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        <title><![CDATA[Austin Tate : Weblog items tagged with OpenSim]]></title>
        <description><![CDATA[The weblog for Austin Tate, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/</link>        
        <item>
            <title><![CDATA[The Ais have it]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8149.html</link>
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            <pubDate>Tue, 19 Jun 2012 15:14:46 GMT</pubDate>
		<dc:subject><![CDATA[NPC]]></dc:subject>
		<dc:subject><![CDATA[OpenSim]]></dc:subject>
            <description><![CDATA[<p>In continuing experimentation with OpenSim Non-Player Character (NPC) technology (<a href="http://opensimulator.org/wiki/OSSLNPC">http://opensimulator.org/wiki/OSSLNPC</a>) as part of work on my MSc in e-Learning dissertation, I have collected together the NPC creation, persistence, movement and removal scripts as resources for potential future projects. See <a href="http://atate.org/mscel/i-zone/npc/">http://atate.org/mscel/i-zone/npc/</a> </p><p>&nbsp;<a href="http://atate.org/mscel/img/2012-06-15-NPC-Ai-Tutor-and-Clones.jpg"><img src="http://atate.org/mscel/img/2012-06-15-NPC-Ai-Tutor-and-Clones.jpg"  border="0"  hspace="-1"  vspace="0"  width="649"  height="674" /></a></p><p>An NPC can be created in OpenSim based on the current appearance of a specific avatar, including any attachments it has.&nbsp; This allows a range of reactive capabiities and web service connections to be established through scripts running in attachments on the&nbsp;NPC itself. OpenSim NPCs are being epxlored as potential tutors in the &quot;I-Zone&quot; - a space to support mixed-initiative scenario-based training. See&nbsp;<a href="http://atate.org/mscel/i-zone/">http://atate.org/mscel/i-zone/</a> for more resources.</p>]]></description>
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        <item>
            <title><![CDATA[Ai Austin Interview in Study Exploring the Sustainability of the OpenSimulator Community]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8148.html</link>
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            <pubDate>Tue, 19 Jun 2012 14:40:19 GMT</pubDate>
		<dc:subject><![CDATA[OpenSim]]></dc:subject>
            <description><![CDATA[<p>Ai Austin participated on 19th June 2012 in an interview for a research study looking at the <a href="http://opensimulator.org"  target="_blank">OpenSimulator</a> community. </p><p> <a href="http://atate.org/mscel/img/2012-06-19-Ai-Austin-Interview-with-GUI.jpg"  target="_blank"><img src="http://atate.org/mscel/img/2012-06-19-Ai-Austin-Interview-with-GUI.jpg"  border="0"  hspace="-1"  vspace="0"  width="575"  height="454" /></a></p><p>The interview was conducted in Second Life by:</p>  <ul> <li>Robin Teigland (<a href="http://www.knowledgenetworking.org">www.knowledgenetworking.org</a>) is an Associate Professor at the Center for Strategy and Competitiveness at the Stockholm School of Economics in Sweden. Her research interests focus on the relationship between knowledge flows in networks and performance at the individual, organizational, and national levels. </li><li>Paul M. Di Gangi (<a href="http://paulmdigangi.com/">http://paulmdigangi.com/</a>) is an Assistant Professor at the Loyola University Maryland, USA. His research focuses on the intersection of social and digital networks and organizations for value creation purposes.</li><li>Zeynep Yetis is a PhD student at the Center for Strategy and Competitiveness at the Stockholm School of Economics in Sweden. Her research interests focus on the dynamics of open-source communities and user-driven innovation.</li></ul><p><a href="http://atate.org/mscel/img/2012-06-19-Ai-Austin-Interview.jpg"  target="_blank">Image without Second Life Viewer GUI</a>.</p><ul> </ul>]]></description>
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            <title><![CDATA[OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6934.html</link>
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            <pubDate>Wed, 30 Nov 2011 12:02:51 GMT</pubDate>
		<dc:subject><![CDATA[Unity3D]]></dc:subject>
		<dc:subject><![CDATA[OpenVCE]]></dc:subject>
		<dc:subject><![CDATA[OpenSim]]></dc:subject>
		<dc:subject><![CDATA[IDEL11]]></dc:subject>
		<dc:subject><![CDATA[HarmonieWeb]]></dc:subject>
		<dc:subject><![CDATA[Adobe Connect]]></dc:subject>
		<dc:subject><![CDATA[APAN]]></dc:subject>
            <description><![CDATA[<p align="center"><img src="http://atate.org/mscel/img/openvce-logo-1024x256.png"  border="0"  width="512"  height="128" /></p><p>On my research project related to supporting the OpenVCE communities at <a href="http://openvce.net/">http://openvce.net/</a> I was engaged in setting up a new group portal on the APAN (All Partners Access Network) hosted by the US Government for non-classified work between government agencies, NGOs, organisation and individuals across the world. This replaces the previous HarmonieWeb portal. the APAN network uses the Telligent Collaboration framework to provide the usual blogs, discussion forums, wikis, group chat, etc. And then provides an Adobe Connect service attached to that for the supported communities. We provide &quot;web observer&quot; meeting access to virtual words meeting spaces via Adobe Connect services through these portals.&nbsp; I was involved in a number of training programmes and setup exercises as I took on the group owner role on APAN.</p><p>I did some further experimentation with the Unity3D platform, and used a Collada mesh translation of the OpenVCE OpenSim region buildings created via a converter service from Tipodean technologies in the USA.&nbsp; We are further experimenting also with the OpenSim-based MOSES grid hosted by the US Government also for work with non-government agencies internationally.</p><p align="center"><img src="http://atate.org/mscel/img/2011-11-30-Unity3D-OpenVCE-Via-Tipodean-Collada-Converter-In-Editor-2.jpg"  border="0"  width="500"  height="440" /></p><p>We believe that a combination of the APAN OpenVCE Group for a community web portal and a simplified meeting space in either the OpenSim-based MOSES grid or on a Unity3D setup might offer a long term stable basis for continuing work in the OpenVCE.net community.&nbsp; Currently a Drupal server at Edinburgh is used for the community web portal, and the virtual words service is hosted on the VCE region in Second Life. </p>]]></description>
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        <item>
            <title><![CDATA[Supercar in Full Flight]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6129.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6129.html</guid>
            <pubDate>Thu, 15 Sep 2011 10:42:54 GMT</pubDate>
		<dc:subject><![CDATA[IDEL11]]></dc:subject>
		<dc:subject><![CDATA[Supercar]]></dc:subject>
		<dc:subject><![CDATA[OpenSim]]></dc:subject>
            <description><![CDATA[<p>This is the 3D model created in the 1990s of Supercar in collaboration between myself and Mick Imrie.&nbsp; Mick is the expert modeller.&nbsp; I did some simple Black Rock Lab buildings rather than the core vehicle.&nbsp; The model has been used in many digital environments since it was created, and now can be imported via the Collada model format into Second Life and OpenSim. The models are available at <a href="http://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html">http://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html</a></p><p align="center"><a href="http://www.aiai.ed.ac.uk/~bat/GA/SC-MODEL/VW/2011-07-26-Supercar-03a-in-OS-3.jpg"  target="_blank"  title="Supercar in OpenSim"><img src="http://www.aiai.ed.ac.uk/~bat/GA/SC-MODEL/VW/2011-07-26-Supercar-03a-in-OS-3.jpg"  border="0"  alt="Supercar in OpenSim"  width="504"  height="351" /></a></p><p>Here is Supercar in full flight in OpenSim... My other car is a&nbsp;Toyota :-)</p><p>&nbsp;</p>]]></description>
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