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September 14, 2011

Gaming ARM's way

The company that has quietly revolutionised handheld computing has ambitions for the future of gaming.

Through the rise of casual and then social gaming, the slow demise of the traditional retail model, and the explosion of the high-end smartphone market, the videogame industry is in a state of flux. Which company, then, is the dominant force right now? Is it Nintendo? Apple? Activision? Zynga? In fact, it might be none of them. Arguably, it is a company set up in 1990 in Cambridge, a company that many consumers have never heard of.

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Dead Or Alive 5 announced

The smart money was always on another Dead Or Alive title when news broke last week that Tecmo Koei was to announce a new game at the Tokyo Game Show, and so it proved: Dead Or Alive 5 is in development for Xbox 360 and PS3. Attendees of the publisher's TGS event today were shown a teaser trailer of a pre-alpha build showing Ninja Gaiden's Ryu Hayabusa battling Hayate. Team Ninja head Yosuke Hayashi hinted at a departure for the series, describing it as "fighting entertainment" instead of "just a fighting game."
http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/
Joystiq


Out There: Is VVVVVV's name good?

Plus the woes of the first female pro StarCraft player and the Nyan Cat Redeemer.

Is VVVVVV a good name for a game? It certainly was, suggests James Dilks for Kill Screen, saying that it captures a claim for uniqueness, standing out over a raft of other indie game names. We'd be inclined to agree, though we've also always slightly resented it, for fear we haven't typed the right number of Vs.

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Apple pulls "objectionable" Phone Story

Serious game depicting unethical working processes in the manufacture of high-end technology removed from the App Store.

Apple has removed Phone Story, a game satirising the unethical processes in the manufacture of gadgets like the iPhone, from the App Store.

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Codemasters in talks to close Bodycount studio

Consultation underway as Codemasters shifts focus and resources to Midlands racing studios; 66 staff at risk.

Codemasters has confirmed that it plans to close its internal Guildford Studio as part of a restructuring drive that will see headcount increased at its Warwickshire and Birmingham studios.

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BioWare relents on same-sex relationships

The developer initially said it would not allow same-sex relationships in its upcoming Star Wars MMOG, The Old Republic, but has since relaxed its stance. A post on the game's official forum reads: "Due to the design constraints of a fully voiced MMOG of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same-gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature."
http://www.rockpapershotgun.com/2011/09/14/same-sex-relations-in-swtor-post-release/
Rock Paper Shotgun


Report: Catherine delayed in Europe

MCV reports that publisher Deep Silver has chosen to delay the European release of Team Persona's erotic thriller Catherine until Q1 2012. No reason is given for the delay, though it appears a safe bet that Deep Silver has opted against putting the quirky Atlus puzzler up against all the other Q4 big hitters, which seems a sensible decision.
http://www.mcvuk.com/news/read/catherine-delayed-to-2012/084689
MCV


Grasshopper reveals Diabolical Pitch

Goichi Suda's studio announced its first Kinect project at last year's Tokyo Game Show, giving it the working title Codename D. At Grasshopper's TGS conference today, it was revealed that the game's final name is Diabolical Pitch, which tasks players with seeing off a zombie infestation by throwing baseballs. It's set for release on Xbox Live Arcade before the year is out.
http://www.eurogamer.net/articles/2011-09-14-grasshopper-unveils-diabolical-pitch
Eurogamer


The Gunstringer review

Kinect goes to the old west on Twisted Pixel's on-rails shooter.

You wait ages for a novel narrative conceit and then two come along at once. Or, to be more precise, the same one comes along twice. Your progress through The Gunstringer, Twisted Pixel’s cowboy-themed Kinect shooter, is constantly accompanied by the laconic, timeworn tones of a storyteller who fulfils much the same role as Bastion’s narrator.

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Metal Gear and Zone Of The Enders set for Vita

Hideo Kojima took to the stage at Sony's Tokyo Game Show conference earlier today to confirm that Metal Gear Solids 2 and 3 will be released for PlayStation Vita as part of the Metal Gear Solid HD Edition. Zone Of The Enders and its sequel are also headed to Sony's PSP successor, with both collections due next year. Kojima also announced an all-new game, to be built using his Fox Engine, that will be released for both PS3 and Vita.
http://www.1up.com/news/metal-gear-zone-of-the-enders-hd-coming-vita
1UP


Iwata stands firm on smartphones

Company president says releasing games on iOS and Android would mean "Nintendo would cease to be Nintendo."

Nintendo president Satoru Iwata has again dismissed calls for the company to move into the smartphone market, saying that doing so would mean "Nintendo would cease to be Nintendo."

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Street Fighter X Tekken trailer

One thing Street Fighter X Tekken was missing was a comeback mechanic, an equivalent of Street Fighter IV's Ultra combo and Marvel Vs Capcom 3's X-Factor, which gives inexperienced players a leg up while adding a further layer of complexity for the hardcore. This new trailer reveals Pandora mode, in which one fighter is sacrificed to give the other a power boost, though in a game in which success appears to be hugely dependent on tag combos it may be as much of a hindrance as a help. Also confirmed are four-player online battles, an online training mode, and new characters Zangief, Rolento, Heihachi and Lili. Meanwhile, Andriasang reports that as well as Infamous protagonist Cole McGrath, the PS3 and Vita releases of the game will also include Sony mascots Toro and Kuro.
http://andriasang.com/comy5w/
Andriasang


Final Fantasy X remake announced

The tenth Final Fantasy was released for PlayStation 2 in 2001, and Square Enix producer Shinji Hashimoto took to the stage at Sony's Tokyo Game Show press conference to announce a tenth anniversary HD remake for PlayStation 3 and Vita.
http://www.siliconera.com/2011/09/13/final-fantasy-x-is-being-remade-for-playstation-3-and-vita
Siliconera


Activision welcomes 3DS circle pad add-on

Speaking to Industry Gamers, Activision Publishing CEO Eric Hirshberg welcomed the peripheral that gives 3DS a second analogue circle pad. "It makes the hardware more relevant and compatible to the style of games we make," he said. "I don't have anything to announce in relation to that, but I think it was a great move and it opens up that platform to more styles of games."
http://www.industrygamers.com/news/nintendo-3ds-second-analog-a-smart-move-says-activision/
Industry Gamers


Vita's battery life revealed

Sony has said that Vita's battery will last between three and five hours with the screen at its default setting, with Bluetooth and network features switched off, while using headphones. A full charge, which takes two hours and 40 minutes, will offer five hours of video playback, and nine hours of music.
http://andriasang.com/comy5r/
Andriasang


Sony details Japanese Vita launch

PSP successor on shelves on December 17 with 26 titles available at launch.

Sony's PSP successor, PlayStation Vita, will be released in Japan on December 17.

The company made the announcement at its Tokyo Game Show conference, and also confirmed pricing. The WiFi-only model will retail for ¥24,980 (£205.32), with the 3G model costing ¥29,980 (£246.42).

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Zumba publisher Majesco swings to Q3 profit

Majesco has raised its financial outlook for the full fiscal year after swinging to a profit in its third quarter ended July 31, 2011. Net revenues for the three month period were up 61 per cent year-over-year to $19.5 million (£12.3m), while net income hit $1.9 million (£1.2m) versus a loss of $1.6 million (£1m) a year earlier. For the nine months ended July 31, Majesco’s net revenues increased 92 per cent to $100.2 million (£63.4m), while net income was up from $0.6 million (£380,000) to $10.7 million (£6.8m). CEO Jesse Sutton said: "Despite what is normally a seasonally weak time for our business, Majesco experienced another strong quarter. Driven by strength in Europe this past quarter, Zumba Fitness has now sold over three million units worldwide. The growth of the Zumba phenomenon overall has us very excited about Zumba Fitness 2, the much anticipated sequel coming this November for Wii.” The company raised its full year outlook, with net revenues now expected to range from $120-$130 million, up from the prior forecast of $110-$120 million. Majesco now anticipates non-GAAP earnings per share of $0.35-$0.38, up from its previous guidance of $0.30-$0.35.
http://ir.majescoentertainment.com/releasedetail.cfm?ReleaseID=605068
Majesco


Ngmoco acquires Facebook developer Lionside

DeNA subsidiary Ngmoco has purchased Facebook sports game developer Lionside for an undisclosed sum. Lionside is best known for NBA Legend, a mid-level Facebook title which peaked with over a million monthly active users, although that figure has recently fallen to under 300,000. "We are very excited to have Lionside join the Ngmoco and DeNA family," Ngmoco said in a statement issued to Gamasutra. "They are working on new products for the Mobage social gaming platform, bringing their passion and experience to our continuously expanding first party development capabilities." Mobage, the enormously popular Japanese mobile social gaming network, launched on the Android Market in English-speaking countries around the world in July.
http://www.gamasutra.com/view/news/37185/Ngmoco_Buys_NBA_Legend_Maker_Lionside_Inc.php
Gamasutra


September 13, 2011

Xbox Live coming to Windows 8

Microsoft’s online gaming and entertainment service will be built into its latest operating system.

Microsoft has announced that Windows 8 will support Xbox Live, a move that presumably signals plans to phase out the failed Games for Windows Live initiative.

The news came out of the company’s developer-focused Build conference in California today, where attendees were given a detailed preview of Microsoft’s latest operating system.

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Gameplay footage from Four Swords and Skyward Sword

Here's 11 minutes from Nintendo's pre-TGS conference in which Shigeru Miyamoto demonstrates both Four Swords and Skyward Sword. Skip to 3:25 for Four Sword action, and to 6:20 for a revealing glimpse of Skyward Sword. There are elements of Super Mario Sunshine, Pilot Wings and even Shadow Of The Colossus contained within.
http://www.nintendo.co.uk/
Nintendo


Abertay University and BAFTA launch game-building tool for kids

Dundee's University of Abertay has teamed up with Electronic Arts and Nesta to create a game building tool for children. The Games Unpacked tool is based on Unity and features a drag and drop interface that allows children to combine level elements such as platforms, power-ups and traps. “Every young person I know absolutely loves playing games, and Games Unpacked is a fun and easy way to take the next step into making their own games," said Abertay University director of business development Paul Durrant. “By creating a simple ‘digital toolbox’ of all the elements of a game level, children of any age can build a brand new game and start learning about the fascinating process of games development.” The Games Unpacked initiative is a complement to the BAFTA Young Game Designers competition, and interested parties can download the software for free at the source link below.
http://ygd.bafta.org/games-unpacked
Games Unpacked

 

 

  


Angry Birds downloads top 350 million

Rovio US general manager claims that the studio's iOS hit has now reached 350 million downloads across all platforms and that mobile gamers spend over 300 million collective minutes playing it each day. The figure follows news earlier today that the company is shifting around one million Angry Birds plush toys and one million T-shirts each month.
http://www.computerandvideogames.com/318686/angry-birds-tops-350-million-downloads/?cid=OTC-RSS&attr=CVG-News-RSS
CVG

 

 

 

 

 


Angry Birds downloads top 350 million

Rovio US general manager claims that the studio's iOS hit has now reached 350 million downloads across all platforms and that mobile gamers spend over 300 million collective minutes playing it each day. The figure follows news earlier today that the company is shifting around one million Angry Birds plush toys and one million T-shirts each month.
http://www.computerandvideogames.com/318686/angry-birds-tops-350-million-downloads/?cid=OTC-RSS&attr=CVG-News-RSS
CVG

 

 

 

 

 


Rise Of Nightmares review

Kinect gets mature with its first horror action game, but its ambition seems to defeat its interface.

Rise Of Nightmares is Sega’s test to see if there’s an audience for violent, subversive firstperson hacking and slashing using Kinect. There’s a haunted forest, a haunted castle and more walking dead than you can bludgeon with an iron pipe; it’s just a shame the act of bludgeoning is so tiresome.

On a mission to rescue a damsel in distress, you take on the role of everyman Josh – victim of a derailed train in the Romanian countryside and, fortunately, a dab hand with anything sharp and heavy.

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Nintendo's stocks tumble five per cent following conference

Is the Japanese giant's reign coming to an end as investors and customers lose confidence?

Despite a number of high profile new game announcements and public unveiling of the controversial Slide Pad expansion which adds a second analogue stick, Nintendo's shares have dropped five per cent following its pre-TGS conference.

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