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        <title><![CDATA[Austin Tate : Weblog items tagged with Na'vi]]></title>
        <description><![CDATA[The weblog for Austin Tate, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/</link>        
        <item>
            <title><![CDATA[Moon Bloom - The Legend of the Bloom of the Aligned Moons]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7992.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7992.html</guid>
            <pubDate>Fri, 30 Mar 2012 10:11:23 GMT</pubDate>
		<dc:subject><![CDATA[Game Design]]></dc:subject>
		<dc:subject><![CDATA[Second Life]]></dc:subject>
		<dc:subject><![CDATA[Pandora]]></dc:subject>
		<dc:subject><![CDATA[Na'vi]]></dc:subject>
		<dc:subject><![CDATA[Moon Bloom]]></dc:subject>
            <description><![CDATA[<p>For my MSc in e-Learning IDGBL Game Design exercise I have created an exploration style game&nbsp;with a Na'vi/Avatar theme.</p><p>The web site for the game information and links to allow access to the areas in which&nbsp;some elements of it&nbsp;can already&nbsp;be played in Second Life&nbsp;are at:</p><ul><li><a href="http://atate.org/mscel/gbl/MoonBloom/">http://atate.org/mscel/gbl/MoonBloom/</a></li></ul><p><a href="http://atate.org/mscel/gbl/MoonBloom/img/SL-Pandora-Pandora-Plants.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/MoonBloom/img/SL-Pandora-Pandora-Plants.jpg"  border="0"  hspace="-1"  vspace="0"  width="560"  height="420" /></a></p><p> <a href="http://atate.org/ai/navi/img/2010-04-22-Ai-tswayon-Ai-tsyal-Pegase-2.jpg"  target="_blank"><img src="http://atate.org/ai/navi/img/2010-04-22-Ai-tswayon-Ai-tsyal-Pegase-2.jpg"  border="0"  hspace="-1"  vspace="0"  width="278"  height="200" /></a>&nbsp;<a href="http://atate.org/mscel/gbl/Navi/2012-01-08-Omatikaya-Clan-First-Gathering-1.jpg"  target="_blank"><img src="http://atate.org/mscel/gbl/Navi/2012-01-08-Omatikaya-Clan-First-Gathering-1.jpg"  border="0"  hspace="-1"  vspace="0"  width="278"  height="200" /></a> </p>  <p>More details of the elements that went into the design are in this blog entry - <a href="http://holyroodpark.net/atate/weblog/7706.html">Game Design Preliminaries</a>.</p>]]></description>
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            <title><![CDATA[Game Design Preliminaries]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/7706.html</link>
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            <pubDate>Fri, 02 Mar 2012 09:48:50 GMT</pubDate>
		<dc:subject><![CDATA[Game Design]]></dc:subject>
		<dc:subject><![CDATA[Second Life]]></dc:subject>
		<dc:subject><![CDATA[Pandora]]></dc:subject>
		<dc:subject><![CDATA[Na'vi]]></dc:subject>
            <description><![CDATA[<p>I have been thinking about the game design asessment since Christmas.&nbsp; It is my style to make notes and get ideas flowing early on and collect assets before seriously starting any work element.&nbsp; I had originally thought a game using assets already available to me from a project on the &quot;Virtual World of Whisky&quot; might make a suitable topic for the game design.&nbsp; See for example:</p><ul><li><a href="http://www.aiai.ed.ac.uk/project/i-room/resources/vwow/VWoW-I-Room-Final-Report-2008-03-19.pdf">http://www.aiai.ed.ac.uk/project/i-room/resources/vwow/VWoW-I-Room-Final-Report-2008-03-19.pdf</a></li><li><a href="http://www.youtube.com/watch?v=y4nqlqRAd04">http://www.youtube.com/watch?v=y4nqlqRAd04</a></li></ul><p>I have seen other opportunities while exploring quests in World of Warcraft, a number of space-themed games mentioned in this blog, and playing a range of new (to me) games on the course.</p><p>I am finding that a number of themes keep arising in my interests while engaging with these games and thinking about their narrative, objectives, and the ways in which they introduce artifacts and skills.</p><ul><li>Situated Learning and Narrative</li><li>Levels, Scaffolding and Push to the ZPD (Vygotsky)</li><li>Use of encyclopaedia resources</li><li>Community-based Learning</li><li>&quot;Ancient&quot; style of learning at the feet of teachers</li></ul><p>My interests continue to be strongly with games which have a social and community dimension, and a way to engage players with the broader community involved is often something they involve.</p><p><img src="http://atate.org/mscel/gbl/Navi/2012-03-02-SL-MoonBloom-Waterfall.jpg"  border="0"  width="600"  height="350" /></p><p>So, I have begun development of a game design for a quest style game in the Avatar movie theme areas of a MMO such as Second Life. The game is based on an exploration of the Pandora moon flora&nbsp;and Na'vi culture.&nbsp; It will have strong community and knowledge sharing aspects, but allow for play that engages with others or not, with consequences.&nbsp; I call the game &quot;Moon Bloom &ndash; The Legend of the Bloom of the Aligned Moons&quot;.</p>]]></description>
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