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September 03, 2012



September 02, 2012

Metal Gear Solid: Ground Zeroes revealed

"Kept you waiting, huh?" says Snake in first realtime demo of Kojima Productions' new game.

At PAX 2012 yesterday, Hideo Kojima showed an 11-minute realtime demo of Kojima Productions' new game, Metal Gear Solid: Ground Zeroes, which runs on its next-generation Fox Engine and will be released on 360 and PS3.

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The Making Of: Peggle

PopCap's casual smash wooed the hardcore market, too, and all thanks to a Pachinko addiction - from E183 in 2007.

The Japanese obsession with pachinko, pinball’s curious and seemingly ruleless cousin, seems inexplicable to most westerners. A tourist’s curiosity, these bright, clattering machines are inscrutably foreign in both form and function, sharing few of the rules, risks and rewards of traditional videogames. The same could perhaps be said of Peggle, a game that also sees its players’ success or failure resting on a curious balance of chance and design.

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September 01, 2012

Time Extend: Knights Of The Old Republic II The Sith Lords

How fate cut short Obsidian’s attempt to rewrite the western RPG from within.

The Sith Lords should have been The Empire Strikes Back of Star Wars games. 

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August 31, 2012

Still Playing: Metal Gear Solid 2 Sons Of Liberty

Steven Poole ruminates on why Hideo Kojima’s inventive masterpiece still seems fresh a decade on.

Some works of art only reveal the full extent of their genius long after they first appear. Maybe initial-release expectations were wrongly managed; maybe the ‘story’ of the creator or the production process overshadowed the story embedded in the artwork itself. Only later can such a work be fairly appreciated. Take Michael Cimino’s Heaven’s Gate: on its release, the ‘story’ was its massive budget, and it flopped; now it’s widely considered a tour de force. The same can be true of videogames.

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The Psygnosis Story: John White, director of software

"Psygnosis was about finding talented, creative people and ploughing resources into them to make quality products."

Throughout this week, as part of our coverage of Sony's closure of Wipeout developer Sony Liverpool, we've been talking to key former members of staff about the studio's heyday when, known as Psygnosis, it put out a slew of great games, first for the Amiga and then Sony's PlayStation.

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Assassin's Creed III video: naval battles were almost dropped

Ubisoft on how a simple prototype became a major feature in its most ambitious game to date.

While the naval battles in Assassin's Creed III, the cover star of Edge 245, are some of the most riveting experiences we've had in the series to date, our exclusive video interview reveals that they nearly didn't make the final cut.

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Flip's Escape review

Shaun Inman follows The Last Rocket with a slight but sweet iOS endless runner.

Flip’s Escape directly follows the climactic events of platform-puzzler The Last Rocket, with jet-powered protagonist Flip escaping a stellar shockwave of his own making. After the whip-smart platforming of Inman’s previous effort, the simplicity of this endless runner comes as a surprise, though this bracing change of pace offers several instances of similarly intelligent design.

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Valve's Greenlight launches, beset with fake entries

Over 500 games listed already, but not all entries are from genuine developers.

Valve's crowd-voting service Greenlight has now launched and, at the time of writing, features over 500 titles.

Greenlight allows users to vote for the next games they want to see released on Steam and is intended as a way to expedite the task of finding the games that will find a market on the digital distribution service.

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Double Fine announces free-to-play iOS game

Superhero management game Middle Manager Of Justice out soon on the App Store; first trailer within.

Double Fine has announced Middle Manager Of Justice, a "superhero management game" due soon for iOS, and the company's first free-to-play game.

Announced in typical style on Double Fine's website, the game casts players as a middle manager in Justice Corp, tasked with training and managing the next generation of crime-fighting superheroes and running an office.

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Skyrim DLC may never make it to PS3

Bethesda admits technical issues behind ongoing Dawnguard delay: "This is not a problem we're positive we can solve."

Bethesda has admitted that Dawnguard, the first DLC expansion for The Elder Scrolls V: Skyrim, may never make it to PlayStation 3 due to technical problems encountered in development.

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August 30, 2012

The Psygnosis Story: Tim 'Cold Storage' Wright, senior sound artist

The man behind the music in Shadow Of The Beast II, Wipeout and Lemmings on the highs and lows of his time at Psygnosis.

Throughout this week, as part of our coverage of Sony's closure of Studio Liverpool, we're speaking to key former members of staff about the Psygnosis heyday, when it was responsible for a host of Amiga classics and was a driving force in the early success of the PlayStation.

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SCP Containment Breach: a new kind of horror

We speak to the unnerving game's creator to find out why he loves scaring people.

 Joonas Rikkonen wants to scare you. But he doesn't have access to the traditional tools of fear. He doesn't work for a big development studio, he can't use a top-end game engine, and he won't use liberal jump cuts and scripted frights.

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Assassin's Creed III making of video

See E245's cover star in motion, plus interviews with the technical director and associate producer, in our exclusive video.

The cover star of our new issue, E245, is Assassin's Creed III, and as part of our in-depth coverage of Ubisoft's biggest ever project we've put together the below making of video.

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Thomas Was Alone review

Mike Bithell's platformer wraps a compelling soap opera around its enjoyable puzzles.

Thomas Was Alone is the puzzle-platformer redesigned as an exercise in empathy. It seems determined to make you identify with a handful of blocks of different proportions, and even to care a little bit about their personal problems.

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Alex Garland: My Favourite Game

The novelist and screenwriter on the Halo movie, the oversaturation of zombie games, and the action-RPG that won his heart.

Novelist and screenwriter Alex Garland has explored genres in his film projects ranging from zombies (28 Days Later) to interstellar sci-fi (Sunshine) to comic book fantasy (Dredd). It shouldn’t come as any surprise, then, that he’s also a lifelong gamer. Here, we talk to him about his contribution to the ill-fated Halo movie, the oversaturation of zombie games and the action-RPG that awakened his love of single-player console gaming.

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Assassin's Creed 3: "Our challenge was, 'reinvent everything'"

Ubisoft on why iteration isn't enough for its biggest-ever videogame, and being the last of the triple-A "dinosaurs".

Assassin's Creed III, the cover star of E245, is no mere sequel with a new setting, according to the team who've spent the past three years working on Ubisoft's biggest-ever project. Instead, it's intended as a reinvention, rather than mere iteration, of the multimillion-selling series.

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Assassin's Creed III: Inside Ubisoft's biggest ever project

How Ubisoft Montreal is tackling one of the most ambitious projects of its generation.

Assassin’s Creed III, which features on the cover of Edge 245, is the biggest game that Ubisoft, one of the world’s biggest game publishers, has ever attempted. That alone should convey everything you need to know about the scale of its ambition. At its conclusion, the project’s development cycle will have spanned three years.

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New open-world Metal Gear Solid announced

Ground Zeroes, starring Big Boss, shown at Tokyo event running on Kojima's Fox Engine.

Konami has announced Metal Gear Solid: Ground Zeroes, an-open world game running in Hideo Kojima's new Fox Engine.

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August 29, 2012

Jesse Schell on the future of Facebook games

More from our interview with the professor, game designer and former Disney Imagineer in issue 245 of Edge.

In our newest issue, we feature an in-depth interview with Jesse Schell, the game designer and former Disney Imagineer, about how the 'gamepocalypse' he envisaged for a speech at DICE 2010 has actually played out.

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Toybox review

Genres collide to intriguing effect in Barrel Of Donkeys’ sweet-natured leaderboard chaser.

If you want a good idea, get a lot of ideas. Linus Pauling said that – and he won a Nobel Prize. He didn’t win it for game design, though, a field in which the simplest concepts are often the most fruitful. And sure enough, for your first couple of playthroughs, Toybox – a strange cocktail that sees you controlling a side-scrolling shooter with your left thumb, and a match-three puzzler with your right – seems to have a few too many concepts in the mix.

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Total War Battles: Shogun now available on Steam

We speak to The Creative Assembly about why it's bringing an updated version of the iOS strategy game to PC.

The Creative Assembly today announced that its iOS game Total War Battles: Shogun is available for PC and Mac in revised form via Steam.

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Metal Gear Rising: KojiPro and Platinum "clash all the time"

Producer admits frequent clashes of heads between two fiercely independent studios, but insists: "It helps us make something better."

The creative producer of Metal Gear Rising: Revengeance has admitted that the collaboration between Kojima Productions and Platinum Games, two studios who are used to being granted almost complete autonomy in development of their games, is at times rather problematic, telling us: "We clash all the time."

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August 10, 2012


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