I sometimes wonder how the number of virtual people killed by the average gamer compares to levels of historical violence. For example, do we off as many people in our gaming careers as have been murdered in real life, ever? How about just in the US since 1960? That would be about 880,000 murders, so if you play 50 violent games in your life, you’d only need to kill 17,600 people in each to reach that. Seems like some of us might be close. Has a real person ever killed even close to 17,600?
Sony has for the first time spoken about Microsoft's content and release policy, accusing its rival platform holder of "protecting an inferior technology" and warning: "Publishers are getting the living crap kicked out of them by Microsoft."
Edge columnist Tadhg Kelly discusses games as belief engines, dubbing the sublime experiences you can get with games 'thauma'. It's a good word - thaumaturgy relates to saints' ability to work miracles. "Thauma is more than immersion, gameplay, rewards or story," Kelly says. "You infer qualities of the game that are not actually there.
Eidos Montreal's Deus Ex: Human Revolution is the UK all-formats number one for a second week in succession.
The Square Enix-published title retains top spot despite its sales declining by 46 per cent week on week, with the newly released Driver San Francisco making its debut in second spot.
Recent chart king Zumba Fitness slips another place to third, but the biggest shock of the week is Bodycount: Codemasters' shooter enters the chart in a lowly 36th place.
Dragon Quest X will be released for Nintendo's Wii U, Square Enix has confirmed.
The publisher revealed the news at a press conference in Tokyo earlier today, confirming that the next iteration of the enormously popular RPG will be headed not only to Nintendo's ageing Wii as previously announced but its successor as well.
Within a cavernous hangar on LA’s Hercules campus, the place where eccentric visionary Howard Hughes built his Spruce Goose aircraft, Activision unveiled its own ambitious vision of the future last night. Call Of Duty: Modern Warfare 3 is getting a range of updates, improvements and additional features, as well as deep COD Elite functionality – much of it free, the rest for a $49.99 annual subscription.
Christofer Sundberg, founder of Just Cause developer Avalanche Studios, believes that DRM does nothing but punish legitimate customers, and is far from the solution to PC piracy that publishers proclaim it to be.
We're a little late with this one, but in this podcast, writer Tom Bissell talks to the New Yorker about his piece on Mass Effect FemShep voice actor Jennifer Hale, including an interview with the voice herself. "She does great grunting sounds," says Bissell.
Currently available on Edge Jobs are a variety of roles at some of the world's premier game studios. Crytek is advertising a variety of artist, programmer and technical roles at its UK office, formerly called Free Radical Design.
Codemasters is similarly skilling up, advertising lead artist, level and game designers, producers and programmer posts.
Eidos Montreal, developer of Deus Ex: Human Revolution, has told us that it originally planned for more city hubs in its chart-topping RPG shooter.
In a recent interview, art director Jonathan Jacques-Belletête told us that the team originally planned for Montreal to be a fleshed-out city hub, and lead game designer Frank Lapikas added that there were even initial plans for a fourth.
Eidos Montreal, developer of Deus Ex: Human Revolution, has told us that it originally planned for more city hubs in its chart-topping RPG shooter.
In a recent interview, art director Jonathan Jacques-Belletête told us that the team originally planned for Montreal to be a fleshed-out city hub, and lead game designer Frank Lapikas added that there were even initial plans for a fourth.
If you’re on Steam or Xbox Live anytime soon, you really should think about buying Blocks That Matter, Swing Swing Submarine’s feisty blend of Tetris, Minecraft and Boulder Dash. It’s an elegant, wonderfully infuriating platform-puzzler in which you chew through chunks of wood, sand, metal, crystal and stone and then spit them out again in sets of four in order to navigate devious mazes.