registrations for Dream Build Play, its indie development contest using its XNA Game Studio tools.

Following the Japanese launch of Nintendo's revolutionary handheld, we deliver our impressions of its key games.
Nintendo's 3DS is off to a flying start in Japan following its launch at the weekend, and there are now only 25 days to wait until the UK launch. Here, we go hands-on with the key titles that will be available when it reaches our shores and deliver our initial impressions.
Nintendogs + Cats

Final months of Super Meat Boy development like “living this same awful day over and over.”
Super Meat Boy developer Team Meat used yesterday’s GDC session, Super Meat Boy: A Team Meat Meatmortem, to describe its two-month crunch to meet a Microsoft-imposed deadline as “like Groundhog Day”.