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May 03, 2012



May 02, 2012




Free Radical's founder on leaving the FPS behind

Steve Ellis tells us why he no longer recognises the industry he helped to build.

With the Call Of Duty and Battlefield series regularly dominating the charts, it would be reasonable to conclude that the firstperson shooter genre was in rude health.

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Free Radical's founder on leaving the FPS behind

Steve Ellis tells us why he no longer recognises the industry he helped to build.

With the Call Of Duty and Battlefield series regularly dominating the charts, it would be reasonable to conclude that the firstperson shooter genre was in rude health.

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Velocity review

Invention and an enviable learning curve mean that FuturLab’s PS Mini shooter is simply unmissable.

You can shoot your way through the credits in Velocity, shredding producers and technicians alike, and even blowing QA to pieces. It’s a tiny touch, perhaps, but, along with wily level design, vicious unlockable challenges, and a dinky bundled version of Minesweeper, it’s emblematic of the style and energy with which the whole game has been put together.

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Free Radical founder: "pretty much every FPS loses money"

High dev costs mean risk-averse publishers are afraid to stray from the Call Of Duty template, says Crash Lab's Steve Ellis.

Steve Ellis, co-founder and former MD of Timesplitters developer Free Radical Software, has given a damning assessment of the modern FPS genre, saying publishers are afraid of straying from the Call Of Duty template and adding: "Pretty much every FPS loses money."

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Free Radical founder: "pretty much every FPS loses money"

High dev costs mean risk-averse publishers are afraid to stray from the Call Of Duty template, says Crash Lab's Steve Ellis.

Steve Ellis, co-founder and former MD of Timesplitters developer Free Radical Software, has given a damning assessment of the modern FPS genre, saying publishers are afraid of straying from the Call Of Duty template and adding: "Pretty much every FPS loses money."

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Call Of Duty: Black Ops II unveiled

A branching storyline, RTS elements and a revamped multiplayer engine, but is this the "meaningful innovation" players were promised?

Activision has formally unveiled Call Of Duty: Black Ops II, set for release on November 13, with developer Treyarch pledging to "push the boundaries" in the latest installment in the all-conquering FPS series.

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May 01, 2012




Sniper Elite V2 review

Rebellion's shooter sequel is all gore and little reward.

The premise and character of Rebellion’s 2005 original Sniper Elite have barely been altered for this snipe ’em up, once again following a man on a mission to sabotage WWII-era Germany’s plans for dominance. With the feel of a remake as much as a sequel, then, Sniper Elite V2 also retains many of its predecessor’s problems, including poor AI, uneven production values, and clunky controls that affect everything from character movement to your inventory. 

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Why we need Bayonetta 2

Sega's reported cancellation of the Platinum Games sequel has Nathan Brown fearing for the future of an entire genre.

If reports are to be believed, the first major casualty of Sega Sammy's restructuring of its loss-making videogame business is an unannounced sequel to 2010 Platinum Games brawler Bayonetta, the 11th game ever to receive an Edge 10 and without question the finest game of its type seen this generation.

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Awesomenauts review

An ingenious Trojan horse that delivers the cult PC MOBA genre with console glamour.

You can read this review in full in our print edition.

Our June issue, which goes on sale May 9, features reviews and extensive Post Script articles for all the biggest games, including Dragon's Dogma, Fez and Tribes: Ascend.

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Sumo: racing genre needs new hardware

Ex-Bizarre Creations lead Gareth Wilson recalls press reaction to PGR3 and says new consoles are required to rescue an ailing genre.

A new generation of console hardware is required to save the ailing racing genre, according to Sumo Digital.

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Blending genres in Heroes & Generals

How Reto-Moto's strategy-FPS hybrid is taking Eve Online's concept and repackaging it for a new audience.

The concept of interplay between the multiplayer populations of different games is still an exotic one. CCP’s FPS, Dust 514, has stood more or less alone as an attempt to have its online action influenced by the events in its MMOG, Eve Online.

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Find your future creating audio for DICE

Shaping the world of WOW, or handling the live services behind Battlefield.

DICE has a reputation for producing exceptional audio for its games, so the opportunity to work with the team as a sound designer is a prestigious one. You'll be based in Stockholm, Sweden, of course, and be required to design and implement audio assets - including music, sound effects and dialogue - for high-profile titles across consoles and PC.

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