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June 09, 2011

Kotick turned away from Battlefield demo

Activision CEO's PA turned away red-faced from EA booth after being told it "would not be possible" for her boss to get his hands on Battlefield 3, which is being shown behind closed doors at E3.
http://www.computerandvideogames.com/306431/news/bobby-kotick-wanted-to-play-battlefield-3-at-e3-ea-said-no
CVG


Gravity trailer

Team Siren, the SCEJ group responsible for the terrifying Siren games, has released a trailer for its new Vita project. Gravity (formerly titled Gravity Daze) is a cel-shaded action adventure that does the seemingly impossible by evoking both Ico and Bayonetta at the same time. The world in which the game is set is being torn apart, disrupting gravity as a result. Details are scant on this one, but we'll be keeping a close eye on it.
http://www.jp.playstation.com/scej/title/gravitydaze/contents/movie.html
SCEJ

 


Infamous 2 review

If there's a great action game in Infamous 2, no one has built it yet.

Consider Cole MacGrath, the returning hero of Infamous, proof of what lies at the eye of a storm: nothing. He might look like actor Sam Worthington and sound like Batman, but to see him is almost to see through him. His eyes are permanently narrow, fixed on his next opponent or waypoint. His mouth is just a slit, source of little more than cynically devised canon. His head is shaved, his arms inked with high-street tattoos. His only magnetism is electrical. 

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Nintendo stock slide continues

Slump in investor confidence enters its second day with a fall of 5.2 per cent; Pachter admits confusion.

The adverse market reaction to Nintendo's Wii U announcement has continued into a second day, with its shares falling a further 5.2 per cent in Japan.

Nintendo's stock slid 5.7 per cent yesterday as traders reacted to president Satoru Iwata unveiling the console but declining to reveal a price, release date or software line-up. One analyst said: "There really wasn't anything more than what's already [been] reported."

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Mojang not developing Minecraft Kinect

Markus "Notch" Persson says unnamed developer has "done several console games before" but declines to name names, and clarifies: "I will be the game designer...It won't be a straight port. With the power of Kinect you will feel closer to your game than ever and it also saves kittens."
http://www.reddit.com/r/Minecraft/comments/hszmy/minecraft_on_kinect_for_xbox/c1y4wvo.compact
Reddit


Scratch Game Design LIVE on GlowTV

Many of the CPD opportunities Charlie Love and myself have offered over the last 18 months have been based on using Scratch to engage learners and teachers with some hands on game design activities.  Particularly in primary schools.  However, is difficult to work with ALL the schools we are invited to. Enter GlowTV….

GlowTV

At 11am on Wednesday 22nd June, we will be running an online workshop on game design with Scratch via GlowTV.  This session is an introduction to Scratch for creating games and will take you through the Scratch interface and simple programming. During the broadcast we will make a fully working game.  You will be amazed at what you can do in so little time! Ideally suited for CfE levels 2 and 3 for both staff and pupils. You can watch the broadcast and build the game along with it if you want.

Support materials for the game we will make on the day will be available via the Consolarium glow group for use during and after.  More details on this early next week.

You will also be able to ask questions during the session and we will try and answer them for you.

Get Involved!

1. Sign up for GlowTV

2. Register for the session – make sure to use the hashtag #glowtv3

3. If you want to build the game along with the broadcast, you will need Scratch installed on your computer.  Download Scratch here for free from http://scratch.mit.edu

We are looking forward to seeing you on the 22nd!  Why not check out the other forthcoming GlowTV events and even think about getting involved yourself!

via


Wii U to scrap friend codes

Showing off Ghost Recon Online at E3, Ubisoft's Adrian Blunt said: "Rather than a machine having an account, each individual user has an account [like Xbox Live]. Rather than using friend codes, which we've had in the past, we're able to connect players in a much easier way." And achievements? "I...can't answer that at the moment."
http://multiplayerblog.mtv.com/2011/06/08/wii-u-ditching-friend-codes-for-unified-gamertag-friends-list/
MTV


Flare Red 3DS set for Japan

Nintendo's glasses-free 3D handheld will be released in a third colour, Flare Red, in Japan on July 14, the same day Star Fox 64 3D is released. The system is currently available in Aqua Blue and Cosmos Black.
http://www.andriasang.com/e/blog/2011/06/09/3ds_color/
Andriasang


Mama series sells 12 million

Majesco confirms at E3 that the series, which since 2006's Cooking Mama has branched out into babysitting and gardening, has sold 12 million units worldwide. Sales in North America comprise 8.5 million of the total.
http://www.joystiq.com/2011/06/09/mama-franchise-reaches-12-million-sales-worldwide-8-5-million/
Joystiq


EA redoubles its iOS efforts

The publisher has announced that Madden NFL 12, Need For Speed: The Run, Fifa 12 and Battlefield will all be making their way to iOS devices. This is the first time that the Battlefield series has been adapted for mobile, and you can see a brief clip of the game running in the video below.
http://www.ea.com/
EA


PlayStation Home busier than ever

PS3's virtual world seeing record of levels of traffic since PSN's return last month.

Sony's PlayStation 3 virtual world, Home, has experienced record levels of active users since the PlayStation Network was restored.

Speaking to Gamasutra at E3, Home director Jack Buser said: "We're having record traffic in Home. The week we restored the service, we hit a new record in terms of weekly unique users.

"We were watching the numbers and we were just so excited. We were just dancing in the streets," he added. "I think it speaks to the loyalty of our userbase, and to the power of these kinds of platforms."

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Sony cancels Motorstorm: Apocalypse in Japan

Sony Computer Entertainment Japan has announced that Evolution Studios' Motorstorm: Apocalypse will now not be released in Japan. Sony indefinitely delayed the game, which features a gang of illegal drivers racing through a city stricken by natural disasters, following the devastating earthquake, and subsequent tsunami, which hit Japan on March 11.
http://www.andriasang.com/e/blog/2011/06/09/motorstorm_3_cancelled/
Andriasang


PlayStation Vita could be region free

Sony Worldwide Studios vice president Michael Denny has said that he is not aware of any region-locking plans for the company's new handheld, putting it inline with the region free PS3 and PSP. It's worth remembering, however, that regional restrictions still apply to PSN purchases. By contrast, Nintendo's 3DS handheld, like the DSi, is region locked.
http://uk.psp.ign.com/articles/117/1174783p1.html
IGN


Respawn's first game will "compete with Halo, Gears Of War"

Ex-Infinity Ward creators' first game is a sci-fi shooter, says EA Games head Frank Gibeau. It will not fit into the biennial release schedule planned for EA's Battlefield and Medal Of Honor franchises, instead being released "where we see opportunistic gaps". Gibeau hints that Insomniac's forthcoming EA game, which "a little bit more of an action game than a pure shooter", also has sci-fi stylings.
http://www.computerandvideogames.com/306326/news/respawn-title-is-a-sci-fi-shooter-will-compete-with-halo-gears-ea/
CVG


Ubisoft's "revolutionary" exclusive Wii U FPS revealed

Killer Freaks From Outer Space is a "whole new take" on the FPS genre, says the publisher.

The game seems to wed Critters (apparently by way of Raving Rabbids) and score attack, with the player's aim to hunt down the alien Killer Freaks. A CGI trailer shows plenty of evisceration delivered by a circular saw gun, while a released image shows a two-player mode. FPS play is delivered on TV, controlled by the Wii Classic Controller, while the Wii U controller delivers a top-down view for a 'game master' to play from the side of the Killer Freaks. 

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Wii U Darksiders II to look "absolutely" as good as PS3 and 360 versions

Core games head Danny Bilson says the game is "completely running" on the new console.

Porting the game, which is due for release next year, took five weeks. "Coming into the show we were ready to go," Bilson, executive VP of core games, told Eurogamer. "We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth."

He went on to say the Wii U hardware isn't entirely finalised: "Some of it is still in flux. There are still some improvements to be made to some parts of it."

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June 08, 2011

Final Fantasy reaches 100 million sales

Square Enix president and CEO Yoichi Wada confirms 100 million worldwide sales since the series' debut in 1987: "We are extremely proud of what the Final Fantasy franchise has achieved over the years and continue to be extremely excited about the future. I would like thank all of our fans, partners and development teams for their support."
http://www.square-enix.com/na/
Square Enix


Final Fantasy reaches 100 million sales

Square Enix president and CEO Yoichi Wada confirms 100 million worldwide sales since the series' debut in 1987: "We are extremely proud of what the Final Fantasy franchise has achieved over the years and continue to be extremely excited about the future. I would like thank all of our fans, partners and development teams for their support."
http://www.square-enix.com/na/
Square Enix


Activision throws support behind Wii U

The world's biggest publisher was conspicuous by its absence from the reel of enthused thirdparties shown at Nintendo's conference yesterday, but Activision Publishing CEO Eric Hirshberg has backed the new console. "We will be supporting the Wii U," he said. "You bet against Nintendo at your peril."
http://e3.gamespot.com/story/6317743/e3-2011-activision-supporting-wii-u
GameSpot


Wii U controller only available with console

No separate SKU for tablet-style device; other players limited to Wii Remotes.

Nintendo has revealed that the tablet-style controller for its newly announced Wii U console will not be available to buy separately. Multiplayer games on the system will require other players to use Wii Remotes.

"Both the controller and the console will be sold as one unit," a Nintendo spokesperson told CVG during E3. "You won't be able to buy the controller alone."

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Wii U controller only available with console

No separate SKU for tablet-style device; other players limited to Wii Remotes.

Nintendo has revealed that the tablet-style controller for its newly announced Wii U console will not be available to buy separately. Multiplayer games on the system will require other players to use Wii Remotes.

"Both the controller and the console will be sold as one unit," a Nintendo spokesperson told CVG during E3. "You won't be able to buy the controller alone."

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Need For Speed: The Run trailer

EA's next Need For Speed title is The Run, which from this gameplay trailer looks like it will retain all of Hot Pursuit's bombast. We're not sure about those QTEs, though.
http://www.needforspeed.com/en_GB/therun
Electronic Arts


Hitman: Absolution trailer

There's no gameplay footage in this, the first glimpse of Agent 47 since 2006's Blood Money, Timothy Olyphant's best-forgotten outing aside. For more on Absolution - due this year for 360, PS3 and PC - there's an extensive preview of the game in our latest issue, which is out now.
http://hitman.com/
IO Interactive


Angry Birds running on Nook e-reader

An enterprising soul has got Rovio's mobile hit running (more or less) on a 'rooted' Nook, Barnes & Noble's Android-powered black and white e-reader. It's not exactly stable as is, but this is a much better use for an e-reader than reading books, no?
http://www.engadget.com/2011/06/08/rooted-nook-wifi-loaded-with-angry-birds-soars-then-stalls-vid/
Engadget


Vanillaware goes HD with Dragon's Crown

The Odin Sphere and Muramasa: The Demon Blade developer dips a first toe in HD waters with this fourplayer side-scroller. Published by Ignition, it's set for a PS3 and Vita release in 2012, with a deliberately vague press release hinting at cross-platform multiplayer, promising "special interoperability features between the two versions."
http://dragons-crown.com/na/
Ignition


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