Market research firm EEDAR has today suggested that publishers could benefit from following the example of Sony's Welcome Back programme, and stimulate sales of sequels by making previous games in the series available for free.
The inaugural event in the BAFTA Brits to Watch initiative met large-scale success on Saturday, with the appearance of the Duke and Duchess of Cambridge stealing worldwide attention towards its showcase of British entertainment talent.
Former Eidos executive producer Pete Hickman has joined London-based Monsters (Probably) Stole My Princess and Who's That Flying? developer Mediatonic.
Hickman is appointed head of production and brings with him 20 years of experience in production roles at publishers such as Virgin and Eidos.
Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida has said the industry must support digital indie game development in order to sustain innovation.
Yoshida told Develop “the whole industry will stall” if small, creative ‘garage developers’ aren’t encouraged to flourish.
“As an industry, we have to support those smaller teams, and let them try out their ideas,” he said. “Without doing so, the whole industry will stall, in terms of innovation.”
Mobile analytics and advertising network specialist Flurry has released research which shows that free-to-play revenue has overtaken premium revenue in the App Store.
Flurry's research shows that 65 per cent of revenues from the 100 most-downloaded games in June came from titles using the freemium pricing model, compared to just 39 per cent in January this year.
According to market research company NPD, US consumers spent an estimated $5.9 billion on videogames, hardware and accessories in the first quarter of 2011. The figure represents a 1.5 per cent increase year-on-year, with $2.03 billion accounting for video and PC game sales.
In total, an estimated $1.85 billion was spent on used games, rentals, subscriptions, digital downloads, social titles, DLC and mobile games.
According to market research company NPD, US consumers spent an estimated $5.9 billion on videogames, hardware and accessories in the first quarter of 2011. The figure represents a 1.5 per cent increase year-on-year, with $2.03 billion accounting for video and PC game sales.
In total, an estimated $1.85 billion was spent on used games, rentals, subscriptions, digital downloads, social titles, DLC and mobile games.
Capcom is the modern master of repackaging, and Street Fighter IV is its flagship project. Excluding the arcade versions, Volt is the sixth standalone SFIV game thus far. Cynics point out that these iterations often introduce features that should have been in the game in the first place, and to an extent they have a point, but it's a shallow one. No one who's bought multiple SFIV iterations cares as much about new characters and levels as new features the playerbase has demanded.
Politics is not a game – it's a dirty business, one that Titus makes almost straightforward as he faces a series of elections in which he tries to pocket cash from lobbyists, or hold a town hall meeting while dodging rotten tomatoes.