Log on:
Powered by Elgg

Rowena Blair :: Feeds

August 26, 2011

Serious Play Award winners revealed

Twenty games were shortlisted for the 2011 Serious Play Awards, which honour "oustanding examples of corporate, military, healthcare, and school / at home learning titles." The Best In Show award was given to Air Medic Sky One, a game by University Medical Center Utrecht which teaches junior doctors about patient safety and introduces them to techniques to control their own state of mind and body, to avoid making mistakes. A Silver Award was given to Spacechem, the chemistry puzzler we awarded nine out of ten back in issue 226.
http://www.seriousplayconference.com/
Serious Play


The Friday Game: Wonderputt

Crazy golf goes through the blender in Damp Gnat’s big little browser game masterclass.

Say what you will about golf but it at least gave us crazy golf, so it can’t be all that bad. And if crazy golf – which is surely an arcadey reconfiguring of a game that can often seem tedious and drawn-out – wasn’t good enough by itself, it’s now given us Wonderputt. Wonderputt is everything that crazy golf aspires to be: it’s intricate, devious, and magical.

read more


Fukushima Game Jam kicks off tomorrow

This weekend eight teams will develop games from start to finish in 30 hours at the Fukushima Game Jam, organised by IGDA Japan and Ubiquitous Entertainment, in Minamisoma, Japan. The city was one of the areas worst affected by the Tohoku earthquake and tsunami that struck Japan in March. The theme for the event is "Fun Overcomes Difficulty," and organisers said: "We're going to show the world that we are going to make it through, by showing our enthusiasm and energy."
http://www.gamasutra.com/view/news/36800/Fukushima_Game_Jam_Aims_To_Overcome_Difficulty_With_Fun.php
Gamasutra


Daily links: August 26

Disney's Donkey Kong-alike, Breakout obsession and Media Molecule's fridge.

Beautiful geekery time: some Redditors have been recording their mouse movements while playing PC stalwarts using IOGraphica: virusdotexe playing L4D2, Nastybutler playing TF2, cpadliub playing Quake Live, desports playing DOTA.

0

read more


Natsume delays 3DS games

A Natsume spokesperson has confirmed to Nintendo World Report that the planned western release of two 3DS games, Gabrielle's Ghostly Groove and Harvest Moon: Tale Of Two Towns, have been delayed due to sluggish sales of Nintendo's new portable. Both games are now slated for an October release in North America.
http://www.nintendoworldreport.com/news/27606
Nintendo World Report


Luminous Studio: Square Enix's next-gen engine

Japanese technology writer Zenji Nishikawa has had an early look at Luminous Studio, Square Enix's next-generation engine. His thoughts for Impress Watch have been summarised by Andriasang, and reveal the emphasis the company is placing on animation and, in news that chimes well with worldwide technology director Julien Merceron's recent comments, AI. While Nishikawa compares Luminous Studio to Epic Games' Unreal Engine, Square Enix apparently has no plans to license its engine to other developers. The company intends to show off the engine's capabilities with a tech demo late next year.
http://www.andriasang.com/e/blog/2011/08/26/luminous_studio_detailed/
Andriasang


Portal co-creator unveils Quantum Conundrum

Kim Swift's next project is a firstperson puzzler called Quantum Conundrum, which is due on Xbox Live Arcade, PlayStation Network and Steam early next year. It casts players as a child dropped on the doorstep of an inventor uncle's laboratory-cum-manor-house, with puzzles solved using the Interdimensional Shift Device. Batteries dotted around the map allow you to change 'dimensions' at will, with each giving the world and objects in it different properties. For Swift's video walkthrough of the game's early moments, follow the source link below.
http://uk.gamespot.com/events/pax2011/story.html?sid=6330901&pid=640914&mode=previews
Gamespot


Tim Schafer: Amnesia Fortnights saved Double Fine

The studio's founder tells us Double Fine wouldn't be here today if it had continued to focus on large-scale projects.

With Costume Quest, Stacking and Trenched already in the wild, and Sesame Street: Once Upon A Monster soon to join them, Double Fine's Amnesia Fortnights have proved nothing if not prolific. We speak to studio founder and development legend Tim Schafer about the inspiration for the fortnights and how they've affected the studio's fortunes.

read more


GameStop removes PC Deus Ex from sale

The US retailer caused uproar earlier this week when it admitted to removing free OnLive codes from PC copies of Deus Ex: Human Revolution to avoid promoting a competitor. In response, an internal memo was sent to staff telling them to remove the game from shelves. It reads: "As GameStop is developing a streaming service in our Spawn Labs Cloud Gaming Division, the coupon that was included is for a competitive service. We are returning all copies of the PC regular edition to the vendor in agreement with Square Enix."
http://www.wired.com/gamelife/2011/08/gamestop-deus-ex/
Wired


Zynga Game Cards hit 18 new countries

Zynga has partnered with Epay to take its virtual currency cards to 18 new markets: the UK, France, Spain, Germany, Luxembourg, Belgium, Portugal, Italy, Austria, Switzerland, Sweden, Norway, Denmark, Greece, Poland, Hungary, the Czech Republic and Croatia.
http://www.insidesocialgames.com/2011/08/24/zynga-expands-game-cards-into-18-new-countries/
Inside Social Games


New CEO Tim Cook: "Apple is not going to change"

Cook was COO of Apple until Steve Jobs' resignation on Wednesday, and in an email to staff, leaked to Ars Technica, he says it is very much business as usual despite the loss of its talismanic CEO. "I am looking forward to the amazing opportunity of serving as CEO of the most innovative company in the world," he said. "I share Steve's optimism for Apple's bright future. I want you to be confident that Apple is not going to change. I cherish and celebrate Apple's unique principles and values. Steve built a company and culture that is unlike any other in the world and we are going to stay true to that - it is in our DNA. We are going to continue to make the best products in the world that delight our customers and make our employees incredibly proud of what they do."
http://arstechnica.com/apple/news/2011/08/tim-cook-e-mail-to-apple-employees-apple-is-not-going-to-change.ars
Ars Technica


Sonic CD re-release announced

Sonic's 1993 outing on Sega's ill-fated Mega CD will be released on a laundry list of platforms - Live Arcade, PSN, PC, iOS, Android and Windows Phone 7 - before the end of the year. Sega's Haruki Satomi said: "Ask any Sonic fan to name their favourite games, and Sonic CD always ranks near the top of their lists. We've made sure the remastered edition has everything that Sonic fans want to see with all of the original colourful classic zones." It's got everything Sonic fans want to hear, too: the release contains the original Japanese soundtrack.
http://www.sega.co.uk/news/?n=5293
Sega


Ni No Kuni PS3 gallery

The PlayStation 3 version of Level 5's RPG, a collaboration with revered animation company Studio Ghibli, now has a Japanese release date of November 17, almost a year after its appearance on DS. There's still no word on a western release, but Level 5's games do tend to make it out over here eventually: DS football RPG Inazuma Eleven is out in the UK today, three years after its Japanese debut.
http://www.andriasang.com/e/blog/2011/08/25/ni_no_kuni_ps3_screens/images/2132459061/
Andriasang


August 25, 2011

Newell calls on Microsoft to open up Xbox Live

Valve boss wants platform holder to understand "that the barbarians won't tear down the walls of Xbox and turn it into some chaotic wasteland."

Gabe Newell, co-founder of Valve, has called on Microsoft to relax its terms and conditions and allow other platforms onto Xbox Live so that the upcoming Counter-Strike: Global Offensive can feature Steamworks integration.

0

read more


Telltale's iOS Jurassic Park only runs on iPad 2

Hot on the heels of Amanita Design's revelation yesterday that Machinarium is so processor-intensive that it will only be playable on iPad 2 comes Telltale's admission that its upcoming Jurassic Park tie-in will be subject to the same restriction. While still without a release date, it's expected shortly after the PC, Xbox 360 and PS3 versions which are expected on November 15.
http://www.eurogamer.net/articles/2011-08-24-jurassic-park-on-ios-is-ipad-2-only
Eurogamer


Telltale's iOS Jurassic Park only runs on iPad 2

Hot on the heels of Amanita Design's revelation yesterday that Machinarium is so processor-intensive that it will only be playable on iPad 2 comes Telltale's admission that its upcoming Jurassic Park tie-in will be subject to the same restriction. While still without a release date, it's expected shortly after the PC, Xbox 360 and PS3 versions which are expected on November 15.
http://www.eurogamer.net/articles/2011-08-24-jurassic-park-on-ios-is-ipad-2-only
Eurogamer


Eidos Montreal explains Deus Ex boss encounters

Despite picking up universally positive review scores, Deus Ex: Human Revolution has been roundly criticised for its unavoidable boss encounters. In an interview, Lead game designer Frank Lapikas has explained to us the reasoning behind the decision. “It’s a narrative decision, essentially,” he explains. “The whole game is story-driven so if we gave all these opportunities to get through the bosses it created some headaches for us to get the narrative to work, so we had to make that decision.” To read the full interview, follow the source link below.
http://www.next-gen.biz/features/eidos-talks-choice-and-consequence-deus-ex-human-revolution
Choice and consequence in Deus Ex: Human Revolution


Game denies Steam blackmail claims

Dismisses claim that it has threatened to stop stocking publishers' games unless given window of exclusivity before Steam release.

UK retailer Game Group has emphatically denied that it has been coercing publishers into guaranteeing it a period of exclusivity before PC games are made available through Steam.

0

read more


Choice and consequence in Deus Ex: Human Revolution

Lead game designer Frank Lapikas tells us about making tough choices and getting players to stick to them.

We spent an awful lot of time looking at loading screens while playing Deus Ex: Human Revolution (see our review of the game) - but we really needn’t have. Our problem was playing as an obsessive, but often incompetent, covert agent, hitting reload every time we bumbled out of cover into a guard’s line of sight.

read more


Studio Liverpool: Vita is most dev-friendly PlayStation yet

"We've never had tools at such a mature state before the launch of a platform," says Wipeout 2048 developer.

Sony has repeatedly stated that its upcoming PSP successor PlayStation Vita is easy to develop for, and Wipeout 2048 developer Studio Liverpool has told us the claim is fully justified.

In an interview, game director Stuart Tilley tells us: "I think of all the PlayStations I've worked on, which is actually all of them, [Vita is] the easiest one to work with. The guys have given us a really good set of tools, allowing us to get up and running a lot quicker than we have previously, which is really good."

0

read more


Daily links: August 25

War gaming, wedding proposals, escaping from City 17 and Aperture Science, and Escape.

This is sure to reopen wounds, but is worth linking to - remarking on the whole Radical Fishing-Ninja Fishing cloning controversy, Ephriam Knight says that game developers should simply accept it:

0

read more


Peggle HD hits iPad

PopCap's much-loved Peggle is now available for iPad from the App Store. Priced for a limited time at £1.79 - it will soon rise to £2.99 - it includes Game Center support with 29 achievements, and an in-app purchase option that offers the Peggle Nights expansion for 59p. The game has been downloaded over 30 million times since its launch in 2007.
http://popcap.mediaroom.com/index.php?s=43&item=219
PopCap


Playdead using Unity for next project

Limbo developer expects its "more ambitious" follow-up to take three and a half years to complete.

Playdead, the Danish developer of Limbo, has told us that it is using the Unity platform for the development of its next project.

In an interview, CEO Dino Patti and game director Arnt Jensen explain that the decision was prompted by their experience of using a proprietary engine in development of Limbo.

0

read more


EYE: Divine Cybermancy review

Streum On Studios' deliciously weird FPS and RPG hybrid proves that sheer ambition is rarely enough.

Even the name tries to do too much. EYE: Divine Cybermancy is aimed so far beyond the capabilities of ten-person development team Streum On Studios that it doesn’t think to fix to the fundamentals upon which its highfalutin concept relies.

read more


New issue of Edge out now

Introducing E232, looking at how Sony is defining the new state of the art in mobile gaming with Vita.

Featuring an in-depth look at Sony's powerful new Vita handheld as well as the first wave of games we can expect to play on it, the mag should start falling on subscribers doormats today and will be available from UK newsagents and Zinio on August 30.

We speak to Jaakko Iisalo, the man who gave life to Rovio's Angry Birds and find out from Valve composer Mike Morasky what it took to build Portal 2's soundtrack.

0

read more


<< Back Next >>