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        <title><![CDATA[Austin Tate : Weblog items tagged with NPC]]></title>
        <description><![CDATA[The weblog for Austin Tate, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/</link>        
        <item>
            <title><![CDATA[The Ais have it]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8149.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8149.html</guid>
            <pubDate>Tue, 19 Jun 2012 15:14:46 GMT</pubDate>
		<dc:subject><![CDATA[NPC]]></dc:subject>
		<dc:subject><![CDATA[OpenSim]]></dc:subject>
            <description><![CDATA[<p>In continuing experimentation with OpenSim Non-Player Character (NPC) technology (<a href="http://opensimulator.org/wiki/OSSLNPC">http://opensimulator.org/wiki/OSSLNPC</a>) as part of work on my MSc in e-Learning dissertation, I have collected together the NPC creation, persistence, movement and removal scripts as resources for potential future projects. See <a href="http://atate.org/mscel/i-zone/npc/">http://atate.org/mscel/i-zone/npc/</a> </p><p>&nbsp;<a href="http://atate.org/mscel/img/2012-06-15-NPC-Ai-Tutor-and-Clones.jpg"><img src="http://atate.org/mscel/img/2012-06-15-NPC-Ai-Tutor-and-Clones.jpg"  border="0"  hspace="-1"  vspace="0"  width="649"  height="674" /></a></p><p>An NPC can be created in OpenSim based on the current appearance of a specific avatar, including any attachments it has.&nbsp; This allows a range of reactive capabiities and web service connections to be established through scripts running in attachments on the&nbsp;NPC itself. OpenSim NPCs are being epxlored as potential tutors in the &quot;I-Zone&quot; - a space to support mixed-initiative scenario-based training. See&nbsp;<a href="http://atate.org/mscel/i-zone/">http://atate.org/mscel/i-zone/</a> for more resources.</p>]]></description>
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