With The Elder Scrolls Online, Zenimax Online Studios is widening the scope of the long-running RPG series by opening up its expansive universe to more than just individual heroes for the first time.
We'll be revealing more details on the game over the next couple of weeks, and below you'll find everything we publish helpfully collated into one place.
With The Elder Scrolls Online, Zenimax Online Studios is widening the scope of the long-running RPG series by opening up its expansive universe to more than just individual heroes for the first time.
We'll be revealing more details on the game over the next couple of weeks, and below you'll find everything we publish helpfully collated into one place.
Gamers – that is to say hardcore fans of traditional games who participate in community behaviours online, rather than those who would include games on a list of many preferred activities – have not been known to tolerate culture changes well.
Lollipop Chainsaw’s lead character, Juliet Starling, dual-wields lollipops and a chainsaw in a case of say-what-you-see literalism. And in a case of a say-what-it-is analogy, lollipops and chainsaws perfectly represent the hyper-violent schlocky popculture fizz that serves as the beating heart to Grasshopper Manufacture’s new game.
The Elder Scrolls Online is the cover star of our next issue, out June 6, and over the course of the coming week we'll be taking an in-depth look at the eagerly anticipated online debut of Bethesda's revered RPG series. On Friday, we spoke in detail to game director Matt Firor about the huge task of opening the gates of Tamriel to the whole world for the first time in the upcoming MMORPG.
Fez designer Phil Fish spoke this afternoon of how Fumito Ueda’s design philosophy on classic PS2 adventure Ico helped shape the final form of his revered XBLA puzzle-platformer.
This is the second in a regular series of contributions from Dead End Thrills creator Duncan Harris, exploring the art and science of gaming’s most historic projects. Lovingly captured galleries of these and other games can be found at Dead End Thrills.
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Rage was something of a departure for Id Software. It was a firstperson shooter, of course, with the graphical horsepower we’ve come to expect from an Id game, but it was the first time the company had worked with vehicles.
I’m going to spend about 400 words telling you about Lexcavator, which I discovered today over at the ever wonderful freeindiegame.es blog. The concept, however, is actually summed up pretty neatly by the game’s designer in just one sentence: “It’s a cross between Boggle and Mr. Driller.”
The cover of our next issue, which hits newsstands on June 6, features The Elder Scrolls Online, the game that marks the first time Bethesda's 18-year-old RPG series will open the gates of Tamriel to the world as an MMOG.
Kingdoms Of Amalur developer 38 Studios, and its subsidiary Big Huge Games, have both made their entire staff quotient - around 379 people - redundant.
Staff were informed by an internal email yesterday afternoon.