Epic Games has announced a free two-day event in London next month to help developers get the very best out of Unreal Engine 3.
The event kicks off on July 13 with Epic Developer Day, which is open to anyone bound by Epic's non-disclosure agreement for commercial UE3 evaluation or holds a full licence. Sessions will cover a variety of topics, and time will be set aside for Q&A and troubleshooting. Those interested can register here.
The head of Electronic Arts has dismissed the notion that publishers are currently in need of new hardware to drive innovation.
In fact, EA CEO John Riccitiello told IndustryGamers that gaming’s greatest innovation “is occurring right now”.
The exec said: "... There's never enough innovation and we should always be setting the bar higher. What I don't agree with is the implication that we're waiting for the hardware guys to transition to help us realise the innovation.
Yakuza: Of The End debuted atop the Japanese software chart during the week ended June 12, according to sales data from Media Create.
The Zombie themed Yakuza game sold just shy of 300,000 copies in its first week of availability, more than 19 times the total achieved by its closest competitor, former number one Resident Evil The Mercenaries 3D.
It took seven months for a localised version Final Fantasy VII to hit US shores after its original 1997 Japanese release. It took another two months for it to reach Europe and Australia. It took a full year before Dragon Quest VIII finally came out in the US after its 2004 Japanese release, and another five months before it arrived in the dense cultural and linguistic patchwork of Europe.
Microsoft has announced the final schedule for its Gamefest development conference, which takes place in London next month.
Gamefest - which is open to developers and publishers working on, or interesting in working on, Microsoft platforms - is divided into seven tracks, with sessions covering Xbox 360, Games For Windows Live, and Windows Phone 7.
Researchers at North Carolina State University claim to have developed a method which accurately predicts player behaviour in MMORPGs. The system revolves around 'cliques', which are groups of achievements commonly collected together.
The cliques can contain upwards of 80 achievements each, and were arrived at after the researchers collected and analysed achievement badge data from 14,000 World Of Warcraft players. By looking at which achievements a player is yet to collect within a given clique, the researchers can glean a good idea what the player will do next.
The Stockholm-based Just Cause developer is to open a new development studio in New York City that will produce new IP for next-generation consoles.
The Wii U is capable of streaming graphics to more than one controller, according to reports, despite Nintendo's claims that only one controller can be used with its new console.
According to sources close to Japanese gaming website Game Watch - translated by Nintendo World Report - the Wii GPU, supplied by AMD, has two output modes, one of which supports the streaming of up to four "SD images".
Were this output mode to be used it could see Wii U support up to four touchscreen controllers, but Game Watch claims it is not currently used due to cost concerns.
Wii U’s unveiling at E3 last week may have come as a disappointment for some. It certainly did for the stockholders, as Nintendo stock dropped almost ten per cent following the announcement.
But why the disappointment? Over the past few years in particular, Nintendo has built a reputation for innovation, differentiating itself from its competition by offering gamers an experience that is not available on any other platform. However, Wii U seems to only offer what consumers already have, and it’s from here that the discontentment seems to stem.
Brighton-based Relentless Software has spoken of its experiences since its exclusivity deal with Sony expired last year, and admits that operating under Sony's watchful eye was "both a blessing and a curse."
When the deal expired it brought down the curtain on a seven-year relationship that began when Andrew Eades and David Amor, then of Computer Artworks, were working on what would become DJ: Decks & FX for SCEE. When Computer Artworks folded, the pair convinced Sony that they could set up a company of their own and finish the job.
Child Of Eden is the product of an auteur at the height of his powers, with the free rein to realise a supremely ambitious project and the restraint to make it universal rather than self-serving. At its core are the on-rails shooter mechanics of Rez, but the experience is one that escapes further genre categorisation, creating a level of involvement beyond what its 2001 progenitor achieved.
Shares in Majesco Entertainment fell 15 per cent in the early hours of trading yesterday despite the company's return to profit in the three months ending April 30.
The Cooking Mama publisher posted a net profit of $2.1 million during the quarter, having sustained a loss of $1.6 million in the same period last year.
That return was driven by a dramatic increase in sales, with revenue almost tripling year on year to $32.14 million. Over half of that - $17.2 million - came from sales of Wii games, chiefly Zumba Fitness.