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May 31, 2012

CD Projekt announces Cyberpunk

The Witcher studio unveils "mature RPG for a mature audience" based on 1980s pen-and-paper game of the same name.

CD Projekt, the Polish developer of the Witcher series, has announced Cyberpunk, an RPG based on the 1980s pen-and-paper game of the same name.

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May 30, 2012





I Love Squares review

A quadrilateral puzzler that’s clever, sure, but not especially entertaining.

With its slow rhythm, three play modes, and austere audio and visuals, I Love Squares bears a passing resemblance to fellow iOS title Drop7. Like Area/Code’s masterful puzzler, it’s also more easily understood in motion than words. Rather than breaking open numbered discs, here the object is to form squares from evenly sized red, blue and white sides.

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Air Mail review

N-Fusion’s handsome arcade flight sim benefits from a dose of old-fashioned charm.

There’s a wistful, nostalgic feel that permeates Air Mail, from the stirring orchestral sweep of its matinee-era soundtrack to its charmingly awful voice acting, redolent of the PlayStation's early days, that accompanies it. Its story of plucky heroism in the face of oppression is told with a total absence of irony that feels oddly bracing, while its missions call to mind the simple pleasures of both Pilotwings and Crimson Skies.

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Crysis 3: Heading back to the jungle

Crytek's building an urban rainforest to help its sci-fi shooter rediscover its origins.

Crysis proved that the right setting could elevate a shooter, and Crysis 2 confirmed that the wrong setting can just as easily undermine one. On the original’s island paradise, riddled with sandy cliffs and 5km draw distances, a job lot of guns and a hi-tech Nanosuit came together to create an action game in which you could set your own pace and choose your own path.

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Bilson out, Rubin in at THQ

Naughty Dog co-founder appointed president as EVP of core games heads for the exit.

Danny Bilson (pictured), EVP of core games at THQ, has left the troubled publisher to pursue other interests. Jason Rubin, founder of Uncharted developer Naughty Dog, has joined as president.

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May 29, 2012



Resistance: Burning Skies review

Can Nihilistic's shooter offer the promised home gaming experience on Vita?

Sony’s promise for PSP has always been that players can pocket the home gaming experience and take it wherever they please. But it’s really only since Vita arrived with its dual analogue sticks that an FPS, such as Resistance: Burning Skies, has had the chance to establish whether that ideal really holds true.

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New Star Soccer's unlikely success

How a one-man project refined over the course of a decade is becoming an App Store phenomenon.

Simon Read is having quite a month. His iPhone football game, New Star Soccer, is rocketing up the Top Grossing chart on the App Store; at the time of writing, it's at number 23, having recently overtaken Minecraft: Pocket Edition, Sega's own football sim, Football Manager, and the likes of FIFA 12 and Draw Something. It's been a meteoric rise for a game Read has been working on alone, in his own time, for years.

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Find your future as a multiplayer engineer at Criterion

Working on core x group's servers or with veteran studio Team17.

Criterion Games, the studio behind Need For Speed: Hot Pursuit and the Burnout series, is looking for a multiplayer engineer to work across all of its games, including its game-changing Autolog system that made Hot Pursuit's multiplayer so compelling. Find all Criterion's jobs here.

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Childhood nightmares in Among The Sleep

Krillbite's firstperson adventure offers a new perspective on horror.

With all the lumpen, gristly protagonists clogging up today's starring roles, it's heartening to see somebody trying something a little out of the ordinary.

Granted, Among The Sleep's lead might yet grow up to be one of those muscle-bound cliches, but in Norweigian developer Krillbite's firstperson horror, at least, the two-year-old makes for an extremely refreshing avatar.

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The Elder Scrolls Online: What makes a good quest?

Creative director Paul Sage on making TESO's quests more than the usual series of waypoints and combat targets.

MMOG quests have come a long way since the days of rat-punching and hide-gathering, and The Elder Scrolls Online is no exception. Rather than tying you into rigid mission chains, for example, the game offers up pockets of non-linear content when you reach a new area, allowing you to approach the overall narrative at your own pace.

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Resident Evil 6: Capcom's big gamble

Why the Japanese studio is throwing all its weight behind its biggest project to date.

At a time when game development is characterised by feature creep, missed deadlines and protracted delays, it’s unusual for a blockbuster of Resident Evil’s size to see its release date moved forward. Then again, Capcom does have a lot riding on the sixth main instalment of its cornerstone survival horror series.

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May 28, 2012


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