Log on:
Powered by Elgg

Feed detail

May 28, 2012


The Elder Scrolls Online

Everything you need to know about Zenimax's upcoming MMORPG in one place.

With The Elder Scrolls Online, Zenimax Online Studios is widening the scope of the long-running RPG series by opening up its expansive universe to more than just individual heroes for the first time.

We'll be revealing more details on the game over the next couple of weeks, and below you'll find everything we publish helpfully collated into one place.

0

read more


The Elder Scrolls Online

Everything you need to know about Zenimax's upcoming MMORPG in one place.

With The Elder Scrolls Online, Zenimax Online Studios is widening the scope of the long-running RPG series by opening up its expansive universe to more than just individual heroes for the first time.

We'll be revealing more details on the game over the next couple of weeks, and below you'll find everything we publish helpfully collated into one place.

0

read more



Fearing the hipster developer

Why, wonders Leigh Alexander, is there such resentment toward the industry’s influx of new blood?

Gamers – that is to say hardcore fans of traditional games who participate in community behaviours online, rather than those who would include games on a list of many preferred activities – have not been known to tolerate culture changes well. 

read more



Lollipop Chainsaw: Suda 51's Hollywood touch

Grasshopper Manufacture has its sights on the mainstream with Slither writer James Gunn.

Lollipop Chainsaw’s lead character, Juliet Starling, dual-wields lollipops and a chainsaw in a case of say-what-you-see literalism. And in a case of a say-what-it-is analogy, lollipops and chainsaws perfectly represent the hyper-violent schlocky popculture fizz that serves as the beating heart to Grasshopper Manufacture’s new game.

read more


The Elder Scrolls Online: The return of public dungeons

How Zenimax Online is bringing one of the MMORPG's earliest features back to life.

The Elder Scrolls Online is the cover star of our next issue, out June 6, and over the course of the coming week we'll be taking an in-depth look at the eagerly anticipated online debut of Bethesda's revered RPG series. On Friday, we spoke in detail to game director Matt Firor about the huge task of opening the gates of Tamriel to the whole world for the first time in the upcoming MMORPG.

0

read more





May 27, 2012



May 25, 2012

Phil Fish on how Ico shaped Fez

Fez's designer explains Fumito Ueda's unlikely role in helping him finish his indie hit.

Fez designer Phil Fish spoke this afternoon of how Fumito Ueda’s design philosophy on classic PS2 adventure Ico helped shape the final form of his revered XBLA puzzle-platformer.

0

read more


Alan Wake: Remedy’s American dream

How the Finnish developer changed the world for the sake of a good story.

This is the second in a regular series of contributions from Dead End Thrills creator Duncan Harris, exploring the art and science of gaming’s most historic projects. Lovingly captured galleries of these and other games can be found at Dead End Thrills.

--

read more





How Tim Willits sold Rage’s vehicles

Id Software’s first foray into vehicular combat proved a tough sell, not just to players, but to its developers as well.

Rage was something of a departure for Id Software. It was a firstperson shooter, of course, with the graphical horsepower we’ve come to expect from an Id game, but it was the first time the company had worked with vehicles.

0

read more


The Friday Game: Lexcavator

Chris Donlan carves dungeons one word at a time in Adam Parrish’s smart blend of genres.

I’m going to spend about 400 words telling you about Lexcavator, which I discovered today over at the ever wonderful freeindiegame.es blog. The concept, however, is actually summed up pretty neatly by the game’s designer in just one sentence: “It’s a cross between Boggle and Mr. Driller.”

read more



How Bethesda's taking the Elder Scrolls online

Game director Matt Firor on the state of MMORPGs today and opening the gates of Tamriel to the whole world.

The cover of our next issue, which hits newsstands on June 6, features The Elder Scrolls Online, the game that marks the first time Bethesda's 18-year-old RPG series will open the gates of Tamriel to the world as an MMOG.

read more


38 Studios lays off entire staff

Kingdoms Of Amalur developer reportedly shuttered as financial crisis worsens.

Kingdoms Of Amalur developer 38 Studios, and its subsidiary Big Huge Games, have both made their entire staff quotient - around 379 people - redundant.

Staff were informed by an internal email yesterday afternoon.

0

read more


May 24, 2012



<< Back Next >>