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        <title><![CDATA[Austin Tate : Weblog items tagged with VLE]]></title>
        <description><![CDATA[The weblog for Austin Tate, hosted on Holyrood Park.]]></description>
        <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/</link>        
        <item>
            <title><![CDATA[Moodle - University of Edinburgh - Playground Informatics]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8088.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/8088.html</guid>
            <pubDate>Thu, 12 Apr 2012 21:48:49 GMT</pubDate>
		<dc:subject><![CDATA[Informatics]]></dc:subject>
		<dc:subject><![CDATA[VLE]]></dc:subject>
		<dc:subject><![CDATA[Playground]]></dc:subject>
		<dc:subject><![CDATA[Moodle]]></dc:subject>
            <description><![CDATA[<p>The University of Edinburgh Moodle Virtual Learning Environment is now available at <a href="https://www.moodle.is.ed.ac.uk/">https://www.moodle.is.ed.ac.uk</a></p><p>A playground for experimentation with Moodle for the School of Informatics distance education initiatives is now available with course name &quot;Playground Informatics&quot; (pginformatics).&nbsp; The UoE Moodle is currently only&nbsp;available for such distance education courses as the service is built up. </p><p><a href="http://atate.org/mscel/img/2012-04-12-UoE-Moodle-Playground-Informatics.jpg"  target="_blank"></a></p><a href="http://atate.org/mscel/img/2012-04-12-UoE-Moodle-Playground-Informatics.jpg"  target="_blank"><div style="text-align: center"><img src="http://atate.org/mscel/img/2012-04-12-UoE-Moodle-Playground-Informatics.jpg"  border="0"  width="516"  height="417" /></div></a><p>People who would like to participate as a course teacher or student should initially contact Austin Tate and provide their EASE UUN, as all users are currrently being added manually.</p><p>Note&nbsp;that we also&nbsp;have our own experimental Moodle setup, running in Appleton Tower on an AIAI server... for testing use only as its on one of our manually managed windows desktop servers at <a href="http://virtual2.aiai.ed.ac.uk/moodle/">http://virtual2.aiai.ed.ac.uk/moodle/</a></p>]]></description>
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        <item>
            <title><![CDATA[Moodle/SLoodle Experiments Issue 12 - Customised Inworld Object]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6886.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6886.html</guid>
            <pubDate>Fri, 25 Nov 2011 10:26:30 GMT</pubDate>
		<dc:subject><![CDATA[IDEL11]]></dc:subject>
		<dc:subject><![CDATA[VLE]]></dc:subject>
		<dc:subject><![CDATA[Second Life]]></dc:subject>
		<dc:subject><![CDATA[SLoodle]]></dc:subject>
		<dc:subject><![CDATA[Moodle]]></dc:subject>
            <description><![CDATA[<p>With kind support from Edmund Edgar I have been experimenting with the &quot;Demo Object&quot; in SLoodle, which is a stub or template for developing customised objects in Second Life or OpenSim which can connect with a corresponding module in the Moodle VLE.</p><p align="center"><a href="http://atate.org/mscel/img/2011-11-25-SLoodle-Demo-Object.jpg"><img src="http://atate.org/mscel/img/2011-11-25-SLoodle-Demo-Object.jpg"  border="0"  width="600"  height="450" /></a></p><p><strong>Moodle Module Setup</strong></p><p>The Moodle &quot;demo-1.0&quot; module is in the standard SLoodle distribution - I am using version 2.0.10 alpha. And can be found in mod/sloodle/mod/demo-1.0.&nbsp; The object_definitions/default.php script should be altered to &quot;show&quot; the object in the inworld Rezzer.</p><p>Edmund Edgar points out:</p><blockquote>Note that if you have syntax errors in an object definition file or extra whitespace outside the PHP brackets, lots of things will break. <br /><br />The in-world object will need an extra script:<br />&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; .../mod/sloodle/mod/set-1.0/sloodle_rezzer_object.lsl<br />which deals with setting up communication with the server, and sends linked messages to any other scripts in it with information about the Moodle server it needs to connect to, and any other configuration parameters it might have.</blockquote><p><strong>Inworld Object Setup</strong></p><ol><li>An object should be created in world with default name &quot;SLOODLE Demo Object&quot; or an alias &quot;SLOODLE 1.1 Demo Object&quot; both of which are permitted by settings which act as exemplars in object_definitions/default.php</li><li>Into this object, two scripts should be placed. One is obtained from .../mod/sloodle/mod/demo-1.0/sloodle_mod_demo-1.0.lsl The other is a generic script and can be obtained from .../mod/sloodle/mod/set-1.0/sloodle_rezzer_object.lsl. These are the base that can be used to create a custom module.</li><li>Set the permissions of the in world object and its scripts as appropriate and then take a copy into inventory.&nbsp; </li><li>Drop that object into the contents of the inworld SLOODLE Rezzer.</li></ol><p>You should now be able to use the Rezzer as normal to select an appropriate SLOODLE controller and scene, and then under &quot;Other&quot; objects you will find the &quot;Demo Object&quot;&nbsp; which you can add to the scene.&nbsp;&nbsp; After it rezzes in a default position close by the Rezzer, reposition it where you want, and then hit the &quot;Freeze&quot; button on the Rezzer screen to sync the current position of the scene objects.</p><p><strong>Other Templates</strong></p><p>There are some other objects in the SLoodle kit which can also act as guides, such as the &quot;SLOODLE Tracker Button&quot; which when clicked in world communicates with a Moodle module and gives a message back.</p><p><strong>Current Status</strong></p><p>At the time of writing I have the SLOODLE Demo Objects rezzing from the SLOODLE Rezzer, but don't yet have Moodle responding through it. Testing continues.</p>]]></description>
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        <item>
            <title><![CDATA[Moodle/SLoodle Experiments Issue 11 - Walled Garden or Castle Battlements and Labyrinths]]></title>
            <link>http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6682.html</link>
            <guid isPermaLink="true">http://elearningblogs.education.ed.ac.uk/oldelgg/elgg/atate/weblog/6682.html</guid>
            <pubDate>Thu, 10 Nov 2011 09:30:36 GMT</pubDate>
		<dc:subject><![CDATA[SLoodle]]></dc:subject>
		<dc:subject><![CDATA[Moodle]]></dc:subject>
		<dc:subject><![CDATA[Second Life]]></dc:subject>
		<dc:subject><![CDATA[VLE]]></dc:subject>
		<dc:subject><![CDATA[IDEL11]]></dc:subject>
            <description><![CDATA[<p>Our experience of setting up Moodle as an administrator, for a couple of sample courses of different kinds (weekly, topic based and social format) and by adding in the SLoodle module both in the web end of Moodle and in Second Life classroom has been a frustrating experience.&nbsp; This is a mostly due to the very many layers of user permissions, user roles, different styles of setup, confusion over what happens at site, user and course levels, and interactions between these, and so on.&nbsp; We still cannot work out why some users can see their SLoodle profiles and others cannot even with all permissions ticked on (more than should be needed).</p><p>This makes me think of the &quot;Walled Garden&quot; idea which is how I see VLEs like Blackboard's WebCT.&nbsp; The wall is there for a number of reasons:</p><ul><li>To protect those inside;</li><li>To protect and control access to the assets inside;</li><li>To keep out undesirables;</li><li>To provide a clear gateway where people can enter, or request entry.</li></ul><p><img src="http://atate.org/mscel/img/Walled-Garden-vs-Castle-Defences.jpg"  border="0"  width="560"  height="320" />&nbsp;</p><p>But my mental picture of Moodle is more like a&nbsp;complex arrangement of &quot;Castle&nbsp;Defences&quot;&nbsp;with multiple&nbsp;battlements,&nbsp;with&nbsp;entry points offset from one another and the direction to turn not obvious at every level. There are moats and some bridges across.&nbsp; But you are not sure where they all are. There may even be secret tunnels you don't know about and that others may be able to use, and you suspect there are as its all so labyrinthine.</p>]]></description>
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