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        <title><![CDATA[Austin Tate : Weblog items tagged with IDGBL]]></title>
        <description><![CDATA[The weblog for Austin Tate, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/</link>        
        <item>
            <title><![CDATA[Hypersonic in Microsoft Flight Simulator X]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8103.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8103.html</guid>
            <pubDate>Tue, 24 Apr 2012 14:26:49 GMT</pubDate>
		<dc:subject><![CDATA[Flight Simulator]]></dc:subject>
		<dc:subject><![CDATA[IDGBL]]></dc:subject>
		<dc:subject><![CDATA[FSX]]></dc:subject>
            <description><![CDATA[<p>Having&nbsp;been an&nbsp;enthusiastic user of&nbsp;<a href="http://en.wikipedia.org/wiki/Microsoft_Flight_Simulator"  target="_blank">Flight Simulator for the PC</a> &nbsp;since the mid 1990s, its been nearly 10 years since I last used Flight Simulator 2002... I skipped FS2004 (a.k.a &quot;A Century of Flight&quot; or FS9), and did not get FSX when it came out in 2006.&nbsp;But I returned recently as the <a href="http://msdn.microsoft.com/en-us/library/cc526948.aspx"  target="_blank">Microsoft ESP</a> (Environment Simulator Platform) is now being licensed and extended for serious simulations from underwater, to land, to air and near space by Lockheed Martin as <a href="http://prepar3d.com"  target="_blank">Prepar3D</a>. I had also previously created a number of science fiction vehicles based on the TV shows of Gerry Anderson, and especially <a href="http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html"  target="_blank">Supercar for Flight Simulator</a>, so I wanted to test if they were still operational and performing well. As the MSc in e-Learning Game-Based Learning course come to an end, and a new PC with much improved Nvidia GTX580 graphics card was acquired, it was timely to look back at Flight Simulator and see how it has progressed.</p><p><a href="http://atate.org/ga/SC-MODEL/MSFS/SUPERCAR-42/Supercar-in-FSX-SP2.jpg"  target="_blank"><img src="http://atate.org/ga/SC-MODEL/MSFS/SUPERCAR-42/Supercar-in-FSX-SP2.jpg"  border="0"  hspace="-1"  vspace="0"  width="560"  height="420" /></a></p><p align="left">With a new copy of Flight Simulator X, now relatively cheap compared to its original release pricing, and the two service packs installed (SP1 and SP2) which were necessary to correct black parts on some add-on craft (including Supercar), I was ready to fire things up. And things look good with high frame rates at ultra settings for the displays. Its nice to see 3D models that improve over time in new releases of Flight Simulator without change to the basic visual model.</p><p>I have always liked the <a href="http://en.wikipedia.org/wiki/Lockheed_SR-71_Blackbird%20target=">Lockheed Martin SR-71 &quot;Blackbird&quot;</a> and <a href="http://en.wikipedia.org/wiki/X-15">North American X-15 rocket plane</a> and am amazed that these craft designed and built in the 1950s could achieve such performance.&nbsp; I take every opportunity to see the real craft at museums in the USA. An X-15 is in the Smithsonian in the Mall, and an SR-71 can be found in the Smithsonian at Dulles Airport and at the Intrepid Museum in New York for example.</p><p align="left">Reasonably good free add-on craft are available for the SR-71 and X-15... but the improved visuals prompted me to try a paid for add on X-15 which is reported to be one of the best Flight Simulator add-ons.. and it really does look very good indeed...</p><p><a href="http://atate.org/mscel/gbl/FSX/2012-04-24-FSX-X-15-2A.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/FSX/2012-04-24-FSX-X-15-2A-560x350.jpg"  border="0"  hspace="-1"  vspace="0"  width="560"  height="350" /></a></p>  <p><a href="http://atate.org/mscel/gbl/FSX/2012-04-24-FSX-X-15-2A-3.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/FSX/2012-04-24-FSX-X-15-2A-3-275x193.jpg"  border="0"  hspace="-1"  vspace="0"  width="275"  height="193" /></a>&nbsp; &nbsp;<a href="http://atate.org/mscel/gbl/FSX/2012-04-24-FSX-X-15-2A-2.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/FSX/2012-04-24-FSX-X-15-2A-2-274x193.jpg"  border="0"  hspace="-1"  vspace="0"  width="275"  height="193" /></a></p>]]></description>
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            <title><![CDATA[Pottermore - Harry Potter Game Experience]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8097.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8097.html</guid>
            <pubDate>Tue, 17 Apr 2012 10:15:15 GMT</pubDate>
		<dc:subject><![CDATA[Rowling]]></dc:subject>
		<dc:subject><![CDATA[IDGBL]]></dc:subject>
		<dc:subject><![CDATA[Pottermore]]></dc:subject>
		<dc:subject><![CDATA[Potter]]></dc:subject>
            <description><![CDATA[<p>J.K. Rowling has created an on-line experience for fans of the Harry Potter series of books... to accompany a site which is the only on-line source of Harry Potter e-Books... a potentially vast market.&nbsp; The <a href="http://pottermore.com"  target="_blank">pottermore.com</a> site has been in beta test for some months with over a million beta registrations, but has just now become available with open registrations.</p><p><a href="http://atate.org/mscel/gbl/Pottermore/Pottermore.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Pottermore.jpg"  border="0"  width="540"  height="320" /></a></p><p>The experience itself runs through in a chapter by chapter format for each of the books.&nbsp; Myst style graphical elements are overlaid and respond to mouse clicks and interactions as the various features and artifacts are gradually exposed. Items can be collected into a &quot;trunk&quot;.&nbsp; After you discover Diagon Alley, and open an account at Gringotts Bank with an initial 500 &quot;galleons&quot;, further gold galleons can be found in various places and saved in your account to purchase necessary supplies.&nbsp;Then you must explore Diagon Alley to get all the required items for your first year at Hogwarts.</p><p><a href="http://atate.org/mscel/gbl/Pottermore/Pottermore-Shopping-List.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Pottermore-Shopping-List.jpg"  border="0"  width="552"  height="407" /></a> </p><p>Your wand will choose you at Ollivanders - makers of fine wands since 382 B.C. - via a set of questions and choices. </p><p><a href="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-5.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-5.jpg"  border="0"  width="554"  height="410" /></a></p><p><a href="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-1.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-1.jpg"  border="0"  width="135"  height="120" /></a>&nbsp;<a href="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-2.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-2.jpg"  border="0"  width="135"  height="120" /></a>&nbsp;<a href="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-3.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-3.jpg"  border="0"  width="135"  height="120" /></a>&nbsp;<a href="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-4.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Wand-Selection-4.jpg"  border="0"  width="135"  height="120" /></a></p><p>The its off via Platform 9 and three-quarters to Howarts.&nbsp; And term starts.&nbsp; Points can be earned for you and your &quot;house&quot; as you go along. The Great Hall shows the progress of all four school houses, your Common Room shows the progress for your own house, and your own profile area maintains all the information about your progress, skills acquired&nbsp;and artifacts collected.&nbsp; You can also make friends and pass around gifts.</p><p><a href="http://atate.org/mscel/gbl/Pottermore/Great-Hall.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Pottermore/Great-Hall.jpg"  border="0"  width="554"  height="400" /></a></p><p>The currency used in the experience is all provided and does not require real money to play.&nbsp; The e-books do cost real money.&nbsp;</p>]]></description>
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            <title><![CDATA[Blackboard Collaborate]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7989.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7989.html</guid>
            <pubDate>Fri, 30 Mar 2012 08:27:04 GMT</pubDate>
		<dc:subject><![CDATA[Blackboard]]></dc:subject>
		<dc:subject><![CDATA[Recordings]]></dc:subject>
		<dc:subject><![CDATA[IDGBL]]></dc:subject>
		<dc:subject><![CDATA[Collaborate]]></dc:subject>
            <description><![CDATA[<p>The University of Edinburgh has chosen Blackboard Collaborate as its virtual classroom. It provides Adobe Connect style tools with multi-way video and audio teleconferencing, particpants lists and profiles with hand raising and&nbsp;AFK indicators, and text chat with emoticons. A tools area can be used as a whiteboard with slide upload and markup by participants. It can also be used for application sharing and co-browsing.&nbsp; The session can be recorded and played back.&nbsp; Elements like the text chat, participants list and whiteboard contents can also be saved either during a live meeting or from a rercording.</p><p><a href="http://atate.org/mscel/img/2012-03-29-Blackboard-Collaborate-IDGBL-Recording.jpg"  target="_blank"><img src="http://atate.org/mscel/img/2012-03-29-Blackboard-Collaborate-IDGBL-Recording.jpg"  border="0"  hspace="-1"  vspace="0"  width="560"  height="400" /></a></p><p>One possibility for use could be to record a synchronised speaker and presentation, and make that available via the recording.&nbsp; Screen capture tools such as TechSmith Camtasia can be used to capture off&nbsp;a recording to allow for transcoding into a regular video format for other uses, YouTube, streaming, etc.</p><p><a href="http://atate.org/mscel/img/2012-03-30-Blackboard-Collaborate-1.jpg"  target="_blank"><img src="http://atate.org/mscel/img/2012-03-30-Blackboard-Collaborate-1.jpg"  border="0"  hspace="-1"  vspace="0"  width="240"  height="160" /></a>&nbsp; &nbsp;<a href="http://atate.org/mscel/img/2012-03-30-Blackboard-Collaborate-2.jpg"  target="_blank"><img src="http://atate.org/mscel/img/2012-03-30-Blackboard-Collaborate-2.jpg"  border="0"  hspace="-1"  vspace="0"  width="300"  height="160" /></a></p>]]></description>
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            <title><![CDATA[World of Warcraft - IDGBL Party - Deadmines - 15-Mar-2012]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7867.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7867.html</guid>
            <pubDate>Fri, 16 Mar 2012 15:32:56 GMT</pubDate>
		<dc:subject><![CDATA[Deadmines]]></dc:subject>
		<dc:subject><![CDATA[World of Warcraft]]></dc:subject>
		<dc:subject><![CDATA[IDGBL]]></dc:subject>
            <description><![CDATA[<p>The Fellowship of IDGBLers met once more on 15th March 2012. This time to take on the challenge of a &quot;Dungeon&quot; available through a portal which takes you into a separate &quot;instance&quot; of the game. </p><p><a href="http://atate.org/mscel/gbl/WoW/2012-03-15-WoW-Deadmines-2.jpg"><img src="http://atate.org/mscel/gbl/WoW/2012-03-15-WoW-Deadmines-2.jpg"  border="0"  width="560"  height="400" /></a></p><p>I think we had fantastic teamwork. If we had just sailed in to the Dungeon with 4 strong players and even my short legged dwarf we could have wiped out everyone. Without much stratgey. But Coranich left to pick up a classmate.. and we all got wiped out! We tried again with much more care and planning and despite a few &quot;deaths&quot; we won through. Folks covered one another better, and we went to find lost characters - like myself once too. We had to learn new tricks for blasting open doors too. We were definitely in our ZPD.</p><p><a href="http://atate.org/mscel/gbl/WoW/2012-03-15-WoW-Deadmines-3.jpg"><img src="http://atate.org/mscel/gbl/WoW/2012-03-15-WoW-Deadmines-3.jpg"  border="0"  width="278"  height="190" /></a>&nbsp;<a href="http://atate.org/mscel/gbl/WoW/2012-03-15-WoW-Deadmines-4.jpg"><img src="http://atate.org/mscel/gbl/WoW/2012-03-15-WoW-Deadmines-4.jpg"  border="0"  width="278"  height="190" /></a></p>]]></description>
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            <title><![CDATA[Aion - Entering Another New Land]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7861.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7861.html</guid>
            <pubDate>Thu, 15 Mar 2012 15:21:54 GMT</pubDate>
		<dc:subject><![CDATA[Aion]]></dc:subject>
		<dc:subject><![CDATA[IDGBL]]></dc:subject>
            <description><![CDATA[<p>I tried the free to play Aion MMORPG available for download from <a href="http://www.aionfreetoplay.com/"  target="_blank">http://www.aionfreetoplay.com/</a>. I am on EU server &quot;Anuhart&quot;. </p><p align="center"><a href="http://atate.org/mscel/gbl/Aion/2012-03-15-Aion-Beaura-1a.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Aion/2012-03-15-Aion-Beaura-1a.jpg"  border="0"  width="560"  height="340" /></a></p><p>I entered as one of the races of Daeva (assigned to me on account creation), and selected the Elyos faction and Scout class. It was raining, hence the leaf umbrella.</p><p>The free to play Aion game allows for only 2 characters to be created, but gives access to all 55 levels, nearly 4,000 quests, and all territory travel, unlike the level 20 restricted World of Warcraft free starter edition.</p><ul><li>There is an official wiki and getting started guide at <a href="http://gameguide.na.aiononline.com/aion/">http://gameguide.na.aiononline.com/aion/</a></li><li>A community contributed wiki with information of the land, characters and play is at <a href="http://aion.wikia.com/wiki/Elyos"  target="_blank">http://aion.wikia.com/wiki/Elyos</a></li></ul><p style="text-align: center"><a href="http://atate.org/mscel/gbl/Aion/2012-03-16-Aion-Beaura-1a.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Aion/2012-03-16-Aion-Beaura-1a.jpg"  border="0"  width="560"  height="340" /></a></p><p>Entering a new world, with a new character, even though the interface had many similarities to World of Warcraft, reminded me how important scaffolding was, and the value of the community created wiki information sites. I will hold off creating my main (male) charact<span class="Apple-style-span"  style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.292969); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469)">er with my usual name prefixed aith &quot;Ai&quot; until I know more about the game and the factions.<span class="Apple-style-span"  style="-webkit-tap-highlight-color: rgba(26, 26, 26, 0.292969); -webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469)">&nbsp;</span></span></p>]]></description>
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            <title><![CDATA[MoonWorld - Virtual World for Inquiry and Planetary Geology Field Work]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7139.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7139.html</guid>
            <pubDate>Thu, 19 Jan 2012 17:01:38 GMT</pubDate>
		<dc:subject><![CDATA[IDGBL]]></dc:subject>
		<dc:subject><![CDATA[Space]]></dc:subject>
		<dc:subject><![CDATA[MoonWorld]]></dc:subject>
            <description><![CDATA[<p>MoonWorld in Second Life - <a href="http://moonworld.cet.edu/">http://moonworld.cet.edu/</a>&nbsp;- is a space themed virtual field trip style game encouraging the study of rocks and geology. It provides a lunar simulation in a 3D virtual environment and was funded by NASA. The instructional goals include using evidence gathering and analysis to understand how impact craters form and how their spatial relations with other landforms permit development of a stratigraphy and history. This educational and training project is conceptualized by the Center for Educational Technologies and developed by Avatrian.&nbsp; </p><p align="center"><a href="http://atate.org/mscel/gbl/MoonWorld/Moonworld.jpg"><img src="http://atate.org/mscel/gbl/MoonWorld/Moonworld-540x400.jpg"  border="0"  width="540"  height="400" /></a></p><p><strong>Video footage from MoonWorld</strong></p><ul><li><a href="http://www.youtube.com/watch?v=7Q9LmhZYwwU"  target="_blank">MoonWorld YouTube Video - Moon Mission - 3 mins. 2 secs. <li><a href="http://www.youtube.com/watch?v=jswv---mZgU"  target="_blank">MoonWorld YouTube Video - Moon Rocks - 3 mins. 40 secs.</a></li></a></li></ul><p><strong>MoonWorld Missions</strong></p><p>The MoonWorld region in Second Life can be accessed by setting up a mission on the Calendar at the Web Portal at <a href="http://www.avatrian.com/moonworld/">http://www.avatrian.com/moonworld/</a></p><p>A team name, team leader avatar name and a team code are chosen. This then provides a URL to which extra team members can be added.&nbsp; Up to 4 members make up a surface team. Also provided is the URL to go to the mission prep area when its time for your mission.</p><p>The web portal also provides access to a teleport URL to go to the MoonWorld prep area when its time for your mission, search to find a team leader or member (by avatar name) or team name.</p><p><strong>Getting Ready for Your Mission</strong></p><p>Your team leader will be able to assist you, but if you want to read up a liottle on your mission and the equipme nt you will use, see this <a href="http://atate.org/mscel/gbl/MoonWorld/MoonWorld_OpenSim_Starting_a_Mission.pdf"  target="_blank">MoonWorld Guide to Starting a Mission</a>&nbsp;(PDF Format).</p><p>MoonWorld in Second Life and OpenSim uses special themes to simulate the lunar environment. The themes create a black sky with stars, sun, earth, and other celestial bodies, as well as, removing the waves that lap around our island. For details for PC and Mac users see:</p><ul><li><a href="http://atate.org/mscel/gbl/MoonWorld/moonworld-windlight.html">http://atate.org/mscel/gbl/MoonWorld/moonworld-windlight.html</a><br /></li></ul><p>Welcome on board! There are few quick things&nbsp;which Moon explorers&nbsp;can do to set up...</p><ol><li>Get the latest SL viewer (3.2.5 as at January 2012) and give it a run as the interface may be quite different if you have not used it for a while. <a href="http://secondlife.com/support/downloads/">http://secondlife.com/support/downloads/</a></li><li>If you have not used viewer 2 or 3, go into the outfits window the icon looks like a short) and &quot;save&quot; your outfit.&nbsp; That will help you get back to how you look now.</li><li>Install the MoonWorld theme - when SL viewer is NOT running. Its just two .xml files. Instructions for PC and Mac users above.</li><li>Then go into the SL viewer and activate those in the environment editor ahead of the mission time. </li><li>Make sure you have media set to automatically play (that's the default).</li><li>You might want to check the &quot;Draw Distance&quot; sety in Preferences for the Graphics under the Advanced Tab. Set it to at least 128m and up to 256m to let you see right across the region.</li><li>Remember how to snap images in the SL viewer - ctrl ' does the job as a keyboard short cut.</li><li>To get nice pictures it is useful if you know how to move your camera separate to moving your avatar. Some guidance on this is at <a href="http://openvce.net/slchecks">http://openvce.net/slchecks</a></li></ol><p>The team leader will register your avatar for the mission, or provide a link and team code to allow you to do that yourself. An e-mail will be sent to you with an access SLURL when the lander becomes available at the very start of the time slot. Then we will take it from there.&nbsp; A mission can last 2 hours. I am not sure we will want to continue right through the mission sample points and lab analysis.&nbsp; But we will go as far as we wish and then return to the lander.</p><p>During the mission, it is wise to stay close together as a team and not go ahead to later exploration stations.&nbsp; That way everyone can stay in sync.</p><p align="center"><a href="http://atate.org/mscel/gbl/MoonWorld/2012-01-22-MoonWorld-03.jpg"><img src="http://atate.org/mscel/gbl/MoonWorld/2012-01-22-MoonWorld-03.jpg"  border="0"  width="540"  height="420" /></a></p><p><strong>Sample Mission</strong></p><ul><li>Location: Timocharis region on the Moon, which was the landing site for Apollo 17. This was the mission which had the highest level of geological exploration.</li><li>MoonWorld mission on Tuesday 24-Jan-2012 08:00 PST/SLT (16:00 GMT) is confirmed...</li><li>Team: Pythagoras </li><li>Team Captain: Ai Austin (red)</li><li>Team Explorers: Indri (indrimagri) (blue), Kimberley Pascal (green),&nbsp;KaronMcB (yellow)</li><li>Team Code: provided when participation confirmed</li></ul><p>Our aim will be to understand something of the way the crater we will land near was formed.&nbsp; We will have access to head up displays, videos from mission control, and rock guides as we go along.</p><p>During the mission, it is wise to stay close together as a team and not go ahead to later exploration stations.&nbsp; That way everyone can stay in sync.</p><p><strong>Useful Links</strong></p><ul><li><a href="http://www.avatrian.com/moonworld/"  target="_blank">MoonWorld Web Portal</a></li><li><a href="http://slurl.com/secondlife/MoonWorld/172/174/320/?img=http%3A//www.avatrian.com/moonworld/images/frontpage.jpg&amp;title=MoonWorld%3A%20Virtual%20Fieldwork&amp;msg=In%20MoonWorld%20your%20avatar%20explores%20the%20lunar%20surface%2C%20closely%20observing%20the%20terrain%2C%20collecting%20samples%2C%20and%20making%20measurements%20to%20piece%20together%20the%20history%20of%20one%20part%20of%20the%20Moon...%20the%20Timocharis%20region.%20Your%20team%20returns%20to%20the%20lunar%20base%20to%20synthesize%20your%20data%20and%20to%20make%20sure%20the%20life%20support%20system%20is%20still%20pumping%20out%20air%2C%20water%2C%20and%20food."  target="_blank">Teleport to Lunar Orbiting Station Prep Bay for Start of Mission</a></li><li><a href="http://atate.org/mscel/gbl/MoonWorld/MoonWorld-Rockguide.jpg"  target="_blank">Lunar Rock Guide</a>&nbsp;(JPG, local copy), [<a href="http://atate.org/mscel/gbl/MoonWorld/MoonWorld-Sample-Analysis.jpg">Image of rock sample anaylsis in lab</a>] </li><li><a href="http://www.avatrian.com/moonworld/search.php"  target="_blank">Team Logs</a> (Search for your Team Name or Your Avatar Name) (e.g. <a href="http://www.avatrian.com/moonworld/searchconfirm.php?team=Plummer"  target="_blank">Plummer</a>)</li></ul><p><strong>Post Mission Discussion and NASA Questionnaire</strong></p><p>The team leader hopes the experience will generate some observations related to the educational approach and potential of this and similar &quot;games&quot; for serious educational uses. To assist i this it might be useful to look at:</p><ul><li>James Paul Gee's (2007) <a href="http://atate.org/mscel/gbl/gee-36-principles.html"  target="_blank">36 Learning Principles</a></li></ul><p>At the end of the mission please complete the MoonWorld project questionnaire for NASA (Teacher of Adult versions) at <a href="https://oedc.nasa.gov/dc/anonymous.jsp?a=1065378030737543106513231896">https://oedc.nasa.gov/dc/anonymous.jsp?a=1065378030737543106513231896</a></p>]]></description>
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