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July 08, 2011

Outspark launches MMOG publishing platform Flint

Free-to-play MMOG developer and publisher Outspark has revealed Flint, its new publishing platform for MMOG developers. The platform is designed to help third parties distribute their free-to-play MMOGs and other browser-based online titles while providing tools for user acquisition, analytics, monetization, marketing and operations. Aeria Games' Lord Of Ages, which went live last week, is the first game to launch using the service. "We've spent almost five years carefully creating the modules and building the tools that have come together as Flint, and will enable MMO developers and publishers around the world to use our platform, said Outspark CEO Susan Chloe. "With our recent move into publishing third-party titles, web-based MMOs and our growing reach through distribution partnerships, we intend to make Flint the best platform for online game distribution and operation." Outspark believes that Flint could reach more than 200 million players.
http://flint.outspark.com/
Flint website


Blur lead designer forms Totem Games

Former employee of now defunct studio Bizarre Creations Matt Cavanagh has founded a new independent studio named Totem Games. Cavanagh was a lead designer on excellent racer Blur. "Totem Games is joining all the shiny new indie games companies in their mission to make the world a happier place," the studio announced via Twitter. Totem Games is the latest of a number of studios to be formed by ex-Bizarre employees which include Hogrocket and Lucid Games.
https://twitter.com/#!/TotemGamesLtd
Totem Games Twitter


HD Resi remakes released on Games On Demand

Capcom's HD remasters of Resident Evil 4 and Code Veronica will be retail releases in Japan, but downloadable in the west. On Xbox 360 they'll be released not through Live Arcade but Games On Demand, an important distinction which means they will offer 1,000 achievement points, rather than the 200 available in XBLA games. This raises concern, too, over cost - titles on the Games On Demand service are considered full games, and priced accordingly.
http://www.gameinformer.com/b/news/archive/2011/07/07/downloadable-resident-evil-code-veronica-getting-1-000-achievement-points.aspx
Game Informer


Xenoblade Chronicles release brought forward

Nintendo has announced that Monolith's Wii RPG will be released in Europe on August 19, two weeks earlier than was originally planned. A limited pre-order bundle contains a red Classic Controller Pro and three posters "electronically signed" by Monolith founder Tetsuta Takahashi. Good for European RPG fans, then, but the news will be less warmly received across the Atlantic: Nintendo Of America recently said it had no plans to release the game stateside despite a fan campaign for Xenoblade Chronicles, along with fellow RPGs The Last Story and Pandora's Tower, to be released in North America.
http://www.nintendo.co.uk/NOE/en_GB/games/wii/xenoblade_chronicles_32583.html
Nintendo


Doon in the wee room: Learning about 3D shape via stop-motion animation 2/3


Stop-motion animation used to be something that seemed unattainable to me. I remember many years ago watching movies that my uncle had made that had a number of toy cars and trains moving in a orchestrated fashion. Although I now know that he had been using the technique of stop-motion animation at the time I was in awe of the fact that there were no hands helping to move these toys and props… this was a strange magic! I didn’t realise that this was the same technique that was being used in many children’s TV programmes such as Bagpuss, Trumpton and movies such as King Kong (1933). A few years later stop-motion animation came very much to the fore in my generation’s TV viewing experience when Morph made his appearance on Take Hart. It was amazing to see such entertainment and life come to our screens from a simple ball of plasticene.

When I was ‘Doon in the Wee Room’ recently in Tarves PS I saw this very same entertainment, life AND learning in evidence as some P.2/3 children were making their own stop-motion animation using a basic set that they had made, stop-motion animation software, a digital camera and some plasticene. In my discussion with the class teacher I had learned that this activity had arisen as a result of a discussion with the children about 3D shape. One child had made a sphere out of plasticene but had then cut out a mouth and made the sphere talk. This led to an idea to create an animation all about 3D shape and then their subsequent attempts to bring it to life…

Stop Motion Animation

In relation to Curriculum for Excellence it is clear that Technologies TCH 1-04b is being addressed here but the main focus of this learning activity is embedded in Mathematics, namely a focus on 3D Shape MTH1-16a. We can also see from the video how the children are working effectively together to make this project work. Even more importantly in my view is that from this early stage in this classroom these children are being given the framework of opportunities to engage with contexts for learning where they can use digital technologies to create and not just consume. How can such positive attitudes, embedded in their perceptions of themselves as learners, at this stage of their development influence and inform these children’s expectations of themselves, their developing skill-sets and ways in which they can apply these across the range of learning experiences that they will encounter? This can only be good for learners.

The challenge for us all in education is to ensure that we continue to offer such challenging and rich learning environments and experiences where our children can show us just what they can do.

via


Eric Chahi heads GameCity6 lineup

Another World and From Dust creator to open and curate first day of Nottingham festival in October.

Organisers of Nottingham's annual GameCity festival have announced the first  details of this year's line-up, with Another World creator Eric Chahi kicking the event off and curating the entire first day.

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Zynga rewards users for studying privacy policy

The undisputed king of social games made headlines last week after it ended months of speculation by filing an IPO. Now Zynga has launched PrivacyVille, an interactive tour through its privacy policy with users given points for its loyalty scheme, RewardVille, by way of thanks. Play yourself through the source link below.
http://www.zynga.com/privacy/
Zynga


The Friday Game: Office Trap

Nitrome’s back with a game that blends work and play to horrifying effect.

"Dear sir/madame..."

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Mad Catz to release games for Xbox 360

Peripheral maker announces publishing deal saying: "You have to adapt, grow and expand."

Mad Catz has announced that it has entered into a publishing agreement with Microsoft that will see it release games for Xbox 360.

In an interview, global PR and communications manager Alex Verrey told us the move was merely the latest step in the firm's continued expansion which has already seen it open an internal development studio and an office in Japan.

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Why we kill

What is it about virtual bloodshed that keeps us transfixed?

After wrapping your fingers around his throat, you smash his face into a burning hot-plate and hold it firmly against the bright red steel while his skin chars and blisters. His screams hint that he’s about to give in and rat on his friends. In Splinter Cell: Conviction, torture is a gameplay mechanic. Put a new disc in. Now you’re Ezio Auditore Da Firenze jamming knives into the throats of your family’s enemies – a particularly terrifying and gruesome way to be murdered, if it’s possible to rank such things.

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Castlevania Harmony Of Despair headed to PSN

Konami has announced that the side-scroller released on Xbox Live Arcade in 2010 is headed to PS3, with a PSN release set for later this summer. In addition to the original's six-player online co-op, Konami has added a local fourplayer mode, and the Beauty, Desire, Situation Dire DLC, and two extra characters, are included.
http://www.konami.com/article/_KONAMI_ANNOUNCES_CASTLEVANIA_HARMONY_OF_DESPAIR_FOR/226
Konami


Kojima announces Suda 51's Sdatcher

Well, we didn't see this coming. Metal Gear Solid creator Hideo Kojima took to the Hideradio podcast last night to announce Suda 51's Sdatcher. And it's a radio drama, inspired by Kojima's 1988 MSX2 title Snatcher. According to Famitsu - translated by Andriasang - Kojima is the project's drama planner, Suda 51 has written the script, and Silent Hill composer Akira Yamaoka, now at Suda51's Grasshopper Manufacture, is handling the score.
http://www.andriasang.com/e/blog/2011/07/08/sdatcher/
Andriasang


TIGA named trade association of the year

The UK body last night became the first to be named trade association of the year at the Trade Association Forum Best Practice Awards two years in a row. It had been nominated in seven categories, but had to settle for a paltry four: as well as the night's top prize it won annual report of the year, the commercial initiative award, and CEO Richard Wilson was given the leadership award. "We are absolutely thrilled to have been nominated for these awards and to have won four," Wilson said in a statement. "I would like to thank our members and the TIGA board for their support. While TIGA has won four awards, this is a success for the entire game industry."
http://www.tiga.org/
TIGA


Doon in the wee room: Embedding technology in and across learning 1/3


In Scotland as in many countries throughout the world, active learning
is seen as an appropriate way for children and young people to develop vital skills and knowledge and a positive attitude to learning. In order for active learning to be embedded in environments that offer challenge, demand and appeal we must have teachers and support staff  who are well informed and skilled enough in all requisite areas to be able to do this. This series of three blogposts will feature a teacher from Tarves PS in Aberdeenshire who has made great efforts to embed technologies into the life and learning of his classroom so that they can play an active, purposeful and integral part in his pupil’s learning experiences.

Jonathan Cordiner

Having spent 2 years on secondment as a member of the Glow Development team in Aberdeenshire Jonathan Cordiner was keen to return to class so that he could apply, in his own practice, the range of resources and approaches to learning that he had been promoting in his Development Officer role.

Jonathan Cordiner

“Doon in the wee room underneath the stair, everybody’s happy, everybody’s there…”

On a recent visit to Aberdeenshire it was recommended that I pay a visit to Jonathan’s class to see just how he had been making progress with embedding technologies in to the life and learning of his class. Having worked with him before on some GBL related initiatives I fully expected to see some good practice particularly in view of the high standard and high aspirational levels that he and the team in Glow team in Aberdeenshire attained. On arrival at the school I was welcomed with a wonderfully happy chorus of that great Scottish folk song – Doon in the Wee Room. It set the tone for our visit because it was obvious that everyone is happy, everyone is there, and we’re a’ makin’ merry each in his chair, doon in the wee room underneath the stair.

It was also immediately obvious that the  high standards he had been used to in his development role had been maintained and that technology was something that the children in his P2/3 class were more than used to. I saw technology purposefully embedded across a range of contexts that included his pupils:

  • independently using Digital Scrapbook to make graphics for their iCan (more to follow about this)
  • managing a stop-motion animation set
  • using the Flip camera to video each other’s work
  • recording their own reading with Easispeak mics so that it could be played back as an audiobook
  • managing and manipulating their own pages in Glow
  • confidently controlling the IWB interface
  • building their own animated stories with 2Createastory

The level of competence and confidence in the use of a range of technologies displayed by the children exemplified just how a thoughtful and skilled teacher can create the active, purposeful and challenging environment that children can thrive in. You can clearly see this as you watch the video that is embedded in this post and as you do please reflect on just how at ease the children are with the technologies that you see them using. How far down the road of developing and attaining CfE outcomes such as TCH 1-03a, TCH 1-04a & TCH 1-04b do you think these children are?

If there had been more time then the aspects of CfE that were linked to the wider learning experiences in which the Technology use was embedded could have been teased out a bit more because it is clear from what I saw that Technologies were seamlessly woven in to the fabric of learning in this classroom.

Mr Cordiner’s class has since moved on to their next challenge with Technologies by making their own computer games with 2DIY. You can view some of these in their class Glow group.

What an experience these pupils are having ‘Doon in the Wee Room‘ at Tarves School. Isn’t this what school should be about? I am very pleased to say that in my experience in visiting schools throughout Scotland that there are very many teachers like Mr Cordiner who are embedding this level of challenge, demand and expectation in all aspects of learning but who are also effectively embedding technologies in and across learning.

Thank you to all at Tarves PS for sharing their great work and for making me so welcome.

via


Lovefilm refuses Resident Evil 3D rentals

Lovefilm is no longer offering rentals of Resident Evil: The Mercenaries 3D because save data cannot be reset on Capcom's 3DS title. The game's listing on Lovefilm's website reads: "This title is unavailable for rental as the game has no reset feature and cannot be played from beginning to end."
http://www.lovefilm.com/games/Resident-Evil-The-Mercenaries-3DS/162986/
Lovefilm


Namco sues over Witcher 2 console publishing rights - report

Firm files suit against CD Projekt Red’s parent company following announcement that THQ will publish the Xbox 360 game in Europe.

Namco Bandai has reportedly filed a lawsuit against CD Projekt Red parent company Optimus SA over European publishing rights for The Witcher 2.

According to Giant Bomb, Namco, publisher of the PC edition of the title, has taken issue with the decision to grant THQ European publishing rights for the Xbox 360 version of the RPG.

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Namco sues over Witcher 2 console publishing rights - report

Firm files suit against CD Projekt Red’s parent company following announcement that THQ will publish the Xbox 360 game in Europe.

Namco Bandai has reportedly filed a lawsuit against CD Projekt Red parent company Optimus SA over European publishing rights for The Witcher 2.

According to Giant Bomb, Namco, publisher of the PC edition of the title, has taken issue with the decision to grant THQ European publishing rights for the Xbox 360 version of the RPG.

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Iwata: 3DS health scares remain a barrier to mass adoption

Portable “will not become widespread” unless “harmful rumours” about negative effects are dispelled.

Nintendo president Satoru Iwata has acknowledged the company faces a significant challenge convincing consumers that 3DS use carries no serious health risks, a message he says is vital to get across if the portable is to achieve mass market penetration.

Asked by a shareholder what the company is doing to dispel perceptions that 3DS is a potential threat to users’ vision, Iwata said Nintendo recognises the need to educate consumers that such “rumours” are unfounded.

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July 07, 2011

Criterion announces Burnout Crash!

For download only via XBLA and PlayStation Store in autumn, the game will feature three modes inspired by the series' popular Crash mode, which was conspicuously missing from Burnout Paradise if you ask anyone around here. Though this game will apparently be played from a top-down view. It will be supported by high score tables powered by a “fresh new iteration” of Autolog, which will allow players to create and send challenges over which friends can compete. The game, which is being published by EA, will be the first XBLA title with Kinect features, which will add gesture-based controls. See our gallery of Burnout Crash’s first screenshots below.
http://blog.criteriongames.com/criterion-announce-burnout-crash
Criterion


Eve Online set for Japan

Developer CCP has announced a strategic partnership with Nexon, which is to localise Eve Online's client and services for Japan by the autumn. CCP CEO Hilmar Pétursson said: "Japanese players have always been an essential part of the Eve Online community. Having considered Nexon's excellent reputation as Asia's leading game developer and publisher, they were the obvious choice in who the best possible partner would be to help us make the game more accessible to our growing fanbase in Japan."
http://www.gamesindustry.biz/articles/2011-07-07-nexon-to-localise-eve-online-client-and-services-for-japan
GI.biz


Vidrhythm: Harmonix's next game?

The Rock Band developer has trademarked "Vidrhythm", and communications director John Drake has confirmed to Giant Bomb that a project bearing the name is indeed under development. Drake refused to elaborate any further, merely saying: "It will be awesome."
http://www.giantbomb.com/news/harmonix-trademarks-vidrhythm-refuses-to-say-what-that-is/3456/
Giant Bomb


IGDA repeats Amazon Appstore warning

Association issues rallying call after Swedish developer raises new concerns about retailer's Android marketplace.

The International Game Developers Association (IGDA) has repeated its earlier warning about the Amazon Appstore after a Swedish studio raised fresh concerns over the retailer's download service, and urged similarly affected developers to make public their experiences.

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IGDA repeats Amazon Appstore warning

Association issues rallying call after Swedish developer raises new concerns about retailer's Android marketplace.

The International Game Developers Association (IGDA) has repeated its earlier warning about the Amazon Appstore after a Swedish studio raised fresh concerns over the retailer's download service, and urged similarly affected developers to make public their experiences.

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Bethesda Softworks reveals Dishonored

Arkane Studios' firstperson stealth action game set for a 2012 release.

Bethesda Softworks has revealed new title Dishonored. The firstperson stealth action game is being created by Arx Fatalis developer Arkane Studios, and will be the first release from the studio since Bethesda parent company ZeniMax acquired it last year.

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Ex-Sony engineer's firm sues Nintendo

Tomita Technologies, a Japanese technology company founded by a former Sony engineer, has begun legal proceedings against Nintendo. The suit claims 3DS is in violation of US patent number 7,417,664, which covers "technology relating to displaying stereoscopic images on screen for viewing with the naked eye, i.e. without utilising glasses or other devices."
http://www.patentarcade.com/2011/07/nintendo-faces-suit-over-3ds.html
Patent Arcade


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