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May 22, 2012





Edge Create Challenge winners to be announced May 24

The judges' verdicts are in and the winner of a Unity Pro licence and trip to Amsterdam will be revealed on Thursday.

We, along with the other judges, have now played all the Edge Create Challenge entries and will announce the winner on May 24.

The standard of entry has been incredibly high, so we needed a little additional time to deliberate.

To recap, games have been judged considering their creative interpretation of the 'edge' theme (33.3 per cent); originality (33.3 per cent); and, of course, quality and technical merit (33.3 per cent).

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Find your future working with Criterion

At Team 17 or translating German at Blizzard and Synthesis Games.

Criterion Games, the studio behind Need For Speed: Hot Pursuit and the Burnout series, is advertising for a number of roles, including environment artist and software engineer to work on the games for the next generation of platforms. Find all Criterion's jobs here.

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Mario Tennis Open review

Nintendo adds colour-matching to its spin on the sport.

The first Mario Tennis took the buttoned-up demeanour of white-clad Wimbledon and smothered it in the Mushroom Kingdom’s candied charms, reimagining the sport as a power-attack-laden duel. Subsequent games poured on the gimmickry, and while Mario Tennis Open isn’t quite a stripped-down sim, it’s a step removed from past excesses of custom courses and minigames.

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Activision contract confirms Bungie MMOG series 'Destiny'

Bungie to receive $2.5 million bonus per game if gamerankings.com score 90 or more.

A 27-page, four game contract between Activision and Bungie has been revealed in full as part of the ongoing legal dispute between the Call Of Duty publisher and Infinity Ward's co-founders.

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DMC: Devil May Cry heads west

How Ninja Theory is allaying fan fears by retaining the devilish core of Capcom’s series.

The news that Ninja Theory was handling the development of DMC: Devil May Cry was met with fan responses ranging from consternation to outrage. Hideki Kamiya’s finger-twisting series defined the modern Japanese action game, even if Bayonetta did steal its crown.

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May 21, 2012




Populous reborn in your browser

Illustrator Jon Caplin's first game is an homage to Bullfrog's 1989 classic

While Odin and Zeus's adherents might reasonably struggle to agree on which deity would win in a fight, it's commonly agreed that Populous is the true god of god games. Designer and illustrator Jon Caplin is well aware of this, and has created his own offering to Bullfrog's genre-defining 1989 classic in the form of Reprisal.

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We’ve only scratched the surface of cross-platform gaming

PopCap's Giordano Contestabile dares to dream of the possibilities in what will be one of the defining trends of the next few years.

It’s clear to everyone by now that the rise of connected platforms such as Facebook, iOS and Android is profoundly changing gaming, with the arrival of hundreds of millions of new players opening up countless business and creative opportunities. Equally important, though, is the fact that most people now play games on more than one platform, having the opportunity to engage in gaming anywhere, at any time.

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New Wii U controller design revealed

TT Games employee tweets image of revised tablet design, featuring proper analogue sticks.

A member of staff at Maidenhead studio TT Games has tweeted an image of what appears to be a redesigned tablet controller for Nintendo's upcoming home console, Wii U.

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Dragon's Dogma review

Capcom injects a jolt of adrenaline into the Japanese roleplaying game.

You can read this review in full in our print edition.

Our June issue, which is on sale now, features a Post Script article on Dragon's Dogma's clever pawn system and the how it shakes up the usual JRPG formula.

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May 18, 2012


Wasteland 2: Brian Fargo's Kickstarter triumph

The InXile founder on how crowd funding has connected him with fans and liberated him from draconian publishers.

Brian Fargo's InXile Entertainment sought $900,000 in Kickstarter funding for a sequel to 1988 post-apocalyptic PC RPG Wasteland. It was a lot to ask - more than double the $400,000 Tim Schafer's Double Fine studio asked for - but in the end it made more than three times its goal, closing on over $2.9 million. He's since set up Kicking It Forward, an initiative asking successful Kickstarter projects to commit to reinvesting five per cent of their eventual profits in other projects.

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