Electronic Arts declared its digital push a success last night after its annual financial results showed revenue rising 15 per cent and the company returning to profit.
Total GAAP net revenue for the year ending March 31 was $4.14 billion (£2.56bn), with profits of $76 million (£47m). This time last year EA was hit with a loss of $276 million.
Director Michal Staniszewski says Datura has been designed to be played through in a single sitting, which feels rather optimistic. While those prepared to persist through multiple playthroughs can see all Datura has to offer within three quarters of an hour, your first run through Polish developer Plastic's artsy adventure will likely take you two or three times as long.
Let me tell you how it used to go down in Wetwork on Veteran in Modern Warfare 2. Materialising conveniently on the oil rig, we’d breach the first room and save the first set of hostages. Then we’d gun into easeful death the gang of enemies outside, duck back into the room to pick up a Stinger, cap some more guys coming round the corner, and daintily deploy a lot of claymores around the bottom of the stairs. We’d go up the stairs and dash to cover under a tempest of bullets.
Ubisoft has big plans for the Ghost Recon series in 2012: Future Soldier for consoles and PC is weeks away from release, while Ghost Recon Online launches for PC next month and Wii U later in the year.
Cold war. It’s Metal Gear Solid’s theme. Missile silos, nuclear warheads and statesman-like fingers hovering over red launch buttons while trust between nations ebbs toward disintegration. It’s a game about 20th-century dread, the fear of annihilation in an apocalyptic blast; about the notions of your enemies lying hidden under your beds.
One of the greatest pleasures offered by the likes of the Ludum Dare 48-hour development challenge comes when you find a game by a first-time designer.
Several former executives at Nottingham studio Free Radical have accused LucasArts of using "stalling tactics" to avoid paying the studio for its work on Star Wars: Battlefront 3.
Nintendo legend Shigeru Miyamoto has praised the technical capabilities of Sony's PS Vita handheld, but says the machine's software lineup leaves something to be desired.
Tetris imitates life. You build an even, supported structure out of the raw materials of daily existence, and react to the challenges that befall it. You clear away the detritus to begin anew. Nothing in life is certain, but your hope is at some point that missing piece – that lover, that raise, that child, that job – will appear and fall into place.
A crouching Prophet takes aim at an unseen target on the cover of issue 241 of Edge, which is on sale now. In our in-depth preview of Crysis 3, we learn how Crytek has returned to the series' roots: open hunting in an overpowered Nanosuit.
We take some time out with Shigeru Miyamoto and ahead after a challenging first year for 3DS. And we also sit down with Ubisoft's Chris Early to discuss the interconnected digital future.
Bethesda has announced The Elder Scrolls Online, an MMOG set in the same universe as Daggerfall, Morrowind, Oblivion and Skyrim (pictured).
Aesthetically speaking, you could hardly confuse the output of Radiangames with that of Llamasoft: coated with a crisp, contemporary sheen, Luke Schneider’s games are a world away from Jeff Minter’s comfort blanket of retro standards suffused in a gently psychedelic haze.
UK MP Keith Vaz has again hit out at games, calling on government to "provide for closer scrutiny of aggressive firstperson shooter videogames."
Vaz, MP for Leicester East and a frequent critic of videogames, tabled an early-day motion on April 24 titled, simply, "violent videogames." The source of his inspiration is Anders Behring Breivik, the man currently on trial for the murders of 76 people in Norway last year.
We’ve all heard variations on the following popular refrains. Games need to grow up. Their subject matter is too often dumb and revels in the power fantasies of male adolescents. How is our beloved pastime to ever be given the serious consideration it deserves if developers – most of whom are intellectually mature, grown adults – can’t shake their fixations with zombies, dragons, boob physics and machine guns? When I look at the situation, I see the videogame industry perfectly mirroring the original rogue spirit of rock music.